Patch Notes - May 2023 - 0.44
[ 2023-05-01 16:32:20 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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- New room type - Eclipse Room: We added a brand new room type that should make runs more challenging. Eclipse Rooms are a harder version of fight rooms with extra obstacles, but it'll offer big rewards for the risk taken [hr][/hr]
- Reworked room - The Sun: The Sun room content has been reworked. It now offers a pick for a new loot added in game, Elemental Gambits. This is a rare room that should show as a option alongside other bonus rooms [hr][/hr]
- New loot - Elemental Gambits: New type of Gambit that can be equipped into spells to change their elemental affinity. You should be able to find this new loot in the reworked Sun room [hr][/hr]
- Rework spell Neutral element: Spells with neutral element type should get a damage boost from equipping only neutral gambits. It should make neutral spells work in the same way as other elemental spells, instead of receiving a smaller damage boost for any gambit [hr][/hr]
- community inspired Added/Reworked elite enemy modifiers: We reworked the enemy elite modifiers system polishing old modifiers, removing some of them and adding new ones. You should be able to look into the reworked effects accessing the in-game glossary [hr][/hr]
- Added/Rework perks for heroes: We reworked and added some perks for each playable character to follow up the recent updates that added new auras and effects in the game. The heroes Signature Move should now be a more reliable way to trigger synergies by equipping perks into it [hr][/hr]
- community inspired Kiran's Signature Move balance and fixes: Reduced cooldown Increased range of the hit area to trigger the counter Fixed a bug that could cause the counter not to trigger after defending a attack [hr][/hr]
- Oloon new category & new colors: One new color type at Oloon's and many new colors, update Bapy's achievement accordingly
Small Features
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- Players are briefly invulnerable right after finishing a fight room [hr][/hr]
- Camera changes for better lisibility in Yalee Kingdom, Sun & Moon rooms [hr][/hr]
- Common spells are now linked to their affinity (example, fireball will always have fire affinity), on the opposite all hero spells can now have any affinity so they can all work with your target builds
Balancing
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- Balanced the spell damage boost gained from elemental affinity of equipped gambits [hr][/hr]
- Re-balanced several Auras [hr][/hr]
- Complete re-balance of all spells depending of their mana cost and number of hits [hr][/hr]
- Calie base attack speed has been slightly increased
Interface
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- Added a option to preview upgraded versions of auras. This should be possible to do either in player's inventory and on Aura's altar [hr][/hr]
- Reworked all Perks, Gambits and most Auras descriptions to be clearer
Visuals
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- Sylvanian thorn attack feedbacks are now behind players [hr][/hr]
- Improved feedback of NG+ missile
Bug Fixes
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- community inspired Triggering an action that could heal player while it was dead could cause gameover not to trigger, resulting in a softlock [hr][/hr]
- community inspired It was possible to kill the dummy in Leo's challenge if you dealt enough damage [hr][/hr]
- community inspired It was possible to exploit unfinish refresh of itinerant merchant altars on andromeda's bar by entering and leaving the bar's inside [hr][/hr]
- community inspired It was possible to spawn multiple of the same aura in Yalee's kingdom room [hr][/hr]
- Fixed a small glitch that could happen with camera when finishing a fight room while too close to camera limit borders [hr][/hr]
- The text from equipped stats stones could display with the wrong color [hr][/hr]
- Enemies could prevent you from climbing small walls by pushing out while you climb [hr][/hr]
- Ice spell 38 was sometimes dealing twice its damage [hr][/hr]
- Octave base spell could hit NG+ phantom enemies [hr][/hr]
- Some enemies attack were not reduced by Pacification
Astral Ascent
Hibernian Workshop
Hibernian Workshop
Coming Soon Wishlist now!
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3776 reviews)
https://hibernian-workshop.com/
https://store.steampowered.com/app/1280930 
linux64 [343.13 M]
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Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
[ 5852 ]
GAMERSGATE
[ 513 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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