Patch Notes - April 2022 - 0.29.5
[ 2022-04-12 09:39:54 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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- The path of destinies (NG+): The New Game + challenges have been completely redone to be much more meaningful adding unique challenge to your future runs! [hr][/hr]
- Add of French, Simplified Chinese, Traditional Chinese, Korean & Russian to the game [hr][/hr]
- Added Zodiacs videos intro for each boss [hr][/hr]
- Added a lot of new Malices for Destiny Path system (and removed some old ones) [hr][/hr]
- Bonus damage from multiple sources could sometimes not trigger and stack correctly (leading to wrong result on total damage output)
Small Features
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- Added new contextual dialogs.(Chameleon and sitting on a bench) [hr][/hr]
- Addition of a Sun pieces multiplier by progressing in the New Game + challenges. (from x1.25 to x3) [hr][/hr]
- Added new rare specials exploration room. [hr][/hr]
- Base pool of spells changes: The default pool of available spells have been changed with the recent addition of several new spells to the game. [hr][/hr]
- Pacification displayed 1% per stack while it was 5% [hr][/hr]
- Overall polish of languages displayed text [hr][/hr]
- NG+ features improved [hr][/hr]
- Price cost to active a Malice is down to 2 destiny fragment [hr][/hr]
- Zim-Zim does not sell world 3 and world 4 updates anymore for now [hr][/hr]
- Cetus is not dancing anymore when we are checking spells to equip [hr][/hr]
- Optimisation on Andromeda's room [hr][/hr]
- Added a lot of new Malices for Destiny Path system (and removed some old ones) [hr][/hr]
- Several objects had too much radial blur, we could see sprites borders [hr][/hr]
- NG+ Random Malus are better displayed when several of them on screen and last longer so we can read them [hr][/hr]
- Better lisibility on Ghost enemies from NG+ [hr][/hr]
- Added bilinear to NG+ UI [hr][/hr]
- Added NG+ icons to the NG+ menu [hr][/hr]
- Changed camera behavior in most specific rooms [hr][/hr]
- Added multiplier for Sun Pieces during runs for NG+ [hr][/hr]
- Chamaeleon unlock now triggers an achievement [hr][/hr]
- When equipping a spell, spell on ground is now closed [hr][/hr]
- Optimization in Pavo's room
Balancing
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- Virog summon damage have been slightly nerfed. [hr][/hr]
- Faster level ups: The required XP points to level up have been reduced overall to make progression and unlocks faster. [hr][/hr]
- Damage dealt by Fire portals in World 2 have been buffed. [hr][/hr]
- Bonus damage buff have been nerfed to +50% instead of +100% damage. [hr][/hr]
- Poison stacks damage have been slightly nerfed. [hr][/hr]
- Reduced NG+ heal reduction from -40% to -30% [hr][/hr]
- Mushroom spawner in world 1 have a bigger cooldown between spawn of fungal beings. [hr][/hr]
- ""Luck"" from Zim-Zim now gives 25% chances per level instead of 10% [hr][/hr]
- Lava Spiders projeciles speed is divided by 2 when bouncing on solids
Level Design
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- Level design global polish [hr][/hr]
- Improved some visual glitches in special rooms
Music & SFX
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- Added SFX to 28 spells and NG+ features
Interface
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- Vertical navigation in main menu is more precise with left stick [hr][/hr]
- Unusable options in menus are now darker instead of invisible [hr][/hr]
- Global polish on main menu interface [hr][/hr]
- Return option on main menu adapts color to background color [hr][/hr]
- Aura interface was displaying ""already unlocked"" on locked spells sometimes [hr][/hr]
- P2 input sidescreen was hidden if sidescreen text was too long [hr][/hr]
- Constellation UI now loops [hr][/hr]
- If not enough tickets with Oloon, sun pieces counter would become red [hr][/hr]
- New Input for Sire Bapy to collect all rewards at once [hr][/hr]
- Player 2 can now move in Main Menu
Bug Fixes
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- Quartz were giving x3 for each quartz [hr][/hr]
- Elite Shields were getting bigger with time + made sizes more accurate [hr][/hr]
- Leo had broken SFX when being summoned [hr][/hr]
- Sagittarius weapon could sometimes end up in front of her when you summoned another Zodiac against her [hr][/hr]
- Healing orbs could heal dead players in co-op [hr][/hr]
- Contextual dialog about having a lot of money and low life were playing at start of each new room [hr][/hr]
- Sometimes players could get stuck with slodown buffer from enemy elite modificators [hr][/hr]
- SFX was not displayed anymore on -> collecting aura effect -> spawning bosses chests (boss disappears) -> receiving bosses summon [hr][/hr]
- Some spells were targetting NG+ ghosts like Magma Comet [hr][/hr]
- Magma Comet and Shattering Stars spells were not spawning in the loot pool [hr][/hr]
- Pointers to NPCs on hub could not display correctly at times that NPC had new upgrades for player [hr][/hr]
- Player inventory could suddenly disapear in some ocaions during co-op mode [hr][/hr]
- Challenge UI could display failed challenge objectives on top of each other [hr][/hr]
- Sagittarius fire tentacles attack had no cooldown [hr][/hr]
- Run progress UI (displayed when near portals) could display wrong info about current/next world [hr][/hr]
- Destiny Path info on pause menu (displayed during runs) could sometimes behave wierdly (not showing up or overlaping other menu objects) [hr][/hr]
- NPCs could sometimes move position in front of player when re-rolling dialogs [hr][/hr]
- NPCs could sometimes move position in front of player when re-rolling dialogs [hr][/hr]
- Contextual text about ""feeling better"" everytime we used crystal shards [hr][/hr]
- Mana points were hidden behind the Fireballs spells after tutorial [hr][/hr]
- Level design ingredients descriptions banners could be below other level design ingredients [hr][/hr]
- Spawned missiles around players would grab any close particles spawned [hr][/hr]
- NG+ sun pieces multiplicator could give float sun pieces to player [hr][/hr]
- Zodiacs defeated while invisible would remain invisible [hr][/hr]
- Zodiacs defeated while frozen would be invisible [hr][/hr]
- If Leo was defeated during his spin attack, the associated SFX would never end [hr][/hr]
- Lupus ultimate projectiles could spin forever [hr][/hr]
- Removed collision with NG+ ghosts [hr][/hr]
- Sidescreens could bug when moving from Sova to Kiran [hr][/hr]
- Dialog icons in hub were often behind NPCs [hr][/hr]
- Vulnerability was displaying 5% per stack while it was 3%
Astral Ascent
Hibernian Workshop
Hibernian Workshop
Coming Soon Wishlist now!
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3776 reviews)
https://hibernian-workshop.com/
https://store.steampowered.com/app/1280930 
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Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
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