Experience Points and Unlocks
Experience points are really important - they allow you to unlock the various System Upgrades. These upgrades are helping you to handle the traffic, and are improving your user interface (and experience). The later you are in the game, the more traffic you need to handle. But thanks to these upgrades, its still manageable and usually more pleasant as well. The upgrades are non-linear and its to everyones personal taste to choose between them. The unlocks are designed to be handy and helpful but not entirely necessary (a few exceptions apply, for example the ones that will allow you to get the red experience point, see below). Every unlock can help you to be more efficient, do less work or have a better experience with your dispatcher interface. There are currently four categories of the upgrades:
As the name implies these are tightly connected to the contract system. They can adjust how and what types of the contracts are being generated or allow you to make adjustments or even generate your own contracts.
You can unlock new types of contracts thus more variety to the traffic you are operating. For example the Freight trains or the One-off Inter-City contracts. These contracts are really important as they are awarding the red experience points. So dont forget to unlock one of these early! The red point is also awarded for the Coach Yard contracts that originate from the station in your controlling area.
Another group of contract upgrades are for the adjustments of the contracts. The ability to change the trains timetable can be very handy in a lot of situations. Especially the change of designated platform is something that you may need in the early game. One of the upgrades allows you to optimize the contract (run the trial train again) and get a much better reward if you can handle it faster.
As we will release regular updates during the Early Access we already have the plans of what kind of new unlocks could be in this category. You can expect the Upgrades that will allow you to have more offered contracts (current limit is 5 contracts) or be able to sort the offered contracts into corresponding categories (contract type, train type) and choose between them. Or even Auto-Decline feature that will reject contracts for you. Because we know that later in the game, there is usually a need for specific types of contracts. It will free your hands and go well with the design of the unlocks - be more efficient and do less work!
Next time, Ill tell you more about the next category of the upgrades! Follow us and join our community Discord. The development is heavily inspired by the community suggestions. We are also preparing to run the Steam demo, so stay tuned for the future updates! Join Discord
[ 2021-04-07 14:26:48 CET ] [ Original post ]
One of the currencies in the endless mode are the experience points. They are shown as green and red train points at the top of the screen.
You are awarded the experience point(s) for every non-delayed train when it reaches its final destination (together with the money reward). The amount is based on the contract definition as you can see on the screenshot below.
Upgrades
Experience points are really important - they allow you to unlock the various System Upgrades. These upgrades are helping you to handle the traffic, and are improving your user interface (and experience). The later you are in the game, the more traffic you need to handle. But thanks to these upgrades, its still manageable and usually more pleasant as well. The upgrades are non-linear and its to everyones personal taste to choose between them. The unlocks are designed to be handy and helpful but not entirely necessary (a few exceptions apply, for example the ones that will allow you to get the red experience point, see below). Every unlock can help you to be more efficient, do less work or have a better experience with your dispatcher interface. There are currently four categories of the upgrades:
- Contracts
- Automation
- Controls
- Interface
Contracts Upgrades
As the name implies these are tightly connected to the contract system. They can adjust how and what types of the contracts are being generated or allow you to make adjustments or even generate your own contracts.
New Type of contracts
You can unlock new types of contracts thus more variety to the traffic you are operating. For example the Freight trains or the One-off Inter-City contracts. These contracts are really important as they are awarding the red experience points. So dont forget to unlock one of these early! The red point is also awarded for the Coach Yard contracts that originate from the station in your controlling area.
Contract adjustments
Another group of contract upgrades are for the adjustments of the contracts. The ability to change the trains timetable can be very handy in a lot of situations. Especially the change of designated platform is something that you may need in the early game. One of the upgrades allows you to optimize the contract (run the trial train again) and get a much better reward if you can handle it faster.
Future unlocks
As we will release regular updates during the Early Access we already have the plans of what kind of new unlocks could be in this category. You can expect the Upgrades that will allow you to have more offered contracts (current limit is 5 contracts) or be able to sort the offered contracts into corresponding categories (contract type, train type) and choose between them. Or even Auto-Decline feature that will reject contracts for you. Because we know that later in the game, there is usually a need for specific types of contracts. It will free your hands and go well with the design of the unlocks - be more efficient and do less work!
What will follow?
Next time, Ill tell you more about the next category of the upgrades! Follow us and join our community Discord. The development is heavily inspired by the community suggestions. We are also preparing to run the Steam demo, so stay tuned for the future updates! Join Discord
Rail Route - a train dispatcher simulator
Bitrich.info
Bitrich.info
2021-06-23
Indie Simulation Singleplayer EA
GameBillet
22.99 /
€
Game News Posts 223
🎹🖱️Keyboard + Mouse
Very Positive
(1654 reviews)
https://store.steampowered.com/app/1124180 
Rail Route [linux] [280.41 M]
Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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