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Expansion Details - Township, Official Mod Support & Astrology Rework

Expansion Details Announcement Timeline:

  • Part 1 of 5 - Level 120 Non-Combat
  • Part 2 of 5 - Lore & The Herald
  • Part 3 of 5 - Level 120 Combat
  • Part 4 of 5 - Township, Official Mod Support, Astrology Rework & More YOU ARE HERE
  • Part 5 of 5 - Everything we missed
Preface All information detailed and explained in these announcement posts are subject to change at any time during development without warning. Please refer to official patch notes upon release for confirmed full details.

Introduction


Hello again, everyone! Today I bring an announcement most of you have been waiting for! Were diving deep into the brand new Skill that is being released alongside Throne of the Herald. Also, we will be discussing the Official Mod Support and the Astrology Rework. And the best part? Everything in this announcement is FREE for all players who own the game. This content will be released at the same time as the Throne of the Herald Expansion, available as a free content update on all platforms. Lets get right into it, shall we!

Township


I will preface this by saying what is written below is not everything Township has to offer. Theres so much to the Skill that I had to choose the most important parts to discuss here today. This is one of the largest Skills we have added to the game since we started working on Melvor Idle almost three years ago. It was so big that we had to cut it down into two parts! Ill touch on what this means below.

What is Township?


Township is a town management simulator built directly into Melvor Idle. You are now the Mayor of a brand new empty Town, and its up to you to help it grow as large as you can via various buildings and mechanics we provide. You will need to manage mechanics such as Happiness, Education, Health and even Unemployment. All of these Township mechanics serve a unique benefit if you decide to keep them high. However, you will feel the burden of your decisions if some mechanics are ignored and your citizens become filled with unrest. Township is unprecedented in a few ways:
  • There is no mastery.
  • It is 100% passive, meaning you can progress without interrupting other Skills you may be training.
  • You can ignore the Skill, and come back to it whenever you want without losing efficiency or XP. Youre in complete control.
  • Unique method of progression. (Touched on further below.)

BUILDINGS & RESOURCES


Township provides you with many unique and interesting Buildings that can be used to grow your town in various ways. Buildings in Township are constructed using resources that your Town actually generates for you. These resources are gathered by the people in your Town depending on the Buildings you have constructed. As your Town grows, you will need to manage the availability and production of resources such as Food, Wood, Stone, Ore, Clothing, Potions, Herbs and more! Each resource has a purpose, whether it be for constructing new Buildings or ensuring your citizens stay healthy. You will find over 50 different buildings at your disposal. Some are locked behind Township Level and population requirements. As you level up, you will unlock more exclusive buildings to place down.

MAP, BIOMES & BUILDING SPACE


When theres things to build, you need space to actually build it. Township has an in-built Map selector, where you can choose between a list of predefined unique map layouts to start your Town. Maps are composed of 10 different unique Biomes. These include Biomes such as Grasslands, Mountains, Forest, Desert, Snowlands and more. Each Biome has a unique benefit attached to it - whether it be access to build specific buildings, or extra resource production for certain production buildings. Be careful though! Some Biomes like the Desert and Snowlands require consistent resources to ensure the safety of your citizens. On top of this, you will be provided with a maximum of 2,048 spaces to build on. Yes, this means you can build 2,048 buildings! The amount of different Towns you can create is insane, so it will be interesting to see what Town you build with all this land.

CITIZENS & JOBS


Citizens are your most important aspect of Township. Theyre so important that they are your direct source of Skill XP. Skill XP is earned based on how many citizens are in your Town. Higher population means higher XP gains. As mentioned earlier, your citizens will also be collecting resources for your Town. This is done by constructing buildings that produce certain resources. With these buildings active, your citizens will be assigned a Job which relates to collecting specific resources. Each building only has a certain amount of slots available for citizens to work there, so choose wisely based on how large your Town may be. Another factor to consider is unemployment. Citizens are not happy when there are a lot of unemployed people, so you will need to manage this as best as you can. Citizens also have an age. As you progress, they will age up naturally and will eventually be laid to rest.

HAPPINESS, EDUCATION & HEALTH


Three important mechanics to look after, each providing a unique benefit if you keep it as high as you can. Happiness increases Skill XP gains. Education increases resources Production Health ensures your citizens will live as long as they can. Your buildings and resource production will determine the Happiness, Education and Health of your Town.

WORSHIP


When creating a Town, you have the ability to choose a Melvor God that your Town will Worship. You can select from Aeris, Glacia, Terran or Ragnar. Each Worship comes with a unique set of permanent modifiers that will either help your Town, or make it a bit more challenging. They set up some unique play throughs and can greatly benefit you if used wisely. You can also construct Worship buildings such as Churches or Statues of your chosen God to increase the Worship level of your Town. Increasing this level will unlock more permanent bonuses that you can take advantage of. Theyre kind of like Mastery Checkpoint bonuses, without the spending part. If choosing a Worship is not your style, you may also choose no one to Worship and play without this additional mechanic.

THE TRADER


When progressing through Township, you will notice that you are visited by a Trader a few times per day. This Trader allows you to convert resources from Township into items you can use in the game itself. For example - Food can be converted out into Seahorses or Whales, or Wood can be converted out into Magic Logs or Redwood logs. This allows you to benefit from a Town that is working hard. It is passive resource generation once you get to the stage where your Town is stable and self-managed. Not only can you convert from Township into your Bank, but you can do it the other way around as well! Youre able to convert resources in your Bank into resources your Town uses. This enables you to directly benefit from your game progress, and gives your excess resources a place to be useful.

UNIQUE ITEMS


Be on the lookout for a bunch of unique items and Pets that Township provides, including various Skilling outfits!

PROGRESSING THROUGH TOWNSHIP


Township doesnt play out like any other Skills in the game, as it has its own unique method of progression. Township runs on what we call Ticks. This is a unit of time measurement for your Town. Each Tick will progress your town. Everything related to your Town occurs during this Tick - people move in, resources are gathered, citizens age, etc. Now, Ticks are not an unlimited resource per se. Every 10 seconds, you will gain 1 tick to spend in Township. These ticks are earned regardless of whether youre online or offline. You can choose to claim as many Ticks as you like per action (up to a maximum 8,640 ticks per click). Township is designed like this because its a Skill that is meant to be progressed alongside the game in general. This system allows you to check back to Township whenever you feel like it without losing out on resources or efficiency. If you decide to take a week off of looking at Township, you will have a weeks worth of Ticks ready to spend. We dont want to force you into looking after your Town on a daily basis, as they may become tedious. Youre in complete control of your progression!

Why Part 1?


Part 1 of Township focuses on the passive nature of the Skill. Building your Town and ensuring your citizens are happy is the key to this first content drop. Part 2 will introduce the idea that neighboring Towns exist, and some may not appreciate your existence. It will be the Combat update, where you will need to manage and defend your Town from potential attacks or raids. Theres a lot of room to expand with Township. We look forward to continuing to grow it even further!

Official Cross-Platform Mod Support


Modding has been an important part of Melvor since the beginning. Ive personally always enjoyed modding games and seeing what the community can create for something if they are given the tools available to do so. Melvor Idle will finally see Official Cross-Platform Mod Support! You will be able to browse and subscribe to community created Mods directly in the game with our new in-built Mod Manager. Available on both desktop and mobile, the in-game Mod Manager makes it easy to:
  • Browse and search through all available mods.
  • Download and install mods and automatically keep them up-to-date.
  • Adjust mod load orders to manage dependencies and conflicts.
  • Enable and disable mods on the fly.
  • Leave ratings on your favorite (or least favorite) mods.
Mod Support is also cross-platform, meaning you can install mods from any platform Melvor is available on (including Mobile!). Mods you subscribe to are synchronized, so if you install a Mod on Steam it will be there when you load it up on Mobile. Weve worked hard to be able to provide total customisation for Melvor Idle. Creating and sharing mods is getting easier with new tools available, including APIs for:
  • Adding game objects, such as skills, items, recipes, combat and slayer areas, and much more.
  • Hooking into the game life cycle for more control over when your mod performs actions.
  • Define player-configurable settings for your mod.
  • Storing and retrieving free-form data to and from a character or player account.
  • Hooking into or patching game functions.
There will be guides available covering the above concepts and more. We love seeing the talent of our community, and we hope adding Official Mod Support will provide an outlet to showcase that talent! For those wondering, we will be utilizing https://mod.io for mod support.

Astrology Rework


We are also adjusting Astrology based on feedback we have received from the community since its release. The concept of the Skill is good, but the execution was a bit tedious with the amount of RNG that the Skill had. We are now adjusting the Skill by completely removing that RNG aspect. Here is a breakdown on the changes:
  • Stars inside constellations now have a predefined modifier. This is the same for everyone (Some Stars have 2 modifiers in 1 star).
  • All modifiers start at 0%, and are leveled up using Stardust or Golden Stardust. This is a set cost and there is a maximum limit of upgrades on all Stars.
  • The modifiers you level up are permanent and are always applied to your character.
Stars inside constellations are still locked behind Mastery level. These changes will allow you to complete Astrology. Theres no need to reroll anymore, or rely on RNG for a modifier youre hoping to achieve.

Conclusion


I hope you are as excited as I am for Township! This Skill has so much potential and I look forward to continuing to develop it over time. In the next and final announcement post, were going to be talking about everything we may have missed in the last 4 announcements. This includes new mechanics we may be adding, changes to existing skills, new Quality of Life features and everything else! This will be stuff that is free for everyone as well. Speak soon - Malcs


[ 2022-08-26 15:01:40 CET ] [ Original post ]



Melvor Idle
Malcs
  • Developer

  • Malcs
  • Publisher

  • 2021-11-18
  • Release

  • Indie Casual RPG F2P Singleplayer EA
  • Tags

  • Game News Posts 97  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (12134 reviews)


  • Review Score

  • https://melvoridle.com/landing
  • Website

  • https://store.steampowered.com/app/1267910 
  • Steam Store



  • Melvor Idle Depot Linux x64 [304.12 M]

  • Public Linux depots

  • Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.

    Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!

    Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.

    Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat

    Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!

    Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.

    Do you have what it takes to conquer Melvor?
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