Dev Update - Looking back at the Alpha v0.19 Release
Everyone seems to be enjoying the new Skill Agility, especially with how it changes the way you train a Skill and play the game. It provides you with an outlet to plan your Skill training accordingly, dependent on what your next goal in the game is. Agility was definitely one of my favourite Skills to develop. It was exciting to plan, exciting to implement, and even more exciting to test. It was a fantastic opportunity to adjust the flow of the game, while providing players with a ton of bonuses that would assist in other areas of the game. Looking in comparison to future Skills, they will all be unique in the way you train them, and how they effect the game. Agility is definitely the first of many unique Skills to come to the game.
Would I be wrong in saying everyone playing this mode is reallllyyy enjoying themselves? It seems to be mostly positive feedback in terms of how it changes the game. Everyone seems to have a unique way of progressing. With the Skill Level restriction applied, it really does turn the game upside down and force you to think about your next steps. I wanted the third and final Official Gamemode be super unique, so hopefully I aced that goal and you continue to enjoy the challenges this Gamemode provides. It will be really interesting to see how Adventure Mode is played once the game hits full release and all initial planned content and Skills are added to the game.
The changes to Golbin Raid have definitely increased interest by quite a bit. I'm glad you're all enjoying the new additions and changes to this mode. I see your especially thankful now that you can train Non-Combat Skill alongside it (No more XP waste!). You also seem to love the cute Boss Pets that have been added. The artwork for these little guys really stand out from the rest, and I'm so happy with how they turned out.
This week I will continue with fixing the bugs and inconsistencies that have been reported. These fixes will usually be applied as "Hotfixes", which means an official game update won't occur. Just be sure to keep an eye out on the new Announcements panel to see when hotfixes are applied to the game. I'll be going through the Github and the bug report channel in Discord to get most fix (That have not already been fixed). Some minor UI changes will occur as well, so be sure to keep a look out if something look a little different in an upcoming hotfix.
All-in-all, in my opinion, the update was a major success. It definitely took longer than I originally anticipated to release, but it seems to have been worth the wait. Thanks to everyone for your continued support over the last 18 months! It's amazing to still see so many new faces coming on board and enjoying the experience. As usual, I plan to ensure every update is amazing, and gives you all something to look forward to. Be sure to check out the Official Roadmap to see what else is on the way! I'll be in touch again soon with another Dev Update! - Malcs
[ 2021-03-08 02:22:47 CET ] [ Original post ]
Hello everyone! I thought it would be a great idea to take a breather and look back at the most recent Major Update release, and reflect on what has been added and how everyone is going with the new additions. I really like posting Developer updates, so expect these on a somewhat weekly basis :)
Agility
Everyone seems to be enjoying the new Skill Agility, especially with how it changes the way you train a Skill and play the game. It provides you with an outlet to plan your Skill training accordingly, dependent on what your next goal in the game is. Agility was definitely one of my favourite Skills to develop. It was exciting to plan, exciting to implement, and even more exciting to test. It was a fantastic opportunity to adjust the flow of the game, while providing players with a ton of bonuses that would assist in other areas of the game. Looking in comparison to future Skills, they will all be unique in the way you train them, and how they effect the game. Agility is definitely the first of many unique Skills to come to the game.
Adventure Mode
Would I be wrong in saying everyone playing this mode is reallllyyy enjoying themselves? It seems to be mostly positive feedback in terms of how it changes the game. Everyone seems to have a unique way of progressing. With the Skill Level restriction applied, it really does turn the game upside down and force you to think about your next steps. I wanted the third and final Official Gamemode be super unique, so hopefully I aced that goal and you continue to enjoy the challenges this Gamemode provides. It will be really interesting to see how Adventure Mode is played once the game hits full release and all initial planned content and Skills are added to the game.
Other Content
The changes to Golbin Raid have definitely increased interest by quite a bit. I'm glad you're all enjoying the new additions and changes to this mode. I see your especially thankful now that you can train Non-Combat Skill alongside it (No more XP waste!). You also seem to love the cute Boss Pets that have been added. The artwork for these little guys really stand out from the rest, and I'm so happy with how they turned out.
What's the next step?
This week I will continue with fixing the bugs and inconsistencies that have been reported. These fixes will usually be applied as "Hotfixes", which means an official game update won't occur. Just be sure to keep an eye out on the new Announcements panel to see when hotfixes are applied to the game. I'll be going through the Github and the bug report channel in Discord to get most fix (That have not already been fixed). Some minor UI changes will occur as well, so be sure to keep a look out if something look a little different in an upcoming hotfix.
Conclusion
All-in-all, in my opinion, the update was a major success. It definitely took longer than I originally anticipated to release, but it seems to have been worth the wait. Thanks to everyone for your continued support over the last 18 months! It's amazing to still see so many new faces coming on board and enjoying the experience. As usual, I plan to ensure every update is amazing, and gives you all something to look forward to. Be sure to check out the Official Roadmap to see what else is on the way! I'll be in touch again soon with another Dev Update! - Malcs
Melvor Idle
Malcs
Malcs
2021-11-18
Indie Casual RPG F2P Singleplayer EA
Game News Posts 97
🎹🖱️Keyboard + Mouse
Very Positive
(12134 reviews)
https://melvoridle.com/landing
https://store.steampowered.com/app/1267910 
Melvor Idle Depot Linux x64 [304.12 M]
Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
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