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Update to latest version Dim exit indicators if challenge level has been completed Hunters now spawn in over time Fade in lighting as level starts Updated the settings menu plus new checkboxes Added some new accessibility options Indicate when an Archangel is about to spawn in to the level pluse new indicator Archangels use glitches Nerfed Jophiel homing missile damage slightly Some new explosion SFX Modified Hunter progress basrs on HUD to show values more clearly Some slight changes to angel bullet sprites Allow player to auto resume on death Allow player to choose not display angel select menu on death Score boost for 'hardcore' mode
Very small update to better position the controls overlay on the tutorial to stop text from appearing offscreen in certain configurations
UI Refresh
Fixed checkpoint button wrapping on Choose Level screen
Fixed: Crash bug when boss turret destroyed by cherubs while player is dead Fixed: Arial BOOM bullet moving when game is paused Fixed: Don't drain rage on gamepad if shoot direction not pressed Allow tutorial to be played at any time Do not force new players to play tutorial Better controller hints when playing tutorial Reduced draw call counts to increase performance Camera remains following player when deploying decoy Optional controller vibration Fixed red alert / power down transitions when rewinding time Player become immune as soon as boss is killed Timeout powerup attracted towards player Added valid button / trigger / stick prompts when player is configuring gamepad
General * 16 new glitches to unlock * Steam rises from vents / grills * Little blue pod enemies have a short immune phase when spawned from their carrier * Little blue pod enemies drop coins when killed * Show blast area indicator for boom crates * Crates will not spawn stuff if an enemy destroys them by walking into them UI * Toggle in the settings menu to hide App menus when beginning an app level Baiters * Temples can be various sizes * Randomly remove some pillars * Add lava tiles when app is complete * Massive 5x score multiplier to killed baiters when app is complete * Tweeked current baiter rank progression indicator * Add extra weapons to baiters when app is complete Bug Fixes * Performing a dodge should not launch the plasma grenade * Cherubs will not target invincible enemies
Fixed a crash when exiting the level and all glitches were unlocked Fixed persistent laser sounds playing on enemy death
Fixed intermittent crash when exiting a level with Golems Fixed typo in shop message for Protection upgrade Some help messages on scores menu
Changes
Changes
Puppygames and Pumpkin Games are excited to bring you Glitchangels! Join us on Discord http://discord.gg/puppygames Support the publisher and get future alpha access https://www.patreon.com/puppygames
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