Japanese voice-over + Damage Meter Update is Live
Let's dive into the details of what is new in this new update! You can see the complete Patch Notes here https://store.steampowered.com/news/app/1280930/view/3900744344840803063
We just loved the community calling us an "anime roguelite" (some of the late-game cinematics are really inspired by some animes!) and we decided to make a Japanese voice-over version of all the dialogs. It was a lot of work with the 7800+ dialog lines and 27 voiced characters but we assembled a great team to deal with this task and we are super happy with the result. Each character has so much personality and it is an always renewed joy to discover all the dialogs in a different language. You can listen to some of these new recordings below - [previewyoutube=sVg9HNcXcv4;full][/previewyoutube] You will have a launching screen to choose the voice-over language one time now, we were afraid all this work would go unnoticed if we did not add a specific screen for it.
Having members of our team from Brazil, we are very happy to have the game translated in Brazilian Portuguese!
We pay a very close attention to the community feedback about the game and one of the most requested change is being able to have more control over the builds we are creating. With this in mind, we added a new Zim-Zim upgrade named "Small Astral Dragon". (also works in co-op!)
At first rank you have the choice between 2 Common Auras and at last rank you have the choice between 2 Mythic Auras. Everytime, Auras have 20% to be of an higher rarity level so you can sometimes start with an Astral Aura. Though we did not want to encourage what we consider being an unfun behavior - relaunching the game many times to get a different Aura - we made the game remember which Aura should appear. We placed this Dragon at the very beginning of the first intro room so you can have an aura before taking the level up statue and have an initial target build to focus on. But do not forget, this is a simple first step into your build, if you started with a poison Aura and only find freeze oriented elements you can switch to it! As Bear Grylls said : Improvise. Adapt. Overcome! As an addition for easier builds, we have added another gambit slot at the merchant in Andromeda's bar. It is not fun to reset many times the choices in order to find the right affinities and it should be a little easier now!
Another feedback we received was not getting frequently enough the spells you prefer. Instead of garanting certain spells or banning some others, we implemented a Yalee in the Telluric room, this Yalee appears when you defeated the Master once (in Destiny Level 0) and can reset the spells choices for a small amount of Sun Pieces. We kept the amount low so it always feel fine to use and not frustrating.
We have been looking for a moment now on what could we do with extra Sun Pieces collected. It was supposed to be the Small Astral Dragon for a large amount of Sun Pieces but we felt like it was too important to have it unlocked early and to have this starting Aura in all runs so we reworked very recently to implement it as a Zim-Zim upgrade and we will try to find something else to do with the Extra Sun Pieces in the future!
We added 10 new exploration rooms level design variations for each world in this update We have made a poll on our Discord Server to know what you would like to see implemented in the game and the results really surprised us!
We created a Roadmap (see below) to take these feedback into consideration.
This is the most biggest change of this update, it registers all the damage you input to any enemies for your current room and globally (also works in co-op). You can pause the game to open the "Damage Meter" option in the menu to see this -
There is also an overlay option that is "Off" by default and you can activate it to show the top 5 elements of either the global damage of your run or of the current room and it looks like this -
For those worried, it's not overlapping with much elements from the interface, we limited it to 5 elements showcased at once. This new system is inspired by mmorpg addons making it possible to see what causes damage at any time in your build. Our goal is to make you fully understand your build, how it works, how it synergies and what deals damage in it. We think that's not something very common but we have a lot of synergizing elements that we think it's really important in our game. Even if we made our very best during the development, this new tool is probably going to show a lot of unbalanced elements so you can expect changes based on our observations in the coming months.
Among the reported feedback from the community, lisibility is something that we see a lot, we made so many changes regarding this during the development but we are still not there yet. Most of games similar to Astral Ascent use a dark background because it makes everything stands out instantly but we really wanted the game to be colorful, it is definitively more work though! In this update we increased lisibility again, we reduce some visuals FX, we set as many as possible behind everything, add some transparency on elements and so on. We have also added an option to remove Damage Numbers if you don't want them being visible on the screen.
We hope we will enjoy this update, as a reminder here is our 2024 Roadmap if you missed it -
We are going to take a well deserved break for the holidays season! Things have been really intense during 2023 with frequent major updates. You can check this link to see all the newsletters we released on Steam since 2020 to see how much the game evolved and how much we progressed as a team! For now the game keeps selling well and for now it gives a nice future for the game and for our studio and we really appreciate players following us as developers and not just for a specific game, that goes right to our hearts! That's the last news of this very intense year, 2024 should be easier for us. I will sound like a broken record but thanks again for following us, sharing and caring about Astral Ascent and we will keep you updated about what is next for the game in January! Have an excellent holiday season everyone and thanks again! - The Hibernian Workshop Team
[ 2023-12-21 15:57:47 CET ] [ Original post ]
Astral Ascent 1.1.0 is live!
Let's dive into the details of what is new in this new update! You can see the complete Patch Notes here https://store.steampowered.com/news/app/1280930/view/3900744344840803063
Japanese voice-over
We just loved the community calling us an "anime roguelite" (some of the late-game cinematics are really inspired by some animes!) and we decided to make a Japanese voice-over version of all the dialogs. It was a lot of work with the 7800+ dialog lines and 27 voiced characters but we assembled a great team to deal with this task and we are super happy with the result. Each character has so much personality and it is an always renewed joy to discover all the dialogs in a different language. You can listen to some of these new recordings below - [previewyoutube=sVg9HNcXcv4;full][/previewyoutube] You will have a launching screen to choose the voice-over language one time now, we were afraid all this work would go unnoticed if we did not add a specific screen for it.
Brazilian Portuguese Translation
Having members of our team from Brazil, we are very happy to have the game translated in Brazilian Portuguese!
Small Astral Dragon
We pay a very close attention to the community feedback about the game and one of the most requested change is being able to have more control over the builds we are creating. With this in mind, we added a new Zim-Zim upgrade named "Small Astral Dragon". (also works in co-op!)
At first rank you have the choice between 2 Common Auras and at last rank you have the choice between 2 Mythic Auras. Everytime, Auras have 20% to be of an higher rarity level so you can sometimes start with an Astral Aura. Though we did not want to encourage what we consider being an unfun behavior - relaunching the game many times to get a different Aura - we made the game remember which Aura should appear. We placed this Dragon at the very beginning of the first intro room so you can have an aura before taking the level up statue and have an initial target build to focus on. But do not forget, this is a simple first step into your build, if you started with a poison Aura and only find freeze oriented elements you can switch to it! As Bear Grylls said : Improvise. Adapt. Overcome! As an addition for easier builds, we have added another gambit slot at the merchant in Andromeda's bar. It is not fun to reset many times the choices in order to find the right affinities and it should be a little easier now!
The Telluric Yalee
Another feedback we received was not getting frequently enough the spells you prefer. Instead of garanting certain spells or banning some others, we implemented a Yalee in the Telluric room, this Yalee appears when you defeated the Master once (in Destiny Level 0) and can reset the spells choices for a small amount of Sun Pieces. We kept the amount low so it always feel fine to use and not frustrating.
We have been looking for a moment now on what could we do with extra Sun Pieces collected. It was supposed to be the Small Astral Dragon for a large amount of Sun Pieces but we felt like it was too important to have it unlocked early and to have this starting Aura in all runs so we reworked very recently to implement it as a Zim-Zim upgrade and we will try to find something else to do with the Extra Sun Pieces in the future!
New Explorations Room
We added 10 new exploration rooms level design variations for each world in this update We have made a poll on our Discord Server to know what you would like to see implemented in the game and the results really surprised us!
We created a Roadmap (see below) to take these feedback into consideration.
- A - Metaprogression content - making more heroes spells as soon as possible for February 2024 update, we have already created some and we tried to focus on making as many spells as possible focusing on creating gameplay like moving enemies or heroes etc as you feedbacked us.
- B - Ingame content - nothing planned for now given the poll results
- C - New games modes - PvP is planned for February 2024 and a new very cool mode is coming for Q4 2024, giving it a low priority given this poll
- D - Harder challenges - nothing planned for now given the poll results
- E - Exploration runs variety - 10 new exploration rooms level design variations available now! We made it a priority due to the poll.
- F - Combat runs variety - we planned an altervative world to come alongside Yamat update on Q3 2024!
Damage Meter System
This is the most biggest change of this update, it registers all the damage you input to any enemies for your current room and globally (also works in co-op). You can pause the game to open the "Damage Meter" option in the menu to see this -
There is also an overlay option that is "Off" by default and you can activate it to show the top 5 elements of either the global damage of your run or of the current room and it looks like this -
For those worried, it's not overlapping with much elements from the interface, we limited it to 5 elements showcased at once. This new system is inspired by mmorpg addons making it possible to see what causes damage at any time in your build. Our goal is to make you fully understand your build, how it works, how it synergies and what deals damage in it. We think that's not something very common but we have a lot of synergizing elements that we think it's really important in our game. Even if we made our very best during the development, this new tool is probably going to show a lot of unbalanced elements so you can expect changes based on our observations in the coming months.
Lisibility and Readability
Among the reported feedback from the community, lisibility is something that we see a lot, we made so many changes regarding this during the development but we are still not there yet. Most of games similar to Astral Ascent use a dark background because it makes everything stands out instantly but we really wanted the game to be colorful, it is definitively more work though! In this update we increased lisibility again, we reduce some visuals FX, we set as many as possible behind everything, add some transparency on elements and so on. We have also added an option to remove Damage Numbers if you don't want them being visible on the screen.
What is next ?
We hope we will enjoy this update, as a reminder here is our 2024 Roadmap if you missed it -
We are going to take a well deserved break for the holidays season! Things have been really intense during 2023 with frequent major updates. You can check this link to see all the newsletters we released on Steam since 2020 to see how much the game evolved and how much we progressed as a team! For now the game keeps selling well and for now it gives a nice future for the game and for our studio and we really appreciate players following us as developers and not just for a specific game, that goes right to our hearts! That's the last news of this very intense year, 2024 should be easier for us. I will sound like a broken record but thanks again for following us, sharing and caring about Astral Ascent and we will keep you updated about what is next for the game in January! Have an excellent holiday season everyone and thanks again! - The Hibernian Workshop Team
Astral Ascent
Hibernian Workshop
Hibernian Workshop
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Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
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(3776 reviews)
https://hibernian-workshop.com/
https://store.steampowered.com/app/1280930 
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Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
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[ 513 ]
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