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Salutations!
We’ve been really busy the past few months and would like to apologize for our lack of visible updates and devlogs. We know it sucks when developers go silent for long periods, so in the spirit of transparency, we’d like to share some insight into our studio and what’s been going on!
In case you were unaware, Frogsong Studios is a very small indie team. Between the founders, employees, administrators, and contractors, we’re still only ten people. In order to keep the team together, we sometimes take on outsourcing contracts from other studios and companies. It pays the bills and keeps the lights on for Spellsworn, but obviously it takes away time and people away from development. This is one of the biggest reasons Spellsworn has taken several years to make! Some of our team haven’t actually been able to work on Spellsworn at all for the past few years, which really sucks!
Over the last few months, we’ve been working hard on a couple of awesome outsourcing contracts; awesome in the sense that we’re slowly starting to build up a stable economy in order to push Spellsworn towards release, while at the same time looking at ways to market Spellsworn to bring in players for the full launch. As you might have noticed from last week’s update, part of the team is already back on Spellsworn and are busy wrapping it up!
Another huge milestone for us as a studio is that we now have our own office! Until some months ago, all of our development was done off-site at home. While that works for some people, having a place where we can work together has made a world of difference for efficiency and morale! A couple of us are still away on contract work, but just as we’ve been securing funds for Frogsong, we’ve also slowly but steadily been bringing everyone home.
This new work space has been provided to us by MINC, an incubator in Malmö. We’ve been working with them for several months now and they’ve been providing us with great feedback, networking opportunities and, of course, help with the businessy stuff that we’ve been sorely lacking. This has been a massive boo, especially for us moving towards taking the company and Spellsworn all the way!
So that’s a wrap! We’d like to thank you for your patience over the last few months during our radio silence. We’ve big things on the horizon for Spellsworn that we hope will bring in a lot more players. Moreover, we plan to work hard to bring it to full release - we’ve been at this for several years and we’re finally in a position to set sail with it!
Don't forget that you can keep up-to-date with us via Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!
Cheers everyone, and stay tuned for more updates!
Jonathan Gard
Artist and Founder of Frogsong Studios
[ 2017-11-30 12:23:31 CET ] [ Original post ]
- Spellsworn Linux Content [822 M]
- Spellsworn - Collector's Edition
Spellsworn is an Online Player vs. Player Arena Game. It is a place where wizards and magical creatures use their wits and spells to wage war in an everchanging arena. Prove yourself in the arena and battle with all who dare call themselves your peers. Victory and pride outweighs reason and diplomacy, thus any debate between wizards is indistinguishable from outright warfare. Alliances will be broken, lives will be lost and the world will crumble. Will you remain, towering over the ashes?
Spellsworn is heavily inspired by classic arena games such as DotA, League of Legends, Super Smash Bros. and traditional sumo-wrestling. Most of all however; Spellsworn is inspired by the user-created mod Warlock, made in Warcraft III.
- Spells
- Game modes
- Matchmaking and progression
- Forums
- OS: Ubuntu 12.04 (64bit)
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia Geforce 8600/9600GT (Driver v331). AMD HD 2xxx-4xxx (Driver mesa 10.5.9). AMD HD 5xxx+ (Driver mesa 10.5.9 or Catalyst 15.7). Intel HD 3000 (Driver mesa 10.6)Network: Broadband Internet connection
- Storage: 3 GB available space
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