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Patch Notes - January 2023 - 0.41.2
[ 2023-01-30 17:56:36 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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- New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana. [hr][/hr]
- Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now! [hr][/hr]
- New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick [hr][/hr]
- Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot [hr][/hr]
- New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius [hr][/hr]
- New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!
Small Features
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- Achievements appear in Death Recap if occured during the run [hr][/hr]
- Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements [hr][/hr]
- Only one achievement can appear at a time [hr][/hr]
- Easier to open Zodiac chests [hr][/hr]
- Signature Spells damage increase with characters levels now [hr][/hr]
- Zodiacs always look toward players once defeated [hr][/hr]
- Added crystal jumps in the hub [hr][/hr]
- Added explication about Kiran signature spell when unlocking him [hr][/hr]
- Re-enabled Fire Rain spell after its fix [hr][/hr]
- Kiran Giant Fists spell collider is a bit more generous [hr][/hr]
- Freeze effect now deals damage when reaching 10 stacks [hr][/hr]
- Ayla signature spell cannot target elite minions anymore [hr][/hr]
- Added new text hints for some effects, and changed the name of some old ones [hr][/hr]
- Changed conditions for Zodiacs spawn inside Andromeda's bar [hr][/hr]
- Some currencies like Quartz and Keys are automatically picked after leaving a room [hr][/hr]
- Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often [hr][/hr]
- New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck [hr][/hr]
- Amount of life restore by crystal shards is now subtly feedback on life bar [hr][/hr]
- Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches [hr][/hr]
- community inspired Crystal shards can't be used if player is full life [hr][/hr]
- More elements have been added to the glossary [hr][/hr]
- Hidden Chamaeleon was missing in Telluric Ruins & The Forge - hotfix 0.41.2 [hr][/hr]
- Aquarius pattern with many projectiles now prevents bullets hit before they are launched - hotfix 0.41.2 [hr][/hr]
- When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - hotfix 0.41.2 [hr][/hr]
- World 4 flying enemy launching 2 projectiles has been made clearer to read - hotfix 0.41.2 [hr][/hr]
- World 4 flying enemy electricy wyrm patterns have been improved - hotfix 0.41.2
Balancing
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- Merchant itinerant altars are not reset if already bought [hr][/hr]
- Merchant itinerant now have 7 slots [hr][/hr]
- Balanced quartz per exploration room [hr][/hr]
- Increased a bit XP gained by defeating enemies [hr][/hr]
- Invincibility after dash from 0.1 to 0.06 seconds [hr][/hr]
- More HP per Rest Room depending of the world [hr][/hr]
- Increased most enemies/bosses HP [hr][/hr]
- Quartz and experience given by most places [hr][/hr]
- Buffed damage dealt by Combustion effect explosions [hr][/hr]
- Pavo sacrifice cost is higher now [hr][/hr]
- Enemies keep aggro for longer [hr][/hr]
- Salvaging an aura is now worth 4 stars [hr][/hr]
- Reduced Chamaeleon fight room summon rewards [hr][/hr]
- Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp [hr][/hr]
- Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore [hr][/hr]
- Reduced Ayla's invencibility time after using signature move [hr][/hr]
- Loot found during co-op mode should be more fairly balanced [hr][/hr]
- Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter [hr][/hr]
- Decreased Armor stat from 2 to 1 per point - hotfix 0.41.2 [hr][/hr]
- Minibosses give 10 more quartz everytime - hotfix 0.41.2 [hr][/hr]
- Zodiacs now give a Slot Unlocker - hotfix 0.41.2
Level Design
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- New Treasure room available [hr][/hr]
- Increased Pavo's room width
Music & SFX
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- Captured yalee now have sound design [hr][/hr]
- various enemy sfx and mix update [hr][/hr]
- worlds ambiance sfx update [hr][/hr]
- Zodiac intros do not interrupt sound as abruptly as before [hr][/hr]
- Replaced SFX for World 3 enemies
Visuals
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- Merchant itinerant altars visual improvement [hr][/hr]
- Removed Andromeda visual asset when a puzzle wasn't available in an exploration room [hr][/hr]
- Feedback improved [hr][/hr]
- Improved NPC cooldown font [hr][/hr]
- Meteors in the void room will not dissapears and flicker anymore [hr][/hr]
- Embers now spawn with the right angle [hr][/hr]
- Improved rarity feedback on gambits
Bug Fixes
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- community inspired Bapy / Main Menu escape attempts could not be the same [hr][/hr]
- Zodiac summon icon would disappear for current room after summon zodiac tutorial [hr][/hr]
- Bosses & World 2 golem could become invisible in some circumstances [hr][/hr]
- Zodiac Chest input was very big at the start [hr][/hr]
- Yalees in treasure rooms had some gray parts [hr][/hr]
- Cryogenic Sword could explain in side walls or ceiling [hr][/hr]
- Chamaeleon could have wrong cloak colors [hr][/hr]
- Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial [hr][/hr]
- Scorpio could hit 2 times during his ultimate and purple patterns [hr][/hr]
- community inspired Invisible platforms in Virgo challenge [hr][/hr]
- Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock [hr][/hr]
- community inspired It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial [hr][/hr]
- community inspired It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios. [hr][/hr]
- community inspired Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values [hr][/hr]
- community inspired Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore [hr][/hr]
- Octave's perks that affected his summon duration could not work correctly [hr][/hr]
- It was possible to get FPS drops after leaving game paused in certain parts of the game [hr][/hr]
- Cooldown from enemies hitting player could not trigger properlly in some situations [hr][/hr]
- Sidescreen tips were not being destroyed after opening the Prowess menu with player 2 [hr][/hr]
- Ayla's perk ""Yalee Disciple"" didn't stack correctly [hr][/hr]
- Kiran's counter colider, from his signature spell, could wrongly keep attached to the sprite if the attack animation was canceled [hr][/hr]
- The knockback caused on enemies after a attack could push them to the wrong side [hr][/hr]
- Ayla's signature move could teleport player outside of game area [hr][/hr]
- Wooden Guardian minions could sometimes not be instantly killed when Wooden Guardian is killed [hr][/hr]
- Water snakes could get stuck when launching their attacks near walls [hr][/hr]
- Octave revive particles were wrongly placed [hr][/hr]
- Fixing reward loots spawning position in some cases - hotfix 0.41.1 [hr][/hr]
- Perk UI in player inventory for player 2 had texts seted in wrong position - hotfix 0.41.1 [hr][/hr]
- Zim-Zim could wrongly display icon notifying new unlocked abilities, even if there were none - hotfix 0.41.1 [hr][/hr]
- Hidden Chamaeleon was badly placed in Challenge room - hotfix 0.41.2 [hr][/hr]
- community inspired Fixed a bug that could cause portal choices not to spawn at end of a level - hotfix 0.41.2 [hr][/hr]
- community inspired Sometimes portals portals choices for next world could take a unusual long time to spawn - hotfix 0.41.2 [hr][/hr]
- Fixed wrong icons for Zodiacs summon rewards in challenge room portals - hotfix 0.41.2 [hr][/hr]
- community inspired Leo could be stuck in air during his fight - hotfix 0.41.2
[ 2023-01-30 17:56:36 CET ] [ Original post ]
Astral Ascent
Hibernian Workshop
Developer
Hibernian Workshop
Publisher
Coming Soon Wishlist now!
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4004 reviews)
Public Linux Depots:
- linux64 [343.13 M]
Be part of our community by joining our dedicated Discord server!
Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
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