Free Content & Quality of Life updates coming in v1.3
Strongholds are a new Combat challenge that provides a few twists to what you're usually used to. Similar to Dungeons, Strongholds will task to you slay a pre-defined set of Monsters for rewards at the end. There are 4 Strongholds being added to the Base Game (alongside the 4 others for Into the Abyss).
Strongholds have the following mechanics:
Completing Strongholds rewards you with a new type of item called an "Enhancement". These are minor buffs that you can equip to increase the power of your character. Enhancements may provide bonuses to Combat or Non-Combat Skills. There are 3 types of enhancements that you can equip which are denoted by their shape, allowing you to mix and match bonuses that suit your needs.
The ultimate reward is what we call a "Superior Enhancement" which is obtained from the Superior Stronghold tiers. There is one Superior Enhancement per Stronghold. Superior Enhancements can be equipped into any of the 3 enhancement Slots. The bonuses on these Enhancements combines the previous tier of enhancements into a single item, which acts as both a powerful buff as well as a Quality of Life enhancement to your character.
Alongside the new content, we have some nice Quality of Life additions that we are introducing.
Remember that text - "in a future update, you will be able to see where your bonuses come from"? Well, v1.3 is that update! The entire Modifier system for the game has been reworked from the ground up (sorry mod developers), which has allowed us to provide this kind of information to you. At this stage, there is only a few areas of the game that show where your modifiers come from:
We've finally implemented the ability to search Agility Obstacles for specific modifiers you want enabled. One of the most annoying aspects of Agility is attempting to figure out where modifiers are that will benefit your current goal. With this search function, it is now a lot easier to locate these obstacles. Searching is simple - type the modifier you want (Any part of it, like the Skill name), and Agility will highlight where all the positive modifiers are located. As long as the modifier contains the word you are searching for, then it will show you where it is.
You will now see a progress bar, alongside how much more progress is left to calculate. This should help in situations where you believe the game may be doing nothing, but its actually still calculating your progress.
You can now view the Monster List for all Dungeons & Strongholds in-game via the new "Area Info" dropdown menu. This list will display the Monsters in order, and the number of times you will face them. If you have not defeated the Monster yet, it will show as a question mark. Clicking the name of the Monster will also show their stats.
We've also added some more information to all types Combat Areas that you might appreciate. You can now see:
Added more stats to the Combat stats panel
Slightly updated the Fishing UI to display the XP and Interval without needing to select the Fish
Ability to Export / Download / Create URL for saves in the top-right dropdown menu
We're nearing the release of Into the Abyss, so keep your eyes peeled for the upcoming v1.3 update! - Malcs
[ 2024-06-04 05:51:30 CET ] [ Original post ]
Hello everyone! This announcement details the free content and quality of life inclusions you'll find inside the upcoming v1.3 Major Update. These major update are usually released a few days prior to the Expansion launch. Please note that v1.3 includes new content for the base game, so if you already have 100% completion, then you will need to reacquire it to equip the cape again. https://store.steampowered.com/app/2860590/Melvor_Idle_Into_the_Abyss/
New Content - Strongholds
Strongholds are a new Combat challenge that provides a few twists to what you're usually used to. Similar to Dungeons, Strongholds will task to you slay a pre-defined set of Monsters for rewards at the end. There are 4 Strongholds being added to the Base Game (alongside the 4 others for Into the Abyss).
Mechanics
Strongholds have the following mechanics:
- There are 3 tiers to each Stronghold - Standard, Augmented and Superior. Each with increasing difficulty/passives and upgraded rewards.
- Certain tiers require certain items to be equipped to enter.
- All Monsters deal a new type of damage called Pure Damage. This means your Damage Reduction gear have no effect. This is a pure DPS combat challenge.
- Monsters drop their regular loot inside Strongholds.
- The Monsters contained within are ones you have already faced. No new surprises here.
- Monsters have adjusted damage values to accomodate for the lack of Damage Reduction.
Stronghold Rewards - Enhancements
Completing Strongholds rewards you with a new type of item called an "Enhancement". These are minor buffs that you can equip to increase the power of your character. Enhancements may provide bonuses to Combat or Non-Combat Skills. There are 3 types of enhancements that you can equip which are denoted by their shape, allowing you to mix and match bonuses that suit your needs.
Superior Enhancements
The ultimate reward is what we call a "Superior Enhancement" which is obtained from the Superior Stronghold tiers. There is one Superior Enhancement per Stronghold. Superior Enhancements can be equipped into any of the 3 enhancement Slots. The bonuses on these Enhancements combines the previous tier of enhancements into a single item, which acts as both a powerful buff as well as a Quality of Life enhancement to your character.
Quality of Life Additions
Alongside the new content, we have some nice Quality of Life additions that we are introducing.
Modifier Sources
Remember that text - "in a future update, you will be able to see where your bonuses come from"? Well, v1.3 is that update! The entire Modifier system for the game has been reworked from the ground up (sorry mod developers), which has allowed us to provide this kind of information to you. At this stage, there is only a few areas of the game that show where your modifiers come from:
- Skill XP & Mastery XP modifiers
- Doubling & Preservation chance modifiers
- Skill Interval modifiers
- Thieving Stealth modifiers
Agility Obstacle Search
We've finally implemented the ability to search Agility Obstacles for specific modifiers you want enabled. One of the most annoying aspects of Agility is attempting to figure out where modifiers are that will benefit your current goal. With this search function, it is now a lot easier to locate these obstacles. Searching is simple - type the modifier you want (Any part of it, like the Skill name), and Agility will highlight where all the positive modifiers are located. As long as the modifier contains the word you are searching for, then it will show you where it is.
Offline Progress
You will now see a progress bar, alongside how much more progress is left to calculate. This should help in situations where you believe the game may be doing nothing, but its actually still calculating your progress.
View Monster List
You can now view the Monster List for all Dungeons & Strongholds in-game via the new "Area Info" dropdown menu. This list will display the Monsters in order, and the number of times you will face them. If you have not defeated the Monster yet, it will show as a question mark. Clicking the name of the Monster will also show their stats.
Combat Area Information
We've also added some more information to all types Combat Areas that you might appreciate. You can now see:
- Whether it contains a Pet, and if you've found it yet
- The number of times you have completed it (Dungeons & Strongholds only)
- The Combat Triangle - Viewed as a table in game that automatically adjusts based on your gamemode and any potential overrides the area may have.
- View on the Wiki - Moved into this menu
Other Minor QoL
Added more stats to the Combat stats panel
Slightly updated the Fishing UI to display the XP and Interval without needing to select the Fish
Ability to Export / Download / Create URL for saves in the top-right dropdown menu
Conclusion
We're nearing the release of Into the Abyss, so keep your eyes peeled for the upcoming v1.3 update! - Malcs
Melvor Idle
Malcs
Malcs
2021-11-18
Indie Casual RPG F2P Singleplayer EA
Game News Posts 97
🎹🖱️Keyboard + Mouse
Very Positive
(12134 reviews)
https://melvoridle.com/landing
https://store.steampowered.com/app/1267910 
Melvor Idle Depot Linux x64 [304.12 M]
Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
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