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A Massive Thank You + What were working on

Hey everyone! As the dust settles on the massive week of releases, I thought it would be a good idea to let you know what were currently working on. Firstly, Id just like to put out a massive THANK YOU to everyone for the incredible support on the Throne of the Herald expansion. It was a lot of work to put this expansion together, and it took a team of amazing people to make it happen. To see so many people enjoying it as much as they are is something that means a lot to us. The continued support of this community is what keeps us going. It allows us to continue working on Melvor Idle, and produce more and more content for you to enjoy. It means a lot to all of us that work on the game, so thank you so much! We are so excited to begin work on Expansion 2 and continue growing the game.

What were working on


With such a large release like this, we have been looking at all feedback provided on all areas of the game. This is something we always do with development,as we take all community feedback seriously to improve Melvor Idle.

Township


There are some obvious flaws that we need to address, so I wanted to provide this update to tell you that we are indeed reading all feedback and starting to make plans to improve these flaws. I dont have exact details on what we will be doing to fix these flaws, as we need some time to continue reading the feedback and making adjustments accordingly. Some things we are currently working on though include (Note: This list will change as we continue going through feedback):
  • Major adjustments to the UI to make it look more like a game, rather than a 1998 Excel spreadsheet (rip).
  • Increased clarity around important mechanics, including UI improvements to direct players smoothly during the early stages of the game.
  • Adjustments to actual mechanics that are of most concern and frustrating for players.
  • An updated and very much improved Tutorial and onboarding process.
  • Adjustments to the Task system, while also providing a reason for it to be contained within Township.
  • Adding more personality to the Skill so it actually looks and feels like a real Town with real People.
That list is not everything that has been mentioned in the feedback, but we wanted to provide an idea of where we are at. We see the obvious flaws in the system, and we are determined to rectify this. There is no ETA on changes as they will need to go through testing and localisation once we have adjusted where we can. These changes will most likely come via a few consistent updates, that way we are not making you wait a long time for something to change. As always - we take feedback very seriously. This is how we have always done it since this journey began in 2020. I hope to share more detailed information on Township changes soon.

Astrology Rework


We have seen some disappointment with the new Astrology rework and how the refund was not enough to return to the original power level. In general - we believe the reworked mechanics themselves have been well received, and for new players it is a lot more friendly to progress. However, the obvious flaw was with not providing adequate compensation for players who were well into the Mastery grind. This is 100% on us. We are looking at a few different ways to resolve this to make up for the flaws.

Localisation


We are aware of the issues with the localisation and translation for the expansion content so far. This is the biggest update weve ever attempted and with all the moving parts, it looks like some things slipped through. We are working to update and fix this as soon as possible. Once we have everything checked and pushed live, we will inform everyone in a follow-up patch notes announcement. We aim to provide the best experience possible for all players. Thank you for your understanding and patience with this!

Conclusion


We wanted to post this announcement so you know we are aware of the issues currently present, and that we are taking action to resolve them! The continued feedback is fantastic, and we very much appreciate it. Feedback is what keeps games in a healthy state, and everyone should be allowed to have their say. I hope to provide a follow up update with more detailed information soon! - Malcs


[ 2022-10-22 03:29:32 CET ] [ Original post ]



Melvor Idle
Malcs
  • Developer

  • Malcs
  • Publisher

  • 2021-11-18
  • Release

  • Indie Casual RPG F2P Singleplayer EA
  • Tags

  • Game News Posts 97  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (12134 reviews)


  • Review Score

  • https://melvoridle.com/landing
  • Website

  • https://store.steampowered.com/app/1267910 
  • Steam Store



  • Melvor Idle Depot Linux x64 [304.12 M]

  • Public Linux depots

  • Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.

    Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!

    Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.

    Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat

    Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!

    Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.

    Do you have what it takes to conquer Melvor?
    GAMEBILLET

    [ 5951 ]

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