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Patch Notes - March 2022 - 0.25.0
[ 2022-03-26 08:23:45 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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[hr][/hr]
- Lottery Rework: Improved visuals for the lottery coming with a new and mysterious NPC that you will meet in various places [hr][/hr]
- New Spells: Many new spells to try and experiment [hr][/hr]
- Added a new intro cutscene before intro tutorial, when starting a new game
Small Features
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- Rework Introduction room: Visual and level design changes [hr][/hr]
- We removed the bestiary feature from hub [hr][/hr]
- Fixed exploit from Pavo's room (invincibility spell, dashing & barrier spell) [hr][/hr]
- Increased performances in Death Recap's room [hr][/hr]
- Dummies move less when being hit [hr][/hr]
- Default keyboard controls have been changed [hr][/hr]
- Staying idle too long in Andromeda's bar would unselect potions to buy [hr][/hr]
- Feathers use are better explained [hr][/hr]
- Barbecue was wrongly placed in Death Recap reward phase [hr][/hr]
- Capricorn destroyed book are better feedbacked [hr][/hr]
- End of level rewards are now only in co-op [hr][/hr]
- Black Seeds enemies now predict better players movement to attack in advance [hr][/hr]
- Taurus ultimate in co-op now has 2 jumps use per crystal in co-op [hr][/hr]
- Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing [hr][/hr]
- Game language is selected automatically depending on your steam settings [hr][/hr]
- All the spells on inventory are better hightlighted when inventory is open (to hint that they can be selected to swap spells and equip gambits or feather)
Balancing
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[hr][/hr]
- Removed the linked spells in intro room (with botanist upgrade)
Music & SFX
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- Added SFX on Scorpio meeting / Taurus Challenge and Leo Challenge [hr][/hr]
- Added SFX when receiving currency from interface [hr][/hr]
- New musics and improvements added for various places
Interface
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[hr][/hr]
- Windowed options are now unavailable while fullscreen [hr][/hr]
- You can now confirm category on merchant interface to get to latest element to buy [hr][/hr]
- Empty utility spell (from inventory) were displaying a N/A icon [hr][/hr]
- Wrong player icons in coop during Death Recap [hr][/hr]
- Input changed for co-op revive
Visuals
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[hr][/hr]
- Polished some special hub animations [hr][/hr]
- World 2 statue projectile trail is now smootherly destroyed [hr][/hr]
- Polished feathers spawning and visuals [hr][/hr]
- Spell level icon was pixelated on interface
Bug Fixes
-
[hr][/hr]
- community inspired You could farm highest damage achievements on Dummies [hr][/hr]
- You could get stuck on Death Recap if you killed an enemy with XP point at the same frame [hr][/hr]
- Icons above player head gameplay option was not working [hr][/hr]
- Visual glitch on top left of the screen when entering controls menu [hr][/hr]
- Flying platforms had a visual glitch when being activated [hr][/hr]
- Sagittarius fire attack had no cooldown [hr][/hr]
- World 2 golem flying rocks could not be destroyed [hr][/hr]
- World 2 statues projectiles could be below level elements [hr][/hr]
- Lupus projectiles could spin forever [hr][/hr]
- Some achievements could not be validated (keys/stars use) [hr][/hr]
- Andromeda dialog icon was in front of potions description [hr][/hr]
- Sova saving player achievement was not working [hr][/hr]
- community inspired You could fall from a platform in the hub [hr][/hr]
- We could see a lock icon behind the feathers loot [hr][/hr]
- Pavo would only sacrifice player 1 health even if player 2 does the input [hr][/hr]
- In ""better performance"" a lot of particles were never destroyed [hr][/hr]
- Fixed some bugs related to music system (music could start in the wrong moments, or not fade out correctly) [hr][/hr]
- Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing [hr][/hr]
- Game language is selected automatically depending on your steam settings [hr][/hr]
- Fixed godrays (from sun object) being broken under some circunstances [hr][/hr]
- Collecting stars curency after entering portal could retrieve wrong amount of stars [hr][/hr]
- community inspired Game could behave wierdly when trying to switch between playable characters too fast [hr][/hr]
- Aura descriptions in the Dragon npc could have broken text references
[ 2022-03-26 08:23:45 CET ] [ Original post ]
Astral Ascent
Hibernian Workshop
Developer
Hibernian Workshop
Publisher
Coming Soon Wishlist now!
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4004 reviews)
Public Linux Depots:
- linux64 [343.13 M]
Be part of our community by joining our dedicated Discord server!
Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
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GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
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