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Hello everyone! I thought it would be a good idea to provide an update on the progress of the Offline Client since we released it into Beta on Steam two months ago.
The Offline Client is now available for public Beta testing. This brings full offline functionality to Melvor Idle, allowing you to play the game without an internet connection. It is available to test on Windows, MacOS and Linux (including Steam Deck).
99% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as [All].
Hello everyone!
The team has been working hard behind the scenes and we are excited to finally announce our Create a Mod contest for 2024! We had some incredible submissions in 2023, so we are extremely excited to see what 2024 has to offer.
Weve partnered with Mod.io for this contest. Well use their website for submissions. Details around the voting process for this year are listed below, as it has changed from what we did last year.
Please make sure you read this entire post carefully before making a submission.
Hello everyone! Its been a minute since Ive provided an update on what were working on behind the scenes, so I thought now would be a good chance to give you a sneak peek at the upcoming v1.3.1 update (no ETA yet). This update primarily focuses on Into the Abyss and addressing feedback weve received around it.
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only [TotH] = Throne of the Herald only
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only [TotH] = Throne of the Herald only
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only [TotH] = Throne of the Herald only
[En Only] = English only until translated. [ItA] = Into the Abyss only [AoD] = Atlas of Discovery only
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only
[En Only] = English only until translated. [ItA] = Into the Abyss only
[En Only] = English only until translated [ItA] = Into the Abyss only
Note: Some of these fixes were already hotfixed in the last 26 hours - This is just a breakdown + more patch notes as of the above version number.
The Major Update v1.3 has officially been released!
Hello everyone! This announcement details the free content and quality of life inclusions you'll find inside the upcoming v1.3 Major Update. These major update are usually released a few days prior to the Expansion launch. Please note that v1.3 includes new content for the base game, so if you already have 100% completion, then you will need to reacquire it to equip the cape again. https://store.steampowered.com/app/2860590/Melvor_Idle_Into_the_Abyss/
Hello everyone, Thank you to those who joined us in the recent Livestream! It was great to go in depth with the upcoming Expansion for Melvor Idle. Here is a recap on the details we discussed, plus more information I felt was appropriate to announce here!
It's our favourite time of the year again, and with that I've got some new fun gamemodes for everyone to enjoy for a little while as we lead up to the Into the Abyss Expansion launch!
We're extremely excited to announce our 3rd Major Expansion - Melvor Idle: Into the Abyss. This expansion provides an incredible amount of new content and mechanics for you to explore. It is a late-game expansion designed to add all content after you defeat Bane in the Impending Darkness dungeon.
This Game Update introduces Mod Manager v2, plus some minor quality of life additions. See here for a detailed breakdown on Mod Manager v2: https://steamcommunity.com/games/1267910/announcements/detail/3874848646970942546
Hey everyone! We've got a large update on the horizon for the Mod Manager - so large we decided to declare it "Mod Manager v2". The headliner here is the addition of Mod Profiles, a long-awaited feature to easily control what mods are enabled (or none at all) on a per-character basis. The Mod Manager interface has been rewritten and cleaned up to improve the user experience with clearer visuals and more intuitive interactions. Please note this is due to release next week (hopefully!). Keep reading on for more in-depth details on what's new.
Hey everyone! Weve been blown away by the support from the community around Atlas of Discovery. Its amazing to see so many players enjoying and participating in the content made available from the expansion. Seeing the discussions around the content on all our social platforms has been a delight to read. This level of support allows us to continue to create massive expansions that extend the gameplay of Melvor Idle in new and exciting ways, and allows us to explore new mechanics for content. Over the last few weeks, weve been monitoring all channels of community feedback to see what and if anything needs to be addressed within the expansion that may not be sitting right with players. What weve seen is that Atlas of Discovery requires quite a lot of adjustments to get it to the point where it becomes a viable choice of content throughout someones 1-99 journey, and it should also provide some use after youre done with it. This announcement aims to talk about the most prominent pain points weve seen, and what were doing to address the concerns raised by the community.
I'm so happy to announce that our 2nd expansion, Atlas of Discovery, is now available! If you're thinking about starting fresh, now is a fantastic time to do so! This expansion focuses on adding content from Levels 1-99. If you're brave enough, you could try out the new Ancient Relics Gamemode! If you're looking to purchase it, or see more information regarding the expansion, you can do so below. https://store.steampowered.com/app/2492940/Melvor_Idle_Atlas_of_Discovery/
I want to preface this by saying we are always listening to the community. We have for the last 4 years, and that itself won't change. We've been reading all the feedback on various platforms since the release of v1.2 and have re-evaluated some of the changes we made to the Township Trader boxes. This update aims to add more Tasks to the base game, bring back Herbs to Herb boxes, and slightly reduce the amount of Tasks required to obtain T2/3 Boxes (allowing you to skip many more tasks you don't enjoy). The Task requirements themselves will remain, as it is an important requirement to balance the power of the boxes. We appreciate the feedback we have received on this matter, and will continue to monitor it over the coming days/weeks. New
UI Adjustments
A client update has been released for Melvor Idle on Windows. This client update fixes a memory leak caused during Combat.
Melvor Idle: Atlas of Discovery is realeasing on 7 September 2023. https://store.steampowered.com/app/2492940/Melvor_Idle_Atlas_of_Discovery/
We are extremely excited to announce our second major Expansion - Melvor Idle: Atlas of Discovery!
This expansion comes packed with new Skills, a new Gamemode, new Combat encounters, and much more for all stages of the game!
Our Create a Mod competition has finally come to an official close. It was fantastic to see many of you get around the competition and create something awesome that everyone has thoroughly enjoyed. Thank you to everyone who participated! I personally had a lot of fun playing them all and seeing what creative ideas you could come up with and implement in a 3 week period. Without further ado, here are your winners! (As of votes counted until exactly Thursday, July 13 @ 11:59pm GMT+1)
Hello everyone!
The submissions have now ended for the Create a Mod contest.
Thank you so much to everyone who participated in our first Create a Mod contest. This was our first time trying something like this and we hope everyone has fun testing all the unique mods that were submitted.
It's really awesome to see many of creative individuals get around the contest and give it a crack. I'm going to have a lot of fun testing out all these mods.
You will find a list to all the submitted Mods at the bottom.
The Community Voting period officially begins at 2:00am GMT +1 today (Now), 6 July, 2023 and will last until Thursday, 13 July @ 11:59pm GMT+1.
Hello everyone!
The team has been working hard behind the scenes and we are excited to finally announce our very first contest for this year: a Create a Mod contest!
Weve partnered with mod.io for this contest. Well use their website for submissions and voting (more details below).
Please make sure you read this entire post carefully before making a submission.
Bug Fixes:
Changes:
To help alleviate the reported issues of some Worships causing Rune Essence production to fall below manageable amounts, we have made the following changes to Magic Emporiums:
Township Balancing
Township Hotfixes:
This is a breakdown of changes for Melvor Idle v1.1.2. PLEASE DISABLE ALL MODS, ESPECIALLY ONES THAT RELATE TO TOWNSHIP BEFORE LOADING THE UPDATE
Hello everyone! The Township Rework is almost upon us, so I thought now would be a good time to announce details about the changes, and what you can expect from the updated Skill. This breakdown has been created to provide as much information as possible around the rework. I'll do my best to breakdown all of the changes so you can get a detailed understanding of what to expect. If I did miss anything, I will include them in the official changelog when the update releases. The rework is due to release in the next few weeks. This post is for information purposes, and it not an official game update post.
Check out this stream Melvor Idle stream from on Douyu.
Hello everyone! Thank you for your patience with us while we waited for translations to be completed for this update. This is the first of what I assume to be many updates to Township. This update focuses on UI & Balance. We want to get Township to a point where we are okay with the power it provides, as well as what it looks like before we begin exploring concerns around other mechanics. If you had concerns around the general mechanics of Township, then this update won't resolve that unfortunately. We are already hard at work on Township Update #2 which focuses on the general mechanics. It might take a bit of time until release as we will be doing a lot of play testing to see how it all feels. Now, let's get into the patch notes.
This is a Minor Update to the game which details recent hotfixes, minor changes as well as another Stardust Refund.
Hey everyone! As the dust settles on the massive week of releases, I thought it would be a good idea to let you know what were currently working on. Firstly, Id just like to put out a massive THANK YOU to everyone for the incredible support on the Throne of the Herald expansion. It was a lot of work to put this expansion together, and it took a team of amazing people to make it happen. To see so many people enjoying it as much as they are is something that means a lot to us. The continued support of this community is what keeps us going. It allows us to continue working on Melvor Idle, and produce more and more content for you to enjoy. It means a lot to all of us that work on the game, so thank you so much! We are so excited to begin work on Expansion 2 and continue growing the game.
Our massive Throne of the Herald expansion is now available on all platforms! This expansion has been in development for quite some time, so we do hope the wait was well worth it! We put a lot of effort into making Melvor Idle even larger, and packed in so much new content for you to explore.
Hey everyone! As we gear up for the release of Throne of the Herald on 20 October 2022, Id like to inform you on how the release of this expansion will actually work. The release will be a lot different compared to prior updates, so please read this carefully so you know exactly what to expect.
Expansion Details Announcement Timeline:
Expansion Details Announcement Timeline:
Expansion Details Announcement Timeline:
Expansion Details Announcement Timeline:
Throne of the Herald expansion continues the story of our hero as you discover more about the mystic forces that surround the lands of Melvor, and the dark powers that remain hidden within the world. New locations to explore, new gear to craft, and even more monsters to fight! Find out more and add it to your wish-list on the dedicated Steam page here.
This update introduces a new Save Slot UI to hopefully assist current and future players with their understanding of how the save system in Melvor works. Our full focus at this stage is on Expansion 1, and progress is looking great! We will have a lot more news to share soon as we delve closer to the release.
Hey everyone! Today I bring you information about an update to the Save Slot system in Melvor Idle, due to release in the next week or two. The existing save slot system in its current state is prone to many issues, particularly with accidentally overwriting saves. This issue became evident during the temporary gamemode where reports were coming through of saves being deleted or overwritten by their new save. This issue wasnt due to a bug in the game, but more around the lack of clarity as to how the save slot system works and what actually happens when creating/deleting characters. These issues also appear for players who play on Mobile as well as Steam (using the same Cloud account and saves). These issues are due to bad UI on our part, and we will continue to listen to feedback and adjust where required. Be sure to join our Discord server where you can provide direct feedback and talk with us: https://discord.gg/melvoridle
Hey everyone! Thanks so much to those who tuned in to our Live Stream yesterday. It was amazing to see you all there and being able to finally announce details of Expansion 1 made me so happy! This is a TL;DR / TL;DW summary of what we discussed on stream. A YouTube VOD will be available soon to see extra information around what we discussed. I will post a separate new thread here on Reddit when it goes live.
It's April Fools day (in most places)! The 2nd biggest day of the year! You know how we roll... LIMITED TIME GAMEMODE NOW AVAILABLE HARDCORE ADVENTURE SPEEDRUN Your goal - Defeat the FINAL boss as fast as possible. Defeating them will display how long it took (Don't miss the popup, it only displays once). GAMEMODE RULES:
Hello, everyone!
You have all been waiting so patiently on news regarding the upcoming Expansion 1. I mentioned in the last set of patch notes that news will be coming soon, and I can now finally reveal when you will hear the first details regarding it!
Its been a long time coming, but we are ready to have our first official Melvor Idle Live Stream! On Thursday 7 April (7:30pm ET). Prat, StrawHat and I will be jumping on Twitch to discuss the upcoming Expansion 1 and answer all your questions, Melvor-related or not!
The Live Stream will primarily focus on discussions and details around Expansion 1, and what you can expect to see content-wise. We will be going through the Expansion in detail, and will also be answering your burning questions regarding it!
This is also an opportunity to ask us anything you like! We will save time at the end of the Live Stream to go through community questions and answer as many as we can.
Please submit any questions you might have for us down below.*
Ask us any of your burning questions! It doesnt need to be related to the official expansion, as we will likely be answering all those questions anyways.
We will stop collecting questions from this thread on Friday, 25 March. Make sure to get yours in before then!
*We will only be accepting questions from the official Reddit thread: See thread (External Link).
We will be streaming on the official Melvor Idle Twitch: https://twitch.tv/MelvorIdle
- Malcs
Hey all! These fixes have just been released. Simply restarting the game will apply them for you:
Note: To receive this update, simply restart the game. Your client does not require an update. Updates for Melvor Idle become available at the exact same time on platforms (Steam, iOS, Android). Be sure to join us on Discord for sneak peek and discussions with the developers: https://discord.gg/melvoridle
Hello everyone! Its already that time of the month where I share some details on what to expect for the February 2022 update. This update focuses on the Minibars that exist in the game, adding some much requested features and UI elements.
Hello everyone! As we near the release of the January 2022 update, I thought Id share some information around what to expect inside this update. Lets get straight into it!
Hey everyone! Its been some time since weve updated you all on whats going on behind the scenes. And with plenty to look forward to over the coming months, weve got a lot to talk about!
Welcome to the official launch of Melvor Idle! After 2 years, 2 months, and 7 days since the first public Alpha update was released, we have finally made it to Full Release! This is an accomplishment I never expected to reach. To see Melvor Idle finally hit v1.0 is still an unbelievable feeling. After 23 very long updates, we finally made it. Thank you to everyone who joined me in this journey to v1.0. To the incredible community that has been here since the beginning, to all the new players who are only discovering us now, thank you all! The official release of Melvor Idle does not bring any new content to the game, so there are no changes to list here! However, it marks the beginning of a new journey for me and the team as we move forward and continue on our adventure with the planned expansions. Three absolutely mind-blowing content updates are on the horizon for Melvor Idle, so we are nowhere near done yet! This game will continue to grow, and it will continue to push boundaries in terms of what can be achieved. I very much look forward to what the future holds! Enjoy the game, and be sure to join us on Discord and Reddit where I will always be hanging out and chatting with you all! - Malcs
Hello everyone! Its been a massive week in terms of announcements, and today I have some absolutely amazing and exciting news to share with you all. Melvor Idle is officially being published by Jagex! Jagex is a company I have looked up to since I was incredibly young. They have created an amazing product that continues to expand today, even after all these years. For them to partner up with me to bring Melvor Idle into the spotlight is something I could only dream of. Starting out as a solo developer and taking that leap into video game development was something I always wanted to do. For Jagex to appreciate and love the product I have created, so much that they want to join me in this journey, is something that leaves me quite speechless (in a good way). The amount of support and resources they will bring to Melvor Idle which will directly aid in its growth and development is substantial. Their passion for Melvor Idle is extremely clear, and throughout my discussions with various team members I can see how much they love and enjoy the game. The experience and knowledge they have will directly aid in the expansion of Melvor Idle. With Jagex by my side, the possibilities are endless for Melvor Idle and beyond. I can assure you that Jagex has the right mindset going forward with Melvor Idle. They understand and share my values around creating video games, and will continue to directly support those moving forward. They have massive amounts of love and respect for the Melvor Idle community, and will continue to drive Melvor Idle forward with a community-driven approach. Read the official Press Release here: https://www.jagex.com/en-GB/news/5tC3Qr/jagex-announces-partnership-to-publish-melvor-idle Melvor Idle x Jagex FAQ - Important Questions and Concerns Answered: https://www.reddit.com/r/MelvorIdle/comments/qde13n/melvor_idle_x_jagex_faq_important_questions_and/
Hello everyone! Today I am extremely excited to announce that Melvor Idle will be hitting v1.0 in November 2021! To be able to come out and finally announce this is still unbelievable to me. Never did I expect what Melvor Idle would bring when I first released it back in September 2019 for everyone to try. Melvor Idle has come such a long way over these last 2 years. Going through countless changes, content updates, reworks and releases. Being able to finally announce that v1.0 is so close means so much to me. I will try and keep this announcement short and straight to the point! What will be included in v1.0? As per the Roadmap, here are the Major Updates that are included:
Hey everyone! Today I bring a small Steam Client Update for Windows Only. This update is aimed to eliminate the possibility that the existing Client is causing memory leaks issues and other reported issues. I cannot guarantee this will actually fix memory leaks. This update is purely mean't to eliminate a possible source, which will then allow me to look elsewhere if memory leaks continue.
Hello everyone! Today I come bearing news that everyone has been waiting for, and has been asking for on a consistent basis. Since Combat was introduced in Alpha v0.05, all subsequent Major Updates simply added on to an already faulty system. Combat became messy, unreliable, unstable and lacked performance and functionality everyone was hoping for. Although the fundamentals of Combat are great, it was not at all scalable, and it also raised massive issues when it was eventually time to work on Offline Combat. With the above information to digest, and looking at the plans moving forward with Melvor Idle, I knew what had to be done.
Hello everyone! Just thought I would share information regarding a pretty big change to Woodcutting that is included in the next Major Update. Currently, Woodcutting is causing some serious balance issues for the current game, as well as any new content planning to be added. Specifically, it is the Multi-Tree upgrade you can purchase from the Shop that are causing these issues.
Hello everyone! We have now come to the end of the chaotic April Fools event. Chaos Mode was a fun and well... chaotic gamemode designed to spice up the Melvor Idle experience. Reading all the discussions around gamemode, it looks like it was a hit with most of the players. We always love to make April Fools day something special, so hopefully this gamemode did just that. Those who created a Chaos Mode character can still play the gamemode indefinitely. If I ever do decide to remove it, you will be given 30 days notice. Now that it is no longer possible to create a Chaos Mode character, it's time to look at what's on the horizon for the next Major Update. Looking at the Official Development Roadmap, we are inching closer and closer to full release. With 20 out of 31 Major Additions already implemented, it's starting to get pretty interesting as the last pieces of the game come together. I can happily confirm that the next Major Update will include yet another new Skill - Summoning. Behind the scenes, Summoning has been planned for release for quite some time. It has gone through a lot of changes and variations to make sure it fits the look and feel of Melvor Idle. Summoning integrates into the Melvor Idle world and lore quite substantially, and is a Skill that carry a lot of weight with decision making and progression. I will have a lot more information about this Skill soon, so stay tuned for that. Thanks again for your continued support over the Early Access period of Melvor Idle. We've come a long way since there was only total of 5 Skills in the game. The future is looking amazing! Speak soon. - Malcs
Hello everyone! I thought it would be a great idea to take a breather and look back at the most recent Major Update release, and reflect on what has been added and how everyone is going with the new additions. I really like posting Developer updates, so expect these on a somewhat weekly basis :)
Welcome to the next Major Update for Melvor Idle! If you wish to view the pretty version of this changelog - CLICK HERE.
Hello! Firstly, I'd just like to thank each and every single one of you for your continued support throughout the development of the game. Even though it is relatively new to Steam, I have been working on this since September 2019. Now that Melvor Idle is my official full-time commitment, I intend to provide that same commitment back to the game as we gear up towards full release. So, what's coming? Alpha v0.19 is a large one, as it is introducing the first new Skill into the game since May 2020. For those unaware, many existing skills (Melee, Ranged, Magic, Slayer) and systems (Mastery, Bank) in the game were the focus of reworks throughout the last year. Now, with those out of the way, it was time to finally introduce the first of four planned Skills into the game - Agility Agility is a very unique Skill, as you are tasked with constructing your very own Agility Obstacle Course that provides unique benefits, as well as debuffs, to your character to assist in other areas of the game. There is 43 different Obstacles to choose from, but you can only have 10 active at any given time, creating an environment where you must make a strategic decision to enhance your character in the best possible way. Agility also has a unique method of training that will require planning to execute efficiently (Or just wing it, up to you). Alongside the new Skill, we also welcome our third and final Official Gamemode - Adventure Mode This new Gamemode turns the game upside down, where Skills are locked behind a GP cost before you are able to use them. This GP cost increased with every purchase, forcing you to plan out your journey with care, weighing up the costs with the benefits that Skill will actually provide. On top of this, the only Skills unlocked at the start of the game are Attack, Strength, Defence and Hitpoints. Another unique part about Adventure Mode is that your Non-Combat Skill levels cannot go above your current Combat Level. This means you are required to level up your Combat Skills, which in turn increases your Combat Level to allow your Non-Combat Skill to increase higher in levels. There's a few more little neat additions to Adventure Mode, but you will find out about those on release :) Anything else? Well, yes - Boss Pets! If you are not on the Melvor Idle Subreddit then you may have missed these cute little critters being posted over the last 3 weeks. Every dungeon in the game is getting their own custom Boss Pet attached, that has a chance to drop upon killing the Dungeon Boss. These Boss Pets provide a small bonus to Combat to assist in your journey. Be sure to check out the Subreddit to see what Pets have already been posted! Golbin Raid - Stage 2 It's been a minute, but I can happily confirm that Golbin Raid Stage 2 will be released, steamrolling through with countless additions, balances and fun little mechanics to spice up the Minigame. The Raid Shop will be active allowing you to purchase unique upgrades to your character to help in the Raid, as well as new weapon mechanics you will come across throughout your selection processes. I won't go into too much detail about this yet, but if you're a fun of the concept of the Golbin Raid, then you will surely enjoy this :) Alright, so when can we expect this update? Well... this week! If you are not in the Melvor Idle Discord Server, I suggest you join it NOW! I am in there every day communicating with the community and posting regular updates on the progress of the next Major Updates coming to the game. I also provide an insight into development so you know what I'm working on, and why some things may be taking longer than expected. The Discord Server also mentions what's coming in the next Major Updates, so Alpha v0.19's features were confirmed back in early January :) Alpha v0.19 is currently available to be played by Patreon supporters, which is a great indication that the update is very close to being released to the public! Right now, the goal is to iron out all the reported bugs, balance new content and ensure the update is going to be fantastic for everyone! Conclusion Thank you so much for your support over the last year. This journey has been incredible, and in all honesty we're only just getting started! Thank you for your patience with this next Major Update. I decided to add a lot of content into it to make up for the wait. Be sure to follow the Development Roadmap to see what's yet to come to the game! There's a lot more Skills, Endgame Content, storylines and reworks on the way. It's exciting times! As usual, I'll be in the Discord server if you're up for a chat :) - Malcs
Hello Everyone! Melvor Idle is now Available for purchase to the public on Steam! Buy it here: https://store.steampowered.com/app/1267910/Melvor_Idle/ The base cost is $9.99 USD, but there is currently a 25% discount for the first week of release. I have decided to push the release button and release Melvor Idle for Steam out into the public earlier than expected. This is so I can be available all day for the release, and fix up any critical bugs players may experience. Thank you for the major support on this one, it really means a lot. I'll continue to be available for all questions and queries as usual.
Hello everyone! We are fast approaching the Steam Release of Melvor Idle (November 20, 2020 @ 8am PST). I'm busy working behind the scenes to ensure this launch is as smooth as possible. I've been testing out a lot if little things and everything seems to be coming together nicely. The Achievements are working great, and the inclusion of Steam's Rich Presence is a nice little addition (Your friends will be able to see what your Total Skill Level is, and what gamemode you are playing). I'd also like to thank everyone who has added Melvor Idle to their Wishlists so far! The response has been incredible and I cannot wait to have you all play it. This is just a short announcement, but I have more to come in the next week or so! Speak soon. - Malcs
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