Patch Notes - July 2024 - 1.6.0
[ 2024-07-29 14:59:30 CET ] [ Original post ]
Changes inspired by our community!
Major Features
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- New Playable Hero - Yamat (PAID DLC): 16 new unique spells - summons powerful wild creatures, spinning giant blades and more! Pixel Art hand-drawn cinematic animation! Signature Spell - Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies. 37 Associated Perks to modify her Signature Spell 3 Weapons types for different play styles Dark Energy Fists - close range quick attacks of dark matter unleashing flaming magical creatures Two-Handed Dark Sword - longer range powerful slash that can hit several enemies at once Dark Bow - shoots from afar and shower enemies with arrows 9 Weapon Passives - Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter, New Papa Yalee Stories - 4 new stories to learn more about the mysterious Yamat 1000+ new lines of dialogue between Yamat and all the other characters of the Garden including heroes fully voiced in English and Japanese Pixel Art ending screen - a new ending has been added to the game for Yamat! [hr][/hr]
- New Playable Hero - Yamat (Free Content): See Yamat hanging out in the Garden Collect and use 2 Yamat Echoes during the runs Fight Yamat's Shadow Clone [hr][/hr]
- We now start with 2 base Aura slots instead of 1 with a maximum of 5 instead of 4 with Zim-Zim upgrades to create more synergies [hr][/hr]
- Auras: Added 23 new astral auras: - Fire Propellant - Homing Ember - Careless Wispers - Shrineless Flame - Heatseeker Shield - Sickening Spark - Weaponized Conduct - Sleety Cloud - Magnetic field - Power Line - Glacier's Fall - Ice Pick - Snow Day - Cold Sap - Icarus Slime - Icy Shiv - Burn Your Idols - Sparkling Stars - Maddening Darkness - Disorienting Weapon - Bigger Body Initiative - Blade Dance - Cast Off [hr][/hr]
- You can now meet up to 4 Zodiacs per run in the Andromeda's Bar, 1 new is added per world there instead of having always 2 Zodiacs there
Small Features
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- Yalee Kingdom: Increased astral auras spawn chance in Yalee kingdom and added 3 reroll possibilities (unlocked with progression) [hr][/hr]
- Echoes island: Yalee for resets allows 3 rerolls instead 1 [hr][/hr]
- community inspired Effects: Fireshield: If it's already active, creates a pulse that applies 2 Burn Ignition: If the target is already ignited, apply 2 Burn Reduced Combustion damage [hr][/hr]
- Icons are displayed previewing the Zodiacs inside Andromeda's bar [hr][/hr]
- Added new icons displaying Aura's current, and upgraded version, effect affinities
Balancing
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- Auras: Spinning Spirit: Reduced Ravaging Spheres CD from 15 to 10 seconds Multi-Purpose Barriere: Reduced CD from 36 to 18 seconds Ring Of Sol: Reduced Fireshield CD from 18 to 10 seconds Incandescent Rain: Reduced CD from 12 to 6 seconds Raw Force: Increased combustion damage from 50% to 75% Piercing Surprise: Reduced Freezing needle CD from 2 to 1 seconds Sudden Frostbyte: Reduced Aqua ball CD from 3 to 1 seconds Snow Amulett: Reduced critical hit from 20% to 10% Ignited Scar I, II and III: Added 6, 5 and 4 seconds on Ignition from critical hits Sorcerer mantle: The effect now only triggers when there are enemies nearby to avoid the mana exploit Blinding Comet: Increased magma number from 3 to 6 Blazing Scars III: Added 100% to regen man but with a 4 seconds of CD [hr][/hr]
- Passives weapons: Added mana regen on the weapon passives - Ayla Lunar Dagger :Parting gift - Ayla Moonlight blade: Starfire - Kiran Raging fist: Flower power - Octave Pistor Vocatis: Coniicio Iocor - Octave Pistor Vocatis: Priora Signa - Octave Magnum Cupitere: Seco Verbera - Octave Magnum Cupitere: Anima Vampiris - Calie Polytechnical Gems: Aerial Strike - Calie Service Spear: Wolf Hole - Calie Service Spear: Homing Spear Added a reactivation CD for the weapon passives: - Ayla Moonlight blade: Ray of light - Kiran Raging fist: Double tap - Kiran Burning Bo: Magnetic Personality - Octave Exterminatum Exemplaris: Fragor mortis - Improved cast speed for the passive ""Judgment cut"" - Increased damage for the passive ""Santry"" Reduced the unlock condition for the Hunter X Hunger passive from 100% to 75% attack speed Reduced the unlock condition for the ""Homing Spear"" passive from 60% to 45% critical - Octave Priora Signa: orbs spawn closer to the ground to hit more enemies Weapon Passives should not be appearing in special rooms anymore [hr][/hr]
- community inspired Thousand Knives spell now attack faster enemies [hr][/hr]
- Pisces Clones (Zodiac Spell) now has a bigger hit range [hr][/hr]
- Spells: Reality distortion: Increased cast speed Water bubble: Projectiles now only activate if enemies are visible Topaz Gladius - Guardian: Sword now only activate if enemies are visible N686 Hidden Dirks : Projectiles now only activate if enemies are visible Pisces Zodiac spell: Increased clones explosion size and damage [hr][/hr]
- Echoes: Zimzim-Laugh: The effect now only triggers when there are enemies nearby to avoid the mana exploit Ayla's Flashing Knives: Projectiles now only activate if enemies are visible Calie's Sigil Weapons: Projectiles now only activate if enemies are visible [hr][/hr]
- Shadow clones: Octave: Added a hit cd when he does his spinning attack [hr][/hr]
- Zim-Zim Laugh echo (infinite mana) now needs a valid enemy in sight to trigger to avoid exploits
Level Design
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- Shadow clones can no longer spawn in world 1
Music & SFX
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- Added sounds on missiles effect [hr][/hr]
- Increased sound when a passive weapon is equipped
Interface
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- Added new icons in the glossary for Combustion, Spark and Frostbite [hr][/hr]
- You can now see the telescope bonus in the interface [hr][/hr]
- Improved texts colors of main menu and options for better readability [hr][/hr]
- New ""Additional Content"" for DLCs on Main Menu
Visuals
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- Better readability on Invincible Clones [hr][/hr]
- Added an easter egg in the hub [hr][/hr]
- Elliptic Rose and Amethyst shadow colors have been changed to visually fit better with the main color [hr][/hr]
- Added effect icons under aura loot for better feedback (colored for current effects and gray for next rarities)
Narrative Design
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- Name achievement ""Guardian Angel"" renamed to ""Zodiac Angel"" because there was 2 achievements ""Guardian Angel"" [hr][/hr]
- community inspired French typos fixed
Bug Fixes
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- Amount of owned Sun pieces would not display while near a Yalee to reset Echo in the Echo Isles. [hr][/hr]
- If you were dashing and launched a spell or signature spell you would still be considered as dashing resulting of being able to go through fire dash portals [hr][/hr]
- community inspired Meeting your Zodiac Sign during runs achievement from Sier Bapy was not giving Sun Pieces the first reward [hr][/hr]
- You could damage boss before fight starts [hr][/hr]
- Some enemies you cannot target could have armor points visible [hr][/hr]
- community inspired Calie Spell Deadly Connection would sometimes not work during fps drops [hr][/hr]
- Velocity attack speed % was wrongly displayed (no change to the behavior) [hr][/hr]
- World 3 water elemental enemy could often get into walls and ground, its behavior has been reworked to fix the issue [hr][/hr]
- In co-op, during Scorpio Challenge, Scorpio would sometimes not target the player making the challenge [hr][/hr]
- Octave Rocket Launcher target could remain in hub if you select him then select another character [hr][/hr]
- Ophiuchus now summons correctly Taurus and Pisces in Phase 2 [hr][/hr]
- community inspired Rosewood color was displayed grey on shadow colors [hr][/hr]
- community inspired Portraits of Heroes at the Memory Library were not displayed correctly since 1,4 [hr][/hr]
- community inspired Ruby Spear - Domination spell could set enemies in walls [hr][/hr]
- community inspired Leo could fall out of borders while doing his jump attack with the axe [hr][/hr]
- community inspired It was possible to get stuck out of the level screen by spamming inputs at start of some layouts
Astral Ascent
Hibernian Workshop
Hibernian Workshop
Coming Soon Wishlist now!
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 95
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(3776 reviews)
https://hibernian-workshop.com/
https://store.steampowered.com/app/1280930 
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Astral Ascent is a 2D platformer rogue-lite set in a modern fantasy world. As one of 4 Heroes with very different personalities, you must escape from the Garden, an astral prison guarded by 12 powerful and vicious bosses, the Zodiacs.
FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
GAMEBILLET
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GAMERSGATE
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