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Demo Update 0.12.13

There is a new Demo update available. See the list of change below. There is also a new map Daytona which is second map of our ongoing community challenge. Join our Discord and have a chance of wining the Steam Key.

Changelog


New features


NEW: Brake at Signal, Stop at Signal penalization in scored maps NEW: Daytona timetable map NEW: Font for simplified Chinese configuration NEW: Language selection in the Options NEW: Reset UI scale button NEW: Run through penalty for scored maps NEW: Station signs can be clicked in the editor to show Station definition NEW: Track, switches and other elements can be selected only by holding CTRL.

Updates


UPDATE: Building enabled hidden from the editor, controlled by selected Mode UPDATE: Building enabled hidden from the editor, controlled by selected Mode UPDATE: Coach Yard station renamed to Yard on Prague map (to prevent confusion) UPDATE: Don't remove tracks with right click when doing track speed change UPDATE: IC trains from CoachYard made more probable to be generated soon after train stabled. UPDATE: Keep tracks white outside building in the Editor UPDATE: Localizations update UPDATE: Manual signals on autoblocks in Prague and Washington. Autoblocks speeds set to 40 kmph UPDATE: New platforms have proper sinks in the editor UPDATE: Scroll to the Unlock when clicked on 'Unlock Autblock' etc. UPDATE: Select station name when adding new in the editor UPDATE: Show upgrade / downgrade cost when changing track speed UPDATE: Smaller UI scale as default UPDATE: Wider build buttons (more space for translations)

Fixes


FIX: Allow track speed change between close signals FIX: Autoblock with train can be properly selected for sensors and routing FIX: Better precision of speed upgrade/downgrade tool in the editor FIX: Better scrolling score display in timetable maps FIX: Black background options label translate FIX: Build a loop into itself v3 FIX: Build Autblock in editor translation FIX: Can't accept trains on tracks without sinks FIX: Can't change manual signal when not active FIX: Can't upgrade not active signal FIX: CoachYard automated scheduling did not work for advance < 2 => advance 1 fixed, 0 forbidden. FIX: Custom Endless maps with trains having more than 3 stops FIX: Don't hide tunnel connectors when changing speed FIX: Downgrade speed of tunnel in editor was not possible FIX: Fixed that CoachYard & FreightPlatform in distance 6 was possible to build but not load from save FIX: Fixed that displaying of upgrade cost actually added downgrade cost to Wallet FIX: Flexible pause menu (translations fit) FIX: Loop can't be built on one continuous track FIX: Main menu showing proper map cateogry FIX: Order of stop now matters in when computing next stops. FIX: Pause menu was visible during map load FIX: Proper colliders for newly built tracks FIX: Proper level of detail for newly built components (based on zoom) FIX: Proper pause when clicked on the pause button (can be unpaused with space) FIX: Removing sink in the editor creating platform-locked signal FIX: Restart tutorial button translation FIX: Sinks set to max speed FIX: Station signs proper size when using localized names FIX: Timetable items properly maximized FIX: Trains cannot be accepted on platforms without sinks FIX: Vertical scrollbar on contract offerings (destinations) Happing Dispatching!


[ 2021-04-19 13:39:55 CET ] [ Original post ]



Rail Route - a train dispatcher simulator
Bitrich.info
  • Developer

  • Bitrich.info
  • Publisher

  • 2021-06-23
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • GameBillet

     22.99 /

     

     
    Game News Posts 223  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1654 reviews)


  • Review Score

  • https://store.steampowered.com/app/1124180 
  • Steam Store



  • Rail Route [linux] [280.41 M]

  • Public Linux depots

  • Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!

    Manual Routing

    Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.

    Automated Routing

    Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.

    Building

    Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.

    Automation

    Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.

    Level Editor

    Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.
    MINIMAL SETUP
    • OS: Linux 64bit
    • Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
    • Memory: 1 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Linux 64bit
    • Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
    • Memory: 2 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

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    22.99$ (8%)
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    49.99$ (17%)
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    20.74$ (17%)
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    GAMERSGATE

    [ 3198 ]

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    31.49$ (30%)

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