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Welcome to my very first dev diary. It has been a while since the steam game festival and a lot of stuff has happened since then.
I changed a little bit the shaders of my materials to get an overall crispier look but with a little pixelated vision. I will include a screenshot to show you the actual state of the aesthetic.
I also implemented more levels, monsters and a pistol to finally have more than just a pipe as a weapon.
I also implemented a somehow remote control especially for specific levels which should guide you the way if you get lost throughout the level. More on that in the future, I will not spoil you .
For me, one of the biggest achievements since the game festival is the look an the atmosphere of the outside level. I loved the aesthetic and the atmosphere of the original Silent Hill, and that was what I was aiming for.
This is just a small insight on what was going on since June. I will continue to keep you updated.
Best whishes!
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