Name | Spellsworn | ||
Developer | Frogsong Studios AB | ||
Publisher | Frogsong Studios AB | ||
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Release | 2018-03-13 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  7  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 184 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 261 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Spellsworn Linux Content [822 M] | ||
DLC | Spellsworn - Collector's Edition |
[h3]Additions to regular chests[/h3]
Now let's get serious for a moment and let me talk about the future of Spellsworn. As you have probably noticed there hasn't been any updates to the game in a good while and promised additions haven't been completed. The simple truth behind this is that the game, even though we LOVE it, doesn't bring in enough money for us to be able to work on it. To keep from going under we have to focus on new projects, both our own and outside contract work. We hope you will understand and know that We are so grateful and humbled for all the love you have given us and our game. Until next time! (May you walk with the Rockpillars) /Anders (@Cannonfood) -Frogsong Studios |
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Updates
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Balancing changes
Bug fixes
What's more? In the future you will see one more patch for Spellsworn introducing player hosted Dedicated Servers since so many of you have been requesting this. See you in the snowball war! - Stefan |
UI Fixes
Cosmetic Shop We have added in the Cosmetic Shop. We currently have 5 packs of goodies here themed the two opposing factions in the game.
Developer Note: We decided to go with cosmetic packs as our monetization model because we felt that removing the random-factor from the money was the best path to take Game DLC We added a Collectors Edition to the steam page All players that bought the game during Early Access will automatically get this pack. It contains 2 brand new skins and staffs only available through this DLC as well as the SOUNDTRACK composed by the very talented Maciek Dobrowolski. A HUGE thank you to everyone for your patience and support! See you in the arena! (Being horribly crushed by Rockbabies) /Anders (@CannonFood) -Frogsong Studios |
We are currently working on some very cool stuff behind the scenes and I will have more to share about it shortly. But I can tease that it will contain a whole bunch of new items, spells, and reworks. Please be excited! See you in the arena! (Lovingly casting Rockpillars and Rockbabies) /Anders (@CannonFood) -Frogsong Studios |
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Features
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Features
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Balance
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Balance
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Greetings traveler!
We hope this makes your gaming experience more enjoyable! I hope you're having a good time out there and making good use of the mighty Rockpillar! See you all in the arena! (Probably at the bottom of the scoreboard) /Anders (@CannonFood) -Frogsong Studios |
Increased the maximum level by 8 (Soft level cap is now 30, with Paragon levels after level 30) and added new portraits and titles for each new level up to level 30. Added a cosmetic lootchest shop. Reduced the average Quick Join search duration. Updated chest icon Updated spell descriptions Added new Staffs
Updated GUI Changes Lightning Strike
Fixes Fixed bug causing bots to sometimes not spend all their gold on spells during shopping round. Fixed server pings sometimes not working showing in server list. Fixed crash caused by bots trying to use an invalid spell. Fixed join server crash that could happen due to a networking error. Fixed join ongoing game crash that was caused by frostbolts. Fixed crash that could happen when the server host died. Removed free weekend banners. Side scoreboard is now minimized as its default state. Fixed hotjoin bug where spell duration circles would get stuck. Fixed hotjoin crash during loading screen. Fixed immolate sound bug. |
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That’s a wrap, folks! Don’t forget let us know what you think in the comments below and Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord! 'Til next time! |
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General:
Music:
Fixes:
We hope you join us in the celebrations and don’t forget let us know what you think! Don’t forget to send us your festive greetings in the comments below and on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord! ‘Til next time! |
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Fixes:
Thank you for your patience and support, as always, and we look forward to seeing you in the Arena. To keep up-to-date on all things Spellsworn, or to tell us how much fun you’re having, don’t forget to check us out on Facebook, Twitter, and Reddit! ‘Til next time! |
Features
On a closing note, myself and our Marketing Coordinator, Chris, will be attending Gamescom from August 22nd to August 24th along with the Swedish Game Arena! If you're there, be sure to stop over and say hi! As always, let us know what you think of the new changes in the comments below and on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord! See ya! Stefan Jonnson Designer and Founder of Frogsong Studios |
Tweaks Bugfixes |
Hello everyone! It’s been awhile since our last update, but not without good reason!
Offensive
Defensive
Area
Utility
Travel
New Spell: Side Step! Features
Bugfixes
Studio News Outside of the game, we’ve also had a busy time: we’ve got our first office! We’ve been accepted to the Malmö-based game incubator program MINC Game, and through their program, we’ve got a small office and a lot of professional assistance for our studio management! Currently, they’re helping us put together a roadmap for Spellsworn and looking into possible investors and publishers, as well as ways to get more players, and whether Spellsworn should be Free-to-Play (with exclusive bonuses for those who purchased the game prior to release) leaving Early Access. So, as you can see, there’s been much going on and we’ve a long road still ahead. That said, we’re super excited about what’s to come and are delighted to be bringing this extensive patch to you! Thanks as always for your patience, kind words, and support and let us know what you think of the new changes in the comments below and on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord! Peace! Jonathan Gard Artist and Founder of Frogsong Studios |
An announcement of our thoughts and additional information regarding this patch will be broadcasted this thursday. Stay tuned!
Spell notes
Tweaks During the spell overhaul almost all spells have had their stats tweaked. You can check those out in the ingame spell shop. New features and bugfixes Features
Bugfixes
Please don't hesitate provide feedback, it's very much appreciated and we're always listening! |
Fixes
Under The Hood
In general Frogsong news, things are chugging along. We have very exciting things in the pipes and opportunities in our sights. We are also very excited for the upcoming release of “Little Nightmares” since Mattias has spent a significant amount of time working on it! Thank you everyone for your patience and support! You are literally making dreams come true! Check these places to keep yourself up-to-date with everything Spellsworn Facebook, Twitter and the Discord channel. See you soon friends! (Losing to Bots no longer killing themselves with chainhook) /Anders (@CannonFood) -Frogsong Studios |
Fixes
In general Frogsong news, I have donned my big-boy pants and taken on some contract work at Tarsier studios (The creators of Little Nightmares (!)). This means there’ll be less art for Spellsworn for the upcoming updates. But games don’t need art to be good, right?! And we already have a rock pillar in the game, what more could you want?! But it’s not all doom and gloom - we have some BIG stuff planned for the coming months, so get hyped! Check these places to keep yourself up-to-date with everything Spellsworn Facebook, Twitter and the Discord channel. Until next time, friends! (Drawing fanart of rock pillars) /Anders (@CannonFood) -Frogsong Studios |
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We also would like to announce that as of today, Spellsworn will be locked at Unreal Engine 4.14 for the foreseeable future. To read more about this decision, check out our dev blog later today! Check these places to keep yourself up-to-date with everything Spellsworn Facebook, Twitter and the Discord channel. See you all in the arena! (Totally not getting killed!) /Anders (@CannonFood) -Frogsong Studios |
So this hack has been very troublesome and messed with our planned progress quite a bit. But fret not good friends, we will press on and overcome this unexpected hurdle! Steady as a rock(pillar) /Anders (@Cannonfood) -Frogsong Studios |
Hello friends! |
Glad tidings everyone! |
Welcome back, wanderer! |
It is good to see you have returned! |
Seasons Greetings and salutations traveler! |
Welcome back again, friends! |
It's Day 7 of the 12 Days of Christmas and time to add a face to our giving spirit! |
Greetings friends! |
Welcome back friend! |
It's Day 3 of the 12 Days of Christmas and it's time for us to take this season of giving seriously! |
It's Day 2 of the 12 Days of Christmas, and our celebrations have just gotten even sweeter! |
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Greetings Friends!
Fixes in deployed hotfix-patches: Version 0.8.2
Version 0.8.1
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Other Changes
Bug Fixes
We want to take this opportunity to thank each and every one of you for your love and support so far! We're incredibly proud that we've been able to reach this massive moment and look forward to bringing you more! Check these places to keep yourself up-to-date with everything Spellsworn Homepage, Facebook, Twitter and the Discord channel. Looking forward to having you and the bots throw me into the lava! 'Til next time! /Stefan(@_Sjonsson) -Frogsong Studios |
Salutations!
Bug Fixes
Spell Balancing
Check these places to keep yourself up-to-date with everything Spellsworn Homepage, Facebook, Twitter and the Discord channel. See you all in the arena! (with SO MUCH score! You don't even know!) /Anders (@CannonFood) -Frogsong Studios |
Salutations!
Bug Fixes
Spell Balancing
Check these places to keep yourself up-to-date with everything Spellsworn Homepage, Facebook, Twitter and the Discord channel. See you all in the arena! (with SO MUCH score! You don't even know!) /Anders (@CannonFood) -Frogsong Studios |
Welcome back friend!
Other Features
Check these places to keep yourself up-to-date with everything Spellsworn Homepage, Facebook, Twitter and the Discord channel. Hope to see you in the arena! (Basking in the glory of Jules new beard) /Anders (@CannonFood) -Frogsong Studios |
Bug fixes
Misc
Check these places to keep yourself up-to-date with everything Spellsworn: Homepage, Facebook, Twitter and the Discord channel. Hope to meet up with you in the arena! (on the hot side of a fireball) /Anders (@CannonFood) -Frogsong Studios |
Howdy there, and welcome back! |
Behold! The closest thing a true wizard would call a postcard. Relaxing, having a drink on a throne decorated with trophies from crushed enemies.
Fixes
In Progress So, "What else are you working on?" I hear you cry. "Where are my devblogs?" I hear you cry. Well, let me tell you! Currently in the works is a better notification system in-game when you get a random drop post match. This ties into our overall retention and player progression plans, which is still in the works, but is off practicing fireballs while we sort the necessary steps. We are also working on implementing the bots properly. We understand how important it is for you to practice at every opportunity for the weekly playdates (Tuesdays and Saturdays, 18:30 CEST) and we want to enable you to do so. This involves ironing out the AI, making them easy to add/remove from the lobby and making sure their Rockpillar is as Mighty and hard as can be. We are also giving the characters a graphical overhaul, starting with the Vagabond. (I felt the vagabond needed a few more belts) So, as you can tell we have big stuff cooking and the alpha build is coming closer and closer! Now you go out there, relax and play some Spellsworn! Oh, and don't worry, we haven't forgotten the devlogs - we're aiming to have another one added within the next month Check these places to keep yourself up-to-date with everything Spellsworn Homepage, Facebook, Twitter and the Discord channel And don't forget our Playdates Tuesdays and Saturdays 18:30 CEST Hope to see you there! (bravely fleeing through dimension gates) /Anders (@CannonFood) -Frogsong Studios |
Smashing vermin is generally beneath powerful warlocks such as ourselves, but sometimes you have to let go of your pride. Here's a little patch fixing some nasty tiny irritating bugs.
Check these places to keep yourself up-to-date with everything Spellsworn Homepage, Facebook, Twitter and the Discord channel. Hope to meet you face to face in the arena! ("hiding" behind a valiant rock pillar) /Anders (@CannonFood) -Frogsong Studios |
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Spell tweaks
Misc tweaks
Bug fixes
With the new level system in place you might find yourself at a higher level all of a sudden. If you would like to start from scratch (I know I will!) and reset your progress enter the command: "ResetSteamStats" in the console DURING a match. (it will not work in main menu or lobby) Keep up-to-date with everything spellsworn Homepage, Facebook, Twitter and the Discord channel. Hope to level up together with you! (using rockpillars mostly) /Anders (@CannonFood) -Frogsong Studios |
Greetings friends! |
Greetings my fellow dabbler of the arcane arts!
Misc tweaks
Bug fixes
We have also started preparing a system for the implementation of vanity weapons, and adding bots in the lobby. So we have big things coming up in the near future! Keep up-to-date with everything spellsworn Homepage, Facebook, Twitter and the Discord channel. Hope to clash with you in the arena! (blowing your mind with mad combos) /Anders (@CannonFood) -Frogsong Studios |
Oh, hello!
Spell changes
Lobby Changes
Additional fixes
Play date reminder Tuesdays & Thursdays , 17:00-18:00 (UTC+01:00) hosted by Devs Wednesdays , 5:00pm - 8 PDT hosted by Smelly Goat (use this link to help with time zones) Please check us out on the rest of the internet, and let us know what you think! Our Homepage, Facebook, Twitter, and Reddit don't forget our IRC channel on Quakenet , and the Discord channel. (a HUGE "Thank you" for setting them up!) Hope to meet you in the arena! (Punching you sweetly in the face) /Anders (CannonFood) -Frogsong Studios |
Quick hotfix for skins. They didn't show up as intended for other clients, so we threw in a fix for it. If you have any problems with skins not showing up, let us know! |
Note: The gamemode will not be set as Team unless at least 2 players are the same color in the lobby. This means that starting a 1vs1 game and then adding bots to your team-color will not make the game a team deathmatch. Spell changes
Play date reminder Tuesdays & Thursdays , 17:00-18:00 (UTC+01:00) hosted by Devs Wednesdays , 5:00pm - 8 PDT hosted by Smelly Goat (use this link to help with time zones) Please check us out on the rest of the internet, and let us know what you think! Our Homepage, Facebook, Twitter, and Reddit don't forget our IRC channel on Quakenet , and the Discord channel. (a HUGE "Thank you" for setting them up!) Hope to meet you in the arena! (Worshiping the almighty pillar) /Anders (CannonFood) -Frogsong Studios |
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Tweaked the falling tablets on Codex
With one of the largest lag-build ups fixed, we will focus the next update on improving and bugg fixing spells! We might even have time to make a new one! In closing I want to remind you of our weekly play dates: Tuseday & Thursday , 17:00-18:00 (UTC+01:00) and our IRC channel on Quakenet , and the Discord channel. (a HUGE "Thank you" for setting them up!) ...and never forget what pillar is the best pillar! Please check us out on the rest of the internet, and let us know what you think! Our Homepage, Facebook, Twitter, and Reddit Hope to meet you in the arena! (Cowering proudly behind my pillar) /Anders (CannonFood) -Frogsong Studios |
Hello! |
https://www.youtube.com/watch?v=Bm-YgDKxzpM |
Our focus for the next update will be to further reduce lag, and prepare for some cool future customization. And don't forget the Play dates! Every Tuesday and Thursday 17:00-18:00 (UTC+01:00) Please check us out on the rest of the internet, and let us know what you think! Our Homepage, Facebook, Twitter, and Or check out the IRC channel on Quakenet Hope to see you in the arena! (catching your chain hooks on my rockpillar) /Anders (CannonFood) -Frogsong Studios |
The Clearing
The Cauldron
We have changed how the knockback system works. This is to make the knockback more of a threat.
We are aware we will have to fine tune this all the way up to final release, so we feel it's important to get it out now so we can test it together with you! If you wish to play around with the settings yourself and see witch one feels best, we have exposed three commands for you to use! (note: the host must enter it and they reset each match) SetSteeringModifier (0.4) How much you can control and fight your knockback. SetKnockbackModifier (0.6) How powerful the overall knockback is. SetDecelerationModifier (0.6) How fast you lose momentum, after getting hit. Please use responsibly
+ General bug swatting and crash fixing. Please check us out on the rest of the internet, and let us know what you think! Our Steam page, Facebook, Twitter, and Or check out the IRC channel on Quakenet Hope to see you in the arena! (destroying your homing missiles with my rockpillar) /Anders (CannonFood) -Frogsong Studios |
Hello everyone. |
It speaks of something called "Codex". |
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Do YOU have any other means of finding other players be sure to tell us and we can promote them on our channels. have a nice tree, and a clue on what I'm working on! See you in the arena! /Anders -Frogsong studios |
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Update 0.5.3 - TL;DR
The status of Frogsong: We feel we should update you on who is currently working on the game more or less full time. There is Me (Anders), Zacho, and our lovely interns Martin and Mighty. Both of whom will have flown the nest a little bit after January. The other three are currently outsourced to other companies in order to secure funding for Frogsong and Spellsworn. The bad news this entails is that there will mostly be us two working on Spellsworn until its completion. This means we will have to cut some non-vital content for the complete game, or postpone the release of the final product. We have thought long and well about this and decided to narrow down our scope and try to deliver things that got cut as free updates later. The GOOD NEWS is that we don't need to worry about making money while we are finishing Spellsworn, and that is a HUGE weight off our shoulders. We hope you understand and agree that this is the right decision to take. Matchmaking closed for now We decided to close the servers and disable the matchmaking, and we should explain why: First there are lots of bugs hidden within that system, with servers not responding, throwing errors at players, and generally acting up. Secondly it is a dent in our current budget, and thirdly we feel that currently it goes faster to find a game using custom games, than matchmaking. This combined with the lack of raw manpower we want to shift focus to gameplay and match summary and things like that before we go back to looking at the matchmaking. If you don't agree, please let us know! The Future of Spellsworn This year is full of challenges to overcome. The biggest one is to get more active players, because without opponents there really is no game. To combat this I am planning to make regular play-dates where I play the game with you on a regular basis. I know this sounds dark, but it really isn't. We're still on track to finish the game, and most of the features we've cut is in the "could be nice to have"-category. Secondly, since half the studio is outsourced, we're bringing in enough funds to extend the production if we need to! This means more time for testing, and more time for the player-base to grow before release! Thanks for reading this huge wall of text! See you on the arena! /Anders Frogsong Studios |