This will likely be the last update before the price increases. Paying so little for so much suffering is almost more criminal than insider trading!
Initially, I planned to just spend a couple months, get the game done, leave it super cheap, and move on, but I've continued to add a bunch of stuff to it, and I have many more ideas, so I'd like to continue updating it.
Just being completely candid, the amount of time and effort it takes just to get a single sale makes the original $2 price tag completely nonviable. Even if I spent all of my time marketing and didn't have to spend any time developing, I wouldn't be able to make enough to cover the cost of living. I'm hoping increasing the price will make the dream of being a successful indie dev slightly more plausible. Consider an investment in Goop Loop an investment in the future of indie games!
Seeing as it seems to take players 4-5 hours to complete a first run, now, I think people will certainly be getting their money's worth, still.
Oh, and just some quick notes on the latest update: In addition to more sound lines and amusing things that happen when you fail, I've added a developer console. This is to help make development easier, not so you can cheat! You certainly shouldn't press the ~ key to open the console and try typing commands. Those will not help you.
You're a piece of goop stuck in a loop. All you can do is jump and stick to make the loop roll using physics. You can aim your jump and have some air control, so it's a matter of being patient and clever in order to build up enough momentum to get over hills and other obstacles.
Roll the loop up hills, over gaps, and other obstacles.
Be encouraged/entertained/enraged by my narration as you attempt to reach the top.
Fall back down and lose a bunch of progress, probably.