Hello Dispatchers! [quote] New version 1.1 has finally made it to the public. It's our first content update after the Early-Access release. Our primary goal was to stabilize the code, solve as many bugs from the release and prepare for the future iteration over the new content. We managed to redesign a lot of code internally, switched to the new input system, upgraded the Unity version, and improved the performance of the game. We know this does not bring you value at this very moment - but trust me, it allows us to work on the game even faster. And hopefully, you'll see that coming in the future updates, which are already in the go! On top of that, we've included a bunch of new features as well. Angel [/quote]
Notable new features
Menu - sorting and filter
Sort and filter your maps easily.
Maps difficulties
See how hard the map is supposed to be.
Broken Sensors Configuration
See your sensors broken instantly
Default routes for arrival sensors
Route trains with "Any" platform properly.
Keybindings in Options
Set your own keybindings in the options.
Timetable Map rating from game
Give your opinion on the map after you finish it.
Urban transit
Accept new type of contracts in the endless game.
Routing sensors on Autoblocks
Place routing sensors inside the autoblocks.
Full Changelog
New features
NEW: Automation info for Coach Yard Detail (because Automation Config was moved to alternating panel)
NEW: Current Time in the editor can be set via input (click on it)
NEW: Default platform option for Arrival sensor
NEW: Difficulty for built-in timetable maps.
NEW: Dotted lines connect both signals for platforms & autoblock sensors
NEW: Key bindings in the Options
NEW: Map difficulty option in the editor
NEW: Map sorting and filtering in main menu
NEW: Rating of timetable maps (workshop only) in the score screen
NEW: Rejecting a contract will terminate all trains immediatelly (switch to ECS)
NEW: Routing Sensor for AutoBlock
NEW: Score for the endless maps introduced (displayed in Debug Panel for now)
NEW: Sensors showing alert when configuration is invalid
NEW: Set initial CoachYard content according to scheduled trains to be available for dispatching
NEW: Show CY icon on contract's offers
NEW: Show computed score in the map settings in the editor
NEW: Stop chaining routes on perpetual signal
NEW: Trains, Stations, Total time icons on the main menu
NEW: Stop up/down buttones added to the Timetable editor
NEW: Urban trains
Updates
UPDATE: Award trial train only if trial is successful & contract conditions are accepted
UPDATE: Build-in levels - minor updates from SteR
UPDATE: Don't register clicks on tracks when when not routing
UPDATE: Improved positions of autblock and tunnel speed upgrades panels
UPDATE: Less visible grid during normal game
UPDATE: Localizations
UPDATE: Map sorting icon made clickable as well & right click to reset sorting
UPDATE: Precision tool mapped to 'X' (was 'Alt'), hide UI mapped to 'Ctrl+S' & 'Ctrl+B' (were 'Alt+S' & 'Alt+B') to overcome 'Alt' hanging when 'Alt+Tab' pressed and focus lost due to application switch
UPDATE: Right-click on signal will clear the path also for not allocated signals
UPDATE: Smaller train colliders to follow track width. Improving train collisions greatly.
UPDATE: Smoother level loading
UPDATE: Station's Border flag derived from Sink presence rather that set manually.
UPDATE: Tutorial and Continue tutorial texts localized
UPDATE: UI scale factor calculated based on dpi to provide consistent experience across different screen sizes and resolutions.
UPDATE: Upgrade price tag does not block the track when changing the speed
Fixes
FIX: Activate only track colliders when changing the track speeds
FIX: Allow player to build a switch part after deleting it
FIX: Autoblock could not be placed between two tracks with enough space
FIX: Build buttons remained `Not Unlocked`
FIX: CY proper mouse over effect
FIX: Deleting signal connected prevented to exit the construction
FIX: Do not un-pause the game after clicking save and exit
FIX: Don't make signal label animation when upgrading the type
FIX: Dont allow curly brackets in map name
FIX: Editor keybinds for platform length increase and decrease were not working
FIX: Editor now remembers set editor time
FIX: Esc to close the options menu does not work
FIX: First tutorial could get stuck when not following the steps or continuing to fast
FIX: Focus of station in editor
FIX: It was not possible to bulldoze on certain places.
FIX: It was not possible to upgrade/downgrade a short track below a sensor
FIX: It was possible to delete occupied track in front of the signal
FIX: Long train names background in timetable did not fit
FIX: Long train names overlapped text in train overview panel
FIX: No sort for stations in timetable map in menu
FIX: Opening maps containing sensors in editor
FIX: Options menu was missing header text for sound
FIX: Penalties should not be applied to trains that finished their schedule
FIX: Precision tool (ALT) don't activate under building
FIX: Prevent Filters in Active Contracts List and Timetable list from reset Automatically
FIX: Prevent Highlighter from glitching when highlight on tracks
FIX: Prevent Join walls diagonally through tracks in playmode
FIX: Prevent Sink that being created for the first time from getting disappeared on clicking change track speed button
FIX: Prevent cells under station sign from being empty
FIX: Prevent creating two platfrom with same name
FIX: Prevent creating two station with same name
FIX: Prevent deleteing not free track that is neighbor to a signal
FIX: Prevent raycast confusion between the station sign and the wall under it
FIX: Prevent selection of two trains in the overview UI list
FIX: Prevent showing build possibility when using building track on some tracks that dose not have same speed
FIX: Prevent the counter from glitching in the resolution confirm panel
FIX: Prevent two walls from getting joined diagonally through track
FIX: Resume buttone was not working
FIX: Scroll bar in the stations timetable of the train was not scrolling automatically
FIX: Scrolling text (eg. Completed, build alerts etc) were under the everything
FIX: Sensor sounds were not under proper volume mixer
FIX: Sensors click sound
FIX: Sensors configuration was not updated properly
FIX: Some contract types created from map timetable did not work properly (e. g. freight contracts which trains were to disappear at the terminus)
FIX: Station name no longer accepts characters causing map save to break
FIX: Station sign wrongly activated after load
FIX: Trains can crash again (and only on if they occupy the same node)
FIX: Update AutoBlockSize text in the Left UI in editor
FIX: Upgrade explanation videos were not displayed on Linux
FIX: Vertical price tags had incorrect size
FIX: Zooming was inverted & very slow in Linux
We have already started to work on the next update and it will be awesome! Stay tunned for future updates.
https://store.steampowered.com/app/1124180/Rail_Route/
Follow the development:
[ 2021-09-24 08:10:03 CET ] [ Original post ]
- Rail Route [linux] [280.41 M]
Manual Routing
Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.Automated Routing
Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.Building
Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.Automation
Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.Level Editor
Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.- OS: Linux 64bit
- Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- OS: Linux 64bit
- Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
[ 6138 ]
[ 3551 ]