Hello everyone! We have now come to the end of the chaotic April Fools event. Chaos Mode was a fun and well... chaotic gamemode designed to spice up the Melvor Idle experience. Reading all the discussions around gamemode, it looks like it was a hit with most of the players. We always love to make April Fools day something special, so hopefully this gamemode did just that. Those who created a Chaos Mode character can still play the gamemode indefinitely. If I ever do decide to remove it, you will be given 30 days notice. Now that it is no longer possible to create a Chaos Mode character, it's time to look at what's on the horizon for the next Major Update. Looking at the Official Development Roadmap, we are inching closer and closer to full release. With 20 out of 31 Major Additions already implemented, it's starting to get pretty interesting as the last pieces of the game come together. I can happily confirm that the next Major Update will include yet another new Skill - Summoning. Behind the scenes, Summoning has been planned for release for quite some time. It has gone through a lot of changes and variations to make sure it fits the look and feel of Melvor Idle. Summoning integrates into the Melvor Idle world and lore quite substantially, and is a Skill that carry a lot of weight with decision making and progression. I will have a lot more information about this Skill soon, so stay tuned for that. Thanks again for your continued support over the Early Access period of Melvor Idle. We've come a long way since there was only total of 5 Skills in the game. The future is looking amazing! Speak soon. - Malcs
[ 2021-04-12 04:37:20 CET ] [ Original post ]
- Melvor Idle Depot Linux x64 [304.12 M]
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
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