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Patch Notes - June 2023 - 0.45
[ 2023-06-29 16:45:15 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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[hr][/hr]
- New Botanist abilities: Reworked and added new abilities for The botanist: - Magical gift: Increase spell choices by the intro room and telluric ruins by +1 per tier. - Expert breaker: Increase Quartz gained by salvaging a spell or gambit by +10% per tier. - Star breaker: Increase Stars gained by salvaging an aura by +1 per tier. - Feather leftovers: When Salvaging a spell, you have 5% chances per tier to make a pavo's feather appear. you also gain an additional +5% to proc this effect for each gambit applied to the salvaged spell. - Gambit Rarity up: Increase chances to transform common gambit into rare gambits by +5% per tier. - Aura Rarity up: increase chances to transform common aura into rare aura by +5% per tier. [hr][/hr]
- The Void Catalyst: We added a new system linked to Path of Destinies that will enable players to unlock new abilities at exchange of destiny fragments. [hr][/hr]
- Path of Destinies: Reworked the Path of Destinies system, starting by revamping the UI for better user experience. We added new game modifiers and removed some old ones. The game has now 54 extra levels of difficulty and defeating Zodiacs on high Destiny Level will reward the players with Destiny Fragments, which can be used in the Void Catalyst to unlock new abilities. here are the first 6 new challenges you'll have to face in Destiny Level: - Enemies all gain new or improved attack patterns (Except for Zodiacs). - Increase the minimum difficulty of rooms by +2 stars. - New Shadow Clones enemies will start appearing during your journey. - All enemies and Zodiacs gain +20% Health and damages. - Increase Elite enemies spawning chances by 100%. - Zodiacs release their full potential, gaining improved and new attacks patterns, the challenge begins here. [hr][/hr]
- Added a new option in the pause menu that can be accessed after unlocking Path of Destinies which has info about active Path of Destinies modifiers (current destiny level and difficulty modifiers) and active abilities from Void Catalyst. [hr][/hr]
- Armor Points: They are now absorbing 3% damage per stone up to 70% maximum (instead of reducing damage received by 1 per stone)
Small Features
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- Polished the spawn of destiny fragments after defeating Zodiacs, they do not prevent Zodiac Chests to spawn and they will follow you faster [hr][/hr]
- community inspired Spell and Gambit altars: We re-enabled spell altars and added a new gambit altar. These should make finding spell and spell modifiers more common during runs. [hr][/hr]
- community inspired Adjusted zoom level on sun/moon room to make loot description better to read. [hr][/hr]
- Changed some rooms progress/unlock condition [hr][/hr]
- Kiran basic attack range and visual improvement [hr][/hr]
- Increased spawn speed of Zodiac chests [hr][/hr]
- Changed color order of Spells loot, highest rarity is now pink as it is for Gambits and Auras (Astral) [hr][/hr]
- ""Absorbed"" was sometimes wrongly display, for example when being killed after Libra/Aquarius [hr][/hr]
- Octave drone shoots faster its first missiles [hr][/hr]
- World 4 shielded enemy is not invincible anymore during its attack [hr][/hr]
- World 4 flying enemy projectile does not follow player anymore while not in Destiny Level [hr][/hr]
- Many small changes of Zodiacs patterns
Balancing
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- Spells speed cast improvement: Increased Spell cast of following spells Kiran - Ultra Loaded Knuckles - Energy Projectiles - Windturner Up Slash - Void Punch Calie - Stone of the Ancients - Prismatic Beam - Azurite Falchion Octave - Sol - Sagitta - Fax [hr][/hr]
- Balanced Elite Aspects number per world [hr][/hr]
- Buffed Aquarius summon damage
Level Design
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- Playing the game on Path of Destinies adds subtle visual changes in the game levels. [hr][/hr]
- Removed some jump crystals conflicting with fight areas
Music & SFX
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- Added Sound for Destiny Fragment [hr][/hr]
- Added Sound for Taurus summon slash
Interface
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- Darker Pause menu background [hr][/hr]
- Talent tree UI visuals improvement [hr][/hr]
- Improved Achievement message UI [hr][/hr]
- Improved Sier Bapy and Papa Yalee UI clarity [hr][/hr]
- Improved display of damage from level and affinity on spells [hr][/hr]
- Added bilinear on some UI icons [hr][/hr]
- Sier Bapy completed achievement have a different background now [hr][/hr]
- Prevented pausing the game during Menus,Talent tree and similar situations [hr][/hr]
- Pavo's Feathers mentioned Gambits when equipping them [hr][/hr]
- Spell affinity to Neutral for Elemental Gambits description improvement [hr][/hr]
- Updated Dev Message
Visuals
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[hr][/hr]
- Improved rarity icon and added on common rarity [hr][/hr]
- Improvement of many text fonts for clarity, mainly for numbers [hr][/hr]
- Improved most loots UI display, changing colors for different loots, increase spaces etc [hr][/hr]
- Added Echoes icon when interface picking them up [hr][/hr]
- Uniformized many titles and text displays [hr][/hr]
- Reduced many flash intensity, for example when picking a Memory Fragment [hr][/hr]
- Improved font readability and size of damage to enemies and received
Narrative Design
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[hr][/hr]
- Oloon shield description was using wrong term [hr][/hr]
- community inspired Octave text would mention {oloon} [hr][/hr]
- Yalee Madness description was not mentioning amount of Yalees spawned
Bug Fixes
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[hr][/hr]
- community inspired Aquarius could catch player while being revived by Ikki [hr][/hr]
- Critic icon next to critic hit text now always stays, it used to disappear very fast [hr][/hr]
- community inspired Poison chain from Astral Aura could focus invincible ghosts [hr][/hr]
- Elite lifebar would remain visible after failing a Zodiac challenge fight [hr][/hr]
- Caedes spell of Octave was hitting only 1 time instead of 3 [hr][/hr]
- Clones spawned by Elite Aspect would have aggro and could, for Wild Grass for example, teleport on you from the start of a room [hr][/hr]
- community inspired Capricorn's books could spawn Thorns from Path of Destinies while being destroyed
[ 2023-06-29 16:45:15 CET ] [ Original post ]
Astral Ascent
Hibernian Workshop
Developer
Hibernian Workshop
Publisher
Coming Soon Wishlist now!
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(4004 reviews)
Public Linux Depots:
- linux64 [343.13 M]
Be part of our community by joining our dedicated Discord server!
Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
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GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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