Hello everyone!
We released Colors & Elite Update on May 1st and next Major Update will be released at the end of June and today we want to share with you what this Update is going to be about.
Path of Destinies Rework
As you probably already know, we like to re-work things and this time it is turn for the
Path of Destinies (New Game + System).
CURRENT SYSTEM
Current System required you to collect Destiny Fragments by defeating Zodiacs and you needed a certain amount of Destiny Fragment to get to next Destiny Level.
You could only take
one Malus per row then you would automatically to next row so it was always picking among few Maluses, there was a total of 12 Destiny levels and no purpose to collect Destiny Fragments except making the game more difficult if you want challenges.
------------------------------------------------------------
NEW SYSTEM
mockup, still in progress
New System is a simplified version of existing system, base is the same - defeat Zodiacs to collect Destiny Fragments
(you will still have Destiny Fragments you collected before the Update) but now the
Destiny Levels are fix from 1 to 6, you do not have to choose your Maluses until Destiny Level 7 because the 6 first Destiny Levels will be enabling a
renewed game experience, a phase 2 of the game.
- Enemies will have new or improved attacks


- Bosses will have new or improved attacks

- And other things...

These elements will
mainly increase and change experience of the 2 first worlds that you know just too well at this point but
all worlds/zodiacs will be affected. We want Path of Destinies experience to make first worlds as interesting as last ones.
Before Destiny Level 7 you will need to unlock Destiny Levels one by one by finishing the game but from Destiny Level 7 or more you can pick as many Maluses as you want in any order and some Maluses will have several levels for a total of more than 50 Destiny Levels. It will be up to you to decide in which order and how many maluses you want, we would recommend optimizing the Destiny Fragments gain and here is why -
Void Catalyst
A new piece of the story named the Void Catalyst will now be in the Garden, it will only be accessible once you defeat Libra
(for now).

When using it you will access the system below -
mockup, still in progress
From there you will really be
entering phase 2 of the game as your new goal will to collect as many Destiny Fragments as possible by defeating Zodiacs in higher and higher Destiny Levels to get really big power boosts, there is
24 power-ups to discover with from 1 to 5 levels each and you unlock them with more Destiny Fragments collected!
Some elements from Void Catalyst -
- Start runs with Ikki Summon
- First Andromeda's drink is free
- Increase your Healing Shards power
- Start with base Armor
- etc.
So,
even if you feel stuck at one Destiny Level you will keep collecting Destiny Fragments on Zodiacs and keep getting stronger. This is made to encourage you going into harder difficulties, in particular
Destiny Level 6 because that's when you will reach
True End once we reach 1.0 release.
The Void Catalyst also comes with Presets so you can create several builds that are saved and you can reset it at any time for free.
All of these systems are already implemented but it will take a lot of time to playtest and balance. We do not want things to be too complicated too quickly or to feel discouraging.
------------------------------------------------------------
At the same time we are making progress on Final Boss encounter and it is going to be by far our biggest work in the game, we want to the Master of the Prison to be a memorable game boss.
We hope you are as excited as we are for this upcoming Update that will be completely renewing end-game experience.
Have a great day and upcoming week-end,
- The Hibernian Workshop Team
[ 2023-05-25 09:27:13 CET ] [ Original post ]