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Patch Notes - May 2024 - 1.5.0


Changes inspired by our community!

Major Features


    [hr][/hr]
  • The Reminiscing Mirror: View all the 38 Pixel Art cinematics from the game in The Garden once you unlocked them [hr][/hr]
  • Ban Spells: You can now ban heroes and common spells from the Merchant [hr][/hr]
  • Destiny Level 100: You can now go past Destiny Level 54 with new challenges like fighting 2 Zodiacs at once and more! [hr][/hr]
  • Resilience Mode: Option in Gameplay similar to Hades God Mode, if you activate it will reduce damage taken by 20% and +2% each time you die for a total of up to 80% and -1% each time you success a run.

Small Features


    [hr][/hr]
  • community inspired Burn Stacks can now exceed 10 stacks and not be lost after a Combustion [hr][/hr]
  • A Yalee allows you to reset one time the Echoes options in Echoes Island, unlocked once you beat Destiny Level 6 once (like Yalee in Telluric Ruins) [hr][/hr]
  • community inspired Octave Weapon Passive Coniicio Iocor and Kiran Weapon Passive Santry could spawn out of reach [hr][/hr]
  • Icons of Echoes you have from Void Catalyst / Telescope are displayed when starting a run so you don't miss them [hr][/hr]
  • Adjusted the Red feedback for Ice projectile of the Burning Djinn [hr][/hr]
  • Octave Weapon passive Aura Meridies (lasers in fight rooms) now prevents jumping to avoid interrupting it by jumping [hr][/hr]
  • Ghost Enemies now cannot attack for the first 0,4 seconds after their apparition to give more to give to see the enemy spawned [hr][/hr]
  • New icons showing spells and gambits loot affinities [hr][/hr]
  • Equipping an Aura on the same Aura will increase its quality if Aura can be improved

Balancing


    [hr][/hr]
  • Fire Plasma Aura now add 2 Burn Stacks instead of 5 [hr][/hr]
  • Killing enemies give a bit more XP points than before [hr][/hr]
  • Malices from Destiny level : Used Pockets / Life Crusher & Leaking Foes (losing max hp/ mana & quartz when hit) now have a cooldown in case you get hit multiple times quickly [hr][/hr]
  • community inspired Kiran Weapon passive Flower Power now restores 2 charges instead of 1 when using King Counter [hr][/hr]
  • Shielded Foes giving Armor Points to enemies in Destiny Levels has been reduced from 50% chances to 30% chances to give armor to enemies [hr][/hr]
  • Yalee Tickets and Memory Fragments loots are more frequent [hr][/hr]
  • Thunder Elite Aspect waits a bit longer before hitting for the first time and increased time between each hit + it cannot be too small as it used to be to avoid not seeing it behind an enemy + add of a red feedback visual to better see it + it doesn't hit anymore while fading out [hr][/hr]
  • Calie Gems Weapons Passive Aerial Strike cooldown from 8 seconds to 7 secs and the area of effect is bigger now [hr][/hr]
  • Reduced Shadow Clones health amount in World 1 and World 2 [hr][/hr]
  • Vampiric Foes effect does not work anymore from Elite Aspects, Thorny Foes and Vengeful Foes [hr][/hr]
  • community inspired The Master Ultimate bar doesn't charge anymore while summoning Heroes Clones

Level Design


    [hr][/hr]
  • Removed an unwanted Fire Portal in an exploration room

Music & SFX


    [hr][/hr]
  • Bigger Sound when deactivating a Weapon Passive in Arsenal to avoid unequip by error

Interface


    [hr][/hr]
  • Apparition of texts in Main Menu is faster now [hr][/hr]
  • Getting in Gameplay option from ingame would place you on second option instead of first one [hr][/hr]
  • Reduced brightness on Main Menu characters when changing menu [hr][/hr]
  • Main Menu options are more to the right and Heroes on Main Menu too to have more space for texts [hr][/hr]
  • Main Menu options texts is larger and font size is smaller to write more things [hr][/hr]
  • Reworked some French terms in options Gameplay for better understanding [hr][/hr]
  • community inspired Quest progress in The Arsenal no longer halts during co-op if a player without the required weapon is hit in a specific room.

Visuals


    [hr][/hr]
  • Burn Effects color is more orange so it's more different from Electrify Effects [hr][/hr]
  • Kiran Weapon passive Flower Power and Calie Weapon passive Homing Spear now have visual feedback for their charges [hr][/hr]
  • Elite Aspects elements now spawn behind enemies and players [hr][/hr]
  • Changed the Fire sprites displayed on ground from Leo's fight and Burning Djinn + added a red feedback behind the fire for these elements [hr][/hr]
  • Taking damage with Barrier effect on is better feedbacked [hr][/hr]
  • Taken damage number are visible for longer

Bug Fixes


    [hr][/hr]
  • community inspired Katana Judgment Cut Weapon Passive could aim Ghost enemies [hr][/hr]
  • community inspired Claws Kusarigama's fury Weapon Passive was not working during Zodiacs encounters [hr][/hr]
  • community inspired Pressed Cancel on Papa Yalee Character category would not make you go back to Categories [hr][/hr]
  • community inspired Gems Aerial Strike Weapon Passive was always being thrown from P1 even if P2 was launching it [hr][/hr]
  • community inspired Healing Shards from Shards Altar spawn faster, they could not spawn before you take the Bar door + only 1 could be saved when changing layout, now working with more than 1 [hr][/hr]
  • community inspired The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons. [hr][/hr]
  • community inspired The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons. [hr][/hr]
  • community inspired Addressed potential game crash caused by activating certain gambits while pausing. [hr][/hr]
  • community inspired Prevented accidental selection of an Echo instead of an Aura slot during equipment or upgrade attempts. [hr][/hr]
  • community inspired Corrected rarity tiers for auras from the Small Astral Dragon during co-op. [hr][/hr]
  • community inspired Respawning in the Garden was needed to force the unlock of achievement related to getting all colors from The Stylist. [hr][/hr]
  • community inspired Gemini chain throw scythe between each other attack would hit player with invisible scythe sometimes [hr][/hr]
  • community inspired Absorbing Barrier from Void Catalyst would not work if you had a Barrier effect activated [hr][/hr]
  • The Master was never summoning Pisces during the fight [hr][/hr]
  • community inspired ""Damage dealer"" achievement would not trigger with option to show damage numbers disabled [hr][/hr]
  • Ghost Effect behind player when doing a fall attack was too present when playing at more than 60 fps [hr][/hr]
  • Weapon Passives would sometimes keep showing player ghost effect while they were invisible [hr][/hr]
  • community inspired Basic Attack magnet to close enemies was not activated for Calie and Octave melee weapons [hr][/hr]
  • community inspired Basic Attack magnet to close enemies was working on Ghosts [hr][/hr]
  • community inspired Aura ""Catnip III"" third effect triggering lightning strikes on Yalee projectiles was not working [hr][/hr]
  • community inspired Capricorn Summon would not target the correct enemy when summoned [hr][/hr]
  • Hitting 2 Jump Crystals with same attack now picks the closest Jump Crystal from the player [hr][/hr]
  • Hitting a Jump Crystal overlapping an enemy now hits the enemy [hr][/hr]
  • community inspired A few Auras were displayed with the wrong affinities [hr][/hr]
  • community inspired Ayla Weapon Passive Ray of Light would not always be triggered if you have a lot of attack speed
- The Hibernian Workshop Team


[ 2024-05-13 17:11:23 CET ] [ Original post ]



Astral Ascent
Hibernian Workshop
  • Developer

  • Hibernian Workshop
  • Publisher

  • Coming Soon Wishlist now!
  • Release

  • Indie Adventure Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 95  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (3776 reviews)


  • Review Score

  • https://hibernian-workshop.com/
  • Website

  • https://store.steampowered.com/app/1280930 
  • Steam Store



  • linux64 [343.13 M]

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  • Be part of our community by joining our dedicated Discord server!


    Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.

    FIGHT YOUR WAY

    Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.

    DON'T GO ALONE

    The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.

    AN ASTRAL THREAT

    The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!

    NARRATION THROUGH REPLAYABILITY

    Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.

    A BEAUTIFUL MODERN FANTASY WORLD

    Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.

    4 PLAYABLE CHARACTERS

    Unique characters. Unique weapons. Unique ways to play.
    • Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
    • Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
    • Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
    • Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.

    A COALITION FOR HOPE

    You can count on faithful allies to help you find your way out
    • The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
    • Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
    • Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
    • Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
    • Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
    • Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
    • Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
    GAMEBILLET

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    GAMERSGATE

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