
Over the last 5 and a half years, we have dedicated our time and energy to Melvor Idle in whats been such an incredible ride. I went from learning how to make a simple idle game to becoming one of the top paid Idle games in the genre in the span of a few years, which wouldnt have been possible without all of you, the incredible & dedicated community.
I went from working by myself in my spare time, to now working alongside a team of 3 other full-time passionate and dedicated individuals to make the best experience possible.
Today, Im extremely excited to announce the next chapter in our story - Melvor Idle 2.
Releasing into Early Access on Steam soon!
Wishlist today and be the first to know when it releases!
https://store.steampowered.com/app/3218350/Melvor_Idle_2/
Backup Link
What to expect in Melvor Idle 2?
Melvor Idle 2 is a direct sequel to Melvor Idle, with almost every single area upgraded or enhanced in some way when compared to the original.
We have taken everything weve learnt from Melvor Idle and cranked up the dial in hopes to create an experience that far surpasses the original. Melvor Idle 2 introduces brand new Skills, increases base game level caps, reworks existing Skills and completely updates the visual aesthetics to give a whole new look and feel.
Ill go into detail about what to expect from the sequel.
Whats new in Melvor Idle 2?
Note 1: The below list details what the Full Release of Melvor Idle 2 will look like, after the Early Access period is finished.
Note 2: This information is taken from the Steam Store page and summarised for the purpose of this announcement.
- A Brand-New Look and Feel: We have updated the graphics, enhanced visuals, animations, audio, and modernized the UI, all designed to make the game even more immersive and engaging. Some screenshots are available on the Steam Page linked above.
- Maximum Level 120: Melvor Idle 2s base game has a maximum level of 120 for every Skill, surpassing the originals level 99 cap.
- 29 Skills (5 brand new): The base game will include 29 Skills for you to train, including 5 brand new to Melvor Idle 2.
- Quests & Storyline: Engaging story-driven quests will uncover the rich history of Melvor that guide you through your journey. You will face powerful Quest Bosses, train unique Skilling content, and help save Melvor from devastation along the way. You can follow the main storyline which will guide you through the game at your own pace, or tackle many side quests that will take you everywhere.
- Day/Night Cycle & Weather: Enjoy a more immersive experience with a customisable dynamic day/night cycle & weather system that adds visual flavor and atmosphere to your adventure. This is a visual only system designed to make the game even more cozy.
- Brand New Combat Mechanics: A familiar Combat system, now updated with new mechanics that increase strategic decision making.
- Reworked Skill Mechanics: Many of the Skills you are familiar with have been either completely reworked, or updated to suit the new gameplay.
- New Game Modes: Discover fresh ways to play with never-before-seen game modes tailored to challenge and entertain players of all skill levels.
- Mastery Guilds: A completely reimagined Mastery system for all skills, including Combat.
- Quality of Life: Detailed below, weve added many quality of life features to the game which will enhance the experience further.
- And More! There will be a lot more to discuss in the future once development progresses!
Other Core Features of Melvor Idle 2
- Singleplayer Gameplay: Enjoy an adventure crafted for you to play at your own pace.
- Fully Moddable: Use the in-game mod manager to customize and expand your experience by downloading user-created mods.
- Offline Progression: Continue progressing while offline at the same speed as when actively playing, ensuring you never miss out on growth.
- Updated Bank/Inventory System: Were adding lots of Quality of Life to the Banking and Equipment sections of the game to make it a lot easier to manage all of your items & gear.
- Cross-Platform Cloud Saving: Play the same save on PC and mobile (when available) with integrated cloud-saving functionality.
- Basic Social Features: We are introducing a Friends List, optional Cloud Profiles, and our own Presence feature which allows you to see how many other players around the world are doing the same action as you. Privacy options included.
- Offline by Default: Melvor Idle 2s client is offline by default. No waiting around for us to rework it and remove the online requirement!
- Plus familiar features such as Pets, Achievements (Including Steam) and more!
Quality of Life Enhancements
Heres some information about what QoL to expect in Melvor Idle 2. This list is not everything, only some notable ones:
- Current Action Tracking: See all information about your hourly rates based on your current action. This includes Skill XP/hr, items used & gained/hr, Combat stats/hr and everything in between.
- In-Game Codex: Your in-game repository for information on all content and mechanics. You will have the ability to search content, view information on their mechanics, see Item Uses & Sources and more. Always up to date, with plans to also support custom modded content.
- Event Log: Tired of missing notifications for milestones, items, offline progression breakdown etc? Youll now be able to view all notable events that occurred during your session.
- Visible Drop Rates: Yep, you can see these now.
- Updated Bank & Equipment Management: Placeholders, keyboard shortcuts, item tagging, Bank Tab names, Equipment set names, updated equipping menu from Combat itself, and more is being introduced to streamline this overwhelming area of the game.
Technical & Platform Stuff
- Game Engine: Godot
- Coding Language: C#
- Release Platforms: Steam Early Access first, then eventual expansion to iOS, Android, and any other storefront requested (Epic, GoG, Itch etc).
For those that want a
Web Version - we do too. Unfortunately as of today, Godot with C# does not support web builds. We very much expect this to become a reality in time as the engine updates. When this happens, we'll get started on providing a compatible Web version.
Monetization
For those who have been around for a while, you will know that we have strict preferences & values as to how a game should be monetized (See: Melvor Idle).
For the sequel, this is not changing at all. Melvor Idle 2 will have a single cost for the base game, with large content expansions being released to support the game far into the future.
For Melvor Idle 2, we believe in fair and enjoyable gameplay for everyone. Thats why the game will contain no microtransactions. Every player experiences the full base game without needing to spend extra money, ensuring a level playing field where progress and success are earned purely through your efforts.
How much will Melvor Idle 2 cost?
$14.99 USD
This price will remain the same upon full release.
Expansions
Following in the footsteps of Melvor Idle, we will be releasing regular massive expansions after full release to continue supporting the game for as long as possible.
The current plan for Expansions are as follows (How it works will be detailed at a later date):
- Each expansion will increase the level cap, alongside story continuation via quests.
- New content, Skills, Quests, and mechanics for all levels.
- New permanent gamemodes.
We do not have a possible price for Expansions at this stage (Lets get to full release first!).
Free Content Updates
After full release, we also have plans to release smaller content updates for free to everyone. As Expansions can take some time to develop and release, filling the time gap with new fresh content for everyone is something we'd like to achieve.
Why we decided on Singleplayer instead of Multiplayer
In the concepting phase for Melvor Idle 2, I researched the possibility of turning Melvor Idle 2 into a full multiplayer experience. That idea was ultimately scrapped in favour of retaining the core singleplayer experience found in the original.
To put it short - our preferred monetization strategy does not work for a multiplayer product. Introducing Multiplayer increases server & staff costs tenfold, increases staff requirements (server, moderation & anti-cheat), and puts a focus on we need to meet this months costs rather than how do we make the next expansion amazing. This means the game would need to have subscriptions, microtransactions, cosmetics, or some other form of continuous income.
On top of that, a multiplayer experience is simply not what Melvor Idle is about. We created a game where people can play and enjoy it at their own pace, rather than be constantly reminded of how far behind you are to those who started before you.
Theres plenty of great multiplayer Idle games out there with their unique spin on the genre. We will remain focused on creating the best singleplayer experience possible.
Localization Plans
We love our international audience, and you are an important (and also large!) part of our dedicated community. We've reached far across the globe into many countries I never expected, and I appreciate every single one of you that has joined us on this journey.
This section is to provide information on how we will support multiple languages for Melvor Idle 2.
Early Access will only support English (Officially)
Due to the ever-changing and fast-paced environment of Early Access, we will only be supporting English as the official language during this period.
Localizing content can take up to 8 weeks depending on how many changes there are. We have plans to update the game in early access on the regular, so adding language support is not viable and would only delay content or changes even more. This is the same process we followed with Melvor Idle during Early Access.
Official Localization near Full Release
As we near Full Release, we will implement official support for multiple languages. The languages that will be supported will closely resemble the ones that Melvor Idle currently supports.
Community Language Packs via Mod Manager
Something new to Melvor Idle 2 - we have plans to directly support community language packs that can be downloaded via the Mod Manager.
If theres a language we do not officially support yet, the community will be able to create their own and upload it to our Mod Manager. This will be made available during Early Access as a feature of the mod manager.
Note that this will not replace official localization. Any official languages we support will be translated by a 3rd party and checked for quality prior to being officially added.
The Plan Moving Forward - News & Playtesting
This section details how you will learn more about the game, and how/when you may be able to dig in and get your hands dirty.
Patreon
Starting in the next week or so, we will begin posting regular news posts to Patreon (every 1-2 weeks) detailing many aspects of the game, and what the team has been up to since the last post.
Those who sign up to at least the Supporter tier will be able to see exactly where we are at with development in real time, and provide any and all feedback/suggestions while we work towards our Early Access Launch.
On top of this, the Elite Supporter Patreon tier and above will soon gain access to the current Alpha version of the game (via Steam). You will be able to play the game in its current state, provide feedback and suggestions, and help us make the best experience possible.
You can sign up to our Patreon here:
https://www.patreon.com/melvoridle
Free Playtesting via Steam
Those who do not wish to sign up to Patreon can look forward to free playtesting via Steam. Every few months, we will open the flood gates for everyone to come play the game in its current state for a limited time in an effort to get as much community feedback as possible before we launch in Early Access.
The idea behind the playtests is to ensure we can listen to everyone, and adjust based on the feedback we receive. We want to work alongside you all to create one of the best singleplayer idle games possible.
Playtesting will come with Surveys and News Posts to ensure we are gathering any and all feedback possible.
Steam Next Fest
Right before we release into Early Access, we will participate in Steam Next Fest. We are only allowed to participate in one, so it will be whichever one comes before our potential release date.
Public Newsposts
Every month or so, we will post an update for everyone detailing what has been achieved since we last spoke to you. These will be summarised from the regular update posts that Patreon receives detailing updates, progress, reworks, and adjustments based on feedback.
You can follow our news posts on the official news website:
https://news.melvoridle.com/
Also available on our socials:
When will Melvor Idle 2 release in Early Access?
At this stage, we do not have an ETA. When we have one, we will make an announcement.
The Next Steps
Stay tuned for more information about Melvor Idle 2 as development progresses!
- Malcs
[ 2025-04-23 09:21:33 CET ] [ Original post ]