
*Splat* *Plorp* *Squet* *Pfft*
You're a piece of goop stuck in a loop. All you can do is jump and stick to make the loop roll using physics. You can aim your jump and have some air control, so it's a matter of being patient and clever in order to build up enough momentum to get over hills and other obstacles.
- Roll the loop up hills, over gaps, and other obstacles.
- Be encouraged/entertained/enraged by my narration as you attempt to reach the top.
- Fall back down and lose a bunch of progress, probably.
- Question your life choices.
- Discover new goop colors.
This will likely be the last update before the price increases. Paying so little for so much suffering is almost more criminal than insider trading!
Initially, I planned to just spend a couple months, get the game done, leave it super cheap, and move on, but I've continued to add a bunch of stuff to it, and I have many more ideas, so I'd like to continue updating it.
Just being completely candid, the amount of time and effort it takes just to get a single sale makes the original $2 price tag completely nonviable. Even if I spent all of my time marketing and didn't have to spend any time developing, I wouldn't be able to make enough to cover the cost of living. I'm hoping increasing the price will make the dream of being a successful indie dev slightly more plausible. Consider an investment in Goop Loop an investment in the future of indie games!
Seeing as it seems to take players 4-5 hours to complete a first run, now, I think people will certainly be getting their money's worth, still.
Oh, and just some quick notes on the latest update: In addition to more sound lines and amusing things that happen when you fail, I've added a developer console. This is to help make development easier, not so you can cheat! You certainly shouldn't press the ~ key to open the console and try typing commands. Those will not help you.
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