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Game Update - 15 August 2024
We're still working on Stage 2 of the Offline Client which brings full offline functionality to the Desktop Clients (Stage 3 is Mobile). It's quite the task to undertake, but we're making good progress on it. Stage 2 required us to completely rewrite how the game loads in order to achieve full offline functionality. It's a bunch of stuff you'll never notice or see when we actually release the update, but its something we have to do to make it work. Stage 2 is probably the stage that takes the most amount of time. After we release it, we hope it won't be too much effort to bring it directly to Mobile as well.
This update mostly focuses on fixing a lot of the outstanding bug reports and issues that have been present in the game.
[ 2024-08-15 02:18:59 CET ] [ Original post ]
[ItA] = Into the Abyss only [AoD] = Atlas of Discovery only [TotH] = Throne of the Herald only
Update on Offline Client - Stage 2
We're still working on Stage 2 of the Offline Client which brings full offline functionality to the Desktop Clients (Stage 3 is Mobile). It's quite the task to undertake, but we're making good progress on it. Stage 2 required us to completely rewrite how the game loads in order to achieve full offline functionality. It's a bunch of stuff you'll never notice or see when we actually release the update, but its something we have to do to make it work. Stage 2 is probably the stage that takes the most amount of time. After we release it, we hope it won't be too much effort to bring it directly to Mobile as well.
Game Update
This update mostly focuses on fixing a lot of the outstanding bug reports and issues that have been present in the game.
New
- Add passive cooking interval source tooltip to passive cook button
- Equip requirements in View Item Info popup is now colour coded depending on whether the requirement is met or not.
- Added clear option to reset Bank Tab icon to default.
- It's now possible to force the game to refresh the associated Steam account that is linked to your Cloud account. To do so, click the "Steam" text on the character select screen and click the relevant option (the game will reload).
- This option is only useful for those having troubles with the wrong Steam account being linked to their account.
- This can only be done via the Steam Client.
Changes
- We have converted every single SVG file to PNG, and replaced all instances in the game with the new image. The reasoning behind this is that SVG file are heavy to process, especially when there were over 700 of them being used in our game. Not sure if this will have an actual impact on performance, but it might.
- This should also fix the icon colour issues seen on some Android devices running the non-Beta app.
- Renamed "Normal Attack" (The attack itself) to "Regular Attack".
- Replaced all instances of "perform a normal attack" with "perform a regular attack" (In attack descriptions).
- Increase notification queue limit to 20 to fix some issues with notifications not displaying when many actions are performed at same time (like cutting 5 trees at once lol)
- Aorpheats Signet Ring now provides +10% chance to double items in Thieving, up from +5%.
- [ItA] Cooking & Farming menus with Realm selection will now automatically default to the Realm of the last selected Recipe/planted seed (not retroactive). This includes the Realm selection in the "Spend Mastery XP" and "Mastery Checkpoints" popup.
- [ItA] Sanctuary, Divine Sanctuary, Ethereal Sanctuary, and Void Sanctuary will no longer degrade in Township.
- [ItA] The unlock requirements tooltip for Realms will no longer display on hover/tap when the Realm is unlocked.
- Removed the "Major update released" message on character selection screen.
Fixes
- Adjusted interface loading process.
- Also added significantly more logging in attempt to catch errors.
- Reworked how the game distinguishes between Desktop and Mobile layouts. This should resolve a few UI issues on certain devices and screen sizes.
- The game will now automatically swap from Desktop UI to Mobile UI (and vice versa) upon manual screen size adjustment without needing to reload.
- iPad/Tablet screens should now display the Desktop UI to fit more elements on the screen (Depending on screen size)
- Fix flatPotionCharges modifier not working for realm specific versions. This fixes the 95% Mastery Pool Checkpoint for Abyssal Herblore.
- Adjust Frostburn to use damageGroups and behaviours to handle damage per turn. This fixes the issue with the damage not capping correctly as per the description.
- Fix flat Currency gain modifiers working in Alt. Magic when they are not supposed to.
- Fix Monster Stats window from Completion Log calculating Special Attack damage based on the Monster's reduction values instead of yours.
- Fix Mining node Max HP not updating visually when spending Mastery Pool XP
- Fix Quick Equip menu being enabled during Golbin Raid.
- Fix Summoning Mark progress bar being too dark on superdark mode.
- Fix quick equip menu changing to 2 rows when zooming out.
- Fix Cooking menu not updating costs when cost reduction changes.
- Fix Cooking recipe select not accounting for modifiers.
- Fix Deadeye Amulet description.
- Fix Golbin Raid wave skip cost upgrade increasing cost instead of decreasing it.
- Fix missing +/- on some item descriptions.
- Hide "new milestones unlocked" section in level up popups if no new milestones unlocked.
- Fix custom sell quantity not updating value automatically when sell mode is set to "All" or "All but 1" as more of that item is added to Bank.
- Fix mobile spend mastery xp modal sticky element forcing the close button out of view when scrolling.
- Fix issue in Township where 0/x built buildings (that have have been upgraded) don't lose efficiency, thus were not reducing the resource gain correctly.
- Fix Summoning Attack Interval tooltip in Combat not displaying the actual interval based on modifiers.
- Fix visual issue for Adventure Mode where Monster Selection did not display the accurate Monster HP value.
- Fix Township Casual Tasks providing resources that would force your storage to go above the max storage amount.
- Fix Amulet of Incantation item description not making it clear that the bonus only works for Alt. Magic.
- Fix Shop purchase costs not displaying decimal places.
- Fix "Restore Purchases" button for iOS not working as intended.
- Fix Bank Search not supporting the equipment slot of an Item as a search query. Eg. Searching "Quiver" should display every item that can be equipped to that slot.
- [ItA] Fix Esme and Henriette pets not showing in skill minibar.
- [ItA] Fix Abyssal Leprechaun + Golem Synergy not functioning.
- [ItA] Fix Enhanced Township Food Scroll increasing enemy resistance instead of decreasing.
- [ItA] Fix Skill Tree effects duplicating in Firemaking/Thieving when entering/exiting golbin raid.
- [ItA] Fix Desolate and Cataclysm Rune Abyssal XP values in Runecrafting.
- [ItA] Fix incorrect Arrowtip cost for Abyssium and Brumite Arrows in Fletching.
- [ItA] Fix Abyssal Mining Gloves providing 20% chance for +1 instead of 40%.
- [ItA] Fix Bob's Lost Rake and its Item synergy only working in the Melvor Realm.
- [ItA] Fix Abyssal Crow + Golem synergy not consuming tablets.
- [ItA] Fix Abyssal Mole + Abyssal Octopus synergy not consuming tablets when an Abyssal Gem is obtained in Mining.
- [ItA] Fix Township not updating Combat Value visually when weapons/armour are spent in the Trader.
- [ItA] Fix Siphon Prayer using points per enemy hit instead of player.
- [ItA] Fix Dispersion Prayer using points per player hit instead of enemy hit.
- [ItA] Fix Ravage and Meticulous using incorrect soul point cost conditions.
- [ItA] Fix Dark Summon Consumables using more charges than intended.
- [ItA] Fix each Abyss Spell being allowed to stack until end of fight.
- [ItA] Fix broken Toxin icon in Combat.
- [ItA] Fix Tortoise Shell Platebody passive adding stacks when you hit the enemy, instead of when the enemy hits you.
- [AoD] Fix potential crash in Cartography rendering.
- [AoD] Fix base Artefact value in Archaeology from Level 99 Mastery not functioning.
- [AoD] Fix Barrier not being saved correctly.
- [AoD] Fix broken Marble image.
- [AoD] Fix incorrect image for (B) Hard Leather Vambraces
- [TotH] Fix Summoners Bag using more charges than intended per action.
- [TotH] Fix incorrect Growing Madness passive description.
[ 2024-08-15 02:18:59 CET ] [ Original post ]
Melvor Idle
Malcs
Developer
Malcs
Publisher
2021-11-18
Release
Game News Posts:
97
🎹🖱️Keyboard + Mouse
Very Positive
(12416 reviews)
Public Linux Depots:
- Melvor Idle Depot Linux x64 [304.12 M]
Melvor Idle is a feature-rich, idle / incremental game with a familiar feel. With over 20+ unique skills to tackle, you will always have something new to tackle.
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
Features include offline progression, cloud save compatibility, many unique shop upgrades, inbuilt bank / inventory system and more!
Every skill in this game has its purpose, and interacts with other skills in unique and interesting ways. The training of one skill will benefit others, forcing you to make decisions about the best cause of action to take.
Combat has over 110+ unique monsters for you to face, utilizing Melee, Ranged or Magic attack types to gain advantages over your foe. You can level up Prayer, Slayer, and Hitpoints alongside your standard Combat
Combat comes sorted with many fierce and tough Dungeons for you to conquer. Each Dungeon contains a unique, tough boss at the end which in turn will provide massive rewards for completion!
Skills are your break away from the madness that is Combat. You can relax by training many different skills to aid in your journey. Currently, there is 12 separate Skills to progress away from Combat.
Do you have what it takes to conquer Melvor?
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