Name | October Night Games | ||
Developer | Octobear Knight Games | ||
Publisher | WhisperGames | ||
Tags | |||
Release | 2020-10-29 | ||
GameBillet | 13.59 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Positive | ||
Steam store | |||
Public Linux depots | October Night Games Linux [644.86 M] |
We are probably breaking some unwritten rules of Steam with this post. But who cares if all rules in the world are already broken? |
We updated the game's save system and fixed some visual bugs. |
First (but not last!) summer update.
Bigger changes are coming! |
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Bugfix: |
Patch notes:
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Walpurgis Night is quite similar to Halloween in many ways; in fact, it mirrors it. It is no coincidence that we scheduled a major upgrade of graphics and gameplay on this date.
We are waiting for your feedback! *We also added some secrets. Or did we? |
Improvements |
We have added some minor improvements and bugfixes.
Bugfixes
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We are happy to present the first spring update of our game! This time, we concentrated mostly on improving the visuals and the interface. |
Finally, the long-promised PvP combat is ready!
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Finally, we did it, Mac version of the game is playable via Steam! |
Fixed multiple minor bugs in the user interface |
We are happy to present you a new game mode. Freezing Moon is faster, more intensive and challenging than the original game.
Some tweaks, rebalancing and bugfixing were introduced to the original game as well.
Next important milestones:
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We just fixed the game-breaking bug, which caused the dice not to appear during the Final Ritual. |
The main update for today: we finally added an in-game tutorial. |
We happily announce the French localization of our game! We are working mostly on large-scale developments and the tutorial, which will be introduced later, but still delivered some smaller alterations and bugfixes:
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As promised, we have delivered a new game update. |
Today is Sunday, but there is no rest for the wicked. |
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Reviewed balance and mechanics:
Bugfixes:
Multiplayer Note: There is a possibility that some users get disconnected because they try to join the game which already has been started. In the next update, we will fix it (the host will see the additional message, explaining that it's not possible yo join a game after it has started, and the clients won't see the games, which are already being played). So, multiplayer works the following way:
No further joins possible. We will make it more straightforward in the UI. |
For some players the game may have not been playable for about an hour, we are sorry. |
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We were too optimistic when we thought that our sleepless nights are over. Almost 18 hours of non-stop work, and we fixed some disturbing bugs and even implemented some new features. |
Thank you for your reports! |
This is an insane year, for our team as well as for the entire world.
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Last days before the release! Debugging, new content and fine-tuning of the existing mechanics happen every minute. We are working 24/7. Like the games Mad Monk, we entered a special relationship with the god Hypnos and learned all the great things about sleep deprivation. |
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The Full Moon of Halloween is coming and bringing along a possibility for the dreadful Old Ones to return to our world. Which means its time to stop glooming and start partying like theres no tomorrow. To stir up the festive spirit, we announce a giveaway on Facebook and Twitter: the lucky ones will receive their gifts on All Hallows Eve! |
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During Steam Festival developers and streamers will stream their October Night Games experiences. |
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Meanwhile, we continue the development and introduce some changes to the public version of the game. The most important new features are:
And this is just a small part of the features we are about to introduce. In the next few days, we will add pop-up tips requested by many players, and the statistics of played games! |
We continue to actively work on the game, and your demo reviews are very helpful in that. To make sure that our backers (and future players) understand what we are working on, we decided to outline the tasks we are currently working on. Do you have any more questions or ideas about how to make the game better? Do not hesitate to ask!
And now to something that was hidden from you but we plan to implement up to the official release:
And a little hint of what we want to add to the game after Halloween as DLCs and updates of the main game:
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We fixed some minor bugs and issues in the demo: |