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Name

 Spellsworn 

 

Developer

 Frogsong Studios AB 

 

Publisher

 Frogsong Studios AB 

 

Tags

 Action 

 Indie 

Release

 2018-03-13 

 

Steam

 € £ $ / % 

 

News

 83 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 7 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/360620 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 184  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 261 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Spellsworn Linux Content [822 M] 


DLC

 Spellsworn - Collector's Edition 




LINUX STREAMERS (0)




Version 1.0.1.8 - A Mighty Holiday



[h3]Greetings folks, friends, and fiends![/h3]
The bitter cold and darkening skies tells us that the ancient Yule tradition is about to begin once again.

We celebrate with gifts and merryment.

Firstly we have reignited the fires of Yule with battlegrounds covered in snow and seasonal only skins and staffs.
Secondly we are adding new things to the generic chests! New skins and new staffs for you to boast about.
THIRDLY we are adding a new seasonal skin. The "Gingerbeard". Get it by playing a match during the event.


[h2]Changes[/h2]
[h3]Spellsworn Yule event [/h3]

  • Added Gingerbeard skin
  • Changed levels to winter versions.


[h3]Additions to regular chests[/h3]
  • Added "Wickerman" skin
  • Added "Awakened" skin
  • Added "Aurumancer" skin
  • Added "Forged" skin
  • Added "Wicker" staff
  • Added "Fruity" staff
  • Added "Executioner" staff
  • Added "Flask" staff




Now let's get serious for a moment and let me talk about the future of Spellsworn. As you have probably noticed there hasn't been any updates to the game in a good while and promised additions haven't been completed. The simple truth behind this is that the game, even though we LOVE it, doesn't bring in enough money for us to be able to work on it. To keep from going under we have to focus on new projects, both our own and outside contract work.

We hope you will understand and know that We are so grateful and humbled for all the love you have given us and our game.

Until next time!
(May you walk with the Rockpillars)

/Anders (@Cannonfood)
-Frogsong Studios


[ 2019-12-19 15:07:33 CET ] [ Original post ]

Spellsworn - Patch 1.0.1.7



Changes


  • Fixed animation bug where small rock pillars would reappear after going away
  • Fixed Energy Shield size not syncing correctly on clients
  • Fixed rare crash when using Rock Pillar
  • Fixed The Clearing visuals



[ 2019-01-14 16:57:28 CET ] [ Original post ]

Spellsworn - Patch 1.0.1.6 - SNOWBALL FIGHT!



Seasons greetings friends!
Hello!
Just because the holiday fun is over doesn't mean the snowtime fun is over!
Prepare for Spellsworns FIRST EVER Special GAME MODE!
Just host a game, select the new game mode and GO! It even works with bots!


Added new game mode
"Snowball fight"


  • Players start with 3x Frostbolts (snowballs) with lowered cooldown that can't be sold or upgraded as well as Immolate.
  • Spells available in the shop:

    • Dimension Shield
    • Counter Pulse
    • Rock Pillar
    • Speed Boost
    • Chainhook

Updates

  • Removed holiday event




    Hope you enjoy this thing we are doing with trying out cool temporary game modes!

    See you on the snowball field!
    (Loving my Rockpillars)

    /Anders (@CannonFood)
    -Frogsong Studios


[ 2019-01-10 10:15:51 CET ] [ Original post ]

Spellsworn - Patch 1.0.1.5 - THE YULE IS COMING





Yo-ho-ho!
The temperatures arent the only things thats being dropped when the Yuletide draws near; were also dropping a new patch for Spellsworn!

We still see a lot of love coming out from you, our dear community, and people are still playing Spellsworn. Over-time design discussions have been going back and forth in the community and some conclusions have been made.

In response to these discussions comes some balancing changes!



Additionally the Yuletide seasonal event will be running from December 4th to January 10th. Along with the event we have added a Staff for you to find as well as Holiday themed levels. We also added the goodie items you could find in last years Yuletide event.








Features


  • All maps are now Holiday themed
  • Added the Winter Ward staff
  • Added Tomte Acolyte skin
  • Added Yule Branch staff
  • Added Candy Cane staff
  • Rockpillar have been replaced with Tomte and Tomte's Helpers
  • Frostbolt was made round because it was too sharp for the jolly Yuletide (also you're not allowed to bring iceballs to a snowball fight)

Balancing changes

  • Chakram cooldown is now 13 at all ranks
  • Chakram cooldown per bounce refund rescaled to 5%/10%/15%
  • Crecent cooldown reduced by 1 second on all ranks
  • Magic Missile now has two charges on rank 1
  • Magic Missile cooldown rescaled to 8/8/7 seconds
  • Counter Pulse cooldown is reduced by 1 second on rank 1
  • Lockdown damage reduction increased to 60%/70%/80%
  • Acid Pool cooldown reduced by 1 second on rank 1
  • Arcane Mines falling speed increased from 125 to 200 on all ranks
  • Fetch cooldown increased by 1 second on all ranks
  • Sidestep cooldown increased by 3 seconds on all ranks

Bug fixes

  • Removed Damage entry in description for Swapball



What's more?

In the future you will see one more patch for Spellsworn introducing player hosted Dedicated Servers since so many of you have been requesting this.

See you in the snowball war!



- Stefan


[ 2018-12-04 18:32:16 CET ] [ Original post ]

Spellsworn - Patch 1.0.1.4 - THE DIVIDE



Hello friends!
Today I have some very cool stuff to present to you! first of we have two BRAND NEW spells. We hope they, alongside the other changes we made will spice some things up. Secondly we can finally open up the shop and present you with some unique cosmetic items for sale. Nothing will be removed or changed from the regular treasure chest. Thirdly we have the Collector edition available with even more stuff in it including the soundtrack!
I hope you like the additions and changes of this update.



Spell Changes


  • NEW SPELL: Hydra Blast [AREA Spell]
    Conjure the head of an arcane hydra flying forward and after a player selected distance explode and launch several smaller projectiles that deals damage and knockbacks.
    Gains stronger at rank 2 and 3 by increasing the number of projectiles spawned.

  • NEW SPELL: Orb Of Travel [TRAVEL Spell]
    The caster transforms into a metal ball gaining immunity and a movement speed boost flying through the battlefield for a short duration.

  • Energy Shield

    • Now shrinks over its duration.
    • Now gains duration for each reflected spell at rank 2 and 3.
    • Is no longer attached to the player at rank 2 and 3.
    • Is no longer rotated towards the cursor at rank 3.


    Developer Note: We were not happy with the current state of Energy Shield as it went away from its core mechanic of placing down a wall at rank 2 and 3. So we decided to redesign the level 2 and 3 bonuses to directly buff the wall aspect of the spell.

  • Chain Hook

    • Rank 3 Chain Hook is no longer attached to the ground on retrigger.
    • At rank 3 you can now retrigger the Chain Hook to throw away the end that is currently connected to the caster. If this end hits anything both sides will be pulled towards each other.
    • Tweaked the Chain Hook to make it easier to sidestep and throw hooked players past you.


    Developer Note: Rank 3 Chain Hook was not really that fun to use so we decided to look for a setup that was easier and more interesting of comboing with.

  • Consuming Void
    Is now aimed towards the cursor at all ranks

    Developer Note: Consuming Void was not on par with the other defensive spells so we decided to add this aiming mechanic to make it possible to consume spells from all angles if you are quick enough.

  • Acid Pool

    • Now has the same slightly smaller starting size on all ranks.
    • Now grows to a larger size on all ranks.
    • Rank 2 and 3 grows significantly larger than before.

    Developer Note: We wanted to make acid pools main focus as an area control spell by increasing the final size of the spell while making it harder to just throw it directly underneath someone to deal instant damage.

  • Proximity Mines

    • Now falls down 25% quicker
    • Now activates 25% quicker


  • Frostbolt
    Rank 3 frostbolt now has a short delay before spawning in its ice trail preventing the caster from being instantly slowed by his own spell.

  • Lockdown
    Increased the damage reduction on all ranks by flat 20% making it easier to soak in a barrage of projectiles if needed.


UI Fixes

  • Transmute Panel

    • Fixed issue causing gaps in the Customization Menu where transmuted items still tried to fill out some spots.
    • Unequips items that are no longer owned by the player after transmutation.
    • You can now only transmute items from the cosmetic lootchest you can only get from playing.


  • Inventory

    • Added a preview button for the Cosmetic Lootchest you sometimes get after playing a game. In this menu you can check out some information about each item and also see how they look equipped.
    • Fixed bug causing the inventory to sometimes not load.


  • Sounds

    • Updated several UI sounds in the lobby scene.
    • Fixed a few sounds that was not hooked up to the sound sliders.




Cosmetic Shop
We have added in the Cosmetic Shop. We currently have 5 packs of goodies here themed the two opposing factions in the game.

  • The Order - Gatekeeper
  • The Order - Seeker
  • Coven - Rebirth
  • Coven - Divided
  • Mega Pack (All Other Packs Combined + bonus staff


Developer Note: We decided to go with cosmetic packs as our monetization model because we felt that removing the random-factor from the money was the best path to take

Game DLC
We added a Collectors Edition to the steam page
All players that bought the game during Early Access will automatically get this pack.

It contains 2 brand new skins and staffs only available through this DLC as well as the SOUNDTRACK composed by the very talented Maciek Dobrowolski.





A HUGE thank you to everyone for your patience and support!
See you in the arena!

(Being horribly crushed by Rockbabies)


/Anders (@CannonFood)
-Frogsong Studios


[ 2018-06-07 15:42:00 CET ] [ Original post ]

Spellsworn - Patch 1.0.1.3 - TRANSMUTATION!



Hello again!
For this patch I am proud to present a big and long sought after feature.The transmute system! Simply combine five unwanted items together and you will get one treasure chest out of it. It makes no difference between item rarity or skins, so use it wisely!



Features and fixes


  • Added a "Transmute panel" allowing you to convert 5 items into a treasure chest.
  • Added tutorial for how to use the "Transmute panel".
  • Updated and added a lot of new UI sounds.
  • Improved inventory sorting to prevent flickering while equipping or unequipping items.
  • Fixed bug causing some UI sounds being played twice.




We are currently working on some very cool stuff behind the scenes and I will have more to share about it shortly. But I can tease that it will contain a whole bunch of new items, spells, and reworks. Please be excited!

See you in the arena!
(Lovingly casting Rockpillars and Rockbabies)


/Anders (@CannonFood)
-Frogsong Studios


[ 2018-05-14 17:28:46 CET ] [ Original post ]

Spellsworn - Patch 1.0.1.2



Changes


  • Character models no longer get offset from their actual position
  • Acid Pool should now always reach its destination
  • Clients should no longer experience random delays when using Sidestep



[ 2018-05-03 17:39:07 CET ] [ Original post ]

Spellsworn - Patch 1.0.1.0





Changes


  • Removed the Easter Event
  • Loot crate opening event is now skippable
  • The End Game screen now has a shorter duration
  • Homing now deals a flat 6 damage on all ranks (down from 6/7/8)
  • Upgraded Unreal Engine version to v4.16
  • Upgraded Steam SDK to v1.42
  • Fixed crash caused by Dimension Gate
  • Fixed various connection issues
  • Fixed master volume defaulting to zero
  • Fixed crash when a player leaves the game
  • Fixed incorrect stats being shown in match summary
  • Fixed crash that could occur when entering the match summary



[ 2018-04-26 14:03:24 CET ] [ Original post ]

Spellsworn - Patch 1.0.0.7



Changes

  • Fixed connection issue when joining a server
  • Fixed multiple crashes



[ 2018-04-02 14:19:15 CET ] [ Original post ]

Spellsworn - Patch 1.0.0.7



Changes

  • Fixed connection issue when joining a server
  • Fixed multiple crashes



[ 2018-04-02 14:19:15 CET ] [ Original post ]

The Equinox Event!



Ready to put a spring in your step? Well, prepare yourself, because were gonna hop right in there and do it for you!

For the next week, were celebrating the Spring Equinox in style - from now until Friday 7th April, weve added some beautiful eggs to each of the Spellsworn arenas! See if you can find them during your battles and be sure not to step on them - we went to a lot of work to handpaint each one!

Better yet, weve also added two EXCLUSIVE staves, the Equinox Scepter and Equinox Branch, that are only available during the Equinox event. Youll have a chance to crack open these fine staves in our lootchests throughout the event!



Happy Egg and Staff Hunting and we hope you enjoy the event! As always, let us know what you think via email, in the comments below, or hit us up on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!.

'Til Next Time!


[ 2018-03-30 10:45:53 CET ] [ Original post ]

The Equinox Event!



Ready to put a spring in your step? Well, prepare yourself, because we’re gonna hop right in there and do it for you!

For the next week, we’re celebrating the Spring Equinox in style - from now until Friday 7th April, we’ve added some beautiful eggs to each of the Spellsworn arenas! See if you can find them during your battles and be sure not to step on them - we went to a lot of work to handpaint each one!

Better yet, we’ve also added two EXCLUSIVE staves, the Equinox Scepter and Equinox Branch, that are only available during the Equinox event. You’ll have a chance to crack open these fine staves in our lootchests throughout the event!



Happy Egg and Staff Hunting and we hope you enjoy the event! As always, let us know what you think via email, in the comments below, or hit us up on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!.

'Til Next Time!


[ 2018-03-30 10:45:53 CET ] [ Original post ]

Spellsworn - Patch 1.0.0.6



Changes

  • Dimension Gate level 3 can now clone Rockpillars, Arcane Mines and Energy Shield as long as it's not attached to a player
  • Shock now deals the correct amount of damage
  • Players joining mid round should no longer see random floating staffs on the map
  • Added some easter eggs to the maps and menus
  • Added two new easter themed staffs to the lootbox for a limited time



[ 2018-03-29 19:49:17 CET ] [ Original post ]

Spellsworn - Patch 1.0.0.6



Changes

  • Dimension Gate level 3 can now clone Rockpillars, Arcane Mines and Energy Shield as long as it's not attached to a player
  • Shock now deals the correct amount of damage
  • Players joining mid round should no longer see random floating staffs on the map
  • Added some easter eggs to the maps and menus
  • Added two new easter themed staffs to the lootbox for a limited time



[ 2018-03-29 19:49:17 CET ] [ Original post ]

Spellsworn - Patch 1.0.0.5



Changes

  • Experience is now awarded at the end of every round so progress is not lost if host closes the server
  • Added a warning when starting the game if the steam connection fails
  • Quick Join no longer joins games that have progressed past the first two rounds
  • Moving a spell with charges around on the spellbar no longer fully recharges it
  • Server search filters no longer prevent valid servers from being seen
  • Fixed an issue where Quick Join would not consider all servers found
  • Fixed a connection issue when attempting to join any server
  • News button should no longer flicker on load



[ 2018-03-27 20:07:56 CET ] [ Original post ]

Spellsworn - Patch 1.0.0.5



Changes

  • Experience is now awarded at the end of every round so progress is not lost if host closes the server
  • Added a warning when starting the game if the steam connection fails
  • Quickjoin no longer joins games that have progressed past the first two rounds
  • Moving a spell with charges around on the spellbar no longer fully recharges it
  • Server search filters no longer prevent valid servers from being seen
  • Fixed an issue where quickjoin would not consider all servers found
  • Fixed a connection issue when attempting to join any server
  • News button should no longer flicker on load



[ 2018-03-27 20:07:56 CET ] [ Original post ]

Spellsworn - Patch 1.0.0.3



Fixes

  • Fixed News opening re-opening itself after every game
  • Fixed News button showing through loading screen
  • Fixed ping not properly being fetched from all servers
  • Fixed server search issues in certain regions
  • Fixed several crashed during hotjoin
  • Fixed crash when user had no audio device
  • Fixed the Truthspeaker staff not appearing in the inventory
  • Fixed round winner scenes text border
  • Fixed Dimension Gate visual effects sometimes getting stuck
  • Fixed Magic Missile charges surpassing the maximum limit
  • Fixed Consuming Void buffs not applying properly on clients
  • Fixed framerate limit in menus not always being applied


Features
  • Changing cosmetics should now sync instantly between players
  • The game now remembers server search settings
  • Improved quickjoin search to find more servers
  • Added player disconnect message



[ 2018-03-22 18:23:35 CET ] [ Original post ]

Spellsworn - Patch 1.0.0.3



Fixes

  • Fixed News opening re-opening itself after every game
  • Fixed News button showing through loading screen
  • Fixed ping not properly being fetched from all servers
  • Fixed server search issues in certain regions
  • Fixed several crashed during hotjoin
  • Fixed crash when user had no audio device
  • Fixed the Truthspeaker staff not appearing in the inventory
  • Fixed round winner scenes text border
  • Fixed Dimension Gate visual effects sometimes getting stuck
  • Fixed Magic Missile charges surpassing the maximum limit
  • Fixed Consuming Void buffs not applying properly on clients
  • Fixed framerate limit in menus not always being applied


Features
  • Changing cosmetics should now sync instantly between players
  • The game now remembers server search settings
  • Improved quickjoin search to find more servers
  • Added player disconnect message



[ 2018-03-22 18:23:35 CET ] [ Original post ]

Spellsworn - Hotfix 1.0.0.2



Fixes

  • Fixed misc GUI typos
  • Fixed a crash caused by Homing explosion
  • Fixed delay when exiting match summary early
  • Fixed certain staffs not being visible in inventory
  • Fixed Consuming Void not displaying visual effects properly on clients
  • Fixed joining games by steam invite when server is password protected
  • Fixed bug that could sometimes prevent server pings from being received


Balance
  • Energy Shield duration from 5/4/3 to 4/3/3
  • Gravity level 3 strength from 500 to 300
  • Gravity level 3 speed from 350 to 300
  • Gravity level 2 retrigger cooldown from 1.8s to 2s
  • Arcane Mines lifetime from 10/11/12 to 16/16/16
  • Arcane Mines level 2 activation delay from 1.5s to 1s
  • Counter Pulse cooldown from 16/14/12 to 14/13/12
  • Time Anchor cooldown from 18/17/16 to 16/15/14
  • Consuming Void duration from 1.5s to 2s
  • Dimension Gate level 1 cooldown from 12s to 10s



[ 2018-03-16 19:12:22 CET ] [ Original post ]

Spellsworn - Hotfix 1.0.0.2



Fixes

  • Fixed misc GUI typos
  • Fixed a crash caused by Homing explosion
  • Fixed delay when exiting match summary early
  • Fixed certain staffs not being visible in inventory
  • Fixed Consuming Void not displaying visual effects properly on clients
  • Fixed joining games by steam invite when server is password protected
  • Fixed bug that could sometimes prevent server pings from being received


Balance
  • Energy Shield duration from 5/4/3 to 4/3/3
  • Gravity level 3 strength from 500 to 300
  • Gravity level 3 speed from 350 to 300
  • Gravity level 2 retrigger cooldown from 1.8s to 2s
  • Arcane Mines lifetime from 10/11/12 to 16/16/16
  • Arcane Mines level 2 activation delat from 1.5s to 1s
  • Counter Pulse cooldown from 16/14/12 to 14/13/12
  • Time Anchor cooldown from 18/17/16 to 16/15/14
  • Consuming Void duration from 1.5s to 2s
  • Dimension Gate level 1 cooldown from 12s to 10s



[ 2018-03-16 19:12:22 CET ] [ Original post ]

Free 2v2 Spellsworn Tournament this Sunday - Register Now!



Hey everyone,

This coming Sunday, we've partnered with OPNoobs to bring you the Spellsworn E4I Tournament, which will be broadcasted on OPN Twitch channel

Sunday 3/18 11am PST - 2PM EST - 7PM CET

Broadcasted on OPNoobs Twitch Stream https://www.twitch.tv/opnoobsonline with giveaway raffles in the chat.

Join the OPN Discord to participate https://discord.gg/3mYaWnp and you can register here

Matches are 2v2 - the Top 3 teams win the loot of their dreams:
From Frogsong Studios come 20 loot chests for each team, 10 crates per player
E4I will also be awarding steam keys, among many other prizes, there is:
for 1st place: Destiny 2
for 2nd place: Agents of Mayhem
for 3rd place: Homefront: The Revolution


Entry is completely free, so don't miss out. REGISTER TODAY!


[ 2018-03-15 16:05:59 CET ] [ Original post ]

Spellsworn - Hotfix 1.0.0.1

Greetings traveler!
What would a release be without a hotfix?
So without delay I bring you ours!



Fixes

  • Time zone visual effects is now always displayed with its correct model and particle effects.
  • Edited some tooltips in the server selection that was incorrect.
  • Added the chest opening event to the lobby and repositioned it on the main menu.
  • Fixed a few invalid staff animations and images.
  • Server list now displays up to 100 servers
  • Many UI fixes
  • Increased font size in spell shop by 1 pixel
  • Changed the maximum number of players in Quick Join games to 6 players.
  • The lobby and main menu music will now loop its soundtrack.
  • Tweaked spell casting animations for Lockdown, Arcane Mines and Time Zone.
  • We now preload all spells instead of loading them in when being used.
  • Fixed timezone name not being displayed in spell shop
  • Fixed client crash in Time Zone




We hope this makes your gaming experience more enjoyable!
I hope you're having a good time out there and making good use of the mighty Rockpillar!

See you all in the arena!
(Probably at the bottom of the scoreboard)

/Anders (@CannonFood)
-Frogsong Studios


[ 2018-03-14 18:06:04 CET ] [ Original post ]

Spellsworn - 1.0 Full Release



EDIT: We're aware of an issue preventing new players from downloading Spellsworn. We're currently investigating the issue and hope to resolve it shortly. Apologies for the inconvenience!

WE DID IT! We’re finally here!

After 3 years, we’re proud to see that our baby is finally released! You have no idea how exciting this is for us and the team. But enough about us - what does that mean for you?

Spellsworn is now Free-to-Play

Well, first things first - Spellsworn is now available for FREE! That’s right, FREE! Now, nothing stops you from laying claim to the arena… except all of the other spellcasters… and the arena itself… But besides, those, nothing!

For you old timers, that means you can bring all your friends to enjoy the fun-filled mayhem of Spellsworn! For newcomers, welcome to the fray! We look forward to meeting you in the arena.

“But, how do you intend to support yourself?”, you may ask.

Well, aren’t you thoughtful! We’ve revamped the chest system in-game and have introduced a new shop that allows you to purchase chests for real currency. As shown below, these can be purchased in increments, with discounts for purchasing in bulk. Each chest grants a cosmetic item for your character or weapon, helping you rule the arena in style!



This new shop will aid you in showing off your Spellsworn moves in style, while also helping to support us. Chests will continue to be unlocked at random intervals while playing in-game and all items earned before transitioning into free-to-play will be kept. Better yet, we’ve also added 10 new staffs for you to unlock! There’s plenty more where that came from, as we’ll be continuing to add new content over time.



The lootchest shop is currently disabled due to some meddlesome interference from the Clearing. Our best acolytes are on the job and we'll have this live ASAP.


2X Loot Event

To celebrate this momentous occasion, we’re increasing the loot drop rate for a limited time! That’s right - from now until March 19th, double the treasure, double the fun!


New Spells
In addition to the new staves, we’ve also added 3 entirely new spells!



Spellsworn Tournament with OP Noobs
Sounds good so far, right? But wait, there’s more!, we’ve also teamed up with the wonderful folks over at OPNoobs. This coming Saturday, we’ll be hosting a Spellsworn Tournament! Do you have what it takes to prove you’re the top Rock Pillar enthusiast?

Sign-ups begin today and with serious prizes up for grabs, you’ve every reason to don your robes and perfect your meteor strike usage.

You can sign up for the tournament here.




Founder’s Edition and Collector’s Edition
As we mentioned beforehand, we will also be rewarding players with two gift packages, to thank them for helping us get Spellsworn to this point, the Founder’s Edition and the Collector’s Edition, containing a staff and skin and two staves and skins respectively. We are putting the finishing touches to these fine embodiments of grandeur, and are aiming to roll these out to all early access players within the next week or two.

Click on the below images for a sneak peek of what to expect:






Bug fixes, updates, changes, and more.
As well as all of the above, we also have our fixes and changes. For those interested, the FULL changelog is below.



Now that we’ve gotten the formalities out of the way, time for the sentimentals -

To all our fans and supporters who played, shared, enjoyed, and improved Spellsworn with us throughout the last 3 years, we want to wish you a sincere and heartfelt thank you! You have been incredible to us over the years and it gives us great joy to finally be able to deliver our dream to you. Really, Thank you! 5 Rock Pillars up for all of you!

While this is the end of an epic journey, it’s also the beginning of a new one. We look forward to sharing it with you!

Stefan, Mattias, Jonathan, Anders, Zacho, Mighty, Chris, Gobik, and Maciek






Patch notes
Features
Prepared the game to go Free To Play
Updated the games version to 1.0!
Added 3 new spells to the game.

  • Arcane Mines: Drop a mine from the sky that will explode if a character gets too close to it.
  • Time Zone: Place a bubble on the ground that affects the movement speed of characters and projectiles inside of it.
  • Consuming Void: Consumes all spells in front of the caster granting buffs for each spell consumed.

Increased the maximum level by 8 (Soft level cap is now 30, with Paragon levels after level 30) and added new portraits and titles for each new level up to level 30.
Added a cosmetic lootchest shop.
Reduced the average Quick Join search duration.
Updated chest icon
Updated spell descriptions
Added new Staffs
  • TruthSpeaker
  • Firekeeper
  • Icicle
  • Death Toll
  • Memento
  • Overlord
  • Crucible
  • Splinter
  • Longstaff
  • Marrow
  • Dreamcatcher
  • Ironbrand

Updated GUI

Changes
Lightning Strike
  • Strike Time 0.900/0.875/0.850 -> 0.9/0.9/0.9
  • Range 1600/1600/1600 -> 1000/1000/1000


Fixes
Fixed bug causing bots to sometimes not spend all their gold on spells during shopping round.
Fixed server pings sometimes not working showing in server list.
Fixed crash caused by bots trying to use an invalid spell.
Fixed join server crash that could happen due to a networking error.
Fixed join ongoing game crash that was caused by frostbolts.
Fixed crash that could happen when the server host died.
Removed free weekend banners.
Side scoreboard is now minimized as its default state.
Fixed hotjoin bug where spell duration circles would get stuck.
Fixed hotjoin crash during loading screen.
Fixed immolate sound bug.


[ 2018-03-13 18:12:45 CET ] [ Original post ]

Spellsworn - Free-to-Play Release Date and Upcoming Free Weekend!



Hey everyone,

Exciting stuff to announce today:

SPELLSWORN WILL BE LAUNCHING MARCH 13TH FOR WINDOWS AND LINUX!

Oh hell yes! Excited? Ecstatic? We certainly are! Don’t forget, those who own Spellsworn before the free-to-play launch will receive the Founders Edition, which new players can purchase in order to get two Legendary Skins and two Legendary Staves. And, on top of that, they will also receive two unique items that will not be available after the launch.

There's only a few weeks left, so don't miss out on these unique items!

ALSO, to celebrate the new launch, we'll be running a free weekend on Steam from March 1st to 4th! This'll allow you and all your friends to get a sneak peak at Spellsworn ahead of the Free-to-play launch!

As always, many thanks to you for your love and support! We're so close we can almost Blink to it… Best not try though!

As always, feel free to send us an email, write in the comments below, or hit us up on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!.

‘Til Next Time!


Please note: Our scrolls got a little muddled today and we cast the wrong communication spell - the correct date for the Free Weekend is March 1st to 4th, not February 22nd to 25th.


[ 2018-02-22 16:18:58 CET ] [ Original post ]

The Next Step for Spellsworn - We’re going Free-to-Play!



Hey everyone,

Woah - isn’t that a big one? Free-to-play?! Yep, it certainly is. It’s a decision that we’ve pored over together for quite some time, but we are proud today to announce that, come release day (i.e. leaving Early Access), Spellsworn will be FREE FOR EVERYONE TO PLAY. In this devlog, we want to unravel this decision, explain how we got here and what awaits in Spellsworn’s largest development step - one that we believe is for the better!



So, why are we doing this? Let us say from the outset - this hasn’t been an easy one for us to make. As many of you fine spellcasting fans will know, we’ve struggled with players for much of Spellsworn’s life - simply, the Spellsworn player experience is quite a lonely one, playdates aside. Bots were a well-received means for players to enjoy Spellsworn at their own discretion and perhaps overlap into another player joining, but most owners are not playing simultaneously. Empty arenas and lonely acolytes are a common occurrence and that was certainly NOT our vision for Spellsworn!

From the very beginning, our goal has been to make Spellsworn a fun and challenging game; where you can not only challenge yourself, but others from around the world in wizarding duels. While remaining as a premium game would certainly see an increase in players come launch day, it’s still nowhere near what we want for Spellsworn. By changing to free-to-play, we believe that we’ll can share the excitement and fun of Spellsworn with a wider audience, who will continue to enjoy it for months and, dare we say, years to come!

Of course, some of you may be raising eyebrows and asking, “That’s all fine and well, but what’s the catch?”. A good question indeed, but we’re happy to say, there is none. The game will be entirely free to all players to play, enjoy, and reign victorious in, without any pay-to-win mechanics. To support the game, we intend to sell in-game items and articles, but these will remain purely cosmetic. There will be NO paywalls; NO artificial limitations on performance; NO performance enhancing transactions (other than looking fabulous). Just good, free, wholesome Spellsworn fun, Rock Pillars included.



There are inherent risks with this change - there are certainly no guarantees that players will purchase these optional cosmetic items. For us though, the risk of this pales in comparison to the reward of many players enjoying Spellsworn. We’ve poured our heart and soul into this title and we want as many of you as possible to feel the thrill of a knockout Fireball and disappointment of a failed Homing spell! The hard work we’ve put in over the last year has meant that even in the worst-case scenario, our future and Spellsworn’s is still secure. However, after countless hours of consultation, research and discussion, we’re confident this decision will help us achieve our goal for Spellsworn.

There’s a lot to process here, but there’s still one question left unanswered - “What about those of us who’ve already purchased Spellsworn?” Fret not, we won’t leave you hanging.

To thank you for your wonderful support, anyone who owns the paid version of the game will be rewarded six unique items, two of which will be exclusive to the Early Acces owners only! These two exclusive items will never be available again post-launch! In addition, you will also receive the other four items that are exclusive for the Founders Edition , which will be available post-launch as a purchasable DLC.



Whew! That was a quite a lot, but we hope that you share our excitement for what lies in store. It’s certainly going to be different around the arena.

As always, but especially now, we want to sincerely thank you for all the love and support you’ve sent our way throughout this incredible journey. We look forward to sharing Spellsworn with even more of you over the coming months and duelling with you in the Arena.

We’re still finalising details and the roadmap towards the final release, including the final date, so we’ll have more specifics and progress to share over the coming weeks. Stay tuned!

If you have any questions at all, feel free to send us an email, write in the comments below, or hit us up on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!.

‘Til Next Time!


Mattias, Anders, Stefan, and Jonathan
-Frogsong Studios Founders


[ 2018-01-30 12:50:42 CET ] [ Original post ]

Patch 0.0.9.6 - Brave New Look



Hey Everyone,

We’ve been hard at work for something special, so watch this space in the coming weeks. Before that though, we’ve got some bug-splatting GUI improving, spell tweaking, beautiful fixes to roll out today. Check out the full patchnotes below:



Bug fixes


  • Removed Steam items should no longer reappear in your inventory as unusable items.
  • Items you have hovered over in the inventory screen should no longer appear as new items if you restart the game.
  • Fixed with music looping badly on the Clearing.
  • You can now join a server directly upon it appearing in the server list. You no longer need to wait for the server search to end.
  • Fixed spell casting animations not canceling properly.
  • The settings menus should now close if you click the “settings” button again, rather than only the “close” icon having that ability.
  • Fix to spell casting queues not working when using movement abilities like Side Step.
  • Fixed lights and effects that were still showing from an invisible character’s weapons.
  • Fixed parts of main menu GUI that was unclickable under certain circumstances.
  • Spell Tweaks
  • Increased the cooldown of all travel spells by 1 second at all ranks.
  • Reduced the damage of Lightning Strike by 1 at all ranks.
  • Reduced Homing’s lifetime by 1 second
  • Magic Missile has flat 950 speed at all ranks (Previously 850/900/950)
  • Stuff
  • The Lobby interface has been overhauled, adding player and bot portraits, and player level display.
  • Removed the Christmas maps & Christmas event
  • The inventory now tries to sort items of the same type together, making it easier to navigate
  • Added an error window that explains the reason for a server disconnect, (Host kicked, server closed, etc.)
  • Fireball’s tooltip has been updated to include explosion radius.
  • Updated the materials on Homing and Bouncer to display the owner color better.
  • New music added to Codex.




That’s a wrap, folks! Don’t forget let us know what you think in the comments below and Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!

'Til next time!


[ 2018-01-25 17:29:48 CET ] [ Original post ]

Thanks for 2017!



Hey everyone!

Hope you're enjoying the festive season with Meteor-ic amounts of food, drink, and fun (as much as you can have without the playdate, anyway)!

Before we say a fond farewell to the year gone by, from all of us at Frogsong Studios, we'd like to wish you and yours a Happy and Prosperous New Year. Thank you for your support during 2017 and we look forward to meeting you in the arena in 2018!

As a thank you, please enjoy this wallpaper created by our wonderful, Jonathan.


Choose your resolution:

1280x720

1600x900

1920x1080



Thank you once again, one and all, and we look forward too seeing you in 2018! <3

Frogsong Studios


[ 2017-12-30 10:21:26 CET ] [ Original post ]

Patch 0.0.9.5 - Yule Again



Hey everyone,

Time to gear up for the Holiday Festivities - IT’S YULE AGAIN!

To celebrate this merry, Frostbolt-filled season, we’ve sprinkled some snow, wrapped the chests and decked the arenas with boughs of holly.

Until January 10th, each of the maps in Spellsworn will have some Yuletide spirit added to them. Be sure to check it out before the festivities end.

In addition, we’ve also rolled out some optimisations and bug fixes - check the full naughty and nice list below:



Spellsworn Christmas Event:


  • Added the Yuletide spirit to each of the maps.
  • Added Festive skin to chests.


General:

  • Added button to toggle on or off the chat sound alert.
  • Optimized the Spellshop.
  • Optimized the Inventory screen.
  • Optimized Gravity pull effect.
  • Some general UI optimizations to reduce CPU usage.


Music:

  • Updated game music on Cauldron and The Clearing.


Fixes:

  • Bots no longer try to avoid their own Chakrams and Crescents using Phase Shift or Reflection spells.
  • The score panel can now properly display scores above 999 without clipping.
  • The gold indicator no longer clips when above 99.
  • Fixed casting decals for spells that use charges.
  • Fixed Crescent decal visual error.
  • Fixed issue causing Windwalk clones to get stuck in the center area of Codex.
  • Bot masks should no longer render ground decals.
  • Frostbolt is now correctly rotated when being reflected.
  • The Team Mode scoreboard should now always display the correct combined team score.
  • Time Anchor should no longer visually lag for clients when the spell is reversing the player position.
  • Level 3 Lightning Strikes are now properly despawned when a new round is starting.
  • Fixed bug causing player knockback not resetting when a new round is starting.
  • Fixed bug when swapping from spectator to player while in the lobby.
  • Spectators should no longer take a team color unless they join as a player.
  • Players and Bots should now always stop moving during the round victory animation.
  • You can now see the in-game chat during the victory animation.
  • Host should now always be able to use Level 3 Energy Shield properly.
  • Fixed crash that could occur when a new round was starting up.
  • Fixed character positioning error that could occur in the match summary screen.
  • Fixed error that would cause flickering of skins in the match summary screen.
  • Fixed error with the spellcasting queue system.
  • Fixed a bug inside the spell re-trigger system.
  • Fixed error causing you not being able to see the blink tooltip in the spellshop.
  • The settings menus are no longer click-through, so you can't accidentally kick players while changing settings as a host.
  • Fixed bug causing you to not get awarded with Rounds Won in the match summary screen.
  • Counterpulse is no longer always smartcast at level 1.
  • Removed some UI clipping in the winning round sequence.
  • Removed some UI clipping in the match summary scoreboard.
  • Fixed crash that could when a round was ending.




We hope you join us in the celebrations and don’t forget let us know what you think! Don’t forget to send us your festive greetings in the comments below and on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!

‘Til next time!


[ 2017-12-15 17:53:08 CET ] [ Original post ]

November 2017 Devlog


Wow... Take a look at that view...

Salutations!

We’ve been really busy the past few months and would like to apologize for our lack of visible updates and devlogs. We know it sucks when developers go silent for long periods, so in the spirit of transparency, we’d like to share some insight into our studio and what’s been going on!



In case you were unaware, Frogsong Studios is a very small indie team. Between the founders, employees, administrators, and contractors, we’re still only ten people. In order to keep the team together, we sometimes take on outsourcing contracts from other studios and companies. It pays the bills and keeps the lights on for Spellsworn, but obviously it takes away time and people away from development. This is one of the biggest reasons Spellsworn has taken several years to make! Some of our team haven’t actually been able to work on Spellsworn at all for the past few years, which really sucks!

Over the last few months, we’ve been working hard on a couple of awesome outsourcing contracts; awesome in the sense that we’re slowly starting to build up a stable economy in order to push Spellsworn towards release, while at the same time looking at ways to market Spellsworn to bring in players for the full launch. As you might have noticed from last week’s update, part of the team is already back on Spellsworn and are busy wrapping it up!

Another huge milestone for us as a studio is that we now have our own office! Until some months ago, all of our development was done off-site at home. While that works for some people, having a place where we can work together has made a world of difference for efficiency and morale! A couple of us are still away on contract work, but just as we’ve been securing funds for Frogsong, we’ve also slowly but steadily been bringing everyone home.



This new work space has been provided to us by MINC, an incubator in Malmö. We’ve been working with them for several months now and they’ve been providing us with great feedback, networking opportunities and, of course, help with the businessy stuff that we’ve been sorely lacking. This has been a massive boo, especially for us moving towards taking the company and Spellsworn all the way!



So that’s a wrap! We’d like to thank you for your patience over the last few months during our radio silence. We’ve big things on the horizon for Spellsworn that we hope will bring in a lot more players. Moreover, we plan to work hard to bring it to full release - we’ve been at this for several years and we’re finally in a position to set sail with it!

Don't forget that you can keep up-to-date with us via Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!

Cheers everyone, and stay tuned for more updates!



Jonathan Gard
Artist and Founder of Frogsong Studios


[ 2017-11-30 13:23:31 CET ] [ Original post ]

Patch 0.0.9.4 - Advent-ure



Hello everyone!

It’s certainly been a while! We’ve been hard at work at several other projects, which we hope to discuss more about in the coming weeks, but it’s with great pleasure that we’re returning to work on Spellsworn. With that in mind, we’re delighted to announce Patch 0.0.9.4, bringing several fixes and quality of life tweaks.

Without further ado, let’s get right into it!



General:


  • Added new art for the player level and paragon level in the scoreboard.
  • Enabled spell queueing while using spells like Side Step and Phase Shift.
  • The game now zooms in on AI if they are the best performing player still alive in a team game - this is based on score for that round.
  • The AI now tries to aim their Energy Shields towards threats at rank 3/
  • Reworked the Vicory Screen win round sequence with new GUI and more information about the MVP/
  • Tweaked all lava melt values to slightly speed up the game.


Fixes:

  • Fixed scoreboard layout errors in team mode.
  • Fixed crash that could occur when joining a game.
  • Fixed a bug causing Windwalk clones not to despawn when a new round is starting.
  • Gravity Orb should now be less laggy when playing on higher ping.
  • Players should no longer spawn on top of one another when returning to the lobby from a match.
  • Shock is no longer duplicated on levels 1 and 2 of Dimension Gate.
  • Level 1 Shock is now duplicated on level 3 Dimension Gate.
  • The Charge ability no longer has its level 2 and 3 benefits swapped.
  • Updated UI tooltips in the Server Selection.
  • Dimension Gates now ignores the player Windwalk effect.
  • All players should now select the same MVP after each round in team mode.
  • Fixed crash when returning to lobby after finishing a game.
  • Bots no longer cast Magic Missile while it is on cooldown at round start.
  • Spells that are purchased by Auto-buy function (activated if no spells are purchased in Round 1) now also has cooldown at round start.
  • Fixed a bug with Phase Shift retrigger functionality.
  • Fixed some spell tooltip errors/
  • Fixed broken titles when above level 23 while in the lobby.



Thank you for your patience and support, as always, and we look forward to seeing you in the Arena. To keep up-to-date on all things Spellsworn, or to tell us how much fun you’re having, don’t forget to check us out on Facebook, Twitter, and Reddit!

‘Til next time!


[ 2017-11-20 15:51:05 CET ] [ Original post ]

Patch Notes - 0.0.9.3



Hey everyone!

Hope the summer has been going well for you!

We've just rolled out a new patch for Spellsworn, bringing some more Spell tweaks and some changes to the progression system in game. Here's the full changelog.



Bugfixes


  • Gravity cooldown indicator no longer has an excessive amount of decimals displayed.
  • The shop spell icons should be correctly positioned when opening the shop during the first shop phase.
  • Meteor shrapnel should no longer have zones at the middle of some maps where it cannot be destroyed.
  • Fixed crash occuring when loading Steam avatars.
  • Fixed issue with the lobby menu map settings not being synced to joining players.
  • Frostbolt no longer uses the old ground decals as it should only use the snowstorm effect on rank 2 and 3.
  • Fixed issue causing the end game stats screen to sometimes not load any stats.
  • Death animation should now be properly played on death.


Features

  • Energy Shield rework:
    - The shield now has the same size on all levels.
    - Level 2: The shield is now attached to the player
    - Level 3: The shield is now aimed towards the mouse.
  • Chain Hook rework:
    - Level 1: Destroyed at max distance
    - Level 2: Returns towards the player instead of destroyed
    - Level 3: Retrigger attaches hook to ground instead of being destroyed.
  • Meteor max range has been reduced to 1600 to be more in line with the range of the other spells.
  • When winning, your character stops running and the camera zooms in on you.
  • Added sound notification to chat message.
  • Homing is now colored based upon its current owner’s team.
  • Bouncer is now colored based upon its current owners team.
  • Baby-Pillars now uses a new mesh instead of just looking like a smaller Rock-Pillar.
  • Frostbolt no longer explodes when reaching the clicked position on level 1.
  • Acid pool now fades out over half a second instead of disappearing instantly after spell has ended.
  • Counterpulse is now always on smartcast on level 1 (as it cannot be aimed at this level).
  • Added experience award for each round played in a game.
  • Slightly buffed other experience awards.
  • Changed the player experience curve to increase over 22 levels where it flattens and stays with the same experience required.
  • Added paragon levels above the current maximum level that go on forever.



On a closing note, myself and our Marketing Coordinator, Chris, will be attending Gamescom from August 22nd to August 24th along with the Swedish Game Arena! If you're there, be sure to stop over and say hi!

As always, let us know what you think of the new changes in the comments below and on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!


See ya!
Stefan Jonnson
Designer and Founder of Frogsong Studios


[ 2017-08-14 10:49:50 CET ] [ Original post ]

Patch notes 0.0.9.2

Tweaks

  • Increased speed gain for Speed Boost level 2/3 from 40/20 to 20/10.
  • Lockdown now works against Chain Hook and Gravity.
  • Fixed errors in the Counter Pulse tooltip.
  • Doubled the Meteor shrapnel explosion radius.
  • Homing level 2 and 3 explosion sound lowered.
  • Bouncer now prioritizes static objects with the same priority as friendly units on level 3.

    Bugfixes
  • Autobuy now works again if you have not bought any spells before the round begins.
  • Hotjoin should now place the joining player into the correct team.
  • Tooltips should no longer randomly get stuck.
  • Fixed bug causing Dimension Gate to get a white spell icon.
  • Fixed reflect bug with Shock and Energy Shield.


  • [ 2017-06-27 16:02:19 CET ] [ Original post ]

    Patch 0.0.9.1 - Spelling Change!

    Hello everyone! It’s been awhile since our last update, but not without good reason!




    First off, we’ve completely overhauled the spell upgrade system. Before, each spell got slightly better with each upgrade, which, while functional, wasn’t very interesting. Instead, we’ve had a lot (a LOT) of design discussions and the end result is that now, each spell gains new functionality with each upgrade!

    For instance, upgrading the Chain Hook gives you the ability to hook enemies to objects instead of yourself, and upgrading Wind Walk will spawn a wizard decoy while you turn invisible! In other words, each upgrade for each spell is almost an entire new spell in itself!

    Aside from that, we’ve also added a couple of new things. There’s a new spell called Side Step, we’ve added immolate as a permanent spell that every player has, and we’ve made some big changes to the spell shop to give you more information about each spell. Add hundreds of tweaks to each spell, improving some, nerfing some to account for the new upgrades, making all of them more interesting and (hopefully) more balanced, and you have this week’s update!



    Spell Overhaul

    General changes


    • All spells have been modified, with new features being added to their upgrades. Almost all spells have had their stats tweaked.
    • The spell descriptions have been updated to reflect these changes and you can check the new stats and descriptions for each spell in the in-game spell shop.
    • Changed Immolate into a base spell that all players have by default. This spell cannot be bought, sold or upgraded, though it can be rebound to any of the spellcasting keys.
    • Removed the Melee category.
    • Removed Punch spell due to the removal of the Melee category.


    Offensive

    • Bouncer - At rank 3, bouncer will now target Static objects if no valid player target was found.
    • Chakram - At rank 2 and 3, this spell will refund cooldown based on the number of bounces left if caught by the player.
    • Crescent - At rank 1, Crescent now only has 180 degrees flight, rank 2 has 360 degrees and rank 3 now shoots 2 birds instead of 1.
    • Fireball - At rank 2 and 3, this spell will now grow over its flight increasing AOE, Knockback, and Damage.
    • Frostbolt - At rank 2, Frostbolt now leaves a patch of ice on hit that continues to slow players inside of it. Rank 3 now also leaves a trail of frost in its flight path.
    • Homing - At rank 2 and 3 Homing Missiles will now stop and explode after a short duration if they reaches their max flight distance.
    • Magic Missile - Rank 2 and 3 now have increased charges, letting the player shoot a barrage of Magic Missiles.
    • Shock - At rank 2 and 3, shock now pierces objects (does not pierce players) hitting players behind them, but with a damage and knockback reduction for each object pierced.


    Defensive

    • Counter Pulse - You can no longer aim at rank 1, rank 2 is now aimable, rank 3 now increases the projectile speed when rebounded.
    • Energy Shield - Rank 1 shield size has been reduced and Energy Shield increases in width depending on the spell rank.
    • Phase Shift - Rank 2 and 3 refund cooldown based on the duration left of the spell if it is canceled early.
    • Rock Pillar - Rank 2 and 3 can now be recast within 5 seconds to spawn baby pillars.
    • Time Anchor - Rank 1 is now visible for all players, rank 2 is now hidden for all enemy players, At rank 3, Time Anchor can be retriggered to instantly return to the anchor position before the spell ends.
    • Windwalk - This spell is now moved to the Defensive Category. Rank 2 now spawns a decoy of the player and, at rank 3, the decoy will continue running instead of standing still. It is instantly destroyed when hit with a spell.
    • Lockdown - This spell is now moved to the Defensive Category. This spell now gives you 100% knockback immunity instead of having chains holding you to the ground. At rank 2 and 3, you can now slowly move during the spell.


    Area

    • Lighting Strike - Rank 2 now fires an additional projectile. At rank 3, the second projectile will try to automatically hit a nearby enemy.
    • Meteor - Rank 2 and 3 will now spawn Shrapnel shooting out of the meteor’s side after ground impact, damaging nearby enemies on hit.
    • Acid Pool - At rank 2 and 3, Acid Pool will now grow during the spell's duration.


    Utility

    • Chain Hook - Now breaks if the target is damaged, rank 2 chain hook can be reactivated to attach it to the ground instead of yourself. At rank 3, you can throw the attachment a short distance.
    • Dimension Gate - Reworked and moved to the Utility Category. Only projectiles can pass through the Dimension Gate now. Rank 3 Dimension Gates duplicates the spells instead of teleports them.
    • Gravity - Rank 2 and 3 can be reactivated with a small reactivation cooldown to temporarily increase the pull area and strength for a short duration.
    • Speed Boost - Rank 2 and 3 will now get faster depending on how much damage the caster takes during the speed boost.
    • Fetch - Rank 2 now covers a larger area, Rank 3 now slows everything within this area before the teleportation.


    Travel

    • Blink - Rank 2 and 3 gives the player a knockback reduction buff for a short period after the blink.
    • Charge - Rank 2 will no longer get destroyed after hitting a player but keep on going, Rank 3 will now also pierce static objects making travel a lot easier to do.
    • Swapball - Rank 1 will now swap on projectile hit, rank 2 will now ignore projectile collision, rank 3 will no longer get destroyed on player hit (but still swap!)
    • Added new spell: Side Step - Using several small dashes, you move across the battlefield.


    New Spell: Side Step!

    Features

    • Added Main Menu button to the Match Summary screen
    • Players connecting via hotjoin should no longer have duplicated old particles and decals on the ground
    • Added more stats to the Match Summary screen.
      The Item Reward window in the Match Summary no longer automatically closes.
    • Added new icons for all spells that have a retrigger effect.
    • New music to the Main Menu & Lobby screens.
    • Updated shop UI by centering all the spells.
    • Updated casting decals for all the spells in the game.
    • [Bots now care about Line of Sight when shooting.
    • Updated the particle effects on almost all of the reworked spells.
    • Updated the tooltips to be visually easier to read with the new rank specific changes.
    • Updated spell tooltips for all the spells.


    Bugfixes

    • Fixed a crash when accessing your inventory with bad timing.
    • Fixed scoreboard sorting bug.
    • Fixed crash for people connecting while someone's Windwalk effect was ending at the same time.
    • Fixed client spell animation bugs
    • Fixed issue causing bots to stop upgrading their spells.
    • Bugfix to chat scrolling
    • Bugfix for gravity for clients that have a poor connection to the server.
    • Fixed issue with temporary effects like frostbolt slow not being removed properly.
    • Fixed another crash in Windwalk
    • Fixed bug where players would receive the incorrect score for killing an enemy player.
    • Fixed bug where a player could get visually stuck in windwalk for other players.
    • Fixed bug where fetch could place a player slightly under the floor.




    Studio News

    Outside of the game, we’ve also had a busy time: we’ve got our first office! We’ve been accepted to the Malmö-based game incubator program MINC Game, and through their program, we’ve got a small office and a lot of professional assistance for our studio management! Currently, they’re helping us put together a roadmap for Spellsworn and looking into possible investors and publishers, as well as ways to get more players, and whether Spellsworn should be Free-to-Play (with exclusive bonuses for those who purchased the game prior to release) leaving Early Access.

    So, as you can see, there’s been much going on and we’ve a long road still ahead. That said, we’re super excited about what’s to come and are delighted to be bringing this extensive patch to you!

    Thanks as always for your patience, kind words, and support and let us know what you think of the new changes in the comments below and on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!



    Peace!
    Jonathan Gard
    Artist and Founder of Frogsong Studios


    [ 2017-06-22 16:56:25 CET ] [ Original post ]

    Patch notes 0.0.9.1

    An announcement of our thoughts and additional information regarding this patch will be broadcasted this thursday. Stay tuned!

    Patch notes
    Mechanic and meta changes


    • Changed Immolate into a base spell that all players have by default. This spell cannot be bought, sold or upgraded.
    • Removed the melee category.
    • Removed Punch spell due to the removal of the melee category.
    • Upgraded the entire spell arsenal. Each spell now evolves as it upgrades.

    Spell notes

    • Bouncer - At rank 3 bouncer will now target Static objects if no valid player target was found.

    • Chakram - At rank 2 and 3 this spell will refund cooldown based on the number of bounces left if caught by the player.

    • Crescent - Level 1 now only has 180 degrees flight. Level 2 has 360 degrees, Level 3 now shoots 2 birds in opposite direction instead of 1.

    • Fireball - Level 2 and 3 this spell will now grow over its flight increasing AOE, Knockback and Damage. (subject to change)

    • Frostbolt - Level 2 now leaves a patch of ice on hit that continues to slow players inside of it. Level 3 now also leaves a trail of frost under the frostbolt during its flight.

    • Homing - Level 2 and 3 homing missiles will now stop and explode after a short duration if it reaches its max flight distance.

    • Magic Missile - Level 2 and 3 now have increased charges letting the player shoot a barrage of Magic Missiles.

    • Shock - Level 2 and 3 now pierces, making it able to penetrate and hit targets behind the affected object. A damage and knockback reduction will follow for each object pierced.

    • Counter Pulse - You can no longer aim the incoming spell at Level 1, Level 2 is aimable, Level 3 now increases the projectile speed.

    • Energy Shield - Level 1 shield size has been reduced. This spell now increases in width depending on rank.

    • Phase Shift - Level 2 and 3 now refunds cooldown based on the duration left on the spell if canceled early.

    • Rock Pillar - Level 2 and 3 can now be recast within 5 seconds to spawn baby pillars

    • Time Anchor - Level 1 is now visible for all players, Level 2 is now hidden for all enemy players, Level 3 can now be activated again to cancel the effect early.

    • Windwalk - This spell has been moved to the Defensive Category. Level 2 now spawns a decoy of the player, Level 3 decoy will continue running instead of standing still.

    • Lockdown - This spell has been moved to the Defensive Category. This spell now gives you 100% knockback immunity instead of having chains holding you to the ground. At Level 2 and 3 you can now slowly move during the spell.

    • Lighting Strike - Level 2 now fires an additional projectile. At level 3 the second projectile will try to automatically hit a nearby enemy.

    • Meteor - Level 2 and 3 will now spawn Shrapnel shooting out of the meteors side after explosion damaging nearby enemies on hit.

    • Acid Pool - Level 2 and 3 will now grow during the spell's duration.

    • Chain Hook - Now breaks if the target gets damaged, Level 2 chain hook can be reactivated to attach it to the ground instead of yourself. Level 3 you can throw the attachment a short distance.

    • Dimension Gate - Reworked and moved to the Utility Category. Only projectiles can pass through the Dimension Gate now. Level 3 Dimension Gates duplicates the spells instead of teleports them.

    • Gravity - Level 2 and 3 can be reactivated with a small reactivation cooldown to increase the pull area and strength for a short duration.

    • Speed Boost - Level 2 and 3 will now get faster depending on how much damage the caster takes during the speed boost.

    • Fetch - Level 2 now covers a larger area, Level 3 now slows everything within this area before the teleportation.

    • Blink - Level 2 and 3 gives the player a knockback reduction buff for a short period after the blink.

    • Charge - Level 2 will no longer get destroyed after hitting a player but keep on going, Level 3 will now also pierce static objects making travel a lot easier to do.

    • Swapball - Level 1 will now swap on projectile hit, Level 2 will now ignore projectile collision, Level 3 will no longer get destroyed on player hit (but still swap!)

    • NEW SPELL: Side Step - Using several small dashes you move across the battlefield.


    Tweaks
    During the spell overhaul almost all spells have had their stats tweaked. You can check those out in the ingame spell shop.

    New features and bugfixes

    Features

    • Added MainMenu button in the Match Summary screen
    • Players connecting via hotjoin should no longer have duplicated old particles and decals on the ground
    • Added more stats to the Match Summary screen.
    • The Item Reward window in the match summary no longer automatically closes.
    • Added new icons for all spells that has an retrigger effect.
    • New music to the Main Menu & Lobby screens.
    • Updated shop UI by centering all the spells.
    • Updated casting decals for all the spells in the game.
    • Bots now cares about Line of Sight when shooting
    • Updated the particle effects on almost all the reworked spells.
    • Updated the tooltips to be visually easier to read with all the new rank specific changes.
    • Updated spell tooltips for all the spells.


    Bugfixes

    • Fixed a crash when accessing your inventory with bad timing.
    • Fixed scoreboard sorting bug.
    • Fixed crash for people connecting while someone's Windwalk effect was running out at the same time.
    • Fixed client spell animation bugs
    • Fixed issue causing bots to stop upgrading their spells.
    • Bugfix to chat scrolling
    • Bugfix for gravity for clients that had a really bad connection to the server.
    • Fixed issue with temporary effects like frostbolt slow not being removed properly.
    • Fixed another crash in Windwalk
    • Fixed bug where you would get the incorrect score for killing an enemy player.
    • Fixed bug where a player could get visually stuck in windwalk for other players.
    • Fixed bug where fetch could place a player slightly under the floor.


    Please don't hesitate provide feedback, it's very much appreciated and we're always listening!


    [ 2017-06-20 17:52:43 CET ] [ Original post ]

    Patch 0.9 - Refactoring!



    Hello there!

    Great to see you again! With most of our artists captured on other projects, this update is mostly some programming magic, from optimizing old code for future implementations, small tweaks and bug fixes. We hope you find the changes spellbinding!



    Change Log

    Features


    • Scoreboard has been polished and should now be more distinct in Team Mode.
    • Added a Recent Players button to the main menu and lobby menu.
    • Password prompt is now default in focus, so you can enter it in immediately.
    • Updated Bots behaviour to sidestep chain hooks.
    • Anti-speedhack.


    Fixes

    • You no longer spawn too far above ground when replacing bots in the shop phase.
    • Scoreboard should now correctly sort the teams during Team Mode matches.
    • You no longer get both a Kill and an Assist on solo kills.
    • Main menu and Lobby FPS are no longer uncapped when you apply any graphics setting.
    • Password no longer gets cleared if it is set via the host screen and not from the lobby settings screen.
    • You can no longer see a "Next Level" higher than the current maximum level in the Match Summary Screen.
    • Resolved bug causing Player to Player knockback sometimes setting both the character's speed to zero.
    • Resolved issue causing Player to Player knockback not rotating the knocked target.
    • Resolved issue causing some characters to hover in the match summary screen


    Under The Hood

    • Cleaned up networking system to make it easier to implement new networked features




    In general Frogsong news, things are chugging along. We have very exciting things in the pipes and opportunities in our sights. We are also very excited for the upcoming release of “Little Nightmares” since Mattias has spent a significant amount of time working on it!
    Thank you everyone for your patience and support! You are literally making dreams come true!

    Check these places to keep yourself up-to-date with everything Spellsworn
    Facebook, Twitter and the Discord channel.

    See you soon friends!
    (Losing to Bots no longer killing themselves with chainhook)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2017-03-30 15:37:06 CET ] [ Original post ]

    Patch 0.8.9 - Moving along



    Greetings traveler!

    Our fates once again intertwine, the stars align, and another patch is born. This time the focus has been mostly on network and movement optimization. This patch improves the general movement feel and reduces stuttering when playing with a ping of up to about 150. Fluid motion is no longer the sole luxury of the host!



    Change Log

    Features


    • Improved movement networking to work better on high ping servers
    • Smoother movement


    Fixes

    • Bot names & titles in lobby screen are now fixed
    • Gravity orb has a smoother pull effect
    • Lobby settings menu no longer has an apply button (settings apply automatically when changed)
    • Fetch is now properly despawned if the user dies
    • Starting Spellsworn no longer starts Steam VR, if a VR-headset is connected
    • Improved network sync for props when joining mid game.
    • Lobby gold settings now change with increments of 5; max value is now 180
    • Players can no longer get more score than intended for a kill
    • Scoreboard has been reworked to contain more information & provide a nicer visual look
    • Intro splashscreen now has a lower volume
    • Bugfix for replacing bots if “Drop In Replace Bots” is on
    • Drop in is now turned on by default for all servers
    • General network optimizations
    • Added flavour texts for the arenas in the lobby settings screen
    • Tooltips on spellbar no longer has the wrong offset




    In general Frogsong news, I have donned my big-boy pants and taken on some contract work at Tarsier studios (The creators of Little Nightmares (!)). This means there’ll be less art for Spellsworn for the upcoming updates. But games don’t need art to be good, right?! And we already have a rock pillar in the game, what more could you want?!
    But it’s not all doom and gloom - we have some BIG stuff planned for the coming months, so get hyped!

    Check these places to keep yourself up-to-date with everything Spellsworn
    Facebook, Twitter and the Discord channel.

    Until next time, friends!
    (Drawing fanart of rock pillars)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2017-03-09 13:02:42 CET ] [ Original post ]

    Engine Lock Devlog



    Magic is forever changing - it is your duty to know when you must learn and change with it, or stand fast in your ways and master what you know.



    Greetings travellers!

    Hope everyone is doing well! It’s been a while since we’ve stepped away from the arena and joined you at the hearth to blog about our development. We’ve made a rather crucial decision which we’ll be committing to from today onwards and we wanted to sit with you by the fireside, explain our decision and share some of Doreth’s fine Ale!

    The Engine Lock

    After some lengthy discussion, our programmers have decided to engine lock Spellsworn at Unreal Engine 4.14 - the latest version - for the foreseeable future. (in our 0.8.8 patch update)



    For those of you not in the know, an engine lock is a developer’s decision to stick with a given version of their game engine and suspend, or stop altogether, updating it. As I’m sure you are aware, the guys and gals at companies like Unity and Unreal are always hard at work fixing bugs, making improvements, and add new features to their engines.This is hard, time-consuming stuff, which is typically why engine updates occur on an infrequent and unpredictable time scale, often with several months passing between releases. This is also why engine updates are a meaningful affair - rather than dripfeed updates, they’ll release a large patch containing a collation of their work since the last update.

    These engine updates are of massive benefit, but also tend to throw an unexpected fireball into the works; changes to the engine affect in-game content, assets, scripts and many other neat things. This leads to a variety of bugs, both benign and critical, which take time to work through; time that’s taken away from working on Spellsworn, often for weeks at a time as we familiarise ourselves with the changes and address the issues. And, since we can’t plan for it, there’s no means for us to add this into our work projections. An engine update is great when a core feature is added that we can massively benefit from, but is quite a nuisance for fixes we’d created a workaround for, or the changing of a feature to make improvements that Spellsworn doesn’t benefit from but is affected by.

    To simplify our workload so that we can commit to bringing you excellent content and updates, we’re going to lock the engine at Unreal 4.14 for the foreseeable future.



    That is not to say that Spellsworn will not be receiving any more updates - It most certainly will! With the engine on lockdown, there’ll be less development interruptions as we address any bugs present in the new engine version or adapt content. You could even say that since there’ll be less interruptions, we’ll have more time to bring you fantastic features and updates. That’s 10 times as much rock-pillar goodness!

    As we mentioned earlier, this is a decision for the foreseeable future. Should a crucial fix or an alluring feature pop along that we’d like to take advantage of, we’ll make the decision to update the engine (knowing the mysterious ways of the universe, this’ll of course be the 4.15 update!). For now however, we’ll be staying as is.

    If you’ve any questions or would like to know more about this process and decision, hit us up in the comments or drop us a line on Twitter, Facebook, Discord or Reddit.

    For now, enjoy yourselves and see you at the next playdate!



    Check these places to keep yourself up-to-date with everything Spellsworn
    Facebook, Twitter and the Discord channel.


    [ 2017-02-09 14:01:31 CET ] [ Original post ]

    Patch 0.8.8 - U and I



    Hello there!

    How very nice of you to stop by. We are busy bees as always working on content and making fixes on our way to the beta, and beyond. There are still some known issues that we’re working our way through, such as the Steam inventory and forums issues, but we’re happy to say that we’re making great progress. This patch, we focused on updating the UI across the board and improving our network code. So I hope you like the improvements and find them easier to navigate!



    Change Log


    • UI additions

      • Added a “kill notification” when a player gets killed, showing the amount of score received
      • Updated server browser with more information
      • Added “Custom Server settings” to Lobby for host
      • Added server setting information for non-host players
      • Added Options, Customization, and inventory to lobby
      • Redesigned Spell shop
      • Redesigned in-game U.I.
      • Added opening animations and sound to the chest opening event
      • Added Free For All game mode (Forces all the players to unique teams)

    • Fixes

      • Fixed Tutorial Screen sometimes destroying all the U.I.
      • AI will now spend all their money, depending on your server gold settings
      • The AI should no longer punch people during the first seconds of a battle
      • Gravity Orb gravitation effect has been improved!
      • Bots no longer randomly cast Phase Shift, but instead use it defensively only
      • Bugfix for Sell All Spells button (Was not working 100% for clients)
      • Network optimizations - about 30% less data used
      • Energy shield cooldown fixed to the proper 14/13/12





    We also would like to announce that as of today, Spellsworn will be locked at Unreal Engine 4.14 for the foreseeable future. To read more about this decision, check out our dev blog later today!
    Check these places to keep yourself up-to-date with everything Spellsworn
    Facebook, Twitter and the Discord channel.

    See you all in the arena!
    (Totally not getting killed!)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2017-02-09 13:09:00 CET ] [ Original post ]

    0.8.7 - Not according to plan!


    Hello everybody!
    Things have not gone according to plan, so it's a good thing we can think on our feet! As I mentioned earlier our domain was hacked and we have lost much of our item/customization management.

    Today we release a fix so that you WILL be able to USE YOUR CURRENT items. but NOT GET NEW ITEMS from LEVEL REWARDS.

    But alongside this new patch we bring some other tweaks and fixes as well!

    Change Log


    • Safety - If you start a round with no spells the game will buy some for you
    • Improved AI delay after casting spells
    • Added "Sell all spells" button to Shoppe
    • You can now see if a spell is on the max rank in the shop interface
    • Repaired most of the loading screens
    • New maximum level is 22
    • Updated art on The Clearing for better readability
    • You now get a window with the loot drops from an opened chest
    • Updated Unreal engine version to 4.14
    • Multiple crash and error fixes
    • Bots can now cast chain hook again
    • Removed Holiday theme :(




    So this hack has been very troublesome and messed with our planned progress quite a bit. But fret not good friends, we will press on and overcome this unexpected hurdle!

    Steady as a rock(pillar)

    /Anders (@Cannonfood)
    -Frogsong Studios


    [ 2017-01-17 15:45:08 CET ] [ Original post ]

    Server and rewards are down.

    Hello friends!
    Today I am a bringer of bad news. Due to hacking our homepage is down and the server responsible for all the rewards and items is down with it.

    We are working our hardest to fix the issue, so we ask you to please be patient.



    When life gives you lemons, punch it in the face.


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2017-01-17 10:54:46 CET ] [ Original post ]

    Twelve days of Christmas – Day TWELVE

    Glad tidings everyone!

    On this, the last day of our celebrations, all I wish you to bring you are well wishes on the behalf of all of Frogsong Studios! We’re wrapping up today for the holidays and will be unavailable until 9th January.



    And, as a little extra gift ,we are extending the time to earn our special holiday content until the 9th of January! More time to get that sweet Tomte/Sad tree combo!


    Hope you all have a wonderfull, peacfull (except for epic wizard brawls), and rejuvenating holiday!

    (Thank you for a great year!)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-23 12:18:36 CET ] [ Original post ]

    Twelve days of Christmas - Day ELEVEN

    Welcome back, wanderer!

    With the eleventh day, I present you with a little tale of a sad and lonely tree.



    Alone and disheveled, it stood on the top of a hill, year after year. No-one or nothing paid it much attention. It tried to take part in the yearly ritual of the Yuletides, but to no avail. Finally, in the first year of the Drowning Star, it was noticed and plucked up by a wandering guardian of the wild. Now, wielded with pride and honor, it has finally found its place in the world



    This limited edition staff is now available to unlock in Spellsworn - by completing a SINGLE games of Spellsworn between NOW and January 6th at 17:00 CET and you'll be granted permanent access to this weatherworn and resilient staff of the Yuletide..



    I hope you do good to this little tree. It has seen and heard much during its lonely perch on the hill. You are holding a true relic in your hands!

    (So take care of yourselves and your weak, brittle trees)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-22 13:11:48 CET ] [ Original post ]

    Twelve days of Christmas – Day TEN

    It is good to see you have returned!

    Today, I have the honor to present you with another wallpaper, and the final entry into this year’s holiday tale.



    Choose your resolution:
    1080x1920, 1280x720, 1280x1024, 1600x900, 1920x1080, 4096×2160



    With only a few days left we still have gifts and wonders left! Stay jolly, friends!

    (Hope everything ends well for the Bogwitch)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-21 16:37:34 CET ] [ Original post ]

    Twelve days of Christmas – Day NINE

    Seasons Greetings and salutations traveler!

    This, the ninth day of the holiday ritual, presents some fantastic new content! The falling snow on the Clearing has been building up, and the ritualistic lights have been placed. Today you get to see a darker version of the clearing lit mostly by the eerie spirits and the arcane energies of your spells!

    In addition, now that you all have gotten your Fireball scorched hands on the Candy Cane staff, the time has come to present the true wielder of its awesome power!

    I give you:
     
    The Tomte

    This limited edition player skin is available to unlock in Spellsworn - complete 5 games of Spellsworn between NOW and January 6th at 17:00 CET and you'll be granted permanent access to this jolly, bearded hero of the wild.

    What better way to complete your 5 games by joining us at tonight's playdate - 18.30 CET. Come have a look at the winter Clearing and impress everyone with your skillful spell-casting!

    When the fluttering lights of candles are defying the twirling snow, it's a good time to sit under a warm blanket, while sipping a hot drink, and brutally trapping your opponents in burning acid.

    (Top three hot drinks: 3: Cocoa 2. Coffee 1.Glögg)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-20 14:17:57 CET ] [ Original post ]

    Twelve days of Christmas – Day EIGHT

    Welcome back again, friends!

    To begin our second week of holiday cheer and celebrations, we present you with another wonderful wallpaper. In a snow covered clearing, a young Acolyte gets a glimpse of something unusual.



    Choose your resolution:
    1080x1920, 1280x720, 1280x1024, 1600x900, 1920x1080, 4096×2160



    I hope everybody is having a jolly time and playing good games in great company!
    See you tomorrow!

    (Winter is truly coming)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-19 14:16:36 CET ] [ Original post ]

    Twelve days of Christmas - Day SEVEN

    It's Day 7 of the 12 Days of Christmas and time to add a face to our giving spirit!

    We have 3 additional t-shirts and mugs to giveaway to our Facebook fans!
    To enter, simply share this post , and like the Frogsong Studios Facebook page - it’s that simple! And don’t forget to check out all the other wonderful gifts and goodies we’ve shared during our 12 Days of Christmas promotion


    Here’s a few rules of the giveaway:

    Entry to the give-away ends on 17:00 CET on December 20th and winners will be announced later that day via Facebook. Winners will be Private Messaged via Facebook for contact and shipping details.

    Prizes will be shipped during the week of January 9th, and we’ll do our best to provide tracking info, if it’s available.
    T-shirt sizes are subject to availability – please note that we only have a small selection of sizes at hand and we may run out.

    If you’ve any questions, let us know via Twitter, Facebook, Reddit or Steam! Best of luck!

    The gifts keep on falling like like fresh snow on a winter morning!
    (...and covers the land with a snug blanket of hype!)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-18 14:05:41 CET ] [ Original post ]

    Twelve days of Christmas – Twitter Winners!

    Greetings friends!
    Today I have the great pleasure to announce the winners of our twitter giveaway contest! Many of you wonderful people entered, only three lucky users won.





    The lucky winners are in no particular order:
    Call me Jones (@WaspCarcass) , 007Mix (@007Mix), and Martin Knox (@knoxy827). Congratulations to you all!

    These lucky few will have the great honor of wearing clothes even I will not be able to. And I created the mighty pillar!

    (There are still great things to come!)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-17 17:22:40 CET ] [ Original post ]

    Twelve days of Christmas - Day FOUR

    Welcome back friend!

    Good to see you are still alive during this twelve day ritual.
    Today we give you a glimpse into how young Acolytes manage this harrowing time. Consider me a proud parent proudly crossing my arms in reaction to the nearly flawless snow pillar.



    Choose your resolution:
    1080x1920, 1280x720, 1280x1024, 1600x900, 1920x1080, 4096×2160



    The legacy of the pillar shall never be forgotten! Come back tomorrow for some more fun and games!

    (Rock pillar better than Ice pillar)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-15 13:15:09 CET ] [ Original post ]

    Twelve days of Christmas – Day THREE

    It's Day 3 of the 12 Days of Christmas and it's time for us to take this season of giving seriously!

    Ever wanted to show off your love for Spellsworn while drinking a beverage (preferably hot) or looking wistful? Well, now's your chance! We've 3 t-shirts and 3 mugs to give-away to 3 wonderful people!



    To enter, simply follow our Twitter page (@frogsongstudios) and re-tweet the announcement post here: - LINK
    It really is as easy as Rock-pillaring a Homing Missile while Chain Hooking your opponent to bring them in range of your Meteor... Simple!

    Here's a few rules of the giveaway:
    Entry to the Give-away ends on 17:00 CET on December 16th and winners will be announced later that day via Twitter. Winners will be Direct Messaged via Twitter for contact and shipping details.

    Prizes will be shipped during the week of January 9th, and we'll do our best to provide tracking info, if it's available.

    T-shirt sizes are subject to availability - please note that we only have a small selection of sizes at hand and we may run out.

    If you've any questions, let us know via Twitter, Facebook, Reddit or Steam! Best of luck!



    My personal favorite secret is still yet to come, so keep your eyes open, and holiday spirit close!
    (It's not even rock pillar related!)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-14 14:00:27 CET ] [ Original post ]

    Twelve days of Christmas - Day TWO

    It's Day 2 of the 12 Days of Christmas, and our celebrations have just gotten even sweeter!

    Add a bit of extra sugar power to your spells with the Candy Cane!

    This limited edition staff is available to unlock in Spellsworn - complete 3 games of Spellsworn between now and January 6th at 17:00 CET and you'll be granted permanent access to this powerful staff of festive, sugary goodness.



    What better way to complete your 3 games by joining us at tonight's playdate - 18.30 CET. Come strut your stuff and earn your staff while joining the developers in the arena!



    We still have many more days to go! Keep your eyes open for more treasures and secrets!
    (You still don't even know.)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-13 15:48:07 CET ] [ Original post ]

    Twelve days of Christmas starts now!



    Seasons greetings traveler!
    The ancient and well kept tradition, loosely translated to "Twelve Days of Christmas" has begun! We will start this ritual off with a wallpaper of an elusive version of the Bogwitch,



    Choose your resolution:
    1080x1920, 1280x720, 1280x1024, 1600x900, 1920x1080, 4096×2160



    So, be sure to keep track of all twelve days up until the 24th, with more wallpapers, special gifts, rewards, AND MORE!

    (You don't even know.)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-12-12 17:58:49 CET ] [ Original post ]

    0.8.3 - Hotfixes

    Greetings Friends!
    This is but a quick notice telling you of a bunch of hotfixes we have done to the latest patch.
    So enjoy!

    Fixes:
    Version 0.8.3


    • Crashfix when bots died without a killer (Lava)
    • Bots no longer have the wrong cooldown on immolate
    • Bots should no longer spamcast chainhook
    • Fixed spectators match summary screen display
    • Changed default bot difficulty to medium instead of hard
    • Fix to players above level 19 being displayed as level 0
    • Hard bots will now have a 50% chance of buying punch ability


    Fixes in deployed hotfix-patches:
    Version 0.8.2

    • Fixed collision on the caged staff
    • Updated particle effects on corn staff
    • Fixed bug where teamkills gave score


    Version 0.8.1

    • Fix for replacing bots giving you the wrong color in dropin games.
    • Bots should no longer rockpillar dead players
    • Fix for players getting the wrong color when being returned to the lobby after a match



      Hope this will make your spellcasting a little less buggy!

      See you all in the arena!


      /Anders (@Cannonfood)
      -Frogsong Studios


    [ 2016-12-09 16:31:25 CET ] [ Original post ]

    0.8.0 Spellsworn - Now in Alpha!


    Greetings, traveller!

    Today is a day of celebration as a major milestone has been reached on our road to completion - Spellsworn has now officially reached Alpha!


    On this momentous occasion, we bring a massive bundle of new features to the game, including cosmetics, updated menus and more!



    We certainly don't want you to feel lonely on these cold winter nights as you keep warm at the lava side, so we've created some friends to keep you company... and warm! With this update, we're proud to announce that bots are now fully available in Spellsworn, with 3 difficulties to choose from


    Change Log

    Features


    • Added: Bots - pit yourself against AI-controlled, soulless opponents, available with three difficulty levels!
    • Added: Level up rewards - new rewards have been added for reaching level milestones

    • Added: Staves - 17 new staves have been added to the game

    • Added: New Skins - 3 new skins have been added - Outcast, Arbiter and Enthralled
    • Added: Non-damage dealing spells can still give you Assists


    Other Changes

    • Renamed the 'Standard Chest' and the 'Standard Key' to 'Plain Chest' and 'Plain Key'.
    • Improved the Customization Menu
    • Added: New skin icons
    • Updated existing skin icons

    • Added: 'Item dropped'-notification in the main menu
    • Newly dropped items has a small exclamation point icon attached to them.
    • Added: Steam Trading Cards, providing badges, wallpapers and more

    Bug Fixes

    • Fixed multiple crashes
    • All players can now use the Invite button in lobby (previously only the host could invite)
    • All players can now see connection messages in the chat (previously only the host could see)
    • Fixed a bug causing player characters getting stuck in a T-pose.



    We want to take this opportunity to thank each and every one of you for your love and support so far! We're incredibly proud that we've been able to reach this massive moment and look forward to bringing you more!

    Check these places to keep yourself up-to-date with everything Spellsworn
    Homepage, Facebook, Twitter and the Discord channel.

    Looking forward to having you and the bots throw me into the lava!
    'Til next time!


    /Stefan(@_Sjonsson)
    -Frogsong Studios


    [ 2016-12-01 14:36:04 CET ] [ Original post ]

    0.7.13 Get more score!

    Salutations!
    Come in, and let me tell you about the new update. We are back again with a new patch adding some new cool features, a few tweaks, and as always a bucket full of smashed bugs. And as always we have still more awesomeness on the horizon.
    Stay hyped!


    Change Log
     
    Features


    • Changed the score system by adding "Damage done" to your total score.
    • Tweaked the level progression to match the new increased XP gain.
    • Added "Join in progress/Drop in" function. Check the box when you host to enable
    • Updated the Match summary screen with more detailed experience information.


    Bug Fixes

    • Fixed a bug that could cause the game to crash for the host when a client left.
    • Fixed a bug that made spell tooltips to not update properly causing them to want to use the wrong tooltip.
    • The shop music on the cauldrun map is now using the music volume slider instead of the master volume one.
    • Fixed bug causing the item reward screen in the match summary sometimes not being properly reset between matches.
    • The server list should now always show correct numbers of players in a server.
    • Fixed a bug causing the side scoreboards to sometimes disappear at the end of a round.


    Spell Balancing

    • Changed homing missiles damage from 6/8/10 to 6/7/8.
    • Homing missile now flies for a maximum of 5400 units.


    Check these places to keep yourself up-to-date with everything Spellsworn
    Homepage, Facebook, Twitter and the Discord channel.

    See you all in the arena!
    (with SO MUCH score! You don't even know!)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-11-10 16:23:04 CET ] [ Original post ]

    0.7.13 Get more score!

    Salutations!
    Come in, and let me tell you about the new update. We are back again with a new patch adding some new cool features, a few tweaks, and as always a bucket full of smashed bugs. And as always we have still more awesomeness on the horizon.
    Stay hyped!


    Change Log
     
    Features


    • Changed the score system by adding "Damage done" to your total score.
    • Tweaked the level progression to match the new increased XP gain.
    • Added "Join in progress/Drop in" function. Check the box when you host to enable
    • Updated the Match summary screen with more detailed experience information.


    Bug Fixes

    • Fixed a bug that could cause the game to crash for the host when a client left.
    • Fixed a bug that made spell tooltips to not update properly causing them to want to use the wrong tooltip.
    • The shop music on the cauldrun map is now using the music volume slider instead of the master volume one.
    • Fixed bug causing the item reward screen in the match summary sometimes not being properly reset between matches.
    • The server list should now always show correct numbers of players in a server.
    • Fixed a bug causing the side scoreboards to sometimes disappear at the end of a round.


    Spell Balancing

    • Changed homing missiles damage from 6/8/10 to 6/7/8.
    • Homing missile now flies for a maximum of 5400 units.


    Check these places to keep yourself up-to-date with everything Spellsworn
    Homepage, Facebook, Twitter and the Discord channel.

    See you all in the arena!
    (with SO MUCH score! You don't even know!)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-11-10 16:22:58 CET ] [ Original post ]

    0.7.11 Shedding Skin!

    Welcome back friend!
    It feels good to be back on track with more regular updates once again. We have made some cool additions in this patch, like shop music for the Cauldron and item drop notifications. To top it all off we have a new big ol' bucket of dead bugs.
    One the most visible addition to 0.7.11 is the updated character models. I am quite proud of them so I hope you like them as much as I do!


    Bug fixes


    • Spell tool-tips have been fixed and added back in to the game.
    • Fixed a bug that sometimes made clients see some of the hosts UI.
    • Closing the options UI in game should now properly hide all sub-windows.
    • Repaired projectile explosions not working when exploding inside of objects.
    • Blink particle effect end spawn location repaired.
    • Windwalk no longer makes you invulnerable to direct hits.
    • Fetch can no longer move knockback immune targets (Phase Shift)
    • The game scoreboards should now be displayed in the same order when having the same score for all clients and host.
    • Crash fix for Windwalk, Speedboost and Fetch.
    • Lockdown doesn't get moved by Gravity ball anymore.
    • The 5 kill sigil now gets awarded once instead of twice.
    • Fixed an animation bug that would sometimes make characters assume the T-pose

    Other Features

    • Added new music to the Cauldron's Shop rounds.
    • Added a visual notification on item drops in match summary.
    • Updated project to Unreal engine to 4.13.
    • New look to all character skins.
    • Voice(VoiP) volume slider added.
    • Added an effect to represent the duration of Speedboost (growing circle like windwalk & fetch)
    • Item drop notification in match summary screen.
    • Added descriptions on reward sigils to display what the player did to achieve them.
    • Spectators can now join in the lobby as a player.


    Check these places to keep yourself up-to-date with everything Spellsworn
    Homepage, Facebook, Twitter and the Discord channel.

    Hope to see you in the arena!
    (Basking in the glory of Jules new beard)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-10-27 18:56:22 CET ] [ Original post ]

    0.7.10 Speeding things up


    Hi! Glad to see you! Today we're shaking things up a little. After some feedback and discussions we have decided to try out a rather big change to the pacing of the game.
    By reducing the speed and cooldown of almost all spells (most notably the offensive category) we hope to speed things up and welcome more bating and tactics.

    Apart from this there is a giant sack of smashed bugs coming along with it. So check it out and let us know what you think!

    Updated Spell Cooldowns


    • Offensive

      • Fireball (8/7/6)
      • Frostbolt (8/7/6) + (2.0/2.5/3.0) duration
      • Magic Missile (10/9/8)
      • Crescent (10/9/8)
      • Homing (10/9/8)
      • Chakram (14/13/12)
      • Bouncer (14/13/12)
      • Shock (14/13/12)


      Defensive

      • Counter Pulse (16/14/12)
      • Energy Shield (14/13/12)
      • Phase Shift (10/9/8) + (1.0/1.5/2.0) duration
      • Rock Pillar (10/9/8)
      • Time Anchor (18/17/16)


      Area

      • Meteor (16/15/14)
      • Lightning (14/13/12)
      • Acid Pool (14/13/12) + (6/6/6) duration


      Utility

      • Speed Boost (14/13/12)
      • Windwalk (14/13/12) + (3/4/5) duration
      • Chainhook (12/11/10)
      • Gravity (16/15/14)
      • Fetch (12/11/10)
      • Lockdown (12/11/10)


      Travel

      • Blink (14/13/12)
      • Charge (14/13/12)
      • Swap (14/13/12)
      • Dimension Gate (12/11/10)


      Melee

      • Immolate (6/5/4) (removed self damage)
      • Punch (2.0/1.5/1.0)



    Bug fixes

    • Linux users should now have the correct version
    • Fixed Spectator taking up slots on server
    • Fixed sync on environment and arena in mid-game rejoin
    • Added new key to console prompt (the one left of "1" key)
    • Fixed crash if spectator tried to use spells
    • Fixed a bug in brace decals stretching wrong
    • Made the Chat start from the bottom
    • Shock no longer collides with gravity ball
    • Improved projectile rotation sync
    • Fixed an offset in XP bar in match summary
    • Charge no longer upsets following camera
    • The shop is no longer "click through" when you buy spells
    • Duration rings (on ex Windwalk) now show duration correctly
    • Swapball and Chainhook now go through colliding spells
    • Fixed an issue where spellcast-decal would show incorrectly



    Misc

    • Added button to show/hide left scoreboard during match
    • Increased shrink rate on levels: Clearing and Codex
    • Added "Invite" button to Lobby

    • Solid objects now block Fireballs splash damage
    • Improved bot behavior in preparation for proper implementation (still needs to be added with console command "SpawnBot 0-7"



    Check these places to keep yourself up-to-date with everything Spellsworn:
    Homepage, Facebook, Twitter and the Discord channel.

    Hope to meet up with you in the arena!
    (on the hot side of a fireball)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-10-07 17:03:28 CET ] [ Original post ]

    Devlog #2 What Autumn Brings

    Howdy there, and welcome back!
    Hope your summer was pleasant and awesome! Ours certainly was - plenty of time spent sunbathing, reading and raiding (we’re still waiting for one of our party to return from Azeroth). With League of Legends Worlds kicking off, Overwatch World Cup starting soon and some interesting releases over the past few weeks, the coming month is certainly going to be action packed.

    But all of this is nothing compared to what we have in store for you wonderful spellcasters and rock-pillar enthusiasts! Here’s a break-down of our current projects and goals over the coming weeks and months!

    Engine Update
    We’ve been digging in under the Spellsworn hood and are currently working on updating the engine. Over the coming weeks, we’ll be updating to Unreal Engine 4.13, so keep an eye out for this!



    Bug Fixes
    Along with swatting mosquitoes in the jungle and dealing with the seasonal flu that decided to visit early this year, we’re also crushing some in-game bugs. We’ve a large patch with fixes prepared that should be deploying this coming week, right after we’re done sweating the illness out in the Cauldron.



    Music
    We’ve begun divine deliberations with sirens, nymphs and other ethereal creatures in the hopes of procuring some musical numbers for Spellsworn. So far, it’s going well; keep your ears out for a new Cauldron track in the coming patches!

    Remaking Skins
    We’re bringing Spellsworn sexy back! During our break, we took the Acolyte, Jule, Vagabond and Bogwitch shopping, finding new robes and better barbers for all (not everyone can handle Jule’s magnificent, majestic and mystical beard, and we’ll only have the best!). The original skins were placeholders while we stabilized and troubleshooted the system. But rejoice, the newly refurbished skins will be joining you in game in the coming weeks! Along with bringing the characters in line with our lore, these skin updates are preparation for some future content. So, brace yourself!



    Bot Support
    We are also making it simpler to add automated masters of destruction (a.k.a. bots) to your games (not beating them, mind you). Since not all of us have an arcane grasp of console commands, we’re making it possible to add them to your game via the lobby. Like all great spellcasters, their names will inspire fear and be rooted in the very fibre of Spellsworn’s lore.




    We're continuing to act upon the wonderful feedback we’ve received from you in our forums and comments. Based on this, we’re tweaking some of the variables in game and measuring how this impacts the player and game experience; this includes spell damage, cooldowns, movement, and many more.

    Our goal is to make Spellsworn as action-packed and fun as possible, and the first iteration of this should be going out this week. We’re very interested to hear your feedback on these changes, so please leave us comments, tweet us or send fireballs telling us what you think!





    On a final note, we’re also happy to announce that we’re bringing more members to the Frogsong family - we’ve just hired another programmer to help the wonderful Zacho, and we’re bringing another creative artist to help us flesh out the assets, content and marketing materials. Be sure to give them a warm and hearty welcome if you see them around - and a good rock-pillar!

    That’s all for this week! Have a great weekend and see you at tomorrow’s playdate!

    Keep up-to-date with everything Spellsworn
    Homepage, Facebook, Twitter and the Discord channel.

    Hope to clash with you in the arena!
    (Retreating bravely from your meteors)

    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-09-30 15:01:25 CET ] [ Original post ]

    0.6.10 Relaxing times

    Behold! The closest thing a true wizard would call a postcard. Relaxing, having a drink on a throne decorated with trophies from crushed enemies.
    This means things will slow down a bit in the upcoming weeks while we are getting ourselves some much needed R&R.



    Additions


    • Added Tutorial parchment to main menu. See it by clicking the "?" in the main menu


    Fixes

    • Added Tutorial parchment to main menu

    • Gravity ball should now pull moving players

    • Fixed issue with the sound of walking in acid pool played for all players

    • Shock now predicts correctly




    In Progress

    So, "What else are you working on?" I hear you cry. "Where are my devblogs?" I hear you cry. Well, let me tell you!

    Currently in the works is a better notification system in-game when you get a random drop post match. This ties into our overall retention and player progression plans, which is still in the works, but is off practicing fireballs while we sort the necessary steps.

    We are also working on implementing the bots properly. We understand how important it is for you to practice at every opportunity for the weekly playdates (Tuesdays and Saturdays, 18:30 CEST) and we want to enable you to do so. This involves ironing out the AI, making them easy to add/remove from the lobby and making sure their Rockpillar is as Mighty and hard as can be.

    We are also giving the characters a graphical overhaul, starting with the Vagabond.


    (I felt the vagabond needed a few more belts)

    So, as you can tell we have big stuff cooking and the alpha build is coming closer and closer! Now you go out there, relax and play some Spellsworn!
    Oh, and don't worry, we haven't forgotten the devlogs - we're aiming to have another one added within the next month


    Check these places to keep yourself up-to-date with everything Spellsworn
    Homepage, Facebook, Twitter and the Discord channel

    And don't forget our Playdates
    Tuesdays and Saturdays 18:30 CEST

    Hope to see you there!
    (bravely fleeing through dimension gates)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-08-25 16:05:04 CET ] [ Original post ]

    0.6.9 Bug Smashing!

    Smashing vermin is generally beneath powerful warlocks such as ourselves, but sometimes you have to let go of your pride. Here's a little patch fixing some nasty tiny irritating bugs.


    Bug fixes


    • Fixed a bug where Gold amount would be wrong on reconnect.

    • Experience should now show correctly in the match summary.

    • Fixed the issue where clients would see host user-controls in the lobby

    • Fixed an issue with chests only giving out the "Jule" character skin

    • Made sure that people joining the lobby would stand in the correct place


    Check these places to keep yourself up-to-date with everything Spellsworn
    Homepage, Facebook, Twitter and the Discord channel.

    Hope to meet you face to face in the arena!
    ("hiding" behind a valiant rock pillar)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-07-29 17:58:19 CET ] [ Original post ]

    Updated play dates for the playdates!



    We have changed things up a bit with the playdates to make it more accessible to people who are usually busy at 18:30 CEST on weekdays.

    From this week and onwards the playdates will take place:
    Tuesday - 18:30 CEST
    Saturday - 18:30 CEST


    Keep your eyes on our twitter @FrogsongStudios to stay updated with the latest playdate related news!



    Hope to be crushing your spirits on the next playdate!
    (using a Rockpillar of course!)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-07-20 18:56:15 CET ] [ Original post ]

    0.6.8 Summery Time Madness!



    Greetings friend! I'm glad, as always, to see you, and very proud to present our latest update. I will make this short and get straight to the change log.


    Added Post Match summary


    • Shows how much XP you got in the match

    • Shows your current and next level portraits

    • Get badges for bonus XP

    • 5 kills in a match

    • 5 Assists in a match


     
    Spell tweaks

    • Fireball AoE damage reduced to 50% of full damage

    • Dimension gate range increased from 900/1000/1100 -> 1000/1150/1300

    • Ember Strike damage changed from 1/2/3 -> 1/1/2

    • Removed Damage on Windwalk, increased duration from 2.5/3.0/3.5 -> 3/4/5

    • Speed boost duration tweaked: 2.0 -> 1.0/1.5/2.0 and speed from 250/300/350 -> 300

    • Added Team pick up on Chakram

    • Moved Fetch from Area to Utility

    • Increased Utility cap from 3 to 4

    • Removed Soul Tear in preparation for rework


     
    Misc tweaks

    • Added background to chat window

    • Increased cap on network traffic

    • Tweaked XP amount for each level

    • Added level portraits up to level 20

    • Added rank titles for each level up to 20

    • Added social media buttons to main menu

    • Updated Unreal engine to 4.12

    • Added sound to end-game summary


     
    Bug fixes

    • Fixed end-game summary showing wrong winner of "most kills"

    • Fix bug where Lobby displayed wrong player count

    • Reduced startup time significantly

    • Fixed a bunch of minor miscellaneous bugs


     

    With the new level system in place you might find yourself at a higher level all of a sudden. If you would like to start from scratch (I know I will!) and reset your progress enter the command: "ResetSteamStats" in the console DURING a match. (it will not work in main menu or lobby)

    Keep up-to-date with everything spellsworn
    Homepage, Facebook, Twitter and the Discord channel.

    Hope to level up together with you!
    (using rockpillars mostly)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-07-12 18:35:46 CET ] [ Original post ]

    Devlog #1 State of the order

    Greetings friends!

    We have put together our first Devlog. In it we talk about how and why the project started, our thoughts about the future, and will help you get to know us a little better.

    So please check it out!


    I would also like to take the time to thank every one of you who has partaken in our playdates, given feedback, reported bugs, and enjoys playing the game. You are truly the rockpillars of our community.

    Hope to meet you in the arena!
    (Getting rocked by my mad pillars)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-07-01 20:12:00 CET ] [ Original post ]

    0.6.6 - preparing the way

    Greetings my fellow dabbler of the arcane arts!
    It was way too long since we last talked, and I have some great things to tell you but let's get right into the patch notes.

    Patch 0.6.6

    Added First iteration of an End game summary

    It shows you the Match Winner, and some other players worthy of notice,
    and after a little while moves the whole game back to the lobby.


    (note how Steve has "most deaths")

    Spell tweaks


    • Acid Pool can no longer be moved using Dimension gate
    • Ember Strike damage increased from 1/1/1 to 1/2/3


    Misc tweaks


    • Reworked splashscreens
    • Reworked movement to feel more responsive
    • Removed pre-alpha watermark from in-game
    • Added new font and unified font usage
    • Tweaked player circle to be more visible


    Bug fixes

    • Fixed not selecting a color in lobby would make you no color
    • Removed hidden debug keybindings
    • Chests can no longer be used on other chests
    • Keys can no longer be used on other keys
    • Color arrows no longer steal keyboard focus
    • Fixed Joining a game via steam-invite
    • Fixed animation bugs with Bogwitch (had particle effects bound to them)


    We have also started preparing a system for the implementation of vanity weapons, and adding bots in the lobby. So we have big things coming up in the near future!





    Keep up-to-date with everything spellsworn
    Homepage, Facebook, Twitter and the Discord channel.

    Hope to clash with you in the arena!
    (blowing your mind with mad combos)


    /Anders (@CannonFood)
    -Frogsong Studios


    [ 2016-05-26 17:48:13 CET ] [ Original post ]

    0.6.5 - Friend Puncher

    Oh, hello!
    I didn't see you come in..
    Welcome to another fantastic update.

    This time our most notable changes/additions is an updated lobby and new spell.
    Check out the change-log down there for all the delicious specs.


    Spell addition: Ember Strike - Melee


    • Cooldown: 2/1.5/1
    • Damage: 1/1/1
    • Knockback: 1000/1150/1300
    • Range: 300



    Spell changes


    • Acid Pool : Reduced airspeed.
    • Fireball : Added Splash damage with Radius: 200
    • Swapball : Projectile is now blocked by props


    Lobby Changes


    • Host now sets player color/team
    • Host is now able to kick players
    • Color is now displayed over name


    Additional fixes


    • Fixed bugs related to Spectators hosting and joining games.
    • A small plethora of Crash fixes




    Play date reminder
    Tuesdays & Thursdays , 17:00-18:00 (UTC+01:00) hosted by Devs
    Wednesdays , 5:00pm - 8 PDT hosted by Smelly Goat
    (use this link to help with time zones)



    Please check us out on the rest of the internet, and let us know what you think!
    Our Homepage, Facebook, Twitter, and Reddit

    don't forget our IRC channel on Quakenet , and the Discord channel.
    (a HUGE "Thank you" for setting them up!)

    Hope to meet you in the arena!
    (Punching you sweetly in the face)


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-04-28 16:53:35 CET ] [ Original post ]

    0.6.3 Small Skin Hotfix

    Quick hotfix for skins. They didn't show up as intended for other clients, so we threw in a fix for it. If you have any problems with skins not showing up, let us know!

    /Anders


    [ 2016-04-14 17:12:03 CET ] [ Original post ]

    0.6.1 - Acid Pool Party


    Welcome to the party!
    This patch has some really exciting things in it!
    We have a special dev-guest helping us out. Robin Kahlow (Tora), one of the original makers of the Wc3 mod "Warlock" has added bots to Spellsworn!

    First iteration of Bots
    How to add bots to your game:


    • Host a game, and start it.
    • Open the console. Standard button is "´"
    • Type "Spawnbot [team]" (team is: 0,1,2 etc) to spawn a bot in that team.

    Note: The gamemode will not be set as Team unless at least 2 players are the same color in the lobby. This means that starting a 1vs1 game and then adding bots to your team-color will not make the game a team deathmatch.

    Spell changes


    • Reworked Acid Pool to be more useful
    • Shock now reflects on Energy shields, and travel through Dimension gates
    • Charge now travels through dimension gates



    Play date reminder
    Tuesdays & Thursdays , 17:00-18:00 (UTC+01:00) hosted by Devs
    Wednesdays , 5:00pm - 8 PDT hosted by Smelly Goat
    (use this link to help with time zones)



    Please check us out on the rest of the internet, and let us know what you think!
    Our Homepage, Facebook, Twitter, and Reddit

    don't forget our IRC channel on Quakenet , and the Discord channel.
    (a HUGE "Thank you" for setting them up!)


    Hope to meet you in the arena!
    (Worshiping the almighty pillar)


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-04-12 17:46:50 CET ] [ Original post ]

    Spell Changes


    Good day!

    Please come in, I have something important to tell you.
    Today we are announcing a major change to our spell lineup! We have talked and listened to our community and the overwhelming LOVE for pillars is down right inspiring.

    We took this to heart and are now proud to present you a WIP of the new spell roster!

    As you can see, rock pillar might not be the best pillar any more but it certainly will be the classic!



    Please check us out on the rest of the internet, and let us know what you think!
    Our Homepage, Facebook, Twitter, and

    Hope to meet you in the arena!
    (Throwing homing pillars in your general direction!)


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-04-01 11:57:59 CET ] [ Original post ]

    0.5.7 - Operation nerf Gravity is live!


    Hello weary traveler!
    This occult document clearly dictates the gravity ball was very, as the scholars put it, "Totally OP" and needed addressing.


    Thusly time has come for another update with fixes and tweaks!
    Let's get right into the change log.

    Change log 0.5.7


    • Removed memory leak that created massive lag in high player matches
    • Changed Steering modifier from 0.4 to 0.5
    • Adapted GUI to fit different resolutions and aspect ratios
    • Fixed bug where bookcases could be moved with dimension gate
    • Removed "white square issue" on level icon.
    • Added scrolling to chat window (activate chat and use scroll-wheel to scroll)
    • Reworked Gravity Ball
      [List]
    • Lowered speed
    • Removed ending explosion
    • Tweaked pull force

    Tweaked the falling tablets on Codex

    • Hit Area from 400 to 275
    • Knockback from 5000 to 2000
    • Added a warning decal
    • Increased warning sound volume

    With one of the largest lag-build ups fixed, we will focus the next update on improving and bugg fixing spells!

    We might even have time to make a new one!



    In closing I want to remind you of our weekly play dates:
    Tuseday & Thursday , 17:00-18:00 (UTC+01:00)

    and our IRC channel on Quakenet , and the Discord channel.
    (a HUGE "Thank you" for setting them up!)

    ...and never forget what pillar is the best pillar!

    Please check us out on the rest of the internet, and let us know what you think!
    Our Homepage, Facebook, Twitter, and Reddit

    Hope to meet you in the arena!
    (Cowering proudly behind my pillar)


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-03-29 17:07:51 CET ] [ Original post ]

    Devlog: Staff animations

    Hello!
    We are planning on implementing staffs as a cosmetic add on later on, and I have been working on the new animations. Here is a little show reel for the Acolyte character. Next up is a whole new set of animations for the Bog Witch, and then maybe unique victory animations!

    https://www.youtube.com/watch?v=cYgE9ZN8dWw

    Hope you like it!


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-03-14 16:59:14 CET ] [ Original post ]

    The Codex Update Trailer!

    https://www.youtube.com/watch?v=Bm-YgDKxzpM
    Check out the trailer for the Codex Update.
    Falling tombs and breaking trees aplenty!


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-03-09 15:10:47 CET ] [ Original post ]

    Hot Fix - 0.5.6


    Hi There!

    I would say that a large update without a hot fix is like a waterfall without a secret behind it.
    So here it is!

    Changes


    • Reworked lighting on Codex and Clearing to reduce lag
    • Increased Melt value on Clearing from 0.25 to 0.35
    • Fixed two crash-bugs
    • Made tips visible on loading screens
    • Reduced gravity ball Pull force from 1100 to 750
    • Fixed connection issue on Linux build

    Our focus for the next update will be to further reduce lag, and prepare for some cool future customization.

    And don't forget the Play dates!
    Every Tuesday and Thursday 17:00-18:00 (UTC+01:00)


    Please check us out on the rest of the internet, and let us know what you think!
    Our Homepage, Facebook, Twitter, and
    Or check out the IRC channel on Quakenet

    Hope to see you in the arena!
    (catching your chain hooks on my rockpillar)


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-03-07 17:53:39 CET ] [ Original post ]

    0.5.5 – Codex Update!



    Greetings traveler!
    Let me tell you about the ancient grimoire we recently got our hands on.
    We found it in what remained of an old study. Withered, worn, and covered in dust...


    From what we could decipher it spoke of something called "Codex".

    "Wizards have been asking the same question for millenia; is Codex a physical realm of knowledge or the mind of some eldritch creature, or both? I think the better question is; would such a creature take kindly to the intrusion of wizards? Tread carefully in Codex. There are things asleep in this world that should never be awakened."
    There are now THREE arenas in Spellsworn. Each with its own feeling and gameplay.

    Codex


    • Static props in a symmetrical pattern populate the arena
    • After about 10 seconds giant tombstones will drop from the sky, and damage anything beneath them. They will remain where they landed until the rest of the match, or until they sink into the unspeakable depths below.


    The Clearing

    • Random props, from trees to rocks, will spawn randomly across the arena.
    • All spawned props are destructible, some with more hit points than the others. This makes you far more exposes in the later parts of the round and especially during the final rounds.

    The Cauldron

    • Static props in a symmetrical pattern populate this arena
    • This is considered "the classic" arena. No surprises and no randomization. You know, each round, what you have to work with.


    We have changed how the knockback system works. This is to make the knockback more of a threat.

    • The force is now more spread out across the entire span of your knockback. Not faster in the beginning with a clear drop off towards the end.
    • It is now harder to counter its effect using your own movement. This drops off during the knockback, gradually giving you back full control.


    We are aware we will have to fine tune this all the way up to final release, so we feel it's important to get it out now so we can test it together with you!

    If you wish to play around with the settings yourself and see witch one feels best, we have exposed three commands for you to use!
    (note: the host must enter it and they reset each match)

    SetSteeringModifier (0.4) How much you can control and fight your knockback.
    SetKnockbackModifier (0.6) How powerful the overall knockback is.
    SetDecelerationModifier (0.6) How fast you lose momentum, after getting hit.

    Please use responsibly



    • Levels

      • Added New level: Codex.
      • Reworked level: Fairy ring (Now called The Clearing).
      • Renamed level: Soul Cairn (Now called The Cauldron).
      • Removed the "Voko-pixel" from The Cauldron.


     

    • General

      • Added music and ambient sounds to Game Lobby.
      • Removed drop down menu under "Play button".
      • Reworked knockback calculations.
      • Added console commands to tweak knockback (look above)
      • Fixed incorrect spawn position when using Fetch,Swapball, and charge.
      • Fixed game timer.
      • Added "Current round" to round counter.
      • Added victory-colored icons to round counter.
      • Added server browser filters for "In game" and "Password protected"
      • Added new loading screen with useful tips and tricks


     

    • Spells

      • - Removed speed buff on upgraded projectiles.
      • - Removed damage on Chain Hook
      • - Swap ball now swaps with Rockpillar

     
    + General bug swatting and crash fixing.

    Please check us out on the rest of the internet, and let us know what you think!
    Our Steam page, Facebook, Twitter, and
    Or check out the IRC channel on Quakenet

    Hope to see you in the arena!
    (destroying your homing missiles with my rockpillar)


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-03-05 18:21:02 CET ] [ Original post ]

    So much for planning!

    Hello everyone.
    I come as a bringer of bad news. Because of reasons that are outside of our control we can't build the new update for you. Since it's not something WE did wrong it's a little tougher to work around.

    This means I can't give you a set date on when the problem will be fixed. All I can say it will be "as soon as possible"
    ...and that sucks more than failing a chaingate combo...

    But on the plus side, the discount kicked in as planned. So if you're not already a part of this crazy journey, NOW is the time!

    Thanks for beeing patient, and trust that we are working as hard as we can to fix this.


    /Anders (CannonFood)
    -Frogsong Studios



    [ 2016-03-05 11:19:39 CET ] [ Original post ]

    We managed to get the book open!

    It speaks of something called "Codex".

    Some pages appear to be loose..


    [ 2016-03-04 12:48:12 CET ] [ Original post ]

    The sigil is aflame!


    [ 2016-03-03 08:19:35 CET ] [ Original post ]

    We found something...


    [ 2016-03-02 18:21:13 CET ] [ Original post ]

    Prepare for 0.5.5 - Friday


    Hello! Good to see you!

    Next update - 0.5.5 comes out THIS FRIDAY. March 4th!
    To get a summery and a tease of what it will contain:
    Check out this previous post I did.

    It's going to be GRAND! And this just the start of all the great things we have planned for 2016, the year of dreams. We're talking skins, staffs, spells, bug fixes, and that good stuff!

    To get you in the mood I though I would collect some videos other people made about the game. Just some previews and fun game play. It's a fantastic feeling when other people play and enjoy something you have created.

    SpellSworn - League Meets Smash Bros? Gameplay and Funny Moments
    https://www.youtube.com/watch?v=YsYvpbqxEkY

    Let's try l Spellsworn #1 (Early Access) l [German/Deutsch]
    https://www.youtube.com/watch?v=Ai-VK86qg34

    Spellsworn - First look
    https://www.youtube.com/watch?v=HDvqAPgxTJQ

    Drunk Gaming with Kitt - E3 "Spellsworn is no match"
    https://www.youtube.com/watch?v=u7-PSK851Mk



    If you want to find us on other places on the interwebs. Look here:
    Facebook,
    Twitter,
    Reddit,
    Spellsworn Homepage


    Hope to see you in the arena! (blocking your spells with my mighty rockpillar)


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-02-29 15:03:36 CET ] [ Original post ]

    What to expect from the near future


    Well, hello there!
    I thought I should inform you on some things we are working on.
    The next update 0.5.5, will be larger than the previous ones and focus mainly on levels and the arenas.

    Knockback
    First of all we will change and tweak how the knockback effects you. The speed will be a lot more even (not as fast at the beginning and as slow at the end). We will also limit your ability to counter the pushing effects by moving in the opposite direction. Together these two elements make the actual knockbak a lot more dangerous especially when you reach about 30 health.

    Levels
    We now have three levels in total; one of which is completely new! We've also done major reworks on an existing one.



    "The Fairy ring", will change name to "The Clearing" and will now be set in a Nordic Forest in the very late autumn (instead of a midsummer day as was first intended). The mechanics here will be a large amount of destructible objects scattered randomly across the arena.
    This means they will only work as cover at the start of the fight, leaving you completely unprotected in the later stages (a perfect opportunity to bring your own cover with you, for example a Rockpillar)



    Other stuff
    We will of course make lots of little tweaks, general bug-fixes and spell-balancing as well but I feel those things are more expected with regular updates.

    Playdates will continue on Tuesdays & Thursdays 17:00-18:00 (5pm-6pm) (UTC+01:00) but we are thinking about extending these to be able to play with more of you who might be busy sleeping, working and such during these hours.

    Please check out our forum and let us know what you think!

    Hope to see you in the arena! (in the lava, trapped by a rockpillar)


    /Anders (CannonFood)
    -Frogsong Studios


    [ 2016-02-17 16:53:18 CET ] [ Original post ]

    How can we play together?


    Hello there everybody!

    Today I thought I would remind you that we are still doing our regular playdates:
    Tuseday & Thursday 5-6pm (UTC+01:00)

    I have seen some things you have done to try and get in contact with other souls willing to get their spells handed to them.


    • HardPenguin promoted his channel on IRC
    • craytoss proposed a playdate on Fridays and Wednesdays 5-9 pm. (I don't know if you wanted to host them, or if they were a suggestion)

    Do YOU have any other means of finding other players be sure to tell us and we can promote them on our channels.

    have a nice tree, and a clue on what I'm working on!


    See you in the arena!
    /Anders
    -Frogsong studios


    [ 2016-02-09 13:47:46 CET ] [ Original post ]

    Playdates every week!


    Oh, hi!
    I didn't see you come in!

    Playdates
    We understand that it's a tough time to find people to play with, and that it's one of our biggest problems right now. So here's the plan: We will play the game with you people for at least an hour two times a week, every week, for the foreseeable future. I will be the one mantling the responsibility, and it will be to your advantage, since Zacho is WAY better at the game than me.



    ...and here is when:
    Tuesdays & Thursdays 17:00-18:00 (5pm-6pm) (UTC+01:00)

    With this we are hoping we can all have a time and place to meet and fling some spells and find out things we need to improve and tweak together.

    Hope to see you in the arena!
    /Anders
    -Frogsong Studios


    [ 2016-02-02 10:12:27 CET ] [ Original post ]

    Welcome Version 0.5.4!



    Hello there!
    I want to thank you all again for contributing your feedback both here on steam and on our subredit. We take everything into consideration, and it is very appreciated!

    A small update this time, with some tweaks to a few spells. We hope this will make both Fetch and Shock a valid option when you pick your loadout.


    • Spell changes


      • Fetch
      • Increased fetch area from 250- to 300

      • Meteor
      • Decreased falling gravity from 1.2- to 1.1

      • Shock
      • Increased damage from 2/3/4 to 4/6/8
      • changed hit calculation from a line to a sweep with size: 25


    • General
    • XP will now register when playing in custom games. Happy leveling!

    • Environmental
    • Added dramatic rotation effects on environmental objects, such as statues and trees, when they get destroyed.
      [/List]


      Frogsong News
      Today we wave "see you later" to our intern Martin who will move on to bigger and better things! He's been working on, among other things, with lighting, shaders and particle effects, and I feel he has made himself worthy of a spot in the frogsong.


      That's it for now! But let me assure you we are working on something VERY cool!

      Happy casting everyone!
      /Anders Thelin
      Frogsong Studios


    [ 2016-01-29 16:48:39 CET ] [ Original post ]

    Update version 0.5.3 - Shock and Awe(some)!

    Update 0.5.3 - TL;DR
    New spell: Shock
    Matchmaking is closed for now
    Fewer people working on Spellsworn
    More financial freedom
    Focus on increasing player base

    Hello everybody!
    This time I have some good and bad news for you.
    But first of all the change log for Version 0.5.3


    • NEW SPELL: Shock
      Send a burst of lightning in a straight line in front of you. Shocking the first thing it hits.
    • Added effects for upgraded spells:

      • Damaging Ground
      • Dimension Gate
      • Chakram
      • Chainhook
      • Fireball
      • Frostbolt
      • Lockdown
      • Time Anchor

    • Added Environment hit effects
    • Removed Halloween decorations
    • Closed Matchmaking temporarily (see below)


    The status of Frogsong:
    We feel we should update you on who is currently working on the game more or less full time.
    There is Me (Anders), Zacho, and our lovely interns Martin and Mighty. Both of whom will have flown the nest a little bit after January.
    The other three are currently outsourced to other companies in order to secure funding for Frogsong and Spellsworn.


    The bad news this entails is that there will mostly be us two working on Spellsworn until its completion.
    This means we will have to cut some non-vital content for the complete game, or postpone the release of the final product.
    We have thought long and well about this and decided to narrow down our scope and try to deliver things that got cut as free updates later.
    The GOOD NEWS is that we don't need to worry about making money while we are finishing Spellsworn, and that is a HUGE weight off our shoulders.

    We hope you understand and agree that this is the right decision to take.




    Matchmaking closed for now
    We decided to close the servers and disable the matchmaking, and we should explain why:
    First there are lots of bugs hidden within that system, with servers not responding, throwing errors at players,
    and generally acting up. Secondly it is a dent in our current budget, and thirdly we feel that currently it goes faster to find a game using custom games, than matchmaking.

    This combined with the lack of raw manpower we want to shift focus to gameplay and match summary and things like that before
    we go back to looking at the matchmaking. If you don't agree, please let us know!



    The Future of Spellsworn
    This year is full of challenges to overcome.
    The biggest one is to get more active players, because without opponents there really is no game.
    To combat this I am planning to make regular play-dates where I play the game with you on a regular basis.
    More on this later.

    I know this sounds dark, but it really isn't. We're still on track to finish the game, and most of the features we've cut is in the "could be nice to have"-category.
    Secondly, since half the studio is outsourced, we're bringing in enough funds to extend the production if we need to!
    This means more time for testing, and more time for the player-base to grow before release!


    Thanks for reading this huge wall of text!
    See you on the arena!

    /Anders
    Frogsong Studios


    [ 2016-01-15 11:05:54 CET ] [ Original post ]