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We are probably breaking some unwritten rules of Steam with this post. But who cares if all rules in the world are already broken?
On February 24. The Russian army, rushed by a psychopathic dictator, began the full-scale war against the independent and democratic republic of Ukraine.
Many developers of this game are Ukrainians. Some of them are in immediate danger, some of them are safe, but have relatives in the war zone. We had to put our development on hold some time ago due to financial problems, but we planned to return to this game as soon as our problems were figured out. It is extremely difficult to make any plans now.
We wish strength to the people of Ukraine. We wish them to live, to protect themselves and their loved ones. And for those who fight, we wish to impose well-deserved death, fear and devastation among the invaders.
We call on all citizens of Russia and Belarus. It is not enough to say "No War". It is time for radical acts of disobedience. It is time for a rebellion. It is time for a revolution. It is time for tyrannicide. The only decent thing you can do is to bring the war back to the homes of those who started it. You got the "Kill The Police" badge in our game? Imagine how cool will it be to get one in real life.
If you are from any other country, you can support Ukrainian Army or humanitarian NGOs. And one more important thing: you can put pressure on your governments to help Ukraine not just by imposing sanctions but also by protecting our sky against Russian planes and rockets. Our soldiers will do the rest.
Our game has always been political, even if this has not been articulated explicitly. It's a game about how the same character can end up on different sides of a conflict, a game about how the difference between enemies can be very subtle, and the difference between allies can be huge.
But now everything is very simple. There is no difficult choice between two evils. Putin's Russia and its enablers are evils far worse than all unnamed Lovecraftian horrors put together. Because the abomination from Kremlin is real, and it has been poisoning our world by lies and death for years.
It is finally time to put a stake through its chest.
If our statement gets deleted from Steam for any reason, we have a copy on our site.
P.S. If anybody wants to blame the victims, ask us to be "apolitical" or make any comments repeating Kremlin propaganda tropes, please, don't. Just delete our game and never return.
We updated the game's save system and fixed some visual bugs. Some players reported a rare bug, which may occur under Windows if you damage your save-files. If you accidentally press Alt-F4 or restart your computer during saving, it may cause a fatal low-level error when you try to load the broken saves: "BulkData compressed header read error. This package may be corrupt!" The easiest way to solve this, ts to delete your save files. Just use script "purgeBrokenSaves.bat", which is located in your game directory. If you use Steam Cloud, don't forget to choose the local version. And don't forget the Halloween surprise is coming!
First (but not last!) summer update.
Bugfix: Combat Screen Bug, which caused the combat to freeze while retreating fixed Multiplayer "black map" bug fixed Improvements: Madame Mandilip Dolls' combat animation improved Ukrainian localization updated
Patch notes: Fixed:
Walpurgis Night is quite similar to Halloween in many ways; in fact, it mirrors it. It is no coincidence that we scheduled a major upgrade of graphics and gameplay on this date. Main innovations:
Improvements
- For hardcore players: it is now possible to collect up to 15 Items and up to 12 Minions simultaneously due to the latest UI optimization. Yes, we have added scrollbar support.
- Multiplayer initialization is now divided into two different steps; it will let you avoid many bugs and inconveniences.
Fixes
- We fixed a bug, which prevented the Tutorial screen from being used during the game
- Mac Multiplayer problem was partially fixed, you can create and join multiplayer sessions again, but the second attempt to create a session may result in the game exit. It happens due to a specific Steam/Unreal Engine issue, which occurred after one of the latest Steam updates exclusively on Mac. We are searching for a solution to this problem as well.
- Multiplatform Multiplayer (between Windows and Linux, Windows and MacOS, etc) finally works!
We have added some minor improvements and bugfixes.
Improvements
We are happy to present the first spring update of our game! This time, we concentrated mostly on improving the visuals and the interface.
- New combat screen. The interface is more user-friendly, the attacks are demonstrated with illustrative visual effects. The bug of the disappearing start combat button was fixed.
- New visuals of the final ritual. We removed the board from the centre to avoid duplicating information, so now the entire field is the board. Also, we improved displaying of the numbers: the numbers rolled by the player during the last turn are visually separated from the previous ones.
- Updated appearance and logic of the timer. Now the combat timer is separated from the main timer of the turn, and every episode of the fight has its own time count.
- The bonus 8, 9, 10 rituals in the Halloween mode (after the invocation of Azathoth) are now visually different. Nyarlathotep has multiple faces.
These rituals also became much more difficult, now they all require six essences and a sacrifice. But they are worth it.
- Leaves fall in autumn now, and the winter snowfall increases as you play.
- Play of light, dust specks, and clouds now jazz up the static backgrounds without distracting from the main thing.
Apart from that, we have done a lot of inner structural work. You will be able to check it out after we release the upcoming major update, codename "Walpurgis Night".
Finally, the long-promised PvP combat is ready!
You can attack other players from now on.
In the Halloween mode, you gain this ability after finishing the 4th ritual.
In the Freezing Moon mode, you have this ability from the beginning.
During your turn, move your mouse over another player's home. There will be a Say button, and if the ability is unlocked, the Attack button as well.
Be careful, attacking other players is not the best way to win: you might fight your secret ally. Besides, the enemy can strike back.
There also are some minor improvements to the interface and AI, some rebalancing and some bugfixes.
Finally, we did it, Mac version of the game is playable via Steam!
Steam Overlay may not be visible yet (we work on this issue), but all the important Steam-related features (Multiplayer Matchmaking and Achievements) should work well.
Please, tell us if you encounter any problems running the game.
Good luck staying alive this winter!
- Fixed multiple minor bugs in the user interface - Fixed minor bugs in "Dream-Quest" mode - Dream Quest now can be finished before 16 night - Localizations were updated - Some internal changes/code refactoring needed More bigger updates coming soon!
We are happy to present you a new game mode. Freezing Moon is faster, more intensive and challenging than the original game.
Before the blind, omnipotent, and insane Chaos reigned in the Universe, there was only the Absolute Cold. Eternal stasis, adverse to all aspects of life, Absolute Order and Absolute Nothing. A spark of Chaos disrupted the perfect harmony of Absolute Cold, and Nothing became Something. Something indescribably cold, driven by the hate not just of Life but of Being at large. You feel it around you and inside you.
Once again, the Changers and the Keepers will decide the world's fate. Should you try to banish the eternal frost by embracing the Chaotic ways of Eldritch Gods or accept it as natural and become one with the cold, the only true God?
We just fixed the game-breaking bug, which caused the dice not to appear during the Final Ritual. We are very sorry about the frustration you could have encountered. It is officially over, just let's give the game another chance!
The main update for today: we finally added an in-game tutorial. It will be useful if you are looking for some descriptions and explanations in the world of indescribable and unexplainable horrors. We will soon translate the tutorial into all languages available in the game. We fixed some visual bugs as well. Mac build still has some problems, but it is already available for users with beta-access, we hope to release it to the public very soon. We are working on the upcoming winter update, stay tuned!
We happily announce the French localization of our game! We are working mostly on large-scale developments and the tutorial, which will be introduced later, but still delivered some smaller alterations and bugfixes:
As promised, we have delivered a new game update. Finally, we added artefacts to the game. You can receive them upon completion of the fifth ritual. Seth's Sickle substantially improves the efficiency of sacrifices; Bottomless Chalice protects you from poisons and curses; Pickman's Palette improves your relations with ghouls; The Staff of The Dead helps you subdue zombies; Erlking's Staff lets you win the favour of forest spirits and protect you from the horrors of the Hollow; Trickster's Ring enables you to deceive other players, doing them harm on someone else's behalf. We also fixed some visual and technical bugs and added new location backgrounds. More changes are coming! We have changed our initial updates order a little bit. Currently, our biggest priority will be an in-game tutorial.
Today is Sunday, but there is no rest for the wicked. Over the last few days, we fixed several bugs, mostly achievement-related. Now you can finally get your achievements "Hunt the Hunters" and "Enemy of the Law". Also, we fixed an issue with incorrect God-achievements in Dream Quest (training) mode (you won't get the God achievements in Dream-Quest now), as well as the inability to get the All Players achievement (you will have to replay the game as Monk and Zhong Kui to get it, sorry). We apologize for the possible frustration caused by false/unreachable achievements. We fixed some minor visual bugs as well. And now to the good part, to the new mechanics! In recent days we did a lot of work to improve Madame Mandilip with her Devil Dolls, the Abraham Merrit-inspired character. Now the dolls are balanced much better. - The Dolls have less impact on Combat Hexagram, but each doll adds an extra attack die. So, it finally pays off to create as many dolls as possible. - You can send dolls to attack other players. You will lose the doll, but it will deal significant damage.
We finally added to the game the ability to communicate with other players.
You can exchange threats, apologize, compliment other players, and ask for help.
The active vocabulary of our characters will expand over time.
Reviewed balance and mechanics:
For some players the game may have not been playable for about an hour, we are sorry. Just download the latest version, please. Meanwhile, there were some improvements made to the multiplayer: from now on you can create sessions with custom names and non-latin characters will be displayed correctly. More improvements are on the way!
Only for a short time: we created special achievements to celebrate Halloween and the Full Moon. They can be obtained only during a short time period.
Just start the game during Halloween to receive the Halloween achievement, and hold on till the Final Ritual to get the Full Moon achievement.
Remember, you will have to wait till 2039 for the next Full Moon on Halloween, so don't be late!
We were too optimistic when we thought that our sleepless nights are over. Almost 18 hours of non-stop work, and we fixed some disturbing bugs and even implemented some new features. Bugfixes: - Potentially game-breaking Final Ritual bug in Multiplayer fixed. - "Unusable essences" bug fixed (this bug was encountered by players using Russian or Chinese localizations) - Some localization bugs fixed (but work is still going on) New Features: - Retro mode effect also works in menus. - You can now return ingredients from the ritual board to inventory by clicking on them - New special "Halloween" and "Blue Moon on Halloween" achievements. Halloween will return next year as well, but for the next Blue Moon on Halloween, you will have to wait till 2039! So, don't be late!
Thank you for your reports!
A nasty bug, which prevented you from sacrificing your minions was fixed, you can do it now again.
Just remember, not every minion fits for a sacrifice, they should be alive. E.g. living corpses or Madame Mandilip's dolls can not be sacrificed by design.
Please, report your bugs and concerns here: https://forms.gle/qpcneQh1D6ynbW9T8
This is an insane year, for our team as well as for the entire world.
But we are finally ready to release the game.
We spent the past weeks in a terrible crunch to finish the game in time.
Maybe after the release, we will indulge in sleeping for more than 4 hours at a time (someone, though, is laughing in somebody else's voice right now, saying, "I will never need sleep anymore") but our work is far from completion.
We ask you to be understanding of possible bugs and flaws: sometimes, developers postpone releases for months for the sake of refining, but we could not afford this luxury. It was crucial to finish before the end of October. It's not just the game being related to Halloween; a full moon on Halloween happens only several times per century, and we could not miss the date. So, the release was in many ways determined not by marketing calculations, but by occult symbolism.
Here are the tasks we are going to undertake over the next few weeks (apart from the obvious polishing, bug fixing and editing):
Last days before the release! Debugging, new content and fine-tuning of the existing mechanics happen every minute. We are working 24/7. Like the games Mad Monk, we entered a special relationship with the god Hypnos and learned all the great things about sleep deprivation.
If we dont reply to all your comments, it doesnt mean they are not important to us.
We note everything you say and introduce revisions to the game.
Before the release, we decided to update the free demo as well. Beta-testers already know these improvements from the main game, now they are available for demo players as well.
Whats new?
- updated map, now the ingredients in the locations are shown as a hexagram.;
- the number of ingredients in the locations can be set up in the settings;
- the Infamous status can lead to an encounter with the hunters
- adjusted balance of monsters/artefacts/abilities
- the difficulty of the rituals will increase during the game
New demo version may be incompatible to the old saves, sorry for that.
Like before, there are only three characters available in the demo version.
There are also a lot of bugfixes for the beta version.
- multiplayer should work for now.
- crash during loading of save files was fixed.
- a lot of UI-related bugs were fixed
Were so happy to be part of Steam Digital Tabletop festival.
Board games and the joy of playing with close ones was always the source of inspiration for Octobear Knight Games studio.
Sometimes its hard to get together as a group especially now, but digital all brings us together, no matter the distance.
We hope youll enjoy our demo and create nice, albeit spooky!, memories with your friends!
And see you on October 28th for release :)
The Full Moon of Halloween is coming and bringing along a possibility for the dreadful Old Ones to return to our world. Which means its time to stop glooming and start partying like theres no tomorrow. To stir up the festive spirit, we announce a giveaway on Facebook and Twitter: the lucky ones will receive their gifts on All Hallows Eve!
Visit our website to learn more and to participate.
And don't forget to wishlist!
Yesterday some players could encounter problems with AI. The game could freeze during the AI turn.
The game-breaking bug was fixed, sorry for the inconvenience.
The Monk ability now works as intended. You will be able to reflect the damage dealt by your enemies in the form of a "madness" counter-attack.
During Steam Festival developers and streamers will stream their October Night Games experiences. Leave your feedback and don't forget to wishlist the game on Steam!
Hey Steam users! In our cosmic horror digital board game October Night Games, you play as cultists either trying to save the world or serve it up to the Great Old Ones. Youll be brewing potions, scouring the town for infernal ingredients and conducting magic rituals to summon inscrutable entities to your aid. Meanwhile, youll need to keep suspicious town folks and creeping monsters at bay. Sounds dastardly evil!
A game of many parts, October Night Games combines a procedurally generated narrative with strategy, social deduction, combat and occult puzzles. You can play solo with AI, or online with up to five friends.
During our successful Kickstarter campaign last month we launched a demo here on Steam and have been busy ever since updating it with new features, bug fixes, brand new familiars, and visual improvements. If youve not yet proved your worth to participate in the Halloween full moon ritual, now is the time!
The full game launches on October 28th, so dont forget to add us to your wishlist!
Will this shady Aristocrat be able to complete the Dream Quest? He has to deal not only with the Lovecraftian horrors but also with his own bloodthirst.
A full-screen map where you can see what happens to other players, changes to the background of the home location, improved transitions between background tracks and sound effects.
And the most important update: hints on mouse hover! The complicated game mechanics that confused the gamers before (fight, alchemy, deduction) are now easier to understand.
If you have already mastered the game and dont need the hints anymore, just turn them off in the settings.
We apologize if your old save files do not open or open with errors. Please finish the game you are playing before updating; taking into account that game sessions are rather short, this shouldnt pose a problem.
Meanwhile, we continue the development and introduce some changes to the public version of the game. The most important new features are:
We continue to actively work on the game, and your demo reviews are very helpful in that. To make sure that our backers (and future players) understand what we are working on, we decided to outline the tasks we are currently working on. Do you have any more questions or ideas about how to make the game better? Do not hesitate to ask! First, the mechanics you could have seen in the demo:
We fixed some minor bugs and issues in the demo: Fix: False choices were displayed on the Deduction Board Fix: Sometimes you needed multiple clicks to close the Shared Event Screen Fix: mouse Hardware cursor was not precise on some computers Improvement: location positions and scales were revised Bigger improvements are ahead!
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