Patch Notes - December 2023 - 1.1.2
[ 2023-12-21 15:56:37 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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- Damage Meter System: See each element dealing damage in real time for current room and for your whole escape attempt [hr][/hr]
- New Exploration Rooms: 10 new Rooms to find in each world [hr][/hr]
- New Zim-Zim ability: Small Astral Dragon: You will be able to interact with the Small Astral Dragon in first room and start your run with one of 2 auras (rarity increases with each tier at Zim-Zim) [hr][/hr]
- Telluric Yalee: If you defeated the Master the first time, you will be able to interact with the Telluric Yalee in the Telluric Ruins, you can reset your starting spells choices if you want to with sun pieces [hr][/hr]
- Japanese Voices: Full implementation of Japanese Voice Over [hr][/hr]
- Implementation of Backup system to prevent losing saves if game quits at a very bad moment [hr][/hr]
- New Translation: Game translated in Brazilian/Portuguese
Small Features
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- Merchants now have 4 gambits altar instead of 3 to make finding your build easier [hr][/hr]
- Ayla's signature spell now deals instant damage to avoid canceling by mistake if the player moves
Balancing
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- Balanced Armor Stones/Drinks drop chances [hr][/hr]
- Echoes: Increased cooldown of multiple Echoes: - Sova feather tornado - Ikki Regeneration Pack - Oloon Secret Recipe - Yalee's Warm Aura - Poetic Pedler's chance: Increased required quartz [hr][/hr]
- Auras: Reduced armor on certain auras: - Igneous Shield II-III - Scale Armor I-II-III - Iron Armor I-II-III - Cetus Secret - Pink Pulsar - Seal of the Storm Lord: Reduced damage for all nimbus active by 20% to 10% [hr][/hr]
- Effects: Nimbus: Slight damage reduction [hr][/hr]
- Spells: Kiran: - Twin Dragon Uppercut: Increased damage Ayla: - Unrelenting Tornado: Increased damage and increased movespeed during the spell - Astral Powder: Mana now costs 2 instead of 1 but damage is significantly increased Calie: - Topaz Gladius - Onslaught: Increased movespeed during the spell [hr][/hr]
- Void Catalyst: Zodiac's Embleme: Reduced % of charge per tier [hr][/hr]
- Prowess: Weakening symbol: reduced damage on the Ayla mark [hr][/hr]
- Bapy Achievements: Guardian Angel: The number of encounters with the chosen sign has been reduced [hr][/hr]
- Increased the spawn rate for encounter the chosen sign [hr][/hr]
- Stars balancing: astral spirit 4 -> 3 shadow clones 6 -> 0 minibosses 8 -> 4 zodiacs - w1 10 -> 8 - w2 12 -> 10 - w3 14 -> 12 - w4 24 -> 18 aura salvage - common 4 -> 3 - rare 5 -> 4 - mythic 6 -> 5 - astral 12 -> 6 [hr][/hr]
- Stars balancing: aura salvage - astral 6 -> 10 - hotfix 1.1.0.2 [hr][/hr]
- Armor Drinks/Stones: Spawn chances for drink/stones armor back to values from 1.0 release - hotfix 1.1.0.2
Level Design
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- You fall from less high in the Elite Rooms
Music & SFX
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- Fire Geysers in the Red Barrens volumes is a bit lower now
Interface
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- Increased width of many titles (for example it was too small in French for Pavo's title) [hr][/hr]
- Added a new settings choice under gameplay option to disable damage texts [hr][/hr]
- community inspired In Destiny Levels 1 or more, you now have a display of current Destiny Level on interface [hr][/hr]
- New launch screen asking you to choose the voice-over language you want - can always be changed in options
Visuals
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- Reduced brightness when hitting enemies and reduced opacity of visual FX when hitting enemies for better lisibility [hr][/hr]
- Death visual FX on enemies is now behind everything for better lisibility and has some random colors [hr][/hr]
- Reduced some spells/ visuals to make them more visible [hr][/hr]
- Gambits altars at merchants now show their elemental affinity instead of their rarity to make finding the right elements to build easier and faster [hr][/hr]
- Reduced visuals intensity of Ignition on enemies for better lisibility [hr][/hr]
- Kiran Spells: - Lightspeed Fist: Visuals have been reduced for better lisibility Common spells: -Quicksiler: Visuals have been reduced for better lisibility Zodiacs summons: Virgo: Visuals have been reduced and improved for better lisibility on players basic attacks Effects: Thunder dash: Visuals have been reduced for better lisibility [hr][/hr]
- Combustions explosion visuals have been reduced for better lisibility [hr][/hr]
- Poison ticks on enemies visuals have been improved and are better for lisibility [hr][/hr]
- Particles on spells for : lifesteal / burn / poison / electrify / pacification and vulnerability have been visually improved and are now always behind everything for better lisibility [hr][/hr]
- Color of critical drink on Andromeda's bar color has been improved [hr][/hr]
- Increased transparency for the all Hit Fx to improve lisibility [hr][/hr]
- Visuals change in the background of ""outline choice"" layout
Narrative Design
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- community inspired Many differences between text and dialogs fixed [hr][/hr]
- community inspired Many typos fixed [hr][/hr]
- community inspired Improvement of Simplified and Traditional Chinese translations
Bug Fixes
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- In Coop, player 1 would always have priority when being over stone altars [hr][/hr]
- In Coop, player 2 interacting with a stone altar while player 1 was also on stone altar would equip the stone to player 1 [hr][/hr]
- community inspired Softlock possible when double interact on Papa Yalee's interface [hr][/hr]
- community inspired You could get stuck by dashing at the beginning of an Elite Room [hr][/hr]
- community inspired Void Catalyst descriptions had codes elements in Russian [hr][/hr]
- community inspired Lava Scorpios in the red barrens red feedback would not disappear if they were interrupted before launching their attacks [hr][/hr]
- community inspired Aries could get stuck in the ceiling if player was too high during her grab attack [hr][/hr]
- community inspired Brazilian/Portuguese didn't have last version update - hotfix 1.1.0.1 [hr][/hr]
- community inspired Re-increased Armor Stones/Drinks chances a little - hotfix 1.1.0.1 [hr][/hr]
- community inspired Using the Small Astral Dragon could make you loose all your Sun Pieces - hotfix 1.1.0.1 [hr][/hr]
- community inspired Removed Sun Pieces counter when being near Small Astral Dragon - hotfix 1.1.0.1
Astral Ascent
Hibernian Workshop
Hibernian Workshop
Coming Soon Wishlist now!
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3776 reviews)
https://hibernian-workshop.com/
https://store.steampowered.com/app/1280930 
linux64 [343.13 M]
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Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
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