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Version 1.8.0.0

Update to latest version Dim exit indicators if challenge level has been completed Hunters now spawn in over time Fade in lighting as level starts Updated the settings menu plus new checkboxes Added some new accessibility options Indicate when an Archangel is about to spawn in to the level pluse new indicator Archangels use glitches Nerfed Jophiel homing missile damage slightly Some new explosion SFX Modified Hunter progress basrs on HUD to show values more clearly Some slight changes to angel bullet sprites Allow player to auto resume on death Allow player to choose not display angel select menu on death Score boost for 'hardcore' mode


[ 2022-03-26 15:19:39 CET ] [ Original post ]

Version 1.7.3.0

Very small update to better position the controls overlay on the tutorial to stop text from appearing offscreen in certain configurations


[ 2021-11-29 18:13:34 CET ] [ Original post ]

Version 1.7.2.0

  • Allow gamepad configuration to be cancelled via gamepad
  • New 'Hunters' activated SFX


[ 2021-11-23 15:22:07 CET ] [ Original post ]

Version 1.7.1.0

UI Refresh

  • Increased text sizes throughout (still some items to address though)
  • Redesign of App Progress, Angel Progress and Credits menus
Gameplay
  • Made the Hunters app easier to activate once unlocked
  • Assault and Inferno challenges have 'versions' that get slightly more difficult
  • Show the version info on Challenge App Menus
Bugs
  • Time rewind and player secondary glitch SFX now respect volume settings
  • Attempted to fix rare occasions where game music was not respecting volume settings


[ 2021-11-22 12:41:21 CET ] [ Original post ]

Version 1.7.0.0

  • Assault app has 2 version: standard / expert (with infected glitches)
  • Inferno app has 2 versions: standard / expert (with renegade golem)
  • Score mulitpliers applied to expert app versions
  • Updated App menus to better show progress / versions completed
  • Updated App Progress menu to better show progress / versions completed
  • App menus to use a new setting to toggle them on/off (so all players can see the new menus)
  • Consistent rules for challenge apps - If a player is hit the challenge is deemed to be failed and the exit opens
  • Collect a set number of coins on Goldrush
  • Crates will no longer spawn coins on Goldrush and spwan gems instead
  • Assault enemies leave splats when killed
  • Inferno enemies leave blood splats and sparking ashes
  • Coloured steam in challenge levels


[ 2021-06-25 14:45:25 CET ] [ Original post ]

Version 1.6.1.0

Fixed checkpoint button wrapping on Choose Level screen


[ 2021-05-21 07:30:09 CET ] [ Original post ]

Glitchangels version 1.6 Released

Fixed: Crash bug when boss turret destroyed by cherubs while player is dead Fixed: Arial BOOM bullet moving when game is paused Fixed: Don't drain rage on gamepad if shoot direction not pressed Allow tutorial to be played at any time Do not force new players to play tutorial Better controller hints when playing tutorial Reduced draw call counts to increase performance Camera remains following player when deploying decoy Optional controller vibration Fixed red alert / power down transitions when rewinding time Player become immune as soon as boss is killed Timeout powerup attracted towards player Added valid button / trigger / stick prompts when player is configuring gamepad


[ 2021-05-16 15:22:23 CET ] [ Original post ]

Version 1.4.1.0

Some subtle gameplay tweaks


  • SKULLBOY and SENTINEL shouldn't generate fire trails
  • Reduce SENTINEL recharge value so they regain less health
  • Stop level generator from carving islands
  • Stop PINK THUGS from reflecting bullets when spawning from crates
  • Inversely scale "Dragon Breath" when player fire rate is buffed
  • Skip "Burning Bullets" glitch if player is struggling (low timeouts) or level too high
  • Made GOLEM bullets more subtle to match cherub bullets


[ 2021-03-17 15:54:30 CET ] [ Original post ]

Version 1.4

Gameplay


Slightly reduce the Turret App bullet speed for levels 1-10 Show Hunter activation timer and progress on 'App Bar' Buffed Hunter enemy score value - base score is 500 and increases by 500 each stage (1-10: 500, 11-20: 1000, etc)

Accessibility


Added distortion and screen shake slider options in settings.

Fixes


'New Glitch' marker was not showing on Main Menu when a new glitch was unlocked


[ 2021-03-08 16:46:12 CET ] [ Original post ]

Version 1.3

General * 16 new glitches to unlock * Steam rises from vents / grills * Little blue pod enemies have a short immune phase when spawned from their carrier * Little blue pod enemies drop coins when killed * Show blast area indicator for boom crates * Crates will not spawn stuff if an enemy destroys them by walking into them UI * Toggle in the settings menu to hide App menus when beginning an app level Baiters * Temples can be various sizes * Randomly remove some pillars * Add lava tiles when app is complete * Massive 5x score multiplier to killed baiters when app is complete * Tweeked current baiter rank progression indicator * Add extra weapons to baiters when app is complete Bug Fixes * Performing a dodge should not launch the plasma grenade * Cherubs will not target invincible enemies


[ 2021-03-04 13:24:10 CET ] [ Original post ]

Version 1.2.4.0

  • More freedom in shop when navigation (wrap top to bottom, left to right)
  • Only show "Collect" hint on level 2 (not when looping)
  • 'Trojans' should stop firing when affected by ZEN_AURA
  • 'Thugs' should not reflect bullets when affected by ZEN_AURA
  • Blue 'Pod' enemies do not drop skulls
  • Ensure random timeout powerups do not count towards resume cost
  • Added resume timeout cost to HUD
  • Save COURAGE when saving checkpoints
  • Save angel being played when saving checkpoints to alow resumptions with same angel
  • Glitches respect the amount of PROTECTION remaining when starting / finishing
  • Create a checkpoint at start of Loop 2 (AKA level 51)
  • Added loop value to HUD next to level (e.g. 12.2)
  • Added SACRIFICE to checkpoints
  • Show angel, CHERUBS, SACRIFICE and GOLEMS on resume chekpoint menu
  • Some boss 'randomisaton' when looping
  • Hopefully stopped player weapons sounds from not playing
  • Added some extra names to the credits - THANK YOU BOTH SO MUCH FOR THE HELP
  • Reduce the unlock delay for level and boss achievments (now unlocks when exiting level)
  • Hide locked angel names on angel selection screen
  • Increase cost of SACRIFICE after each purchase
  • Apply a cost penalty on SACRIFICE when looping (AKA levels > 50)
  • _Slightly_ increased cost of PROTECTION and GOLEM_LIFE
  • Increased dame dealt to enemies when player has MIDAS_TOUCH


[ 2021-02-04 12:42:11 CET ] [ Original post ]

Glitchanges version 1.2.3.0 released

Fixed a crash when exiting the level and all glitches were unlocked Fixed persistent laser sounds playing on enemy death


[ 2021-01-21 13:21:04 CET ] [ Original post ]

Glitchanges version 1.2.2 released

Fixed intermittent crash when exiting a level with Golems Fixed typo in shop message for Protection upgrade Some help messages on scores menu


[ 2021-01-05 16:45:57 CET ] [ Original post ]

Glitchanges version 1.2.1 released

Fixed the misleading SACRIFICE shop menu help text


[ 2020-12-31 11:54:40 CET ] [ Original post ]

Glitchanges version 1.2 released

Changes

  • Added xplosive crates
  • New glitch: FEAR_FACTOR
  • Show kills required to unlock next gllitch on progress menu
  • Save checkpoint at level 10 before boss battle and update it after if required
  • Added a visible immunity / shield effect
  • Glitchy rendering for GUARDIAN
  • New shop item: PROTECTION
  • New shop item: SACRIFICE
  • New shop item: GOLEMS
  • New shop item: GOLEM LIFE
  • Made reflective THUG bullets a little slower
  • Show glitches and weapons on angel progress menu
  • Enemies from crates do not immediately cause player death
  • Tweaked SNIPER laser sight effect
Fixes
  • Remember last angel selection between play sessions
  • App progress count showing incorrect progress value
  • Mouse button X1 and X2 now configurable in controls menu
  • ANGEL_BLADE glitch description overflows menu border


[ 2020-12-30 16:08:20 CET ] [ Original post ]

Glitchanges version 1.1 released

Changes

    Disable some of the 'nerf' glitches on the much harder levels (GLOOM, etc) Reduced glitch reward target value - rewards are now more regular Support for more mouse buttons (left, right, middle X1, X2) Destroy boss bullets when boss is destroyed Made archangels a bit easier to defeat Reduce archangel unlock kill threshold from 10 to 1 (ONE!) New SIDEWINDER weapon for Ariel Increase CHERUB shot frequencies Slightly increased Gabriel's DASH glitch Reduce mine blast radius Sniper targeting SFX Buffed Chamuel's SHOCKWAVE glitch to be bigger and longer lasting Added extra pellet to Chamuel's shotgun Audio and visual tweaks when destroying monitors Gradually increase enemy bullet speed and movement over time Reduce cost of initial bullet speed / damage Temporarily removed signup flow on Linux / Max
Fixes
  • Handle 'lost input' when attempting secondary glitch when resuming timeout
  • Stop playing persistent SFX (lightning, rewind, etc) when pausing
  • Stop repeated angel unlock notification
Accessibility
  • Option to turn off screen flashes in settings


[ 2020-12-17 12:29:05 CET ] [ Original post ]

Patreon + Discord

Puppygames and Pumpkin Games are excited to bring you Glitchangels! Join us on Discord http://discord.gg/puppygames Support the publisher and get future alpha access https://www.patreon.com/puppygames


[ 2019-12-12 02:10:15 CET ] [ Original post ]

Glitchangels
Pumpkin Games Developer
Puppygames Publisher
2020-12-10 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (10 reviews)
Public Linux Depots:
  • Glitchangels Linux [239.74 M]
FIGHT, DIE, GLITCH, WIN!

Experience the thrill of old-school arcade mayhem, updated and improved for the modern day!

Deploy your team of Glitchangels to repair 'THE SYSTEM', one corrupt subroutine at a time.

Defeat hordes of enemies, purify areas of corruption and unlock devastating abilities as you go.

BECOME A GHOSTLY APPARITION, GO SUPERSONIC, SUMMON MINIONS, NUKE THE WORLD, OR EVEN REWIND SPACE-TIME ITSELF!

The braver you are, the deeper you go, into the depths of the virtual realm - headlong into confrontation with the five bosses of the forbidden partions.

Coming 2020 - wishlist Glitchangels now to be notified of its release.

MINIMAL SETUP
  • OS: glibc 2.15+. 32/64-bit. S3TC support is NOT required.
  • Processor: Intel Core i3+Memory: 256 MB RAMStorage: 250 MB available spaceSound Card: Required
  • Memory: 256 MB RAMStorage: 250 MB available spaceSound Card: Required
  • Storage: 250 MB available space
GAMEBILLET

[ 6132 ]

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GAMERSGATE

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0.51$ (83%)
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35.99$ (10%)
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3.38$ (77%)
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10.79$ (46%)
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13.04$ (57%)
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12.79$ (20%)
3.26$ (78%)
18.0$ (55%)
11.04$ (45%)
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1.0$ (80%)
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2.25$ (89%)
2.0$ (80%)
3.0$ (80%)
4.95$ (67%)
0.45$ (85%)
9.35$ (22%)
3.3$ (78%)
0.9$ (92%)

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