Hello! Firstly, I'd just like to thank each and every single one of you for your continued support throughout the development of the game. Even though it is relatively new to Steam, I have been working on this since September 2019. Now that Melvor Idle is my official full-time commitment, I intend to provide that same commitment back to the game as we gear up towards full release. So, what's coming? Alpha v0.19 is a large one, as it is introducing the first new Skill into the game since May 2020. For those unaware, many existing skills (Melee, Ranged, Magic, Slayer) and systems (Mastery, Bank) in the game were the focus of reworks throughout the last year. Now, with those out of the way, it was time to finally introduce the first of four planned Skills into the game - Agility Agility is a very unique Skill, as you are tasked with constructing your very own Agility Obstacle Course that provides unique benefits, as well as debuffs, to your character to assist in other areas of the game. There is 43 different Obstacles to choose from, but you can only have 10 active at any given time, creating an environment where you must make a strategic decision to enhance your character in the best possible way. Agility also has a unique method of training that will require planning to execute efficiently (Or just wing it, up to you). Alongside the new Skill, we also welcome our third and final Official Gamemode - Adventure Mode This new Gamemode turns the game upside down, where Skills are locked behind a GP cost before you are able to use them. This GP cost increased with every purchase, forcing you to plan out your journey with care, weighing up the costs with the benefits that Skill will actually provide. On top of this, the only Skills unlocked at the start of the game are Attack, Strength, Defence and Hitpoints. Another unique part about Adventure Mode is that your Non-Combat Skill levels cannot go above your current Combat Level. This means you are required to level up your Combat Skills, which in turn increases your Combat Level to allow your Non-Combat Skill to increase higher in levels. There's a few more little neat additions to Adventure Mode, but you will find out about those on release :) Anything else? Well, yes - Boss Pets! If you are not on the Melvor Idle Subreddit then you may have missed these cute little critters being posted over the last 3 weeks. Every dungeon in the game is getting their own custom Boss Pet attached, that has a chance to drop upon killing the Dungeon Boss. These Boss Pets provide a small bonus to Combat to assist in your journey. Be sure to check out the Subreddit to see what Pets have already been posted! Golbin Raid - Stage 2 It's been a minute, but I can happily confirm that Golbin Raid Stage 2 will be released, steamrolling through with countless additions, balances and fun little mechanics to spice up the Minigame. The Raid Shop will be active allowing you to purchase unique upgrades to your character to help in the Raid, as well as new weapon mechanics you will come across throughout your selection processes. I won't go into too much detail about this yet, but if you're a fun of the concept of the Golbin Raid, then you will surely enjoy this :) Alright, so when can we expect this update? Well... this week! If you are not in the Melvor Idle Discord Server, I suggest you join it NOW! I am in there every day communicating with the community and posting regular updates on the progress of the next Major Updates coming to the game. I also provide an insight into development so you know what I'm working on, and why some things may be taking longer than expected. The Discord Server also mentions what's coming in the next Major Updates, so Alpha v0.19's features were confirmed back in early January :) Alpha v0.19 is currently available to be played by Patreon supporters, which is a great indication that the update is very close to being released to the public! Right now, the goal is to iron out all the reported bugs, balance new content and ensure the update is going to be fantastic for everyone! Conclusion Thank you so much for your support over the last year. This journey has been incredible, and in all honesty we're only just getting started! Thank you for your patience with this next Major Update. I decided to add a lot of content into it to make up for the wait. Be sure to follow the Development Roadmap to see what's yet to come to the game! There's a lot more Skills, Endgame Content, storylines and reworks on the way. It's exciting times! As usual, I'll be in the Discord server if you're up for a chat :) - Malcs
[ 2021-03-01 00:04:06 CET ] [ Original post ]
- Melvor Idle Depot Linux x64 [304.12 M]
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
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