





Patch 0.8.8 - U and I

We also would like to announce that as of today, Spellsworn will be locked at Unreal Engine 4.14 for the foreseeable future. To read more about this decision, check out our dev blog later today! Check these places to keep yourself up-to-date with everything Spellsworn Facebook, Twitter and the Discord channel. See you all in the arena! (Totally not getting killed!)
/Anders (@CannonFood) -Frogsong Studios
[ 2017-02-09 12:09:00 CET ] [ Original post ]
Hello there!
How very nice of you to stop by. We are busy bees as always working on content and making fixes on our way to the beta, and beyond. There are still some known issues that we’re working our way through, such as the Steam inventory and forums issues, but we’re happy to say that we’re making great progress. This patch, we focused on updating the UI across the board and improving our network code. So I hope you like the improvements and find them easier to navigate!
Change Log
- UI additions
- Added a “kill notification” when a player gets killed, showing the amount of score received
- Updated server browser with more information
- Added “Custom Server settings” to Lobby for host
- Added server setting information for non-host players
- Added Options, Customization, and inventory to lobby
- Redesigned Spell shop
- Redesigned in-game U.I.
- Added opening animations and sound to the chest opening event
- Added Free For All game mode (Forces all the players to unique teams)
- Fixes
- Fixed Tutorial Screen sometimes destroying all the U.I.
- AI will now spend all their money, depending on your server gold settings
- The AI should no longer punch people during the first seconds of a battle
- Gravity Orb gravitation effect has been improved!
- Bots no longer randomly cast Phase Shift, but instead use it defensively only
- Bugfix for Sell All Spells button (Was not working 100% for clients)
- Network optimizations - about 30% less data used
- Energy shield cooldown fixed to the proper 14/13/12

We also would like to announce that as of today, Spellsworn will be locked at Unreal Engine 4.14 for the foreseeable future. To read more about this decision, check out our dev blog later today! Check these places to keep yourself up-to-date with everything Spellsworn Facebook, Twitter and the Discord channel. See you all in the arena! (Totally not getting killed!)

/Anders (@CannonFood) -Frogsong Studios
[ 2017-02-09 12:09:00 CET ] [ Original post ]
Spellsworn
Frogsong Studios AB
Developer
Frogsong Studios AB
Publisher
2018-03-13
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
Very Positive
(1466 reviews)
The Game includes VR Support
Public Linux Depots:
- Spellsworn Linux Content [822 M]
Available DLCs:
- Spellsworn - Collector's Edition
Spellsworn is an Online Player vs. Player Arena Game. It is a place where wizards and magical creatures use their wits and spells to wage war in an everchanging arena. Prove yourself in the arena and battle with all who dare call themselves your peers. Victory and pride outweighs reason and diplomacy, thus any debate between wizards is indistinguishable from outright warfare. Alliances will be broken, lives will be lost and the world will crumble. Will you remain, towering over the ashes?
Spellsworn is heavily inspired by classic arena games such as DotA, League of Legends, Super Smash Bros. and traditional sumo-wrestling. Most of all however; Spellsworn is inspired by the user-created mod Warlock, made in Warcraft III.
- Spells
- Game modes
- Matchmaking and progression
- Forums
MINIMAL SETUP
- OS: Ubuntu 12.04 (64bit)
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia Geforce 8600/9600GT (Driver v331). AMD HD 2xxx-4xxx (Driver mesa 10.5.9). AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7). Intel HD 3000 (Driver mesa 10.6)Network: Broadband Internet connection
- Storage: 3 GB available space
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