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Ready to put a spring in your step? Well, prepare yourself, because were gonna hop right in there and do it for you!
For the next week, were celebrating the Spring Equinox in style - from now until Friday 7th April, weve added some beautiful eggs to each of the Spellsworn arenas! See if you can find them during your battles and be sure not to step on them - we went to a lot of work to handpaint each one!
Better yet, weve also added two EXCLUSIVE staves, the Equinox Scepter and Equinox Branch, that are only available during the Equinox event. Youll have a chance to crack open these fine staves in our lootchests throughout the event!
Happy Egg and Staff Hunting and we hope you enjoy the event! As always, let us know what you think via email, in the comments below, or hit us up on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!.
'Til Next Time!
Ready to put a spring in your step? Well, prepare yourself, because we’re gonna hop right in there and do it for you!
For the next week, we’re celebrating the Spring Equinox in style - from now until Friday 7th April, we’ve added some beautiful eggs to each of the Spellsworn arenas! See if you can find them during your battles and be sure not to step on them - we went to a lot of work to handpaint each one!
Better yet, we’ve also added two EXCLUSIVE staves, the Equinox Scepter and Equinox Branch, that are only available during the Equinox event. You’ll have a chance to crack open these fine staves in our lootchests throughout the event!
Happy Egg and Staff Hunting and we hope you enjoy the event! As always, let us know what you think via email, in the comments below, or hit us up on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!.
'Til Next Time!
Hey everyone,
This coming Sunday, we've partnered with OPNoobs to bring you the Spellsworn E4I Tournament, which will be broadcasted on OPN Twitch channel
Sunday 3/18 11am PST - 2PM EST - 7PM CET
Broadcasted on OPNoobs Twitch Stream https://www.twitch.tv/opnoobsonline with giveaway raffles in the chat.
Join the OPN Discord to participate https://discord.gg/3mYaWnp and you can register here
Matches are 2v2 - the Top 3 teams win the loot of their dreams:
From Frogsong Studios come 20 loot chests for each team, 10 crates per player
E4I will also be awarding steam keys, among many other prizes, there is:
for 1st place: Destiny 2
for 2nd place: Agents of Mayhem
for 3rd place: Homefront: The Revolution
Entry is completely free, so don't miss out. REGISTER TODAY!
EDIT: We're aware of an issue preventing new players from downloading Spellsworn. We're currently investigating the issue and hope to resolve it shortly. Apologies for the inconvenience!
WE DID IT! We’re finally here!
After 3 years, we’re proud to see that our baby is finally released! You have no idea how exciting this is for us and the team. But enough about us - what does that mean for you?
Hey everyone,
Exciting stuff to announce today:
Hey everyone,
Woah - isn’t that a big one? Free-to-play?! Yep, it certainly is. It’s a decision that we’ve pored over together for quite some time, but we are proud today to announce that, come release day (i.e. leaving Early Access), Spellsworn will be FREE FOR EVERYONE TO PLAY. In this devlog, we want to unravel this decision, explain how we got here and what awaits in Spellsworn’s largest development step - one that we believe is for the better!
So, why are we doing this? Let us say from the outset - this hasn’t been an easy one for us to make. As many of you fine spellcasting fans will know, we’ve struggled with players for much of Spellsworn’s life - simply, the Spellsworn player experience is quite a lonely one, playdates aside. Bots were a well-received means for players to enjoy Spellsworn at their own discretion and perhaps overlap into another player joining, but most owners are not playing simultaneously. Empty arenas and lonely acolytes are a common occurrence and that was certainly NOT our vision for Spellsworn!
From the very beginning, our goal has been to make Spellsworn a fun and challenging game; where you can not only challenge yourself, but others from around the world in wizarding duels. While remaining as a premium game would certainly see an increase in players come launch day, it’s still nowhere near what we want for Spellsworn. By changing to free-to-play, we believe that we’ll can share the excitement and fun of Spellsworn with a wider audience, who will continue to enjoy it for months and, dare we say, years to come!
Of course, some of you may be raising eyebrows and asking, “That’s all fine and well, but what’s the catch?”. A good question indeed, but we’re happy to say, there is none. The game will be entirely free to all players to play, enjoy, and reign victorious in, without any pay-to-win mechanics. To support the game, we intend to sell in-game items and articles, but these will remain purely cosmetic. There will be NO paywalls; NO artificial limitations on performance; NO performance enhancing transactions (other than looking fabulous). Just good, free, wholesome Spellsworn fun, Rock Pillars included.
There are inherent risks with this change - there are certainly no guarantees that players will purchase these optional cosmetic items. For us though, the risk of this pales in comparison to the reward of many players enjoying Spellsworn. We’ve poured our heart and soul into this title and we want as many of you as possible to feel the thrill of a knockout Fireball and disappointment of a failed Homing spell! The hard work we’ve put in over the last year has meant that even in the worst-case scenario, our future and Spellsworn’s is still secure. However, after countless hours of consultation, research and discussion, we’re confident this decision will help us achieve our goal for Spellsworn.
There’s a lot to process here, but there’s still one question left unanswered - “What about those of us who’ve already purchased Spellsworn?” Fret not, we won’t leave you hanging.
Hey Everyone,
We’ve been hard at work for something special, so watch this space in the coming weeks. Before that though, we’ve got some bug-splatting GUI improving, spell tweaking, beautiful fixes to roll out today. Check out the full patchnotes below:
Bug fixes
Hey everyone!
Hope you're enjoying the festive season with Meteor-ic amounts of food, drink, and fun (as much as you can have without the playdate, anyway)!
Before we say a fond farewell to the year gone by, from all of us at Frogsong Studios, we'd like to wish you and yours a Happy and Prosperous New Year. Thank you for your support during 2017 and we look forward to meeting you in the arena in 2018!
As a thank you, please enjoy this wallpaper created by our wonderful, Jonathan.
Hey everyone,
Time to gear up for the Holiday Festivities - IT’S YULE AGAIN!
To celebrate this merry, Frostbolt-filled season, we’ve sprinkled some snow, wrapped the chests and decked the arenas with boughs of holly.
Until January 10th, each of the maps in Spellsworn will have some Yuletide spirit added to them. Be sure to check it out before the festivities end.
In addition, we’ve also rolled out some optimisations and bug fixes - check the full naughty and nice list below:
Spellsworn Christmas Event:
Wow... Take a look at that view...
Salutations!
We’ve been really busy the past few months and would like to apologize for our lack of visible updates and devlogs. We know it sucks when developers go silent for long periods, so in the spirit of transparency, we’d like to share some insight into our studio and what’s been going on!
In case you were unaware, Frogsong Studios is a very small indie team. Between the founders, employees, administrators, and contractors, we’re still only ten people. In order to keep the team together, we sometimes take on outsourcing contracts from other studios and companies. It pays the bills and keeps the lights on for Spellsworn, but obviously it takes away time and people away from development. This is one of the biggest reasons Spellsworn has taken several years to make! Some of our team haven’t actually been able to work on Spellsworn at all for the past few years, which really sucks!
Over the last few months, we’ve been working hard on a couple of awesome outsourcing contracts; awesome in the sense that we’re slowly starting to build up a stable economy in order to push Spellsworn towards release, while at the same time looking at ways to market Spellsworn to bring in players for the full launch. As you might have noticed from last week’s update, part of the team is already back on Spellsworn and are busy wrapping it up!
Another huge milestone for us as a studio is that we now have our own office! Until some months ago, all of our development was done off-site at home. While that works for some people, having a place where we can work together has made a world of difference for efficiency and morale! A couple of us are still away on contract work, but just as we’ve been securing funds for Frogsong, we’ve also slowly but steadily been bringing everyone home.
This new work space has been provided to us by MINC, an incubator in Malmö. We’ve been working with them for several months now and they’ve been providing us with great feedback, networking opportunities and, of course, help with the businessy stuff that we’ve been sorely lacking. This has been a massive boo, especially for us moving towards taking the company and Spellsworn all the way!
So that’s a wrap! We’d like to thank you for your patience over the last few months during our radio silence. We’ve big things on the horizon for Spellsworn that we hope will bring in a lot more players. Moreover, we plan to work hard to bring it to full release - we’ve been at this for several years and we’re finally in a position to set sail with it!
Don't forget that you can keep up-to-date with us via Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!
Cheers everyone, and stay tuned for more updates!
Jonathan Gard
Artist and Founder of Frogsong Studios
Hello everyone!
It’s certainly been a while! We’ve been hard at work at several other projects, which we hope to discuss more about in the coming weeks, but it’s with great pleasure that we’re returning to work on Spellsworn. With that in mind, we’re delighted to announce Patch 0.0.9.4, bringing several fixes and quality of life tweaks.
Without further ado, let’s get right into it!
Hey everyone!
Hope the summer has been going well for you!
We've just rolled out a new patch for Spellsworn, bringing some more Spell tweaks and some changes to the progression system in game. Here's the full changelog.
Hello everyone! It’s been awhile since our last update, but not without good reason!
First off, we’ve completely overhauled the spell upgrade system. Before, each spell got slightly better with each upgrade, which, while functional, wasn’t very interesting. Instead, we’ve had a lot (a LOT) of design discussions and the end result is that now, each spell gains new functionality with each upgrade!
For instance, upgrading the Chain Hook gives you the ability to hook enemies to objects instead of yourself, and upgrading Wind Walk will spawn a wizard decoy while you turn invisible! In other words, each upgrade for each spell is almost an entire new spell in itself!
Aside from that, we’ve also added a couple of new things. There’s a new spell called Side Step, we’ve added immolate as a permanent spell that every player has, and we’ve made some big changes to the spell shop to give you more information about each spell. Add hundreds of tweaks to each spell, improving some, nerfing some to account for the new upgrades, making all of them more interesting and (hopefully) more balanced, and you have this week’s update!
An announcement of our thoughts and additional information regarding this patch will be broadcasted this thursday. Stay tuned!
Hello there!
Great to see you again! With most of our artists captured on other projects, this update is mostly some programming magic, from optimizing old code for future implementations, small tweaks and bug fixes. We hope you find the changes spellbinding!
Greetings traveler!
Our fates once again intertwine, the stars align, and another patch is born. This time the focus has been mostly on network and movement optimization. This patch improves the general movement feel and reduces stuttering when playing with a ping of up to about 150. Fluid motion is no longer the sole luxury of the host!
Magic is forever changing - it is your duty to know when you must learn and change with it, or stand fast in your ways and master what you know.
Greetings travellers!
Hope everyone is doing well! It’s been a while since we’ve stepped away from the arena and joined you at the hearth to blog about our development. We’ve made a rather crucial decision which we’ll be committing to from today onwards and we wanted to sit with you by the fireside, explain our decision and share some of Doreth’s fine Ale!
Hello there!
How very nice of you to stop by. We are busy bees as always working on content and making fixes on our way to the beta, and beyond. There are still some known issues that we’re working our way through, such as the Steam inventory and forums issues, but we’re happy to say that we’re making great progress. This patch, we focused on updating the UI across the board and improving our network code. So I hope you like the improvements and find them easier to navigate!
Hello everybody!
Things have not gone according to plan, so it's a good thing we can think on our feet! As I mentioned earlier our domain was hacked and we have lost much of our item/customization management.
Today we release a fix so that you WILL be able to USE YOUR CURRENT items. but NOT GET NEW ITEMS from LEVEL REWARDS.
But alongside this new patch we bring some other tweaks and fixes as well!
Hello friends!
Today I am a bringer of bad news. Due to hacking our homepage is down and the server responsible for all the rewards and items is down with it.
We are working our hardest to fix the issue, so we ask you to please be patient.
When life gives you lemons, punch it in the face.
/Anders (@CannonFood)
-Frogsong Studios
Glad tidings everyone!
On this, the last day of our celebrations, all I wish you to bring you are well wishes on the behalf of all of Frogsong Studios! We’re wrapping up today for the holidays and will be unavailable until 9th January.
And, as a little extra gift ,we are extending the time to earn our special holiday content until the 9th of January! More time to get that sweet Tomte/Sad tree combo!
Hope you all have a wonderfull, peacfull (except for epic wizard brawls), and rejuvenating holiday!
(Thank you for a great year!)
/Anders (@CannonFood)
-Frogsong Studios
Welcome back, wanderer!
With the eleventh day, I present you with a little tale of a sad and lonely tree.
Alone and disheveled, it stood on the top of a hill, year after year. No-one or nothing paid it much attention. It tried to take part in the yearly ritual of the Yuletides, but to no avail. Finally, in the first year of the Drowning Star, it was noticed and plucked up by a wandering guardian of the wild. Now, wielded with pride and honor, it has finally found its place in the world
This limited edition staff is now available to unlock in Spellsworn - by completing a SINGLE games of Spellsworn between NOW and January 6th at 17:00 CET and you'll be granted permanent access to this weatherworn and resilient staff of the Yuletide..
I hope you do good to this little tree. It has seen and heard much during its lonely perch on the hill. You are holding a true relic in your hands!
(So take care of yourselves and your weak, brittle trees)
/Anders (@CannonFood)
-Frogsong Studios
Seasons Greetings and salutations traveler!
This, the ninth day of the holiday ritual, presents some fantastic new content! The falling snow on the Clearing has been building up, and the ritualistic lights have been placed. Today you get to see a darker version of the clearing lit mostly by the eerie spirits and the arcane energies of your spells!
In addition, now that you all have gotten your Fireball scorched hands on the Candy Cane staff, the time has come to present the true wielder of its awesome power!
I give you:
It's Day 7 of the 12 Days of Christmas and time to add a face to our giving spirit!
We have 3 additional t-shirts and mugs to giveaway to our Facebook fans!
To enter, simply share this post , and like the Frogsong Studios Facebook page - it’s that simple! And don’t forget to check out all the other wonderful gifts and goodies we’ve shared during our 12 Days of Christmas promotion
Here’s a few rules of the giveaway:
Entry to the give-away ends on 17:00 CET on December 20th and winners will be announced later that day via Facebook. Winners will be Private Messaged via Facebook for contact and shipping details.
Prizes will be shipped during the week of January 9th, and we’ll do our best to provide tracking info, if it’s available.
T-shirt sizes are subject to availability – please note that we only have a small selection of sizes at hand and we may run out.
If you’ve any questions, let us know via Twitter, Facebook, Reddit or Steam! Best of luck!
The gifts keep on falling like like fresh snow on a winter morning!
(...and covers the land with a snug blanket of hype!)
/Anders (@CannonFood)
-Frogsong Studios
Greetings friends!
Today I have the great pleasure to announce the winners of our twitter giveaway contest! Many of you wonderful people entered, only three lucky users won.
The lucky winners are in no particular order:
Call me Jones (@WaspCarcass) , 007Mix (@007Mix), and Martin Knox (@knoxy827). Congratulations to you all!
These lucky few will have the great honor of wearing clothes even I will not be able to. And I created the mighty pillar!
(There are still great things to come!)
/Anders (@CannonFood)
-Frogsong Studios
It's Day 3 of the 12 Days of Christmas and it's time for us to take this season of giving seriously!
Ever wanted to show off your love for Spellsworn while drinking a beverage (preferably hot) or looking wistful? Well, now's your chance! We've 3 t-shirts and 3 mugs to give-away to 3 wonderful people!
To enter, simply follow our Twitter page (@frogsongstudios) and re-tweet the announcement post here: - LINK
It really is as easy as Rock-pillaring a Homing Missile while Chain Hooking your opponent to bring them in range of your Meteor... Simple!
Here's a few rules of the giveaway:
Entry to the Give-away ends on 17:00 CET on December 16th and winners will be announced later that day via Twitter. Winners will be Direct Messaged via Twitter for contact and shipping details.
Prizes will be shipped during the week of January 9th, and we'll do our best to provide tracking info, if it's available.
T-shirt sizes are subject to availability - please note that we only have a small selection of sizes at hand and we may run out.
If you've any questions, let us know via Twitter, Facebook, Reddit or Steam! Best of luck!
My personal favorite secret is still yet to come, so keep your eyes open, and holiday spirit close!
(It's not even rock pillar related!)
/Anders (@CannonFood)
-Frogsong Studios
It's Day 2 of the 12 Days of Christmas, and our celebrations have just gotten even sweeter!
Add a bit of extra sugar power to your spells with the Candy Cane!
This limited edition staff is available to unlock in Spellsworn - complete 3 games of Spellsworn between now and January 6th at 17:00 CET and you'll be granted permanent access to this powerful staff of festive, sugary goodness.
What better way to complete your 3 games by joining us at tonight's playdate - 18.30 CET. Come strut your stuff and earn your staff while joining the developers in the arena!
We still have many more days to go! Keep your eyes open for more treasures and secrets!
(You still don't even know.)
/Anders (@CannonFood)
-Frogsong Studios
Seasons greetings traveler!
The ancient and well kept tradition, loosely translated to "Twelve Days of Christmas" has begun! We will start this ritual off with a wallpaper of an elusive version of the Bogwitch,
Choose your resolution:
1080x1920, 1280x720, 1280x1024, 1600x900, 1920x1080, 4096×2160
So, be sure to keep track of all twelve days up until the 24th, with more wallpapers, special gifts, rewards, AND MORE!
(You don't even know.)
/Anders (@CannonFood)
-Frogsong Studios
Greetings Friends! This is but a quick notice telling you of a bunch of hotfixes we have done to the latest patch. So enjoy!
Greetings, traveller!
Today is a day of celebration as a major milestone has been reached on our road to completion - Spellsworn has now officially reached Alpha!
On this momentous occasion, we bring a massive bundle of new features to the game, including cosmetics, updated menus and more!
We certainly don't want you to feel lonely on these cold winter nights as you keep warm at the lava side, so we've created some friends to keep you company... and warm! With this update, we're proud to announce that bots are now fully available in Spellsworn, with 3 difficulties to choose from
Salutations!
Come in, and let me tell you about the new update. We are back again with a new patch adding some new cool features, a few tweaks, and as always a bucket full of smashed bugs. And as always we have still more awesomeness on the horizon.
Stay hyped!
Salutations!
Come in, and let me tell you about the new update. We are back again with a new patch adding some new cool features, a few tweaks, and as always a bucket full of smashed bugs. And as always we have still more awesomeness on the horizon.
Stay hyped!
Welcome back friend!
It feels good to be back on track with more regular updates once again. We have made some cool additions in this patch, like shop music for the Cauldron and item drop notifications. To top it all off we have a new big ol' bucket of dead bugs.
One the most visible addition to 0.7.11 is the updated character models. I am quite proud of them so I hope you like them as much as I do!
Hi! Glad to see you! Today we're shaking things up a little. After some feedback and discussions we have decided to try out a rather big change to the pacing of the game.
By reducing the speed and cooldown of almost all spells (most notably the offensive category) we hope to speed things up and welcome more bating and tactics.
Apart from this there is a giant sack of smashed bugs coming along with it. So check it out and let us know what you think!
Behold! The closest thing a true wizard would call a postcard. Relaxing, having a drink on a throne decorated with trophies from crushed enemies.
This means things will slow down a bit in the upcoming weeks while we are getting ourselves some much needed R&R.
Smashing vermin is generally beneath powerful warlocks such as ourselves, but sometimes you have to let go of your pride. Here's a little patch fixing some nasty tiny irritating bugs.
We have changed things up a bit with the playdates to make it more accessible to people who are usually busy at 18:30 CEST on weekdays.
From this week and onwards the playdates will take place:
Greetings friend! I'm glad, as always, to see you, and very proud to present our latest update. I will make this short and get straight to the change log.
Greetings friends!
We have put together our first Devlog. In it we talk about how and why the project started, our thoughts about the future, and will help you get to know us a little better.
So please check it out!
I would also like to take the time to thank every one of you who has partaken in our playdates, given feedback, reported bugs, and enjoys playing the game. You are truly the rockpillars of our community.
Hope to meet you in the arena!
(Getting rocked by my mad pillars)
/Anders (@CannonFood)
-Frogsong Studios
Greetings my fellow dabbler of the arcane arts!
It was way too long since we last talked, and I have some great things to tell you but let's get right into the patch notes.
Oh, hello!
I didn't see you come in..
Welcome to another fantastic update.
This time our most notable changes/additions is an updated lobby and new spell.
Check out the change-log down there for all the delicious specs.
Spell addition: Ember Strike - Melee
Quick hotfix for skins. They didn't show up as intended for other clients, so we threw in a fix for it. If you have any problems with skins not showing up, let us know! /Anders
https://www.youtube.com/watch?v=Bm-YgDKxzpM
Check out the trailer for the Codex Update.
Falling tombs and breaking trees aplenty!
/Anders (CannonFood)
-Frogsong Studios
Hi There!
I would say that a large update without a hot fix is like a waterfall without a secret behind it.
So here it is!
Changes
Hello everyone.
I come as a bringer of bad news. Because of reasons that are outside of our control we can't build the new update for you. Since it's not something WE did wrong it's a little tougher to work around.
This means I can't give you a set date on when the problem will be fixed. All I can say it will be "as soon as possible"
...and that sucks more than failing a chaingate combo...
But on the plus side, the discount kicked in as planned. So if you're not already a part of this crazy journey, NOW is the time!
Thanks for beeing patient, and trust that we are working as hard as we can to fix this.
/Anders (CannonFood)
-Frogsong Studios
It speaks of something called "Codex".
Some pages appear to be loose..
Hello there everybody!
Today I thought I would remind you that we are still doing our regular playdates:
[img=http://www.spellsworn.com/wp-content/uploads/2015/11/Playdate_Banner.png] Oh, hi! I didn't see you come in!
[img=https://andeath.files.wordpress.com/2016/01/update054.png]
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