This entire month has been dedicated to finishing all the ongoing features. This is a very ambitious update that we are working on, here are some recent news about it.
New Effects, Gambits and Auras: the Synergy rework
We were not entirely satisfied with the Gambits, Effects and Auras that we had in the game. We knew the system was very interesting but when creating builds we felt it always lacked -
Synergy.
What we call Synergy is the possible combinaisons between the different playable elements that you can find in the game - Spells, Gambits, Auras, Effects.
We had the feeling that very few synergies existed and it was mainly about multi-hit spells and mono-hit spells. After a lot of design talks, we improved the system and made
many changes to improve it and make it more central to the game progression.
- First,
we removed many of the Auras and Gambits that were not very interesting to play with, for example the ones dealing more damages if enemy health is full or depending of number of effects affecting the enemies.
- Second,
we added several new unique effects to create more synergies opportunities between your spells, auras and gambits! What we call Effects are elements negatively affecting enemies, we have also reworked the way Effects stacks are displayed above enemies as you can see below.
[previewyoutube=xd_7BqI8avM;full][/previewyoutube]
We also added some
new summons that will trigger Effects, here are some for you to enjoy!
[previewyoutube=YlSIfAjjl3Q;full][/previewyoutube]
A feeling that we had in game for a while was the feeling of
not really choosing your build regarding the gambits you equip on your spell, here are some balancing changes according to this.
Spells will now always come with at least
2 gambit slot available minimum.
Gambit slot unlocker cost has been reduced from 200 to 75 quartz to be a lot more affordable.
- Finally we also
reworked all the Gambits icons and Aura icons to have a more
distinct personality and be much more clearer.
Some of the new gambits icons
Some of the new Auras Icons
The coral archieplago progress
The coral archipelago content is now complete! All the new enemies have been done and will now enter polish phase. Here's a quick tease of what you'll be facing in the world.
[previewyoutube=t79yTlufYuQ;full][/previewyoutube]
Dale has also came through this month with the
new great theme of the 3rd world, enjoy a glimpse!
[previewyoutube=x8iUxL7dwSU;full][/previewyoutube]
Andromeda's bar interior progress
Now that the bar interior is open, you will be able to
meet the zodiac there in a more peaceful context, discussing with them and if you're lucky they might even consider joining you in battle!
Taurus agrees to help you!
A
Jukebox is also available inside for you to enjoy the game ost!
[previewyoutube=lJ0AfeB0ZMI;full][/previewyoutube]
Elites visual rework
Another system that got a visual rework are the
elites enemies. They now have an all new color palette applied to them to really feel like different enemies! We also reworked the UI to have icons above their head instead of a text for a better visibility.
Elite Wooden Guardian
Finally a small gameplay glimpse of Octave
Keeping you updated with
Octave, here's a
small gameplay clip of some possible combos between his spells, enjoy!
[previewyoutube=k2slCavtN20;full][/previewyoutube]
We are entering a
critical phase for the next update, for now we prefer to not give a precise release date for this update as we do not want to compromise on quality.
Don't forget our Backerkit shop and our Discord Server to speak with the community and give us feedbacks on the game!
Don't forget our
Backerkit shop and our
Discord Server to speak with the community and give us feedbacks on the game!
Hard working team
Have a great day and week!
-The Hibernian Workshop Team
[ 2022-07-29 14:40:53 CET ] [ Original post ]