Patch Notes - March 2023 - 0.42
[ 2023-03-16 16:49:42 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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- New Hero Spells: 37 new hero spells for a total of 20 per hero [hr][/hr]
- Auras upgrade: Some auras can now be upgraded to a rarer tier version of itself through a new special loot added to the game [hr][/hr]
- Zodiacs reward: Changed loots given on big chest from Zodiac reward. Now it spawns a pool of different auras to choose from [hr][/hr]
- New Effects added: We added several new effects to the game: Meteor(Poison), Toxic explosion(Poison), Ice sword(Ice), Thunder strike(Electric), Fireshield(Fire) [hr][/hr]
- Gambit Addition: We created several new gambits using the new effects [hr][/hr]
- Gambit Rework: We reworked the older gambits to have different triggers and % chances, overall all gambit have been buffed from their previous version [hr][/hr]
- Co-op Loots: Balanced the amount of loot given during single player and co-op mode in multiple places - 2 npc summons, 2 auras in yalee kingdom, 2 loots for exploration rooms/boss/minibosses, merchant cost less quartz in co-op too [hr][/hr]
- New auras: More than 240 new auras added to the game. This is accompanied by other major rework from auras system and it should enable players to experiment with a big amount of build varieties [hr][/hr]
- New unlock order: Reorganizing of unlocking new elements with XP points on death recap
Small Features
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- Applying ignition to a enemy now refresh the effect duration instead of triggering the effect again [hr][/hr]
- Combustion, and Spark doesn't add burn and electrify effects when hitting enemies [hr][/hr]
- Fight and Exploration room have cooldown after picked a certain amount of times to prevent often picking the same room types [hr][/hr]
- Cetus gambits categories have changed and the rarities of spawned gambits now depends of current world [hr][/hr]
- Changed the order of unlock for some NPCs on hub [hr][/hr]
- Declining a Zodiac challenge on Challenge room doesn't make Zodiac leave the room anymore [hr][/hr]
- Changed Ayla's signature spell trigger for NPC summon effects (Summoning Kiran, Octave or Calie) so the summon happens after the teleports [hr][/hr]
- During co-op, players shouldn't be able to interact with Aura altars and other loots such as Gambit or Spell at the same time [hr][/hr]
- You can now see the spells & gambits icon before opening the loots [hr][/hr]
- If you have found all memory fragments in your run, a small chest appears with currencies instead of nothing [hr][/hr]
- Improved Barbecue UI to better fit the new quantity of Auras [hr][/hr]
- Ice Fragments now go through enemies by default [hr][/hr]
- Spirit Swords now work with number of hits instead of time and we have removed the Spirit Sword spell to keep it as a neutral effect [hr][/hr]
- The ability from Zim-Zim that can make spells spawn with higher levels doesn't work on itinerant merchant spells anymore. This is so it doesn't affect intended prices for spells sold there [hr][/hr]
- Spells & Gambits icons are now visible even when they are closed [hr][/hr]
- More death recap levels: Added new unlock levels to a max of 114 (previously 38)
Balancing
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- Loot scaling: Auras and gambits quality scale with world progression [hr][/hr]
- Mini-boss loot change: With the Echos isles change, the loot of mini-boss has been adjusted as follow: 1 slot unlocker and 1 gambit between 3 gambits The quality of those gambits is improved compared to regular gambits loot [hr][/hr]
- Effects that deal damage over time (poison, ignition and frostbite) can't trigger critical hits or prevent enemies to finish their movements [hr][/hr]
- Increased the amount of destiny fragments needed to unlock a destiny level in NG+ [hr][/hr]
- Zim-Zim healing summon now heals more [hr][/hr]
- Co-op revive now grants more HP to revived player [hr][/hr]
- Co-op revive time is smaller, its increase between death is smaller and the increase per death is reset at the start of each room [hr][/hr]
- Lot of changes on spells damage [hr][/hr]
- Various changes of HP on Zodiacs, Minibosses & enemies
Level Design
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- Andromeda fusion with merchant: Andromeda room now welcomes a merchant at the end and merchant room has been removed from the regular room pool (Andromeda room will still appear 1 room before bosses) [hr][/hr]
- Echos isles join the regular pool: Echos isles will no longer only be accessible after defeating a mini-boss but instead will appear randomly like other special rooms
Music & SFX
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- Saplings now do sound design only if enemies around
Interface
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- Improved all Perks texts [hr][/hr]
- Improved all glossaries texts
Visuals
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- Shockwave at the end of levels (portals spawning) are now looking better [hr][/hr]
- Visuals polish on most game effects - Combustion, Saplings, Freeze, etc [hr][/hr]
- Changed order of display of most effects in the game, now most visual FX are behind enemies/players for better lisibility [hr][/hr]
- Removed a visual particles on slimes that was never destroyed [hr][/hr]
- Improved visuals loots on gambits
Bug Fixes
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- Fixed some glitches that could make a move from Scorpio not work correctly during the boss fight [hr][/hr]
- Added a behavior that should make it harder to have player stuck in solids [hr][/hr]
- Leo jump attack could not show red feedback on ground if he was back to a side wall [hr][/hr]
- Spell preview for itinerant merchant altar would not be auto-disabled after releasing the previous input [hr][/hr]
- community inspired Max waits crash reported [hr][/hr]
- Minibosses HP were not impacted by NG+ and Co-op HP increases [hr][/hr]
- community inspired Wrong sign when using Aquarius spell & challenge room [hr][/hr]
- Quests could activate before the end of a dialog (during game tutorial) [hr][/hr]
- community inspired Aquarius challenge used to crash the game [hr][/hr]
- Aquarius summon would leave rocks particles on field [hr][/hr]
- Pufferfish would never look left [hr][/hr]
- community inspired Dev message layout was glitching on large width screens [hr][/hr]
- Trails following projectiles were sometimes too big [hr][/hr]
- Challenge room Zodiacs icons were too big compared to normal [hr][/hr]
- community inspired Octave and Calie were sliding on ground when picked in main Hub [hr][/hr]
- NPCs could have icons saying they have an important dialog while they did not [hr][/hr]
- community inspired Some weird events could appear very randomly like Andromeda challenge being completed [hr][/hr]
- It was possible for some skill unlocks to get skipped during death recap - hotfix 0.42.1 [hr][/hr]
- Calie basic spell could wrongly spawn as a new spell during runs - hotfix 0.42.1 [hr][/hr]
- Purchase value of spells could have wrong numbers on itinerant merchant [hr][/hr]
- Andromeda could wrongly repeat the ""refresh drinks"" animation if player go far away and then near her again [hr][/hr]
- community inspired Coop lifesteal going to player dying would make dead player stuck
Astral Ascent
Hibernian Workshop
Hibernian Workshop
Coming Soon Wishlist now!
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3776 reviews)
https://hibernian-workshop.com/
https://store.steampowered.com/app/1280930 
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Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
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GAMERSGATE
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