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SNEAK PEEK at the February 2022 Update
Since the inclusion of the Skilling Minibar (The UI element with a bunch of icons in the bottom-right of the screen), it has been suggested to add many different items to this area for quick and easy access. Up until now, the Minibar only contained items that benefit that Skill only with the exception of the Max Skillcape. Now, this has completely changed and you are now able to select what items are displayed in any Skill. You are now in complete control of the Minibar.
The items you can quickly equip have now moved into their own little popout menu of the Minibar. This saves much needed real estate on the Minibar, and gives you more room to play with by adding as many items as you want to it. Example of a customized Quick-Equip Menu for Woodcutting (the Lemon is a placeholder image)
Its very simple to add any item to the Minibar! Simply select an equipable item in your Bank, head on over to the Item Settings (Gear Icon) and you will be greeted with a new Minibar Settings category. Within here, simply select or deselect what Skills you would like this item to appear on.
Another nifty feature is that the display order of items within the Quick-Equip Menu can be adjusted with ease. Just like the bank, you can drag and drop items within the Quick-Equip Menu to change the order they display. This display order is saved until you remove that item from the Minibar (In which case it resets).
All new items added to the Minibar default to the bottom of the Quick-Equip Menu.
Continuing on from the trend of updating the Minibars, we decided to give some love to the Combat Minibar as well. The Combat Minibar now comes equipped with more vital information at a glance, which should provide some peace of mind when fighting Enemies without looking at the Combat Page. New information displayed on the Minibar includes:
If that is too much UI to handle at once, you can disable the Equipment Set Selection and Enemy HP/Attack Bars from the Settings Page.
There are times throughout your adventure where you will want to attempt a Dungeon, or fight a Monster, prior to being equipped enough to completely idle it. This can be a very stressful time for both you and your hand. There is no need to worry anymore! Included in the February update is the ability to Click & Hold to eat food. Now, the game will take care of food spam while you sit back and watch those Monsters perish. Its very simple to use, and the game will even show you that you are currently spam eating. This functionality works on any eat button in the game.
Dont worry though, the game will only eat when it needs to. No food will be wasted!
We are continuing the rewrite of Skills, transitioning them all to a tick-based system. The benefits of a tick-based system means the game will perform actions exactly the same offline as it does online. Mastery progression and bonuses acquired during an offline session are applied instantly, removing the requirement to log into the game and collect your mastery experience. Mastery Pool bonuses are also activated immediately, so you dont miss out on the bonus if you unlock it during an Offline session. You wont notice the benefits of a tick-based system when playing normally, but trust that this kind of system is much better than what we previously had in place. In the February 2022 update, these Skills are confirmed be transitioning to the new system:
Here are some other notable additions to the February 2022 update:
This update will be released on 28 February 2022.
The aim of these monthly updates is to provide necessary changes to the game, as well as include much requested quality of life updates to aid in the experience. We are always listening to your suggestions! Speak soon!
[ 2022-02-22 02:08:56 CET ] [ Original post ]
Hello everyone! Its already that time of the month where I share some details on what to expect for the February 2022 update. This update focuses on the Minibars that exist in the game, adding some much requested features and UI elements.
Customisable Skilling Minibar
Since the inclusion of the Skilling Minibar (The UI element with a bunch of icons in the bottom-right of the screen), it has been suggested to add many different items to this area for quick and easy access. Up until now, the Minibar only contained items that benefit that Skill only with the exception of the Max Skillcape. Now, this has completely changed and you are now able to select what items are displayed in any Skill. You are now in complete control of the Minibar.
Quick-Equip Items Menu
The items you can quickly equip have now moved into their own little popout menu of the Minibar. This saves much needed real estate on the Minibar, and gives you more room to play with by adding as many items as you want to it. Example of a customized Quick-Equip Menu for Woodcutting (the Lemon is a placeholder image)
Adding Custom Items to the Minibar
Its very simple to add any item to the Minibar! Simply select an equipable item in your Bank, head on over to the Item Settings (Gear Icon) and you will be greeted with a new Minibar Settings category. Within here, simply select or deselect what Skills you would like this item to appear on.
Adjusting the display order of Items
Another nifty feature is that the display order of items within the Quick-Equip Menu can be adjusted with ease. Just like the bank, you can drag and drop items within the Quick-Equip Menu to change the order they display. This display order is saved until you remove that item from the Minibar (In which case it resets).
All new items added to the Minibar default to the bottom of the Quick-Equip Menu.
Updated Combat Minibar
Continuing on from the trend of updating the Minibars, we decided to give some love to the Combat Minibar as well. The Combat Minibar now comes equipped with more vital information at a glance, which should provide some peace of mind when fighting Enemies without looking at the Combat Page. New information displayed on the Minibar includes:
- Enemy Attack & HP Bars.
- Your own Attack Bar.
- Equipment Set Selection
Too Much Information?
If that is too much UI to handle at once, you can disable the Equipment Set Selection and Enemy HP/Attack Bars from the Settings Page.
Click & Hold to Eat
There are times throughout your adventure where you will want to attempt a Dungeon, or fight a Monster, prior to being equipped enough to completely idle it. This can be a very stressful time for both you and your hand. There is no need to worry anymore! Included in the February update is the ability to Click & Hold to eat food. Now, the game will take care of food spam while you sit back and watch those Monsters perish. Its very simple to use, and the game will even show you that you are currently spam eating. This functionality works on any eat button in the game.
Dont worry though, the game will only eat when it needs to. No food will be wasted!
More Tick-Based Skills
We are continuing the rewrite of Skills, transitioning them all to a tick-based system. The benefits of a tick-based system means the game will perform actions exactly the same offline as it does online. Mastery progression and bonuses acquired during an offline session are applied instantly, removing the requirement to log into the game and collect your mastery experience. Mastery Pool bonuses are also activated immediately, so you dont miss out on the bonus if you unlock it during an Offline session. You wont notice the benefits of a tick-based system when playing normally, but trust that this kind of system is much better than what we previously had in place. In the February 2022 update, these Skills are confirmed be transitioning to the new system:
- Fishing
- Cooking
- Runecrafting
- Fletching
- Crafting
- Summoning
Other Notable Additions
Here are some other notable additions to the February 2022 update:
- Adding a "Destroy Loot" button to Combat at the bottom of the loot container. This is great if you dont want the loot.
- "View Item Stats" and "Update Item" popups now contain equipment Special Attack information.
- The UI of the Skills & Mastery Completion Log pages are being updated to be more clear and friendly to the eyes.
- Many many bug fixes!
Release Date
This update will be released on 28 February 2022.
Conclusion
The aim of these monthly updates is to provide necessary changes to the game, as well as include much requested quality of life updates to aid in the experience. We are always listening to your suggestions! Speak soon!
[ 2022-02-22 02:08:56 CET ] [ Original post ]
Melvor Idle
Malcs
Developer
Malcs
Publisher
2021-11-18
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
Very Positive
(12416 reviews)
Public Linux Depots:
- Melvor Idle Depot Linux x64 [304.12 M]
Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
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