Rail Route demo has been updated to 0.15 version.
Here's the change log from 0.14.7 to 0.15.7
NEW: Editor button on Timetable finish screen (when run from editor)
MOD: AbstractElements support for custom UI elements introduced
NEW: Animated videos for Upgrades
NEW: Configuration modal after changing the resolution
NEW: Contract reward updates when changing first stop arrival / last stop departure time = timetable can be optimized to upgraded tracks
NEW: Custom mods loading support through IGameMod
NEW: Disable autosave option on debug panel
NEW: Iron falls map
NEW: Mid-game tutorials with smooth transitions
NEW: PlatformSelectorTutorial.from Arrival Sensor added
NEW: Play tutorial in-game modal confirmation
NEW: Show Score for timetable maps in main menu
NEW: Show modal warning when switching language
NEW: Show proper Upgrade detail after unlock
NEW: Show research descriptions as hint
NEW: StationSelectorTutorial accessible from Research Tree with return back
NEW: Train particles can be turned on/off in Options
NEW: Tutorial5 (auto-routing) is optional, can be accessed through System Upgrades
NEW: Various videos on unlock descriptions
PERF: Lags in Editor when Coach Yard is out of station range avoided
REFACTORING: Saving is done on background thread not blocking the game
UPDATE: 'x not unlocked' phrase changed to 'x locked'
UPDATE: BORDER2BORDER freight contract pass destination station
UPDATE: Better background color for Upgrade details
UPDATE: Better train alerts setting
UPDATE: Better welcome modal on main menu
UPDATE: Chinese glyphs - punctuations added
UPDATE: Don't open timetable modification by clicking on destination. Better UX overall
UPDATE: Enable routing sensor for tutorial even in demo
UPDATE: Hide upgrades that are not part of the game
UPDATE: Localization
UPDATE: Localizations
UPDATE: Localizations
UPDATE: Main menu displaying endless and timetable maps separately
UPDATE: Make Com trains less overwhelming
UPDATE: Map is not saved after Save Panel is open in the editor
UPDATE: New UI/nodes hover sounds
UPDATE: New contracts list is reversed - newest at top
UPDATE: Offered contract, Victory screen new sounds
UPDATE: Prevent adding same station into routing table of Routing Sensors
UPDATE: Removed km/h from Unlock descriptions to prepare the game for miles per hour
UPDATE: Resolution confirmation modal increased to 20s
UPDATE: SingleImage component to include screentshots for some unlocks
UPDATE: Sound for unlock Upgrade
UPDATE: Upgrade names & descriptions remake
UPDATE: Welcome screen & news
UPDATE: When no translation is found, english is shown
UPDTE: Arrival tutorial small tweaks
FIX: Coach Yard did not display trains to dispatch + switched labels for arrival / reuse waiting trains
FIX: Dispatch from coach yard did not work in Timetable mode
FIX: Do not display "station omitted" when train dispatched from Coach Yard while game paused
FIX: Don't destroy visible modal
FIX: ECS was dispatched with two control posts at the end.
FIX: Editor - Timetable - Train Detail: Just checked "Any platform" checkbox was unchecked when arrival time or waiting time was changed
FIX: Localized texts should not be visible in some rare cases
FIX: Missing texts marked for localization
FIX: Proper building button locked/unlocked state on restart
FIX: Proper display of train direction in AutoBlocks
FIX: Proper hover (minor zoom) effect for signals
FIX: Save&Exit not available in tutorials
FIX: Show station detail on endless map start
FIX: Train following button can be turned off
FIX: Train labels were not upgraded after load
[ 2021-06-07 20:47:04 CET ] [ Original post ]
- Rail Route [linux] [280.41 M]
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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