It's been a busy week. We released Rail Route into Early Access! And we finally showed a game we feel has a well-defined core. A solid foundation we can build onto throughout Early Access, after the Alpha stage. We hope you enjoy the feel of what it's like playing a game inspired by train dispatching mixed with the tycoon. Actually that you still are enjoying. I would tell it's already having a solid 10-20 hours of content to unlock & play but I've seen hundreds and one thousand! Hehe, that's a lot :). A big thank you to those who have been with us since the beginning for more than 2 years already! https://store.steampowered.com/app/1124180/Rail_Route/ Don't limit yourself; there are many maps in Steam WorkShop. And/Or you can try different endless styles! I mean, do one of these as a first thing in Endless Mode:
- Unlock faster tracks first (better rewards early)
- Unlock auto-blocks (rapid expansion, more traffic variety)
- Unlock automation (automate three starting stations)
- Unlock Coach Yard (whole different level of traffic)
Feedback
Hopefully, we already solved all significant issues from the first week (if you don't feel so, gimme a ping on Discord), and we're onto to jump and prepare the next content update. We thank you all for the fantastic reviews! The first thing we need to improve is the tutorial. Most of the negative feedback we've received mentions it, and yeah, it's true. So we need to improve!
Tutorial
How? We've already started :)! We'll make the tutorial more streamlined, not so cut in the parts, out of the reality. We'll put it right into the endless map, and we'll do everything there. We'll be able to show the controls more fluently handling the actual traffic. That was completely missing in the tutorial. Then, we'll be able to offer another set of advice about track building and contracts - these need to be covered as well! But right now, we will focus on rewrite at least the scope of current tutorials.
???
Because you know? We also want to focus on new thingies & sweets, right? Something shiny must be in every "bigger" update from time to time. Hopefully, we have our ideas right! I'll keep you informed! Or jump on our community Discord. Angel https://store.steampowered.com/app/1124180/Rail_Route/
[ 2021-07-02 21:41:10 CET ] [ Original post ]
- Rail Route [linux] [280.41 M]
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
[ 6138 ]
[ 3551 ]