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A debrief and the road ahead

Debrief The original plan to have a "soft launch" of this game and scale up the player base slowly completely failed. Believing that games don't become popular without at least a bit of marketing, I thought I was well prepared when the game launched. With a handful of active beta testers, I wasn't aware of any bugs or anything I urgently needed to change, but with a high launch discount 500 players joined on launch day and I had to scramble to keep up with. That said I am of course very happy people are interested in the game. Besides a ton of bug fixes the most noteworthy changes in the 6 weeks since launch are: - 5(?) new levels - A few new components and component changes - A lot of reordering the level tree - Faster undo / redo system - Added level search - Added WASD to pan - Added the zoom feature - Added a new control scheme (click to wire) - Added key remapping - Reworked the level save system - Enabled nested components - Added 64 bit wires and components The road ahead In the near to mid term there are 3 major features I am eager to add to the game. One of them is allowing players to create and share custom levels. To do this I need to upgrade and document the custom scripting language used for levels. Any levels built in this scripting language can also be scored by the server. At some point I want players to be able to browse a wealth of custom levels in game. These levels will be ordered by up / down votes by default and will have server verified scores. Another thing I want to add is schematic sharing through the sandbox. Here again I want an in game menu for browsing and sharing projects. I imagine players would create music, little games and so on. Before this I want to rework the screen and the sound component and make them work during fast simulation, as well as enabling 64 bit in the assembler. And a third thing I want to add is content that deals with deeply pipelined architectures. New components and levels are needed for this, as well as a speed up of simulation. So if any of that sounds exciting to you, stay tuned!


[ 2021-11-20 15:47:40 CET ] [ Original post ]

Turing's Puzzle
LevelHead Studio Developer
LevelHead Studio Publisher
2021-10-02 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (3517 reviews)
Public Linux Depots:
  • Linux [68.91 M]
BUILD a functional computer purely out of logic gates
LEARN how the computer works on the most fundamental level
EXPLORE interesting puzzles and a quirky storyline

In this puzzle game, you build a computer from scratch and program it. It is a journey through the layers of abstractions of the computer. The game begins when you are abducted by aliens who are testing your intelligence, and from here a lighthearted sci-fi plot evolves.

This is the perfect game for those who want to to understand how the computer works, those who love programming and those that enjoy challenging puzzles.

MINIMAL SETUP
  • OS: 64 bit
  • Processor: I5Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Intel UHD 630
  • Storage: 512 MB available space
GAMEBILLET

[ 6045 ]

8.24$ (18%)
23.47$ (22%)
8.48$ (15%)
13.34$ (11%)
46.19$ (16%)
16.52$ (17%)
8.49$ (15%)
41.95$ (16%)
33.17$ (17%)
13.19$ (18%)
11.95$ (70%)
12.59$ (16%)
58.44$ (17%)
8.38$ (16%)
2.47$ (17%)
4.55$ (77%)
17.17$ (14%)
12.59$ (16%)
13.34$ (11%)
33.05$ (17%)
41.99$ (16%)
8.47$ (15%)
5.06$ (16%)
9.95$ (75%)
4.44$ (11%)
13.34$ (11%)
2.66$ (11%)
12.71$ (15%)
24.89$ (17%)
13.04$ (13%)
GAMERSGATE

[ 687 ]

19.99$ (20%)
1.74$ (91%)
2.25$ (89%)
8.5$ (79%)
4.05$ (73%)
0.94$ (81%)
0.8$ (90%)
5.63$ (62%)
19.99$ (20%)
0.56$ (81%)
5.0$ (50%)
1.5$ (50%)
2.0$ (75%)
7.49$ (25%)
5.0$ (75%)
0.58$ (85%)
9.89$ (34%)
0.94$ (81%)
15.99$ (20%)
2.0$ (80%)
6.0$ (70%)
5.0$ (75%)
7.7$ (78%)
23.99$ (20%)
0.87$ (91%)
5.28$ (74%)
2.0$ (75%)
0.56$ (81%)
6.25$ (75%)
5.0$ (50%)

FANATICAL BUNDLES

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356422 days, 18 hours, 9 minutes


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HUMBLE BUNDLES

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