Name | Turing's Puzzle | ||
Developer | LevelHead Studio | ||
Publisher | LevelHead Studio | ||
Tags | |||
Release | 2021-10-02 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
Public Linux depots | Linux [68.91 M] |
A lot of really hard work has gone into the next upcoming patch. It has taken a long time to get this one ready though (and it still isn't done yet), so some new players are asking if the game is abandoned. It certainly isn't! |
This update brings a verilog exporter to the game. Verilog is an industry standard hardware description language. With your favorite architecture exported to verilog format, you can theoretically simulate it with other simulators, simulate it on an FPGA (basically circuit simulation hardware) and presumably even get it produced as a chip if you can afford it. However if you are excited to try this out but don't have experience with industry tools, be warned that they are far from as polished from an ease of use perspective, as games like this are. Things can be painful to set up sometimes. |
Color blind mode was finally added. The red "OFF" color is replaced by purple, since green / purple should be differentiable for all major forms of colorblindness. Also the purple is brighter so it can be distinguished from contrast as well. Color blind mode can be enabled it in the options menu. |
Check out the schematic hub, it is finally live and there are already a few really cool things uploaded. |
It is finally time to add the feature that I have earlier referred to as "sharing". This will be in the form of an in game interface called the Schematics Hub, where players will be able to upload architectures or custom components and explore what others have uploaded. Players will be able to upvote, downvote or comment on other architectures and custom components. |
New music |
The following was done since the realism patch 3 weeks ago: |
For a while now I have been working on removing some of the common critiques people had regarding the realism of the game. The main changes have been requiring components to be powered, adding latches and the change you can watch explained in this video. |
Components now have to be connected to an input to simulate. |
This patch brings the file rom, while the console was added a few days ago. |
After yesterdays controversial patch, a new idea was suggested which was just too good not to adopt. Instead of having the 1 bit memory be the basis for all memory, it is now a new delay buffer component. All the delay buffer does is take an input and output it the next tick. |
The SR Latch component has been depreciated, the "SR Latch" and "Saving Gracefully" levels have been removed and replaced by the level "Odd Ticks". |
This patch completely reworks how simulation of schematics work. This should increase simulation speed, fix random crashes from a memory leak and a race condition and make UI components work in fast simulation mode. This might not sound too exciting, but soon I will add more screen components (the old one doesn't work now and will be removed), a new keyboard component, file and networking components. |
Debrief |
The save menu has been upgraded with the following features: |
WASD movement |
Some of you have been building large circuits and have been complaining that frame rates started to drop after playing for a while. |
This patch contains lots of little updates I want to get out there, but I wanted to give a heads up about the following: |
In this patch the decoder level was changed and moved to an earlier more natural place. Your old decoder solution will still work but some of it might be outside the level boundaries. If this bothers you, just create a new circuit and solve it again. |
The player base grew by 100x over night so lately there has been a lot quick hot fixes for game breaking bugs. Those were uploaded as soon as I could. |
I am extremely proud to announce that Turing Complete will soon reach a new milestone, we are about ready for early access! |