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Plans and promises
[ 2020-09-12 14:13:53 CET ] [ Original post ]
We continue to actively work on the game, and your demo reviews are very helpful in that. To make sure that our backers (and future players) understand what we are working on, we decided to outline the tasks we are currently working on. Do you have any more questions or ideas about how to make the game better? Do not hesitate to ask! First, the mechanics you could have seen in the demo:
- Implementation of unique abilities for every familiar. The familiars abilities will be manifested mostly through the hints, but they will significantly influence the gameplay. For instance, the dog will warn you about possible dangers at locations, while the owl will give you advice on alchemic formulas (and dont forget that we have three more familiars waiting in the wings).
- Context help on mouse hover. Introduction of context help will provide the answers to the many questions you had when you encountered complicated mechanics (such as fight, social deduction and alchemy). If you prefer the path of discovery, you will be able to turn it off. We hope that context help will appear in our second demo, which will be launched soon before the release on 7 October, at Steam Game Festival: Autumn Edition.
- An illustrated in-game manual. If you want something beyond context help and your intuition, there will be an extensive text for you to read. We are planning to have it by Steam Game Festival.
- New look for Wicked Things. We hope to jazz up that circus shop soon! Its updated version will be available in the demo within the next few days.
- New events and statuses are being written (some of them will be available in later demo versions, some only in the full game).
- An improved system of saving, added end game statistic screen, retrospective viewing of game results, and sharing the results in social networks. We will definitely include these in the Steam Game Festival demo but will try to do this earlier.
- We are remaking music and special effects, implementing seamless transitions with FMOD. Remember, we promised that the music would sound like in a real silent movie? We will not break that promise!
- The Role Artefacts will find their use in the gameplay.
- Beta version will be available soon after the end of the Kickstarter campaign. We remind that we are going to update the game after the final release and the owners of the beta will be the first to try these future updates.
- The final ritual on Halloween. The culmination of the entire game should be really impressive. New items are going to be added, including the artefacts: especially powerful items that you can receive as a gift from the gods.
- Multiplayer. One of the most ambitious and complex tasks, but we will finish it by the release. Lots of new backgrounds for the town, hollow and cemetery are waiting for the release.
- We will add some new unique effects from performing the lesser rituals (in Dream-Quest they only give you the Insight Mirror).
- New deities, not featured in the demo will join the pantheon.
- Localisation. We continue to work on the text, but the team of localisers is ready, so if you prefer your mother tongue to English, we will try to give you the opportunity to play in it. Zhong Kui will reveal his demonic abilities. The legendary character is ready; all is left is bringing him to life!
- Soundtrack. People buying the game on Steam (and Kickstarter backers) will get access to a unique version of the soundtrack with bonus tracks, which you will not find on streaming services.
- Artbook. We are preparing the layout, and hope that well be able to present it in October.
- Seasonal updates. The first of them, Cold Moon, will have a new play mode and is scheduled on the winter solstice of 21 December.
- New characters and familiars. The order of their appearance and the priorities will be discussed with our players.
- New locations are planned, including the Port, where Deep Ones worship Father Dagon and Mother Hydra.
- New game mode with a large map which you will be able to explore in unfathomable quests for unimaginable lands keeping ineffable secrets.
[ 2020-09-12 14:13:53 CET ] [ Original post ]
October Night Games
Octobear Knight Games
Developer
WhisperGames
Publisher
2020-10-29
Release
GameBillet:
13.59 €
Game News Posts:
38
🎹🖱️Keyboard + Mouse
Mixed
(63 reviews)
Public Linux Depots:
- October Night Games Linux [644.86 M]
October Night Games is a digital tabletop game for 1-6 players about a battle between two mysterious and magical cults to decide the fate of the world on Halloween night.
One side is attempting to summon the Great Old Ones, while the other is trying to stop them. Pick your cultist and choose a cat, snake or another animal to act as your mystical familiar. All based in the same small village, you won’t know which side everyone is on until the final Halloween showdown.
Until then, each of you must conduct dastardly rituals, mix dread potions and survive both the town folk and unholy monsters to succeed. A procedurally generated narrative guarantees plenty of hexcellent thrills and scares.
Each playthrough promises tension, intrigue and plenty of hexes. Are you ready to try your hand at the Great Game?
One side is attempting to summon the Great Old Ones, while the other is trying to stop them. Pick your cultist and choose a cat, snake or another animal to act as your mystical familiar. All based in the same small village, you won’t know which side everyone is on until the final Halloween showdown.
Until then, each of you must conduct dastardly rituals, mix dread potions and survive both the town folk and unholy monsters to succeed. A procedurally generated narrative guarantees plenty of hexcellent thrills and scares.
Each playthrough promises tension, intrigue and plenty of hexes. Are you ready to try your hand at the Great Game?
Features list
- Literary inspirations. Roger Zelazny, H.P. Lovecraft, Abraham Merrit, Bram Stocker, Albert Bloch, and many others influenced our game's procedurally generated narrative.
- Dastardly characters: Pick your own character, ranging from a mad monk, to vampires, witches and more. Each packs unique abilities such as astral projection and the ability to drain life.
- An Eldritch pet: Select your familiar, such as a loyal dog, a gossiping bat or a grass snake with the gift of alchemy.
- Social deduction: Work out who is friend or foe. Each side will have its one wand Holder, Book Master and Lamp Bearer.
- Multiple locations: Travel the town, graveyard and hollow, looking for cursed ingredients for your brews and rituals.
- Summon horrors: Call on Cthulhu and beings even more inscrutable with your rituals.
- Make magick: Experiment with alchemy and craft new, more deadly potions using a challenging but accessible brewing mechanic.
- Cursed combat: Fight off ghouls and angry townsfolk using a unique dice combat system, and perhaps even capture a minion or potential sacrifice.
- Stay alive: Keep your health, sanity and reputation intact - or there will be terrible consequences.
- Solo and multiplayer: Mix of competitive and cooperative play, hex your enemies and aid those you believe to be on your side.
- Atmospheric: Enjoy vintage hand-tinted silent movie aesthetics and an old school horror style soundtrack.
- Multiple replays: the combination of characters, familiars and allegiances is randomly generated with each game, along with the procedurally generated story.
MINIMAL SETUP
- OS: Any Steam-compatible distroMemory: 4000 MB RAMGraphics: OpenGL 4.3 or Vulkan support
- Memory: 4000 MB RAM
- Graphics: OpenGL 4.3 or Vulkan support
- OS: Ubuntu 20.04 or newerMemory: 8000 MB RAMGraphics: GeForce GTX 1050. AMD Radeon 460RXNetwork: Broadband Internet connectionStorage: 800 MB available space
- Memory: 8000 MB RAM
- Graphics: GeForce GTX 1050. AMD Radeon 460RXNetwork: Broadband Internet connection
- Storage: 800 MB available space
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