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Expansion 1 - Details & Summary

Hey everyone! Thanks so much to those who tuned in to our Live Stream yesterday. It was amazing to see you all there and being able to finally announce details of Expansion 1 made me so happy! This is a TL;DR / TL;DW summary of what we discussed on stream. A YouTube VOD will be available soon to see extra information around what we discussed. I will post a separate new thread here on Reddit when it goes live.

General Expansion Discussion


What is coming in Expansion 1?
  • Level 120 Content for all Combat and Non-Combat Skills
  • Township - New Skill
  • Official Cross-Platform Mod Support

Level 120 Combat


What Combat Content can we expect from Level 100 - 120?
  • 7 new Dungeons
  • 8 new Slayer Areas
  • 50+ new Monsters
  • A final boss fight, where the Boss is the only Monster in the Dungeon.
  • New gear and items at almost every stage of Combat to help prepare for what is ahead. This is not including the insane amount of items from Non-Combat Skills.
  • Brand new Prayers.
  • A brand new Spellbook for Spells at Level 100 - 120.
  • New Curses & Auroras.
  • 9 new Lore books (Massive expansion to the Story)
  • All new Slayer Areas and Dungeons follow the story.
  • 100+ new Special Attacks (Mainly for enemies, but the player gets some as well).
Will the new Dungeons be a similar style to Into the Mist or Impending Darkness?
  • All dungeons except for the Final Boss fight can be idled just like the existing God Dungeons. They will follow the same format as regular Dungeons where you complete it and obtain a Chest of rewards.
  • Preparation will be required for these dungeons.
How will Combat Gear scaling work?
  • New mechanic is being added where a Monster can lower the Damage Reduction of the Player. This will require the Player to find better gear (that we provide) to prepare for future fights.
  • Enemy HP levels will still scale in a linear fashion.
  • Damage will also continue to scale in a linear fashion. This will help with increased XP required per level as Damage is responsible for XP.
  • More unique horizontal scaling items will be added, with new unique special attacks and passive effects to prepare for unique situations.
How important is the story in this expansion?
  • The entire Level 120 content was designed and developed around a story. You will be able to read about your entire journey to the end of the Expansion. It will detail why youre doing this, and will hopefully provide answers to what is going on in the Melvor world.
  • Reading the Lore is not required (pls read it)

Level 120 Non-Combat


What is planned for Non-Combat?
  • Every single Non-Combat Skill is also increasing to Level 120.
  • All Skills will receive content every 1, 2 or 3 Levels.
  • 500+ new items are being added (Including Combat Items)
  • Some new mechanics will be explored, creating new Skilling synergies.
  • Most of the content will stay true to the original Skill mechanics, keeping it simple and easy to Idle.
  • Items obtained in Non-Combat Skills will directly assist in beating the Combat portion.
  • You can level up Skills to 120 whenever you want. However, some items created require certain Levels or Dungeon Completion Milestones to equip/use.
Any new mechanics to tease?
  • One spoiler - Training Astrology provides a small chance to spot a Meteorite falling from the sky. This will then allow you to mine Meteorite Ore within Mining. Meteorite Ore does not have a maximum HP, and you can continue spotting Meteorites in Astrology for as long as you wish. Meteorite Ore does not respawn when depleted in Mining. It can only be located via Astrology.
  • Brand new Skilling gear, and some new mechanics for Skills that feel lacklustre (Like Firemaking)
What is the plan for skills like Agility and Summoning?
  • Agility is getting 5 more tiers of obstacles that can be added on top of the original 10. This means there will be roughly 20-25 new obstacles that can be built.
  • Agility is getting another Pillar selection when reaching Level 120.
  • The Level 99 Pillar will stay active after reaching Level 99. The new Pillar will be an additional bonus on top of the already active Level 99 Pillar.
  • Summoning is getting 8 new Farmilars.
  • All non-combat Skills except Farming are getting a new Familiar.
  • New unique Combat Familiars are on the way.
  • Over 100 new Synergies will be added.
Is Mastery also increasing to Level 120?
  • No. Mastery is not increasing to Level 120. It will remain at the maximum Level of 99.
  • This will allow you to train to Level 120 while completing your Level 99 Mastery grind.
  • New Items being added from Level 100 - 120 will have Mastery.
Can players still wear their Skillcapes they achieved at Level 99?
  • All Skillcapes can be worn when reaching Level 99. They can be worn while training to Level 120.
  • The Max Cape can be purchased and used when all Skills reach Level 99.
  • The inclusion of Township does not mean your Max Skillcape is removed. You can keep it.
  • A decision is still being made as to what is provided at Level 120 for Skills. We cannot confirm this just yet.
  • We have not decided what is being done with the 100% Completion Cape either. We cannot confirm our plans for this just yet.
Is anything changing about Astrology?
  • Astrology re-rolling mechanics are getting reworked.
  • The theme and general mechanics of the Skill will remain the same.
  • We will most likely be removing the RNG aspect from obtaining modifiers, and designing it in a way that allows players to Complete Astrology.
  • New constellations are also on the way from Level 100 - 120.

Township Part 1


What is Township Part 1?
  • Township is a town management simulator integrated into Melvor Idle.
  • Many resources will need to be managed within Township. This is mainly done passively by your Town.
  • Township resources stay within Township, they do not go into the Players Bank.
  • Township is still in heavy development, but it will most likely provide quite few unique bonuses and items to your general game.
  • A player can use their own resources to assist with Township.
  • We are looking at a mini Quest system for Township, however this is very much in development and will require a lot of play testing to ensure it suits the Idle nature of the game.
  • Township is a passive Skill that can be trained alongside any other Skill in the game (Just like Farming).
What is different about Township Part 1 compared to other Skills in the game?
  • Township is the largest Skill we have ever created.
  • It is designed to be expanded upon in the future with a lot more content.
  • Township has no Mastery to worry about.
  • Township will integrate a lot into the world building aspect of the Melvor world.
  • We hope Township will provide players with something to do while training other Skills that respects the Idle nature of the game at the same time.
Whats with the Part 1 aspect of the title?
  • Township has been broken down into 2 Parts.
  • Part 1 is the passive Town Management and a way for us to get the fundamental framework correct before proceeding onto Part 2.
  • Part 2 is the Combat Expansion to Township. Your town is not the only one that exists inside Melvor, so you will need to manage allies and enemies effectively.

Is there anything else coming in the Expansion?


Mod Support
  • Official Cross-Platform Mod Support is coming to Melvor Idle.
  • Development is led by the creator of Melvor Mod Manager.
  • Will include an in-built Mod Manager to browser and subscribe to Mods that will synchronise on all devices.
An in-game API is being created that Mods will be able to use to their advantage. Some tools that will be provided (Not confirmed to be available on release):
  • Custom Items, Monsters, Gamemodes, Skills etc.
  • Custom UI elements
  • Ability to hook into in-game events and perform certain actions when something occurs inside the game.
  • Dedicated settings for Mods that provide extra control.
  • Unified location for all Mods to be discovered.

When will Expansion 1 be released?


Q3 2022

Will it be available on all platforms at the same time?


Yes, it will be available on all platforms at the same time.

Is the Expansion paid or will it be free?


  • The Expansion will have a Paid aspect.
  • The Paid aspect will cost $4.99 USD.
  • You will only need to purchase it once on a single platform to use it on all other platforms.

What content will require payment?


  • Level 120 Content

What content will be free?


  • Township Part 1
  • Official Mod Support
  • Any additions or new mechanics to existing content (Up to Level 99).
  • Any new Quality of Life features added.
  • All bug fixes and performance improvements.
I am extremely excited to continue sharing more and more details as we move closer to the release of Expansion 1! I also recommend reading through the Reddit discussion thread regarding the above, as important clarification questions have been asked and answered within the comments: https://www.reddit.com/r/MelvorIdle/comments/tyripb/tldr_tldw_expansion_1_live_stream_summary/ Speak soon! - Malcs


[ 2022-04-09 03:04:24 CET ] [ Original post ]



Melvor Idle
Malcs
  • Developer

  • Malcs
  • Publisher

  • 2021-11-18
  • Release

  • Indie Casual RPG F2P Singleplayer EA
  • Tags

  • Game News Posts 97  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (12134 reviews)


  • Review Score

  • https://melvoridle.com/landing
  • Website

  • https://store.steampowered.com/app/1267910 
  • Steam Store



  • Melvor Idle Depot Linux x64 [304.12 M]

  • Public Linux depots

  • Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.

    Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!

    Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.

    Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat

    Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!

    Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.

    Do you have what it takes to conquer Melvor?
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