Expansion Details: 120 Non-Combat
All information detailed and explained in these announcement posts are subject to change at any time during development without warning. Please refer to official patch notes upon release for confirmed full details.
Hello everyone! Welcome to the first part of the Expansion 1 update announcement schedule! We are breaking up the announcements into 5 segments as there is just an incredible amount of information to cover, and we want to provide you with the most detailed information as we can so you know exactly what to expect when the Expansion eventually drops! This announcement will solely focus on Level 120 Non-Combat. So that means anything we are adding from Level 100 to Level 120 for Non-Combat Skills. Details regarding content added prior to Level 100, or planned reworks will be detailed in Part 4. Enough of the introduction, lets get into some juicy Expansion 1 details!
Expansion 1 is increasing the maximum skill level of all Skills from 99 to 120. Every single Non-Combat Skill will have new content for you to obtain, use and explore, keeping you company for the new journey ahead. Lets take a look at all the Non-Combat Skills so you know exactly what to expect.
Were introducing 9 brand new Trees for you to cut from Level 100 to 120. The new logs you obtain from these trees are used in various ways throughout the game, allowing you to create new items that will greatly enhance the power of your characters. Alongside these new Trees, we have 4 more Tiers of Woodcutting axes that can be purchased from the Shop, greatly increasing your Woodcutting power. You will also find a brand new Raven Nest which is only obtainable from these new Trees, containing brand new seeds to be used in Farming as well as something quite special you wont want to sleep on (Hint: OSRS + Infernal).
There will be 14 brand new Fish to catch contained inside 6 new Fishing areas. These Fish will play an important role with other Skills as they are used for ingredients in many products. Alongside the new Fish, weve got a brand new chest that can only be found in these new areas containing brand new items that will directly assist with Fishing. Plus, just like Woodcutting, weve got 4 new Fishing Rods available for purchase in the Shop.
We have some fantastic changes coming to Firemaking that will be available for everyone. These will be detailed in Part 4 as it is not exclusive to the paid aspect of the Expansion.
Who doesnt like Cooking? (Please dont answer that) Theres 21 new types of Food ready for you to perfect. For clarity, only 9 of these 21 are cooked Fish. All new cooked products will provide more healing than previous related items. This will be important for your eventual Combat adventure.
Im quite excited about Mining, as we have introduced some brand new metals and mechanics to spice things up. Heres what you will find in Mining from Level 100 to 120:
Were bringing 4 brand new tiers of Smithing items that will play a fundamental role in your Combat journey. These new tiers of Smithing items will provide all the required armor and weaponry you need to progress. It follows the same format as previous tiers in terms of what it provides. This includes the ability to upgrade the Smithing armor using new Ores obtained from Mining. Each new tier of weaponry comes equipped with a unique special attack specific to that tier of item. One of these tiers is the brand new Meteorite gear, which only provides a limited amount of gear but is definitely something you wont want to ignore! All together this comes to around 57 new items that can be created directly in Smithing.
Thieving aka the GP printing Skill. Were providing you with 11 new NPCs to pickpocket. Theyre bottomless pockets will contain an assortment of unique items that can be used throughout the entire game. Theres around 18 new unique items that you will be able to find, alongside standard drop tables for all the new NPCs. Thieving will continue to print GP, but just know these NPCs will hit harder. Be prepared!
One of the most peaceful Skills in the game is getting 4 new Allotments, 4 new Herbs and 4 new Trees! To accommodate for the new Farming seeds, you will be able to purchase more Farming plots! This will directly increase the XP and item gain from the Skill. Did I mention that one of the new Trees is a Banana Tree? Were also going to be exploring more types of compost, more methods of increased farming yield, and maybe a new item from Bob.
Were coming in hot with new Arrows, Bows, Bolts, Crossbows and Javelins! Each new tier of Smithing gear has their own Arrow, Crossbow and Javelin. Stand aside Dragon Javelins, we will have a new winner to reign supreme here! They also have special attacks for you to use just like their Smithing counterparts. In total, you will find 28 new items to create and use.
Key feedback around Crafting is the severe lack of usefulness that this Skill provides. This feedback is vital in ensuring we create content that players will use and appreciate! Its because of this feedback that we are introducing 46 brand new items to explore and create from Level 100 to 120 alone. These new items are jam packed with special attacks, passives and consumables that you wont want to miss. Brand new jewelry created from the new Gems in Mining will provide unique passive effects, opening up a countless number of potential builds. New consumables will give you an additional bonus in a variety of ways.
As everything is going to Level 120, you need some Magic gear to help in this adventure. Runecrafting will provide you with 8 new Runes created from the new Pure Essence, unlocking the ability to use new Magic made available to you. Were also adding 3 new categories of Magic gear that can be created - Poison, Infernal and Lightning. Using these in Combat will provide you with increased power and utilize new Combat mechanics that we will discuss in Part 3. The 3 new categories of Magic gear are available in 3 new tiers - Master, Legendary and Mythical. We didnt forget about weaponry either! You will be able to create 4 new Staffs and 3 new Wands, equipped with unique special attacks.
Weve got more delicious and totally legal potions heading your way! 8 Combat Potions and 8 Non-Combat Potions (16 new in total). These new potions will give you the upper hand in various aspects of the game, utilizing new expansion mechanics and modifiers that will be hard to ignore. The new potions for Combat are designed to give you an advantage in certain situations, meaning there wont be 1 Best in slot potion. They also explore some new mechanics such as gaining Prayer Points when hit by an enemy, or decreasing the Damage Reduction of the enemy. The new Skilling potions will assist further in Skills such as Astrology, Firemaking, Cooking, Mining, Herblore, Agility and even Alt. Magic!
Be prepared for the new Agility, as we are about to increase your power level substantially! We have 5 new tiers of obstacles for you to add to your existing course from Level 100 to 120. This means we are adding 25 new Agility obstacles to choose from with new unique modifiers. On top of the 25 new obstacles, we are providing a new set of Pillars to build at Level 120. These can be build alongside your existing Pillars and will remain active as long as you have a full course built. With all of this, a full obstacle course will have 15 obstacles and 2 Pillars active. Thats a lot of power! For those wanting some Quality of Life in Agility, we will have that for everyone as well. This will be detailed in Part 5.
This was a fun Skill to explore for adding new content, and it will create new synergies that greatly increases the power of most Skills. The expansion will provide 8 new Familiars to create. 4 designed for Non-Combat, and 4 for Combat. The new Non-Combat familiars provide bonuses for Agility, Astrology, Fletching and Summoning! With the addition of 8 new familiars, this means that they will synergise with other familiars just like the existing ones do now. Over 100 new synergies will be added, opening up some insane combinations in all Skills.
As you may or may not know, Astrology is being reworked for the Expansion update. We will go into complete detail on how this works in Part 4.
Yep, were also adding 11 new Alt. Magic Spells from level 100 to 120. Were exploring some new spells that can assist you in Combat, and to also convert items that may be better used elsewhere. Were also including another tier of Superheat and Item Alchemy.
This is just a small taste of what is coming in Expansion 1! We have 4 more announcements on the way detailing content you can expect to see. We hope the wait will be very much worth it! Speak soon Malcs Throne of the Herald expansion continues the story of our hero as you discover more about the mystic forces that surround the lands of Melvor, and the dark powers that remain hidden within the world. New locations to explore, new gear to craft, and even more monsters to fight! Find out more and add it to your wish-list on the dedicated Steam page here.
[ 2022-07-11 15:48:43 CET ] [ Original post ]
Throne of the Herald expansion continues the story of our hero as you discover more about the mystic forces that surround the lands of Melvor, and the dark powers that remain hidden within the world. New locations to explore, new gear to craft, and even more monsters to fight! Find out more and add it to your wish-list on the dedicated Steam page here.
Expansion Details Announcement Timeline:
- Part 1 of 5 - Level 120 Non-Combat YOU ARE HERE
- Part 2 of 5 - Lore & The Herald
- Part 3 of 5 - Level 120 Combat
- Part 4 of 5 - Township, Official Mod Support, Astrology Rework & More
- Part 5 of 5 - Everything we missed
Preface
All information detailed and explained in these announcement posts are subject to change at any time during development without warning. Please refer to official patch notes upon release for confirmed full details.
Introduction
Hello everyone! Welcome to the first part of the Expansion 1 update announcement schedule! We are breaking up the announcements into 5 segments as there is just an incredible amount of information to cover, and we want to provide you with the most detailed information as we can so you know exactly what to expect when the Expansion eventually drops! This announcement will solely focus on Level 120 Non-Combat. So that means anything we are adding from Level 100 to Level 120 for Non-Combat Skills. Details regarding content added prior to Level 100, or planned reworks will be detailed in Part 4. Enough of the introduction, lets get into some juicy Expansion 1 details!
Level 120 Non-Combat
Expansion 1 is increasing the maximum skill level of all Skills from 99 to 120. Every single Non-Combat Skill will have new content for you to obtain, use and explore, keeping you company for the new journey ahead. Lets take a look at all the Non-Combat Skills so you know exactly what to expect.
Woodcutting
Were introducing 9 brand new Trees for you to cut from Level 100 to 120. The new logs you obtain from these trees are used in various ways throughout the game, allowing you to create new items that will greatly enhance the power of your characters. Alongside these new Trees, we have 4 more Tiers of Woodcutting axes that can be purchased from the Shop, greatly increasing your Woodcutting power. You will also find a brand new Raven Nest which is only obtainable from these new Trees, containing brand new seeds to be used in Farming as well as something quite special you wont want to sleep on (Hint: OSRS + Infernal).
Fishing
There will be 14 brand new Fish to catch contained inside 6 new Fishing areas. These Fish will play an important role with other Skills as they are used for ingredients in many products. Alongside the new Fish, weve got a brand new chest that can only be found in these new areas containing brand new items that will directly assist with Fishing. Plus, just like Woodcutting, weve got 4 new Fishing Rods available for purchase in the Shop.
Firemaking
We have some fantastic changes coming to Firemaking that will be available for everyone. These will be detailed in Part 4 as it is not exclusive to the paid aspect of the Expansion.
Cooking
Who doesnt like Cooking? (Please dont answer that) Theres 21 new types of Food ready for you to perfect. For clarity, only 9 of these 21 are cooked Fish. All new cooked products will provide more healing than previous related items. This will be important for your eventual Combat adventure.
Mining
Im quite excited about Mining, as we have introduced some brand new metals and mechanics to spice things up. Heres what you will find in Mining from Level 100 to 120:
- 6 new types of Ore.
- 1 new type of Rune Essence (Its called Pure Essence, I wonder where that name came from?).
- 5 brand new higher level Gems to locate.
- 3 new Gem Veins.
Smithing
Were bringing 4 brand new tiers of Smithing items that will play a fundamental role in your Combat journey. These new tiers of Smithing items will provide all the required armor and weaponry you need to progress. It follows the same format as previous tiers in terms of what it provides. This includes the ability to upgrade the Smithing armor using new Ores obtained from Mining. Each new tier of weaponry comes equipped with a unique special attack specific to that tier of item. One of these tiers is the brand new Meteorite gear, which only provides a limited amount of gear but is definitely something you wont want to ignore! All together this comes to around 57 new items that can be created directly in Smithing.
Thieving
Thieving aka the GP printing Skill. Were providing you with 11 new NPCs to pickpocket. Theyre bottomless pockets will contain an assortment of unique items that can be used throughout the entire game. Theres around 18 new unique items that you will be able to find, alongside standard drop tables for all the new NPCs. Thieving will continue to print GP, but just know these NPCs will hit harder. Be prepared!
Farming
One of the most peaceful Skills in the game is getting 4 new Allotments, 4 new Herbs and 4 new Trees! To accommodate for the new Farming seeds, you will be able to purchase more Farming plots! This will directly increase the XP and item gain from the Skill. Did I mention that one of the new Trees is a Banana Tree? Were also going to be exploring more types of compost, more methods of increased farming yield, and maybe a new item from Bob.
Fletching
Were coming in hot with new Arrows, Bows, Bolts, Crossbows and Javelins! Each new tier of Smithing gear has their own Arrow, Crossbow and Javelin. Stand aside Dragon Javelins, we will have a new winner to reign supreme here! They also have special attacks for you to use just like their Smithing counterparts. In total, you will find 28 new items to create and use.
Crafting
Key feedback around Crafting is the severe lack of usefulness that this Skill provides. This feedback is vital in ensuring we create content that players will use and appreciate! Its because of this feedback that we are introducing 46 brand new items to explore and create from Level 100 to 120 alone. These new items are jam packed with special attacks, passives and consumables that you wont want to miss. Brand new jewelry created from the new Gems in Mining will provide unique passive effects, opening up a countless number of potential builds. New consumables will give you an additional bonus in a variety of ways.
Runecrafting
As everything is going to Level 120, you need some Magic gear to help in this adventure. Runecrafting will provide you with 8 new Runes created from the new Pure Essence, unlocking the ability to use new Magic made available to you. Were also adding 3 new categories of Magic gear that can be created - Poison, Infernal and Lightning. Using these in Combat will provide you with increased power and utilize new Combat mechanics that we will discuss in Part 3. The 3 new categories of Magic gear are available in 3 new tiers - Master, Legendary and Mythical. We didnt forget about weaponry either! You will be able to create 4 new Staffs and 3 new Wands, equipped with unique special attacks.
Herblore
Weve got more delicious and totally legal potions heading your way! 8 Combat Potions and 8 Non-Combat Potions (16 new in total). These new potions will give you the upper hand in various aspects of the game, utilizing new expansion mechanics and modifiers that will be hard to ignore. The new potions for Combat are designed to give you an advantage in certain situations, meaning there wont be 1 Best in slot potion. They also explore some new mechanics such as gaining Prayer Points when hit by an enemy, or decreasing the Damage Reduction of the enemy. The new Skilling potions will assist further in Skills such as Astrology, Firemaking, Cooking, Mining, Herblore, Agility and even Alt. Magic!
Agility
Be prepared for the new Agility, as we are about to increase your power level substantially! We have 5 new tiers of obstacles for you to add to your existing course from Level 100 to 120. This means we are adding 25 new Agility obstacles to choose from with new unique modifiers. On top of the 25 new obstacles, we are providing a new set of Pillars to build at Level 120. These can be build alongside your existing Pillars and will remain active as long as you have a full course built. With all of this, a full obstacle course will have 15 obstacles and 2 Pillars active. Thats a lot of power! For those wanting some Quality of Life in Agility, we will have that for everyone as well. This will be detailed in Part 5.
Summoning
This was a fun Skill to explore for adding new content, and it will create new synergies that greatly increases the power of most Skills. The expansion will provide 8 new Familiars to create. 4 designed for Non-Combat, and 4 for Combat. The new Non-Combat familiars provide bonuses for Agility, Astrology, Fletching and Summoning! With the addition of 8 new familiars, this means that they will synergise with other familiars just like the existing ones do now. Over 100 new synergies will be added, opening up some insane combinations in all Skills.
Astrology
As you may or may not know, Astrology is being reworked for the Expansion update. We will go into complete detail on how this works in Part 4.
Alt. Magic
Yep, were also adding 11 new Alt. Magic Spells from level 100 to 120. Were exploring some new spells that can assist you in Combat, and to also convert items that may be better used elsewhere. Were also including another tier of Superheat and Item Alchemy.
Conclusion
This is just a small taste of what is coming in Expansion 1! We have 4 more announcements on the way detailing content you can expect to see. We hope the wait will be very much worth it! Speak soon Malcs Throne of the Herald expansion continues the story of our hero as you discover more about the mystic forces that surround the lands of Melvor, and the dark powers that remain hidden within the world. New locations to explore, new gear to craft, and even more monsters to fight! Find out more and add it to your wish-list on the dedicated Steam page here.
Melvor Idle
Malcs
Malcs
2021-11-18
Indie Casual RPG F2P Singleplayer EA
Game News Posts 97
🎹🖱️Keyboard + Mouse
Very Positive
(12134 reviews)
https://melvoridle.com/landing
https://store.steampowered.com/app/1267910 
Melvor Idle Depot Linux x64 [304.12 M]
Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
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