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Game Update - v1.3 ?11262

Note: Some of these fixes were already hotfixed in the last 26 hours - This is just a breakdown + more patch notes as of the above version number.

Changes


  • Swapped position of the new dropdown menus for save management and character selection.

Fixed


  • Fix save decoding issue related to combo effects
  • Fix Stronghold notification not appearing with incorrect equipment
  • Fix issue where you could not change equipment after stopping a Stronghold without first fighting something else.
  • Fix incorrect name for Normal Combat Triangle.
  • Fix shop header no longer being sticky.
  • Fix Signet half B not dropping.
  • Fix mis-alignment for health bars in combat for iPad mobile resolutions
  • Fix hammer icon always showing in TS for Grasslands
  • Fix combat minibar styling
  • Fix Astrology View All Active Modifiers button misreporting
  • Add missing Stealth source to Thieving doubling chance sources
  • Fix skill resource cap being incorrectly calculated/reported
  • Fix auto-equip food setting showing before upgrade purchased
  • Fix zero value modifiers showing up in agility passives
  • Fix township task ready icon not updating when completing/removing tasks
  • Fix Astrology + Cartography progress bar rendering when swapping tabs
  • Fix Times Fled Monster Stat not tracking
  • Fix currency formatting not showing decimals with 1M number format
  • Ban DEBUG ITEM from showing up in Golbin Raid
  • Fix missing modifiers on Firemaking Skillcapes (And Max/Comp capes)
  • Fix incorrect monkey/beaver synergy
  • Implement temp fix for incorrect completion log values for Skill Levels when TotH is not loaded.
  • Fix Monkey and Pig synergy increases crafting cost instead of decreasing it
  • Fix Spectre+Cyclops synergy value is too high
  • Fix Golbin raid crash when rendering undefined levels
  • Fix description of some modifiers
  • Fix elemental potions not working for Combination potions.
  • Fix incorrect bonus for master of nature shop purchase
  • Fix Combat GP modifiers making it possible to lose GP per attack.
  • Fix missing Dungeon Requirements.
  • Fix actions related doubling sources not showing
  • Fix missing modifier scopes causing some modifiers to not work.
  • Fix missing translations


[ 2024-06-12 06:02:52 CET ] [ Original post ]



Melvor Idle
Malcs
  • Developer

  • Malcs
  • Publisher

  • 2021-11-18
  • Release

  • Indie Casual RPG F2P Singleplayer EA
  • Tags

  • Game News Posts 97  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (12134 reviews)


  • Review Score

  • https://melvoridle.com/landing
  • Website

  • https://store.steampowered.com/app/1267910 
  • Steam Store



  • Melvor Idle Depot Linux x64 [304.12 M]

  • Public Linux depots

  • Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.

    Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!

    Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.

    Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat

    Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!

    Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.

    Do you have what it takes to conquer Melvor?
    GAMEBILLET

    [ 5951 ]

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