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1.5 Update - Reminiscing Mirror, Destiny Level 100 and more!
Read the full Patch Notes here https://store.steampowered.com/news/app/1280930/view/4174351172249174630
We have added a new feature in the Garden, next to Papa Yalee, the Reminiscing Mirror! You can interact with it to see all the Pixel-Art Cinematics, there is 38 cinematics in the 1.5 Update and it will go up to 40 in the 1.6 Yamat DLC.
This should allow you to see what you still have to unlock, in particular for endings and you can see again these cinematics when you want!
A new cinematic has been added in 1.5 linked to another important change.
Destiny Level maximum used to be 54, with a secret hidden at this level. We were surprised and amazed by the quantity of players who cleared the Destiny Level 54 which is incredibly hard! We wanted to add more content for these players, we initially wanted to add a Destiny Level 100 with only Stats increase (more life and damage on enemies) in the 1.4 Update but we listened to feedback and decided to postpone it to 1.5 and make it a bigger than initially planned based on the initial reception of it. We re-balanced the elements that seemed too punishing in Destiny Level 54 to make it less frustrating, for example adding a cooldown when getting hit and losing max hp/mana/quartz. The ghosts spawning have a delay before attacking and the armor on enemies is less frequent. This makes Destiny Level 54 easier so you have more chance to get to see what's next! For 1.5 version we decided to create a new column of 5 elements in the Path of Destiny.
This new column can only be activated if you did beat Destiny Level 54 first. In a similar way of the 6 first Destiny Levels, the 5 last one need to be beaten one by one to get to progress.
The first element is Ophiuchus Giant Swords falling on players during most rooms.
The second element is more Elites which also gives more Stars to also give a bit more power.
The third element is fighting 2 Star Guardians at once, Star Guardians are a place that experienced players defeat easily so it makes the fight more complicated.
You have 2 extra Gambits loots when defeating Star Guardians at this Destiny Level.
The fourth element is even harder as it requires you to fight 2 Zodiacs at once with their improved fighting skills from Destiny Level 6.
You have 2 extra Auras loots when defeating Zodiacs at this Destiny Level.
Finally the last element is making the Ophiuchus fight harder for a final climax. Ophiuchus summons 2 Shadow Clones in Phase 1 instead of 1 ( 1 by 1 ) and he summons 4 Shadow Clones in Phase 2 instead of 2 (2 by 2). Ophiuchus also summons real Zodiacs you have to kill instead of Zodiacs only doing 1 attack. Finally Ophiuchus also gets Elite Aspects that only happen during Shadow Clones and Zodiacs attacks to avoid impossible to dodge attacks during Ophiuchus patterns.
Glory is the main reward of finishing Destiny Level 100 as we already gave a big extra reward at Destiny Level 54 but we still added an extra small ending to express our gratitude to players going this far in the game. Each Destiny Level also adds damage and life to enemies and Zodiacs but the life added is not too high to avoid enemies becoming too tanky.
We are also adding an option for players wanting to experiment the game but having a hard time doing it. The Resilience Mode is similar to Hades God Mode, if you activate it, the more you die the more resilient you become so it adapts to you so you can keep going in the game if you are stuck!
You can now ban spells, 3 per hero and 5 common spells so if you really do not like playing with some spells you can make sure you do not find them again in your runs!
Burn Stacks can now go up to more than 10 stacks, if you had more than 10 stacks on an enemy you would lost the extra stacks while now they are kept. Combustions are also triggered faster than before when reaching 10 stacks.
A Yalee in Echoes Island appears once you beat Destiny Level 6 once (like Yalee in Telluric Ruins) and allows you to reset one time the Echoes choice.
Icons of Echoes you get from Void Catalyst and Telescope appear above player in the first room so you don't miss them.
New icons showing spells and gambits elemental affinities. This change is part of more changes coming to the game to better understand the loots affinities and effects. You do not need to open the spells anymore to see their affinity, we know that for gambits the affinities are more obvious but we also wanted to keep a consistency among loots.
Equipping an Aura on the same Aura will increase its quality if Aura can be improved. 2 Common Auras become a Rare Aura and 2 Rares Auras become a Mythic Aura.
The next update will be 5th character, Yamat DLC and we will communicate more about it when possible, target is Summer 2024 but until then you can see her animated portrait!
Have an excellent day everyone! - The Hibernian Workshop Team
[ 2024-05-13 17:11:39 CET ] [ Original post ]
Hello everyone! Version 1.5 is out now on Steam! This time again we did not do a simultaneous release on console because we wanted to keep iterating based on our Beta Public feedback, this update adds a variety of small changes and bug fixes. We hope you will enjoy it!
Patch Note
Read the full Patch Notes here https://store.steampowered.com/news/app/1280930/view/4174351172249174630
Reminiscing Mirror
We have added a new feature in the Garden, next to Papa Yalee, the Reminiscing Mirror! You can interact with it to see all the Pixel-Art Cinematics, there is 38 cinematics in the 1.5 Update and it will go up to 40 in the 1.6 Yamat DLC.
This should allow you to see what you still have to unlock, in particular for endings and you can see again these cinematics when you want!
A new cinematic has been added in 1.5 linked to another important change.
Destiny Level 100 and Resilience Mode
Destiny Level maximum used to be 54, with a secret hidden at this level. We were surprised and amazed by the quantity of players who cleared the Destiny Level 54 which is incredibly hard! We wanted to add more content for these players, we initially wanted to add a Destiny Level 100 with only Stats increase (more life and damage on enemies) in the 1.4 Update but we listened to feedback and decided to postpone it to 1.5 and make it a bigger than initially planned based on the initial reception of it. We re-balanced the elements that seemed too punishing in Destiny Level 54 to make it less frustrating, for example adding a cooldown when getting hit and losing max hp/mana/quartz. The ghosts spawning have a delay before attacking and the armor on enemies is less frequent. This makes Destiny Level 54 easier so you have more chance to get to see what's next! For 1.5 version we decided to create a new column of 5 elements in the Path of Destiny.
This new column can only be activated if you did beat Destiny Level 54 first. In a similar way of the 6 first Destiny Levels, the 5 last one need to be beaten one by one to get to progress.
Destiny Level 60
The first element is Ophiuchus Giant Swords falling on players during most rooms.
Destiny Level 70
The second element is more Elites which also gives more Stars to also give a bit more power.
Destiny Level 80
The third element is fighting 2 Star Guardians at once, Star Guardians are a place that experienced players defeat easily so it makes the fight more complicated.
You have 2 extra Gambits loots when defeating Star Guardians at this Destiny Level.
Destiny Level 90
The fourth element is even harder as it requires you to fight 2 Zodiacs at once with their improved fighting skills from Destiny Level 6.
You have 2 extra Auras loots when defeating Zodiacs at this Destiny Level.
Destiny Level 100
Finally the last element is making the Ophiuchus fight harder for a final climax. Ophiuchus summons 2 Shadow Clones in Phase 1 instead of 1 ( 1 by 1 ) and he summons 4 Shadow Clones in Phase 2 instead of 2 (2 by 2). Ophiuchus also summons real Zodiacs you have to kill instead of Zodiacs only doing 1 attack. Finally Ophiuchus also gets Elite Aspects that only happen during Shadow Clones and Zodiacs attacks to avoid impossible to dodge attacks during Ophiuchus patterns.
Glory is the main reward of finishing Destiny Level 100 as we already gave a big extra reward at Destiny Level 54 but we still added an extra small ending to express our gratitude to players going this far in the game. Each Destiny Level also adds damage and life to enemies and Zodiacs but the life added is not too high to avoid enemies becoming too tanky.
Resilience Mode
We are also adding an option for players wanting to experiment the game but having a hard time doing it. The Resilience Mode is similar to Hades God Mode, if you activate it, the more you die the more resilient you become so it adapts to you so you can keep going in the game if you are stuck!
Banning Spells
You can now ban spells, 3 per hero and 5 common spells so if you really do not like playing with some spells you can make sure you do not find them again in your runs!
Other smaller changes
Burn Stacks can now go up to more than 10 stacks, if you had more than 10 stacks on an enemy you would lost the extra stacks while now they are kept. Combustions are also triggered faster than before when reaching 10 stacks.
A Yalee in Echoes Island appears once you beat Destiny Level 6 once (like Yalee in Telluric Ruins) and allows you to reset one time the Echoes choice.
Icons of Echoes you get from Void Catalyst and Telescope appear above player in the first room so you don't miss them.
New icons showing spells and gambits elemental affinities. This change is part of more changes coming to the game to better understand the loots affinities and effects. You do not need to open the spells anymore to see their affinity, we know that for gambits the affinities are more obvious but we also wanted to keep a consistency among loots.
Equipping an Aura on the same Aura will increase its quality if Aura can be improved. 2 Common Auras become a Rare Aura and 2 Rares Auras become a Mythic Aura.
Yamat is coming!
The next update will be 5th character, Yamat DLC and we will communicate more about it when possible, target is Summer 2024 but until then you can see her animated portrait!
Have an excellent day everyone! - The Hibernian Workshop Team
[ 2024-05-13 17:11:39 CET ] [ Original post ]
Astral Ascent
Hibernian Workshop
Developer
Hibernian Workshop
Publisher
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Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
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