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Hi everyone, because of some private changes I have to make a pause with solo developing and that's why I am deciding to give my games away for free. So with July 1st, all my games are free on Steam. I am not sure if and how frequently I can still work on Dayscream, but let's see what the future holds. Best wishes, Bernhard
Some minor fixes including a bug which prevents the dogs from chasing the player in the city. Also some stability and performance fixes.
Dear followers,
after some time off work for Dayscream I can finally release the last part of Chapter 2, the city. Explore it and master the button puzzle to get to the final chapter, which will follow later this year.
It was hard work to build the city and to make it feel like from a good old psx game.
I hope you enjoy the city and I will keep you updated about the final chapter 3.
Best wishes,
Bernhard
Dear followers,
I know it has been very quiet lately. April was a very stressful month and I had little to no time to work on Dayscream. Sorry for that!
But I am still working on the game and will start working more frequently on it again in May.
Chapter 3 is coming together very well and there are also some bug fixes in the working.
I hope to release at least some parts of it in the end of May or June.
So, please apologies my absence, the next and final Chapter is still in the works!
I also hope to fix most of the critical bugs as well a push them as a fix even before the next Chapter 3.
Stay tuned for more updates in the next weeks and more important, stay healthy.
Best wishes,
Bernhard
You can also read this and upcoming dev diaries here: https://bernhardp.com/blog/ And don't forget to:
Don't forget to:
Dear followers,
the next Chapter of Dayscream "The House" is availalbe now, right before the holidays. You should be able to just continue your last save, if you encounter troubles let me know and/or start a new game to fix the problems.
Explore the strange and dark house as you encounter the "Darkness". How long will you survive and can you overcome the puzzles to get out of the house?
I hope you will enjoy the new chapter as I will continue to fix bugs and get to work on the next and last chapter.
Happy Holidays,
Bernhard
You can also read this and upcoming dev diaries here: https://bernhardp.com/blog/ And don't forget to:
Dear followers,
I pushed a new update with improvements to the UI and the AI.
The Main Menu has now better looking buttons and looks overall better in my opinion. There is also now a sound played if a button is clicked.
The AI has been refined an shuld work now a litle bit smarter with better pathfinding and performance.
Let me know if there are new errors with the enemies!
The next update will be the next chapter if there is no need for hotfixes. I will cover the next chapter in my next dev diary so stay tuned for it.
Best wishes,
Bernhard
You can also read this and upcoming dev diaries here: https://bernhardp.com/blog/ And don't forget to:
Dear followers, many people have played and tested Dayscream in the last weeks. I gained much feedback and beside number one complaint bugs one of the most mentioned complaints was the current price compared to the currently available content. So that's why I am planning to drop the price from 6.99$ to 4.99$ and maybe raise it after Early Access to 5.99$ or leave it then at 4.99$. For all of you who has now purchased it at the higher price, feel free if you fall within the refund window policies of Steam to refund your game and purchase it at the lower price. If not I am sorry and I apologize for the inconvenience. If you like you can write to support@bernhardp.com and maybe we can fiugre something out :) The price will change in the next 24 hours. Best wishes and stay healthy, Bernhard
Dear followers, this is a smaller update than the previous ones but an important. It adresses the suggestions to add a short information to the beginning of the game how the player can access the weapons. This is now implemented with a short text after the intro. Ther are still many bugs which lead to falling through the world. I made some fixes and tweaks to prevent the player from doing so. If it still occurs, please let me know! Have a nice weekend, Bernhard Conclusion:
You can also read this and upcoming dev diaries here: https://bernhardp.com/blog/ And don't forget to:
Dear followers,
big news for Linux enthusiasts: Dayscream is now available for Linux.
I managed to get it working today and I hope it runs on your Linux distributuion of choice as well.
Let me know if you get errors or how it runs (it is my first Linux release).
I hope you enjoy Dayscream on Linux as well.
Best wishes and stay healthy,
Bernhard
Dear followers, a small Update but with a bigger impact for the future. I added, for now, 4 achievements to Dayscream you can unlock now. Of course more will follow in the upcoming content update. But the foundation has been laid for the future. It also includes some minor bug fixes. Best wishes and stay healthy, Bernhard Conclusion:
Dear followers,
in this update I implemented a system for darker areas like seen in Amnesia. SO if you get out of light, the ambiance lightning gets a little bit brighter but objects that are further away maybe disappear in fog.
Other improvements include graphical improvements that the textures appear even more retro. And the bat monsters fly now lower and do not push you away especially in the first level.
Here is also a sneek peak for what awaits you in the next content updates:
Stay healthy,
Bernhard
Conclusion:
Dear followers,
I managed to finish the story update earlier than expected.
Now you can uncover some parts of the story and maybe get some more questions which will be answered in the next Chapter.
You can now read notes and get hints on what is going on. They are scattered around the levels, so if you take your time and look around you will find out more.
There are also new effects since the last Update included like impact particles on enemies.
I also fixed some bugs which causes falling through the level or be stuck on some ledges.
Also some shadersand textures got tweaks since they looked a little bit odd or out of place.
Finally the flashlight lights up things further away and the UI interaction text got bigger.
There is also a new intro scene on the beginning.
So check out the new biggest update to date for Dayscream and experience the first parts of the story.
I hope you like the new things and experience fewer bugs.
If new problems arise let me know.
News on new things like Chapter 2 will follow in the next weeks. To keep updated Check here on Steam from time to time, on Twitter @BPotu or on my Discord Channel: https://discord.gg/Z6MSezS
Best whishes and stay healthy,
Bernhard
Conclusion:
Dear followers, I released update v0.0.3 which should fix the problem with falling through the level largely. Additional I added impact particles earlier, so if you hit an enemy there should be blood particles to better get an impact feeling. Anyway thanks for playing the game, the story update with notes etc. will be released later this week. Best whishes and stay healthy, Bernhard Conclusion:
Hello dear followers, the Early Access launch was very exciting, and I am working on the next update for Dayscream. It will feature bug fixes, gameplay tweaks and a big update for the story: it will feature readable notes to push the story forward and give the player an idea on what is going on. So, it will contain the classic note reading ability known from other games. In this way you will be able to explore the first parts of the story. I will also aim at the most crucial bugs like falling through the floor or be pushed through walls and objects by enemies. I will also create a Trello board for the public where you can follow on your own the next steps and the roadmap for Dayscream. I hope to push the update in the mid or the end of next week. Until then enjoy the game and have a nice October and weekend! Best wishes, Bernhard
Dear Followers, now is the time to announce that Dayscream has hit Early Access! You can buy at right now and play the first chapter of the game! Let me know what you think here on Steam or on my Discord Server. I hope you will enjoy Dayscream as much as I do while developing it. Best whishes, Bernhard
Hello dear Followers,
it's finally time to announce the final release date for Dayscream in Early Access:
It's today the 13th October at 6pm MEZ or 10am PST!
It will contain the first chapter of the game with puzzles, enemies and spooky atmosphere, perfect for the date and right around the corner of Halloween!
It will feature a 10% off release sale.
Keep in mind that it will contain bugs and maybe other errors. But still I hope you will enjoy it and please let me know what you think and leave suggestions or bug reports right here on the Steam Community Hub or on my Discord Server.
I am very excited for the further journey!
Best whishes,
Bernhard
Hello dear whishlister, reader, followers and other people! Sorry for the long silence, I was absent for a few days. But in this time a prepared for an Early Access release for Dayscream. The short version: I decided to go this way to get more feedback from you faster. The long version: I think Early Access fits very well for dayscream, to implement faster suggestions from the players and develop and unfold the story, where needed, together. I think it will really boost the development of the game and will only end up in a better version. I also hope to have a better chance to interact and share with you, the players. And now let's cover some questions: When will the Early Access version be released? When it is ready. I hope in 2-3 weeks from now, so mid October. What will be the state of the game? It will features the first levels, or better said the first chapter. You will experience narrow tunnel systems as well as openly outside locations. You will also have to solve puzzles and fight against enemies. How long will it be in Early Access? I think about 5 months up to one year. Thanks for reading, I am already very excited about the release of the Early Access version of Dayscream. :) Greetings, Bernhard
Hello dear whishlister, reader, followers and other people! Today I will not talk about much what I have coded or done. Instead I will post a short video wher I walked thorugh the first 2 levels of the game. You will see some of the features and monsters and also some bugs and clunky animations. But I hope you will still enjoy the short presentation :) Greetings, Bernhard [previewyoutube=_CqRMCmivoE;full][/previewyoutube]
Welcome to my very first dev diary. It has been a while since the steam game festival and a lot of stuff has happened since then.
I changed a little bit the shaders of my materials to get an overall crispier look but with a little pixelated vision. I will include a screenshot to show you the actual state of the aesthetic.
I also implemented more levels, monsters and a pistol to finally have more than just a pipe as a weapon.
I also implemented a somehow remote control especially for specific levels which should guide you the way if you get lost throughout the level. More on that in the future, I will not spoil you .
For me, one of the biggest achievements since the game festival is the look an the atmosphere of the outside level. I loved the aesthetic and the atmosphere of the original Silent Hill, and that was what I was aiming for.
This is just a small insight on what was going on since June. I will continue to keep you updated.
Best whishes!
Yay the Steam Game Festival is up!!!
Now is your chance to ask me anything about my game, my workflow, my knowledge or other questions like:
Where do I come from?
What am I doing?
Am I real?
These are all legitimate questions which I will try my best to answer. :)
Come and hang out with me and post your questions directly here or on discord.
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