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Demo Update 0.12.13
[ 2021-04-19 13:39:55 CET ] [ Original post ]
There is a new Demo update available. See the list of change below. There is also a new map Daytona which is second map of our ongoing community challenge. Join our Discord and have a chance of wining the Steam Key.
Changelog
New features
NEW: Brake at Signal, Stop at Signal penalization in scored maps
NEW: Daytona timetable map
NEW: Font for simplified Chinese configuration
NEW: Language selection in the Options
NEW: Reset UI scale button
NEW: Run through penalty for scored maps
NEW: Station signs can be clicked in the editor to show Station definition
NEW: Track, switches and other elements can be selected only by holding CTRL.
Updates
UPDATE: Building enabled hidden from the editor, controlled by selected Mode
UPDATE: Building enabled hidden from the editor, controlled by selected Mode
UPDATE: Coach Yard station renamed to Yard on Prague map (to prevent confusion)
UPDATE: Don't remove tracks with right click when doing track speed change
UPDATE: IC trains from CoachYard made more probable to be generated soon after train stabled.
UPDATE: Keep tracks white outside building in the Editor
UPDATE: Localizations update
UPDATE: Manual signals on autoblocks in Prague and Washington. Autoblocks speeds set to 40 kmph
UPDATE: New platforms have proper sinks in the editor
UPDATE: Scroll to the Unlock when clicked on 'Unlock Autblock' etc.
UPDATE: Select station name when adding new in the editor
UPDATE: Show upgrade / downgrade cost when changing track speed
UPDATE: Smaller UI scale as default
UPDATE: Wider build buttons (more space for translations)
Fixes
FIX: Allow track speed change between close signals
FIX: Autoblock with train can be properly selected for sensors and routing
FIX: Better precision of speed upgrade/downgrade tool in the editor
FIX: Better scrolling score display in timetable maps
FIX: Black background options label translate
FIX: Build a loop into itself v3
FIX: Build Autblock in editor translation
FIX: Can't accept trains on tracks without sinks
FIX: Can't change manual signal when not active
FIX: Can't upgrade not active signal
FIX: CoachYard automated scheduling did not work for advance < 2 => advance 1 fixed, 0 forbidden.
FIX: Custom Endless maps with trains having more than 3 stops
FIX: Don't hide tunnel connectors when changing speed
FIX: Downgrade speed of tunnel in editor was not possible
FIX: Fixed that CoachYard & FreightPlatform in distance 6 was possible to build but not load from save
FIX: Fixed that displaying of upgrade cost actually added downgrade cost to Wallet
FIX: Flexible pause menu (translations fit)
FIX: Loop can't be built on one continuous track
FIX: Main menu showing proper map cateogry
FIX: Order of stop now matters in when computing next stops.
FIX: Pause menu was visible during map load
FIX: Proper colliders for newly built tracks
FIX: Proper level of detail for newly built components (based on zoom)
FIX: Proper pause when clicked on the pause button (can be unpaused with space)
FIX: Removing sink in the editor creating platform-locked signal
FIX: Restart tutorial button translation
FIX: Sinks set to max speed
FIX: Station signs proper size when using localized names
FIX: Timetable items properly maximized
FIX: Trains cannot be accepted on platforms without sinks
FIX: Vertical scrollbar on contract offerings (destinations)
Happing Dispatching![ 2021-04-19 13:39:55 CET ] [ Original post ]
Rail Route - a train dispatcher simulator
Bitrich.info
Developer
Bitrich.info
Publisher
2021-06-23
Release
GameBillet:
14.49 €
Game News Posts:
224
🎹🖱️Keyboard + Mouse
Very Positive
(1776 reviews)
Public Linux Depots:
- Rail Route [linux] [280.41 M]
Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.MINIMAL SETUP
- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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