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A debrief and the road ahead

Debrief The original plan to have a "soft launch" of this game and scale up the player base slowly completely failed. Believing that games don't become popular without at least a bit of marketing, I thought I was well prepared when the game launched. With a handful of active beta testers, I wasn't aware of any bugs or anything I urgently needed to change, but with a high launch discount 500 players joined on launch day and I had to scramble to keep up with. That said I am of course very happy people are interested in the game. Besides a ton of bug fixes the most noteworthy changes in the 6 weeks since launch are: - 5(?) new levels - A few new components and component changes - A lot of reordering the level tree - Faster undo / redo system - Added level search - Added WASD to pan - Added the zoom feature - Added a new control scheme (click to wire) - Added key remapping - Reworked the level save system - Enabled nested components - Added 64 bit wires and components The road ahead In the near to mid term there are 3 major features I am eager to add to the game. One of them is allowing players to create and share custom levels. To do this I need to upgrade and document the custom scripting language used for levels. Any levels built in this scripting language can also be scored by the server. At some point I want players to be able to browse a wealth of custom levels in game. These levels will be ordered by up / down votes by default and will have server verified scores. Another thing I want to add is schematic sharing through the sandbox. Here again I want an in game menu for browsing and sharing projects. I imagine players would create music, little games and so on. Before this I want to rework the screen and the sound component and make them work during fast simulation, as well as enabling 64 bit in the assembler. And a third thing I want to add is content that deals with deeply pipelined architectures. New components and levels are needed for this, as well as a speed up of simulation. So if any of that sounds exciting to you, stay tuned!


[ 2021-11-20 15:47:40 CET ] [ Original post ]



Turing's Puzzle
LevelHead Studio
  • Developer

  • LevelHead Studio
  • Publisher

  • 2021-10-02
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 21  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Overwhelmingly Positive

    (3233 reviews)


  • Review Score

  • https://store.steampowered.com/app/1444480 
  • Steam Store



  • Linux [68.91 M]

  • Public Linux depots

  • BUILD a functional computer purely out of logic gates
    LEARN how the computer works on the most fundamental level
    EXPLORE interesting puzzles and a quirky storyline

    In this puzzle game, you build a computer from scratch and program it. It is a journey through the layers of abstractions of the computer. The game begins when you are abducted by aliens who are testing your intelligence, and from here a lighthearted sci-fi plot evolves.

    This is the perfect game for those who want to to understand how the computer works, those who love programming and those that enjoy challenging puzzles.
    MINIMAL SETUP
    • OS: 64 bit
    • Processor: I5Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: Intel UHD 630
    • Storage: 512 MB available space
    GAMEBILLET

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    1.31$ (81%)
    1.5$ (62%)
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    7.87$ (47%)
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    0.45$ (92%)
    0.56$ (81%)

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