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All Aboard! Destination: v1.1

Hey everyone! Its been some time since weve updated you all on whats going on behind the scenes. And with plenty to look forward to over the coming months, weve got a lot to talk about!

A Successful Launch


The full release of Melvor Idle was (in our opinion!) a success. Seeing so many new faces say hello on Discord and Reddit and reading everyones amazing messages has been truly fantastic and the experience of a lifetime. Thank you all so much! The full launch of Melvor Idle marks a new chapter for the game, and one that weve been planning for quite some time. When new content hit Melvor Idle during Early Access, we previously referred to it as Major Updates. From now on well instead be using the term Expansion. What does that mean? Read on to find out!

Expansions - What to expect


The planning, care and effort well be putting into these Expansions eclipses anything weve done before - we want to really push the boundaries, both of Melvor Idle and of the idle genre. The timelines for Expansions will be much longer than we saw for the previous Major Updates, but the wait will be worth it! And the build up to each release will see more teasers, blog posts and excitement than ever before! Expansion 1 will be MASSIVE, with the inclusion of Level 120 content (for every Skill), a brand new skill, new Lore, loads of quality of life and so much more! But our lips are sealed for the time being! Well fill you in on more details about Expansion 1 as it continues to evolve

Update Schedule


The increased scope and development time of the Expansions DOESNT mean the updates will stop for Melvor Idle! Work on the game never stops, and improvements will continue to roll out based on community feedback. Every month well be updating the game with quality of life improvements, bug fixes, performance tweaks, skill balancing and much more. All of this will provide the foundation for a user-friendly game that everyone can enjoy, and changes such as transitioning all skills to a new tick-based system will develop the framework for future Expansions, The size of these updates will vary, and we cant promise that every fix youre hoping for will always arrive as quickly as you might like. But by pledging to continue regularly improving the game, hopefully that provides the guarantees youre looking for surrounding ongoing support and feedback response. Were here for the long haul!

December 2021 Update - A Sneak Peak


The December 2021 Update will include many requested quality of life features and performance improvements. Heres a look at some (but far from all!) of the things you can expect:

Default Page on Load - Active Skill


One of the most requested features will finally be added! The default page on load setting will now include an Active Skill option. This is how it works:
  • When loading a character, the game will automatically load the page of the skill you are currently training, or the one you were training offline.
  • If, for some reason, you were not doing anything offline, the game will either:
    • a) load the Farming Page if you have crops that are ready to harvest
    • b) load the Bank Page if there is nothing to harvest

New Export/Import Options


Exporting your save is a very important feature that has protected many characters from a premature digital demise. Its also useful for sharing - be it with a friend, another of your devices or for dev support. The December Update introduces an Export Save to Link feature which will generate a unique link that your save can be accessed from. These links can also be used to import that save. The save links dont expire, and its quick and easy to share the link as you please. Certainly its much easier than copying a massive wall of random text! Heres what it will look like: Note: This is a WIP preview that is subject to change.

Reroll Astrology With Fewer Accidents


Lets face it - we have all accidentally rerolled one of those precious 5% Astrology Modifiers. The gut wrenching feeling of seeing that 5% roll by as your muscle memory makes another click is excruciating. Not that were salty or anything But fret no longer! Soon a confirmation will appear anytime you attempt to reroll a 5% Astrology Modifier, whether it be from rerolling all Modifiers or individually. If you like living on the edge, however, you can disable this confirmation. You absolute lunatic.

Better Steam Zoom and Fullscreen


We all know the current zoom implementation for the Steam Client sucks. Thats why the time has (finally) come to fix it! Now, the Steam Zoom will not cause issues with tooltips, sliders or other UI elements. It handles zooming just like the browser does. Unfortunately, your default Zoom setting will reset on update, so you will need to manually adjust it again on load. Steam users will also soon be able to toggle Fullscreen mode, letting you view Melvor Idle in its full glory. And while were speaking of Steam - a fix was recently hotfixed into the game that resolved the always open bug, and we enabled a feature that allows the game to remember your window size and location.

Lots More To Come!


The above is just a small taste of the fixes and changes that are on the way! From now on, we want to be more communicative with you all, and keep you in the loop about exactly what is going on behind the scenes. The plan is to give you consistent insight into the journey of Melvor Idle as we sail into the future! Speak soon! Malcs


[ 2021-12-14 01:33:22 CET ] [ Original post ]

Melvor Idle
Malcs Developer
Malcs Publisher
2021-11-18 Release
Game News Posts: 97
🎹🖱️Keyboard + Mouse
Very Positive (12416 reviews)
Public Linux Depots:
  • Melvor Idle Depot Linux x64 [304.12 M]
Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.

Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!

Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.

Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat

Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!

Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.

Do you have what it takes to conquer Melvor?

GAMEBILLET

[ 6138 ]

16.59$ (17%)
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3.75$ (85%)
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GAMERSGATE

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3.83$ (74%)
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0.77$ (89%)
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6.0$ (70%)
1.2$ (85%)
17.27$ (42%)
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15.0$ (75%)
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4.0$ (60%)
1.7$ (83%)

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