Patch Notes - December 2022 - 0.38.0
[ 2022-12-07 18:57:20 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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- Sun/Moon room cost adjustement: We changed the way sun and moon rooms work, now both the Sun and the Moon room will cost you MAX HP to enter, the only difference between the two rooms will be the spell pool. In future updates, we intend to split the zodiac spells pool in two to have some zodiac spells exclusive to sun room and the others exclusive to moon room. We also adjusted the cost to enter the moon room from 100 in every world to: -50 HP in World 1 -75 HP in World 2 -100 HP inWorld 3 [hr][/hr]
- Signature spells - Replace the Utility spells: Each hero will now start the game with a unique Signature spell, this system completely replace the old utility spell system that we removed from the game. [hr][/hr]
- Level Up system: This new system will allow you to make use of the XP gained during a run, it will now improve your character, every level granting an additional 20 HP and 15% more damage on your basics attacks. Every level will also give you a new perk choice that will improve your basic attacks and signature spell giving it new unique properties. [hr][/hr]
- Andromeda's trials - New puzzle rooms!: Added new Andromeda's trials, they are unique puzzle room focus entirely on platforming skills instead of combat as it was something missing in the game until now! Completing those trials will grant you one of the famous rainbow drinks from Andromeda!
Small Features
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- Affinty gambit context tutorial: Added a small tutorial the first time you equip a gambit with an affinity. [hr][/hr]
- Ayla/Kiran summon trigger on Signature spell cast: With the new signature spell system, we made it so Ayla and Kiran summon are triggered on signature spell cast like Octave summon. [hr][/hr]
- Zim-Zim ability change: We removed the Zim-Zim ""Bonus loot on intro room"" ability and replaced it with a new ability that gives you reroll possibility for the new level up perks! [hr][/hr]
- community inspired Sounds now work for the second player in Remote play together.
Balancing
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- Enemies Power and HP balancing: The power of and HP of Enemies of the red barrens and the coral archipelago have been readjusted to overal be weaker. [hr][/hr]
- XP Gain from enemies has been buffed: You will now gain more Xp from defeating enemies overall, this change was made to make the progression of the new level up system smoother [hr][/hr]
- XP required to level up Hub levels has been adjusted: The price per level has been adjusted, you will now need more XP BUT Xp gain in run has been improved so overall progression shouldn't feel too different than before. [hr][/hr]
- Nerf damage output of Octave spell ""Laceratio"". [hr][/hr]
- Reduced Capricorn ultimate Cooldown time to 40 seconds instead of 60. [hr][/hr]
- Life stone nerf: Reduce Max HP given by lifestone to 15 instead of 25. [hr][/hr]
- Life Boost aura nerf: Reduce mMax HP given by the life boost aura from 100 to 50. [hr][/hr]
- Virgo summon nerf: Nerfed the damage output of Virgo summon to match the rest of the Zodiacs summon [hr][/hr]
- Reduced the chances for elites to get the gravity orb effect as it is quiet deadly compared to other effects. [hr][/hr]
- Sun/Moon room spawn rate changes: We made it so every run you'll get at least 1 Sun or Moon room spawn to give you a better access to the unique zodiacs spells. [hr][/hr]
- Overall effects nerf: We nerfed the overall effects in the game, they won't always add 1 stack of a set effect on hit but instead has a % chance to add the stack on hit. [hr][/hr]
- Nerfed damages of several Zodiac spells: -Capricorn meteor rain -Virgo light sword -Scorpio trident
Level Design
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- Special exploration room visual reworks: We reworked the visuals of the special exploration rooms to instead look like Yalee nomad villages, enjoy your yalee friends company!
Music & SFX
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- Unique SFX plays when you equip a gambit on a spell with the same affinity.
Visuals
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- Added an additional feedback to pegasus bubble attack. [hr][/hr]
- Removed the Legacy portraits: We decided to remove the legacy portrait as it became an hindrance for the future character visuals yet to be done and we will now fully commit to pixel art portrait instead. [hr][/hr]
- community inspired Fixed Hint text in merchant room. - hotfix 0.38.1 [hr][/hr]
- community inspired Fixed some of the % text displaying incoherent values in some cases. - hotfix 0.38.1 [hr][/hr]
- community inspired Fixed the issue with the new zim-zim perks where the title wasn't fully displaying. - hotfix 0.38.1 [hr][/hr]
- Fixed a small artefact issue in the hub. - hotfix 0.38.1
Narrative Design
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- community inspired Fixed Ayla and Kiran Echo description to fit their new effect.
Bug Fixes
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- community inspired Softlock coop revive: Fixed an issue where if one player died the moment another was revived, the other player would losce control of it's character resulting in softlock. [hr][/hr]
- Fixed an issue with the order of display of Player 2 aura that sometimes appeared behind the aura background. [hr][/hr]
- Fixed several issues where some of the auras didn't work for Player 2. [hr][/hr]
- community inspired Scorpio start of combat bug: Fixed the issue where Scorpio would sometime start the combat by doing 2 attack at once resulting in a very weird behavior where he'd be flying in the air. [hr][/hr]
- Capricorn Ulimate bug: Fixed an issue where Capricorn could still launch his ultimate when he was killed while casting it. [hr][/hr]
- community inspired Fixed an issue where ordan summon could go the wrong way if player is not facing the target direction. [hr][/hr]
- community inspired Fixed an issue in coop play where Player 2 get stucks in the vine spawning in fights rooms. [hr][/hr]
- community inspired Fixed an issue where Ikki summon could create softlock during boss fights. [hr][/hr]
- community inspired Fixed an issue where frame rate would drop whenever you interact with an NPC. [hr][/hr]
- community inspired Fixed an issue where you could change the animation of your character when defeated and waiting to be revived. [hr][/hr]
- community inspired Fixed an issue where it would display NaN when you try to buy an upgrade. [hr][/hr]
- community inspired Fixed an issue where Player 2 could trigger basic attacks aura of Player 1 instead of the one he got. [hr][/hr]
- community inspired Fixed an issue where you could enter the 4th world wich is not yet suppose to be available.
Astral Ascent
Hibernian Workshop
Hibernian Workshop
Coming Soon Wishlist now!
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3776 reviews)
https://hibernian-workshop.com/
https://store.steampowered.com/app/1280930 
linux64 [343.13 M]
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Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
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