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ANNOUNCING - MELVOR IDLE V1.0 - NOVEMBER 2021

Hello everyone! Today I am extremely excited to announce that Melvor Idle will be hitting v1.0 in November 2021! To be able to come out and finally announce this is still unbelievable to me. Never did I expect what Melvor Idle would bring when I first released it back in September 2019 for everyone to try. Melvor Idle has come such a long way over these last 2 years. Going through countless changes, content updates, reworks and releases. Being able to finally announce that v1.0 is so close means so much to me. I will try and keep this announcement short and straight to the point! What will be included in v1.0? As per the Roadmap, here are the Major Updates that are included:

  • Endgame Content Part 3
  • New Skill
  • In-Game Tutorial
  • Finished Golbin Raid
  • Updated Completion Logs
  • Statistics 2.0
I'd also like to announce that Melvor Idle is in the process of being localized in roughly 12 different languages! Although not all languages will be available on release, the localization team is hard at work to get as many languages ready as possible for v1.0. This is something that players have been asking for consistently over the last 2 years. To be able to have the resources available and make this a reality is an amazing feeling! On top of the Major Content, the update will bring lots of quality of life features that have been requested for quite some time. I will have more information on what will be coming at a later stage, but I can happily announce these new additions will be included:
  • 4th Equipment Set
  • Running from Combat will Loot All (No more accidental Loot loss)
  • All Potions will work Offline
  • Custom Bank Sorting - Defined by you
  • Amulet of Looting & Auto-Loot QoL
  • Plant "Selected" Crops - Pre-define what crops are planted on each plot for easy crop management.

What happened to Township?


As you may have already noticed, I did not include Township in the confirmed Major Update list. This is due to the unfortunate news that Township will be delayed (again) and instead be included in the first Major Expansion, alongside the Level 120 Content Update. Township has changed many times in the planning phase. As we are finally figuring out the mechanics and how this Skill will look, we noticed that the scope of the Skill itself is too large to justify delaying v1.0 for. As Township doesn't necessarily affect much of the core game, we felt it was right to release it as the first new Expansion Skill. This will give us a lot more time to polish and enhance our vision of Township, and provide everyone with something truly unique to Melvor.

Growing the Team


Something I also never thought would happen was the growth of the team itself that is working on Melvor Idle. I started this project 2 years ago as a hobby to learn and explore my own skills within game development. To be able to expand the team and hire more people to assist with Melvor Idle has been one of the best decisions I have made throughout this journey, and it is fantastic to see many people keen to help out. Firstly, we have "Prat '' who is well known to the community. He has been working full-time alongside me on the game since January 2021. Hard at work planning content, researching the market, analyzing player data and testing new content to bring more interesting mechanics to the game. We also have "Coolrox95", who as you know was responsible for the amazing Combat Rewrite and the inclusion of Offline Combat. Coolrox is officially helping part-time on Melvor as a 2nd Developer and is assisting greatly with getting Melvor Idle ready for v1.0. Any keen eye would notice that he was behind the development for the Thieving Rework, and is currently working on the Endgame Part 3 Content update. I'd like to also give an honorable mention to "Uplinked'', who is a creative writer helping us greatly with the Lore within the game. He wrote the Endgame Part 2 Lore you see, and is currently working on a rewrite on Part 1 plus the brand new lore for Endgame Part 3. I hope to have him more involved with creative writing to expand the Melvor universe. Another honorable mention is to our amazing artist Andrew from "Nuclear Starfish". Although most of the artwork in the game is licensed assets, Andrew has been responsible for all of the custom content you see in the game. This includes all of the Boss Pets, the dragons in Perilous Peaks, the existing background in the game, and also the new Boss being included in Endgame Part 3.

More to come


I will have many more announcements coming around full release, including details about a potential Beta for everyone to try before officially hitting that v1.0 milestone, details of each Major Update point listed above, and some other goodies here and there! Speak soon. - Malcs


[ 2021-10-15 01:29:58 CET ] [ Original post ]



Melvor Idle
Malcs
  • Developer

  • Malcs
  • Publisher

  • 2021-11-18
  • Release

  • Indie Casual RPG F2P Singleplayer EA
  • Tags

  • Game News Posts 97  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (12134 reviews)


  • Review Score

  • https://melvoridle.com/landing
  • Website

  • https://store.steampowered.com/app/1267910 
  • Steam Store



  • Melvor Idle Depot Linux x64 [304.12 M]

  • Public Linux depots

  • Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.

    Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!

    Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.

    Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat

    Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!

    Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.

    Do you have what it takes to conquer Melvor?
    GAMEBILLET

    [ 5951 ]

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