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Expansion Details: Everything We Missed

Expansion Details Announcement Timeline:

  • Part 1 of 5 - Level 120 Non-Combat
  • Part 2 of 5 - Lore & The Herald
  • Part 3 of 5 - Level 120 Combat
  • Part 4 of 5 - Township, Official Mod Support, Astrology Rework & More
  • Part 5 of 5 - Everything we missed YOU ARE HERE
Wishlist Throne of the Herald today: https://store.steampowered.com/app/2055140/Melvor_Idle_Throne_of_the_Herald Preface All information detailed and explained in these announcement posts are subject to change at any time during development without warning. Please refer to official patch notes upon release for confirmed full details.

Introduction


Welcome to the final announcement for the Throne of the Herald Expansion! This announcement is focused on providing details of what we may have missed in previous announcements, ranging from new QoL additions to answers for FAQs. Note: This will only focus on important information that has been missed. Any further small changes, balancing or minor QoL additions will be detailed in the updates patch notes upon release.

An Update on the Release Date


In case you missed it - I posted an update around the release date for Expansion 1. You can read about it here: https://www.reddit.com/r/MelvorIdle/comments/xdnzy0/an_update_on_the_expansion_1_release_date/ In short: We have pushed back the release date as we need a few more weeks to polish it up and ensure the release is as smooth as possible. The release date is not far away at all! Keep your eyes peeled for an announcement (you know how I like to be spontaneous).

New Quality of Life Features


New Equipment Slot - Consumables


Available for everyone When loading into the update, you will be greeted with a brand new Equipment Slot - the Consumables Slot. This new slot will now be home to all equippable consumable items that are not classed as Ranged Ammunition. Now, you are no longer required to sacrifice Ranged Ammunition for a Consumable.

Combat Quick-Equip


Available for everyone We have designed a new system to enable an easier gear-swapping experience for everyone. When clicking on an equipment Slot in Combat, you will be greeted with a new Quick-Equip menu. Here you will be able to set up to 3 different pieces of equipment for that specific slot, enabling you to quickly switch between these items without the requirement of opening your Bank. These slots are unique to their respective Equipment Set. This means you can have different sets of items in each Equipment Set.

Agility Blueprints


Available for everyone A common suggestion we have received is the ability to make Agility Obstacle switching less tedious. With the introduction of the Throne of the Herald expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this. An Agility Blueprint is a fancy name we have given to what is essentially an Agility Loadout or Agility Set. It provides the ability to Save and Load predefined Agility Obstacles as you please. When setting up an Obstacle Course, you can save that course as a Blueprint. At any given time, you may load that Blueprint to quickly build the Obstacle Course again. You can even apply a custom name to these Blueprints. This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course. It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and GP equal to whatever it would have cost to manually switch back.

Separated Completion Log


For those who purchase the Throne of the Herald expansion, you may be wondering how completion is affected by the addition of new content. With the expansion, the Completion Log has been separated into three different sections: [olist]
  • Base Game completion
  • Throne of the Herald Completion
  • True Completion (Combined completion for the above two categories, and future Expansions) [/olist] Each section tracks the progress of their respective categories. For example, Base Game completion will only show you the progress of Base Game content. This means purchasing the Throne of the Herald expansion will have no effect on your existing progress, as the content contained within is completely separate. Another great thing about the separation is the ability to choose which progress is visible to you. You can select any of the three categories to be visible in the sidebar and Completion log. This image example shows Throne of the Herald as the selected Completion category, with the respective percentages updated according to progress in the expansion only.

    Mod Manager Preview


    For those who were asking, here is a previous of what the in-game Mod Manager looks like. You can see the Manager is currently populated with some Mods. Our awesome modding community is already hard at work converting existing Mods to the new Mod Support & API! Main screen and browser window:
    My Mods list & load order:

    FAQs


    Will the Throne of the Herald Expansion have new Skillcapes? Yes! Every Skill is getting their very own Superior Skillcape at Level 120. These capes are an upgraded version of the Level 99 Cape. There is also a Superior Max Skillcape for when you reach Level 120 in all Skills! Will I lose my Max Cape when Township is released? No, you will not. You get to keep and wear the Max Cape even when Township is level 1. With the addition of Township, we thought it would be unfair if players lose the ability to wear the Max Cape until they reach Level 99. The Max Cape will still inherit all Skillcape abilities. However, it wont inherit the Township Skillcapes benefits until Level 99 Township is achieved. Im 100% completion, will I lose my Cape of Completion? For this specific cape, the answer is yes. Those who have reached 100% completion will be required to reach that again when the expansion update drops if you wish to wear that Cape. It is important to note that you only need to reach 100% Base Game Completion if you do decide to purchase Throne of the Herald. No Throne of the Herald content is required to wear the Cape of Completion. Astrology - Will we get a refund? With the Astrology rework, the bonuses provided by your constellations will be reset to 0 (Skill XP, Mastery Level and XP are not affected). Because of this - you will receive a 100% Stardust and Golden Stardust refund when loading into the update. What platforms is the Throne of the Herald Expansion releasing on? It will be released on all Platforms that Melvor Idle is available on at the exact same time. Will installing Mods disable our Steam achievements? No, they will not. Achievements will still be active and available to obtain if you use Mods. Will I need to unlock Township in Adventure Mode? Due to the nature of the Skill, Township will be unlocked from the beginning in Adventure Mode. There is no need to purchase it and unlock it.

    Conclusion


    Were getting closer and closer to the release date announcement. Be sure to keep an eye on announcements to be the first to know! - Malcs


  • [ 2022-09-29 12:10:03 CET ] [ Original post ]



    Melvor Idle
    Malcs
  • Developer

  • Malcs
  • Publisher

  • 2021-11-18
  • Release

  • Indie Casual RPG F2P Singleplayer EA
  • Tags

  • Game News Posts 97  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (12134 reviews)


  • Review Score

  • https://melvoridle.com/landing
  • Website

  • https://store.steampowered.com/app/1267910 
  • Steam Store



  • Melvor Idle Depot Linux x64 [304.12 M]

  • Public Linux depots

  • Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.

    Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!

    Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.

    Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat

    Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!

    Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.

    Do you have what it takes to conquer Melvor?
    GAMEBILLET

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