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[EVENT UPDATE] Alpha v0.19.2 - April Fools!
Welcome to the next Event Update for Melvor Idle!! This update celebrates Melvor Idle's 2nd favourite day of the year - April Fools! This year, we've decided to turn it up a bit and provide you with something fun and chaotic to enjoy for a few weeks.
CHAOS MODE is an all new limited Gamemode for you to try! Coming equipped with an array of fun mechanics and features for you to mess around with. The idea behind Chaos Mode is to get as far as you can in the shortest amount of time. I personally won't track the time, but the Gamemode will only be playable for a few weeks. The rules of CHAOS MODE are simple:
Item Corruption is only available in CHAOS MODE. You are given the power to use the Weapons & Gear you make or find, and turn them into completely random modifiers the either benefit you, or make your adventure a living hell. Item Corruptions are applied to a Combat Equipment Slot, and are permanent as long as you don't roll another modifier. This means you have 10 "slots" to add random corruptions to. These Item Corruptions cost GP to peform, equal to the value of the Item. There is a chance for the item to be destroyed, because why not? Corruptions are also based on a tier system where the higher tier modifiers provide larger bonuses, as well as having more modifiers active at one. Here is the tier list:
In true April Fools fashion, there is a bunch of other silly nonsense through the game. Have fun with this!
[ 2021-04-01 03:22:00 CET ] [ Original post ]
April Fools Event
Welcome to the next Event Update for Melvor Idle!! This update celebrates Melvor Idle's 2nd favourite day of the year - April Fools! This year, we've decided to turn it up a bit and provide you with something fun and chaotic to enjoy for a few weeks.
CHAOS MODE
CHAOS MODE is an all new limited Gamemode for you to try! Coming equipped with an array of fun mechanics and features for you to mess around with. The idea behind Chaos Mode is to get as far as you can in the shortest amount of time. I personally won't track the time, but the Gamemode will only be playable for a few weeks. The rules of CHAOS MODE are simple:
- Item Corruption in unlocked
- 25% Interval Reduction on all Skills and Attack Speeds (Including Enemy)
- All Enemies you face will have at least 1 random Passive
- All equipped items are lost on Death
- BIG NUMBERS
- Same Combat Triangle as Hardcore & Adventure Mode.
- Golbin Raid is not available.
- Don't fight a Chicken.
Item Corruption
Item Corruption is only available in CHAOS MODE. You are given the power to use the Weapons & Gear you make or find, and turn them into completely random modifiers the either benefit you, or make your adventure a living hell. Item Corruptions are applied to a Combat Equipment Slot, and are permanent as long as you don't roll another modifier. This means you have 10 "slots" to add random corruptions to. These Item Corruptions cost GP to peform, equal to the value of the Item. There is a chance for the item to be destroyed, because why not? Corruptions are also based on a tier system where the higher tier modifiers provide larger bonuses, as well as having more modifiers active at one. Here is the tier list:
- Tier 1 - Base Item Values < 200 GP - 1 Random Modifier - Low Modifier Value Range (+/-30) - 40% Chance to Destroy the Item
- Tier 2 - Base Item Values < 10K GP - 2 Random Modifiers - Medium Modifier Value Range (+/-50) - 30% Chance to Destroy the Item
- Tier 3 - Base Item Values < 400K GP - 3 Random Modifiers - High Modifier Value Range (+/-75) - 20% Chance to Destroy the Item
- Tier 4 - Base Item Values >= 400K GP - 4 Random Modifiers - Very High Modifier Value Range (+/-99) - 10% Chance to Destroy the Item
Other Silly Nonsense
In true April Fools fashion, there is a bunch of other silly nonsense through the game. Have fun with this!
Other Changes
- [NEW] Enemy Special Attack descriptions now display the damage value based on your Damage Reduction, instead of the base damage.
- [NEW] You listed Max Hit now includes values from your Damage Modifiers (Not including Special Attacks)
- [CHANGE] Adjusted the styling of Character selection to display the Gamemode Icon more prominently, as well as making the Mobile design less "squished".
- [CHANGE] Cloud Saving has a new save format, reducing the Cloud Save file size by roughly 50% on average. You will see no change on your end, and local saves are still saved the same as before. Massive thanks to Coolrox95 for his work on getting the file size down by this much.
- [FIXED] It is now possible to purchase the Cape of Completion from the Shop again.
- [FIXED] Glove charges now display again in the Shop.
- [FIXED] Fixed issue where stun damage multipliers would be added twice on to an enemy.
- [FIXED] Incorrect Cloudburst Staff description in Adventure Mode
- [FIXED] Cleaned up back-end unused variables and functions.
- [FIXED] Item statistic for "Damage Taken" is being added to "Damage Dealt"
- [FIXED] Greater Dragonbreath displays wrong damage value in description
- [FIXED] Divine Potion providing double the intended effect.
- [FIXED] Combat stat tracking is occuring for empty equipment slots
- [FIXED] Cloudburst Staff icon missing in Milestones
- [FIXED] Cleaned up Ranged Milestones
- [FIXED] Weird Gloop not providing the +10% Harvest Bonus
[ 2021-04-01 03:22:00 CET ] [ Original post ]
Melvor Idle
Malcs
Developer
Malcs
Publisher
2021-11-18
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
Very Positive
(12416 reviews)
Public Linux Depots:
- Melvor Idle Depot Linux x64 [304.12 M]
Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
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