
Spellsworn is an Online Player vs. Player Arena Game. It is a place where wizards and magical creatures use their wits and spells to wage war in an everchanging arena. Prove yourself in the arena and battle with all who dare call themselves your peers. Victory and pride outweighs reason and diplomacy, thus any debate between wizards is indistinguishable from outright warfare. Alliances will be broken, lives will be lost and the world will crumble. Will you remain, towering over the ashes?
Spellsworn is heavily inspired by classic arena games such as DotA, League of Legends, Super Smash Bros. and traditional sumo-wrestling. Most of all however; Spellsworn is inspired by the user-created mod Warlock, made in Warcraft III.

- Spells
- Game modes

- Matchmaking and progression
- Forums

Patch 0.8.9 - Moving along
Features
Fixes
In general Frogsong news, I have donned my big-boy pants and taken on some contract work at Tarsier studios (The creators of Little Nightmares (!)). This means there’ll be less art for Spellsworn for the upcoming updates. But games don’t need art to be good, right?! And we already have a rock pillar in the game, what more could you want?!
But it’s not all doom and gloom - we have some BIG stuff planned for the coming months, so get hyped!
Check these places to keep yourself up-to-date with everything SpellswornFacebook , Twitter and the Discord channel .
Until next time, friends!
(Drawing fanart of rock pillars)
/Anders (@CannonFood )
-Frogsong Studios
Greetings traveler!
Our fates once again intertwine, the stars align, and another patch is born. This time the focus has been mostly on network and movement optimization. This patch improves the general movement feel and reduces stuttering when playing with a ping of up to about 150. Fluid motion is no longer the sole luxury of the host!
Change Log
Features
- Improved movement networking to work better on high ping servers
- Smoother movement
Fixes
- Bot names & titles in lobby screen are now fixed
- Gravity orb has a smoother pull effect
- Lobby settings menu no longer has an apply button (settings apply automatically when changed)
- Fetch is now properly despawned if the user dies
- Starting Spellsworn no longer starts Steam VR, if a VR-headset is connected
- Improved network sync for props when joining mid game.
- Lobby gold settings now change with increments of 5; max value is now 180
- Players can no longer get more score than intended for a kill
- Scoreboard has been reworked to contain more information & provide a nicer visual look
- Intro splashscreen now has a lower volume
- Bugfix for replacing bots if “Drop In Replace Bots” is on
- Drop in is now turned on by default for all servers
- General network optimizations
- Added flavour texts for the arenas in the lobby settings screen
- Tooltips on spellbar no longer has the wrong offset

In general Frogsong news, I have donned my big-boy pants and taken on some contract work at Tarsier studios (The creators of Little Nightmares (!)). This means there’ll be less art for Spellsworn for the upcoming updates. But games don’t need art to be good, right?! And we already have a rock pillar in the game, what more could you want?!
But it’s not all doom and gloom - we have some BIG stuff planned for the coming months, so get hyped!
Check these places to keep yourself up-to-date with everything SpellswornFacebook , Twitter and the Discord channel .
Until next time, friends!
(Drawing fanart of rock pillars)

/Anders (@CannonFood )
-Frogsong Studios
[ 2017-03-09 12:02:42 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 (64bit)
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia Geforce 8600/9600GT (Driver v331). AMD HD 2xxx-4xxx (Driver mesa 10.5.9). AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7). Intel HD 3000 (Driver mesa 10.6)Network: Broadband Internet connection
- Storage: 3 GB available space
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