A few changes to the demo during the Next Fest :). We are preparing on the release, bunch of new maps included!
See you on release!
NEW: In-game Tutorial for Departure Sensor
NEW: Manual routing is disabling signals in the opposite direction (same as auto routing)
NEW: New bunch of maps for the release!
NEW: Right-click track, signal and auto-block clearing the allocation state (force-clear)
NEW: Video description for Autoblock Upgrade
UPDATE: Better save-in-progress indicator (fullscreen for some cases)
UPDATE: Building buttons are activated by text below
UPDATE: Clear signal selection when selecting Train in AutoBlock (made similar to clearing when selecting Train on Track)
UPDATE: Close all windows when opening pause menu
UPDATE: Do not clear signal selection when selecting Train on Track (made similar to not clearing when selecting Train in AutoBlock)
UPDATE: Enable sensors in the Editor
UPDATE: Localizations
UPDATE: Localizations
UPDATE: Pass Routing Sensor Tutorial)when all 3 trains pass the controlled signal rather than when they stop to prevent hanging of tutorial when the player lets the trains beyond next signals
UPDATE: Prevent CoachYard from being built at border station
UPDATE: Remove stream news
UPDATE: Show occupied or allocated info during building
FIX: 40kmph tracks and Manual Signal and Bulldozing were disabled after returning from sensor tutorials by Exit Game
FIX: 40kmph tracks and Manual Signal were disabled after returning from sensor tutorials
FIX: Autosave was not working when map name contained spec. chars
FIX: Bulldozing of sensor was possible despite track occupancy
FIX: Bulldozing was disabled after returning from sensor tutorials
FIX: Check train's reporting number (unique) after the change in the editor
FIX: Departure sensors on custom maps were not triggered
FIX: It was possible to create invalid loop by creating valid one (two outgoing Tracks) and deleting one of the Tracks
FIX: Save&Exit was not working
FIX: Stalled Trains fixed: Remove StopReason.Station if Train stopped outside Station because such Train will never start moving again
FIX: Switch delete propagation led to deleting of connection to Tunnel Portal; such delete was forbidden
FIX: Switch deletion propagation check was too broad, prevented deleting of switches that did not interfere with allocated tracks.
FIX: Tutorial4 mode selection shown on fail
FIX: ZH localization no station name
[ 2021-06-20 19:24:35 CET ] [ Original post ]
- Rail Route [linux] [280.41 M]
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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