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FIGHT YOUR WAY
Unlock dozens of unique spells for your 4 distinct characters. Optimize your own build or try out a new one to take down 12 powerful bosses. Get stronger with time to match up with your foes. Each run will test your skills and your reactivity.DON'T GO ALONE
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play in our two player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.AN ASTRAL THREAT
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. They’ll bring to the battlefield unique attacks, abilities, and patterns, backstories to uncover, and reasons to be fighting you. Get yourself warned!NARRATION THROUGH REPLAYABILITY
Astral Ascent is a rogue-lite infused with narration. Replayability is part of our story which will be unravelled piece of piece. As you get stronger, you will discover more about the characters, their motivations, and the secrets of the world they’re trapped in.A BEAUTIFUL MODERN FANTASY WORLD
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover the world created by our artists, with a gorgeous art and frame-by-frame animation.4 PLAYABLE CHARACTERS
Unique characters. Unique weapons. Unique ways to play.- Ayla: The sole survivor of her guild of assassins, she uses her twin daggers to eliminate her enemies before they can react. Her speed and profenciency are unmatched.
- Kiran: This orphan learned life the hard way. He uses his strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor wants her freedom back. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal guns to attack his foes. When needed, he can conjure bigger weapons as well. Lethal in all cases.
A COALITION FOR HOPE
You can count on faithful allies to help you find your way out- The Merchant: This mysterious figure has the power to unveil your true potential through rememoring forgotten skills. Careful… it won’t be free.
- Zim-Zim: Her greenhouse hides magical plants which can increase your abilities. If you can bear her whimiscal and frankly immature behavior.
- Oloon: The best stylist in the known universe is right here and available. Want to change the color of your clothes? Dye your hair? She has everything you need!
- Papa Yalee: This old cat—he is almost 20!—will always have a good story about the foes you’ll encounter and your runs. The good news is that… most of them are true.
- Sova: Once a powerful sorceress, Sova was cursed and must now serve the Garden. Her past is a burden of shame she carries in silence.
- Ordan: De facto leader of the Garden, this fierce warrior helps the Heroes in their quest. Her might is legendary.
- Ikki: Ordan’s ex-husband and a powerful warrior on his own, he is in charge of training Heroes. His knowledge of the art of war is endless.
Patch Notes - April 2025 - 2.0.0
- The Hibernian Workshop Team
Changes inspired by our community!
Major Features
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- New Alternative Worlds (Paid DLC): 4 new worlds to explore
5 new musical tracks
16 new traps and elements
32 new enemies
[hr][/hr] - Andromeda's Return (Paid DLC): Experience an exciting new battle
Earn Andromeda's respect and the ability to summon her
Witness Andromeda's Ending
[hr][/hr] - New Intro Room: The First Room is now separated in 2 rooms to have a less overwhelming experience
[hr][/hr] - The Void Imprints: - New reward loot in exploration rooms, featuring 90 unique imprints
- A way to improve your spells with unique activations
- Players start with 25 different imprints, the rest are unlocked by finding Blueprints during runs
- A new interface in Andromeda's bar to reuse the imprints you looted
[hr][/hr] - Bonus Room System: Added New system to world selection, which adds a bonus room to the world twice during a run.
[hr][/hr] - New Rooms: Added Aura selection room, which allows the selection of an aura
[hr][/hr] - New Rooms : Added Echo selection room, which allows the selection of any echo
Small Features
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- In Event Horizon you now move faster using the rail between islands
[hr][/hr] - [u]community inspired[/u] Transitions between rooms in now faster when entering a portal
[hr][/hr] - New visual FX for each weapon when hitting the enemies
[hr][/hr] - Enemies are now bumped up when hit by weapons
[hr][/hr] - Some enemies are now bumped higher when hit by upward attacks
[hr][/hr] - The Small Dragon now triggers automatically to give your Auras faster
[hr][/hr] - Slimes were not impacted by the Opacity effect
[hr][/hr] - Yalee Kingdom: Yalee's reset is now located high up on a platform and the camera zooms out to get a direct view of all auras.
[hr][/hr] - Echo Island: Echo Island now shows all echoes at once and icons above Echoes help seeing what the echoes are about without needing to check them.
[hr][/hr] - The Zodiac Challenge Chest for Summons can be purchased with Sun Pieces from Destiny Level 6+
[hr][/hr] - Intro and boss rooms are shorter
[hr][/hr] - New interface for Gambit loot, slot unlocker and Pavo feathers
[hr][/hr] - Portal to next rooms are now closer in The Void and The Reckless Void
[hr][/hr] - Ghost Enemies from Destiny Level modifiers are removed upon room or Zodiac Fight completion.
[hr][/hr] - Added Jump Crystals in the Cursed Telescope room and it's also a little smaller now
[hr][/hr] - [u]community inspired[/u] Andromeda's Bar changes
- Andromeda's bar for drinks has is now higher to always see the drinks
- Drinks reappear much faster
- Drinks distance of interaction is bigger now
- Andromeda animation plays directly and stat equip appears directly
- Visual Effects have been reduced
Balancing
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- [u]community inspired[/u] The cursed telescope now only has astral rarity bonuses (all other rarities have been removed).
To compensate, penalties are more dangerous.
[hr][/hr] - Auras: Unique Tag Context: Due to the increased availability of duplicate Astral Auras, a number of Auras have received the ""Unique"" tag if it was determined that stacking these could be stronger than intended.
Carve Mastery
On critical hit, creates 1 Ice Idol: reduction of the cd from 5 to 3 seconds
Increases critical hit chances: Increased critical chance from 10% to 15%
Spark Conductor
Spark bounces an additional time: unique tag added (No change in functionality, it always worked this way)
Boots Of The Herlad
On lightning orb hit, 25% chances to create 1 spark: unique tag added
Warchief Bracers
On spell refresh, restores 2 mana: unique tag added
Sword Of The Warrior
Increases strength: Damage increased from 20% to 30%
Increases attack speed: Attack speed increased from 20% to 25%
Increases critical hit chance: Critical hit chance increased from 15 to 20%
Twin Calibur
On spirit sword, creates 2 missiles: unique tag added
Fire Propellant
Massively increases combustion size unique tag added (No change in functionality, it always worked this way)
Raw Force
Increased combustion damage from 75 to 100%
Absolute Zero
Increased Frostbite damage from 50 to 75%
Prowess Of The Sky
When hero it hit, gains a random bonus effect for 5 seconds: Reduction of cd from 12 to 5 seconds
When gaining a bonus effect, create 5 thunder strike: Reduction in the number of thunder strikes created from 5 to 4
Rustling Fall
On fall attack, creates 4 ice fragment: reduction of the cd from 10 to 6 seconds
Polar Venom
Added a new effect: Increases poison limit by 5
Balance Master
On critical hit, gains velocity for 2 seconds: Increased duration of the buff from 2 to 3 seconds
Blade Storm
When dashing through enemies, casts slashing squall: Reduction of cd from 7 to 4 seconds
Homing Embers
On critical hit, creates 2 embers: Reduction of cd from 3 to 1 seconds
Incandescent Rain
Increases combustion damage from 50 to 60%
Blinding comets
Increases combustion damage from 50 to 60%
Bigger Body Initiative
Missile have 25% chance to become explosive missle: unique tag added
[hr][/hr] - [u]community inspired[/u] Spells: Ayla
Unrelenting Tornado: Increased damage from 141 to 192
Psy Trap: Increased damage from 123 to 165
Blade Tempest: Increased damage from 110 to 156
Fatal Trigonometry: Increased damage from 146 to 186
Endless Blows: Increased damage from 110 to 152
Kiran
Explosive hug: Longer duration of invulnerability
Lightning Dance: Increased damage from 102 to 160
Hadoken: Increased damage from 88 to 120
Energy Projectiles: Increased damage from 83 to 120
Earthquack Kick: The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 180
Calie
Topaz gladius, onslaught:The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 210
Common spell
Meteor blade: Reduced mana cost from 3 to 2
Aqua ball: Increased damage from 89 to 140
[hr][/hr] - Weapon passives: AYLA
Lunar Daggers
Parting gift: damage increase by 50%
Gliding star: damage increase by 50%
Moonlight Blade
Judgment cut: added mana steal tag and damage increased by 30%
Eclipse Shards
Hunter x Hunger: Increased stack time from 1.5 to 3 seconds
Throwing Knife
Charge Knives: damage increase by 200%
KIRAN
Burning Bo
Magnetic Personality: damage increased by 30%
Fiery Falchions
Santoryu: Increased damage by 100%
Hit Maker: damage increase by 50%
Sword Juggling: Reduced cooldown from 10 to 6 seconds
Nutcracker
Kaio-Bam: Increased the chance from 10 to 15 percent, increased duration from 5 to 10 seconds and max stacks from 5 to 10 max
CALIE
Unbreakable Rempart
Siege Breaker: damage increase by 30%
Avenging Shield: Increased damage by 50%
Scythe Claw
Surprise Element: Increased damage by 60%
OCTAVE
Pistor Vocatis
Coniicio Iocor: Increased damage by 50%
Magnum Cupitere
Miseria Labrum: increased chance of applying the mark with the dash from 30 to 100%
Exterminatus Exemplaris
Priora Signa: Increased damage by 250%
Wrenching Whip
Ictus Tempestas: Reduced cooldown from 10 to 6 seconds
Potentia Amplificatio: incresed the number of charge from 4 to 6
Yamat
Fighting Spirit
Spirit Rising: Increased damage by 30%
Obsidian Wyrm: Increased damage by 70%
Oblivion Greatsword
Destined Death: increased the number of mark from 3 to 5
Symmetrical Lance
Detonation Seal: Increased damage by 100%
Chaotic Surge: Increased chance from 20 to 30%
Music & SFX
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- New music rearranged for the hub
[hr][/hr] - Octave: The sound of the ""Wrenching Whip"" weapon has been lowered
[hr][/hr] - Added FX for when stat stones are lost by the player
Visuals
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- New title screen with new artwork
Miscellaneous
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- A number of effects were not being added to the damage meter, these have been added where possible. (Thick Yalee, Snow Day, Glacier's Fall, Maddening Darkness)
Bug Fixes
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- [u]community inspired[/u] Taurus Sword FX could remain on the ground after being defeated
[hr][/hr] - [u]community inspired[/u] Leo rocks could remain on the field after being defeated
[hr][/hr] - [u]community inspired[/u] Aries Red Feedback could remain on the field after being defeated
[hr][/hr] - [u]community inspired[/u] Pisces could keep her invincibility bubble (visual only) when getting in Phase 2
[hr][/hr] - [u]community inspired[/u] Yamat second down attack had one frame not aligned with the other frames
[hr][/hr] - Auras:
Fixed an issue where the ""spread ice"" effect was not dealing the correct damage (damage too low)
[hr][/hr] - Narration typo in french in Telescope descriptions
[hr][/hr] - Enemies could attack more frequently or less frequently depending of framerate
[hr][/hr] - [u]community inspired[/u] Resilience Mode was wrongly Labeled at different places
[hr][/hr] - Unlocking Gambit Slots were not working correctly for the 4 small gambit icons (example if you had unlocked slot 4 while slot 2 was still locked, it wouldn't show the icon correctly)
[hr][/hr] - Music was very loud in hub when exiting Telescope menu
[hr][/hr] - Octave's Bellator shooting SFX was not playing
[hr][/hr] - Burn and Combustion stacking: Combustion was unintentionally triggering twice if two or more combustions occurred subsequently. To compensate for the damage loss, the base damage of Combustion has been increased by 50%. Additionally, a number of Astral Auras related to Combustion have had their damage increased.
[hr][/hr] - Auras: Maddening Darkness was not scaling with strength or critical chance, this has been corrected
[hr][/hr] - Text correction: Yalee effect text updated from 3 to 4 projectiles. No change in functionality.
- The Hibernian Workshop Team
[ 2025-04-30 14:54:33 CET ] [Original Post]
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