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Update 1.1

Hello Dispatchers! [quote] New version 1.1 has finally made it to the public. It's our first content update after the Early-Access release. Our primary goal was to stabilize the code, solve as many bugs from the release and prepare for the future iteration over the new content. We managed to redesign a lot of code internally, switched to the new input system, upgraded the Unity version, and improved the performance of the game. We know this does not bring you value at this very moment - but trust me, it allows us to work on the game even faster. And hopefully, you'll see that coming in the future updates, which are already in the go! On top of that, we've included a bunch of new features as well. Angel [/quote]

Notable new features


  • Menu - sorting and filter


    Sort and filter your maps easily.
  • Maps difficulties


    See how hard the map is supposed to be.
  • Broken Sensors Configuration


    See your sensors broken instantly
  • Default routes for arrival sensors


    Route trains with "Any" platform properly.
  • Keybindings in Options


    Set your own keybindings in the options.
  • Timetable Map rating from game


    Give your opinion on the map after you finish it.
  • Urban transit


    Accept new type of contracts in the endless game.
  • Routing sensors on Autoblocks


    Place routing sensors inside the autoblocks.

Full Changelog


New features


NEW: Automation info for Coach Yard Detail (because Automation Config was moved to alternating panel) NEW: Current Time in the editor can be set via input (click on it) NEW: Default platform option for Arrival sensor NEW: Difficulty for built-in timetable maps. NEW: Dotted lines connect both signals for platforms & autoblock sensors NEW: Key bindings in the Options NEW: Map difficulty option in the editor NEW: Map sorting and filtering in main menu NEW: Rating of timetable maps (workshop only) in the score screen NEW: Rejecting a contract will terminate all trains immediatelly (switch to ECS) NEW: Routing Sensor for AutoBlock NEW: Score for the endless maps introduced (displayed in Debug Panel for now) NEW: Sensors showing alert when configuration is invalid NEW: Set initial CoachYard content according to scheduled trains to be available for dispatching NEW: Show CY icon on contract's offers NEW: Show computed score in the map settings in the editor NEW: Stop chaining routes on perpetual signal NEW: Trains, Stations, Total time icons on the main menu NEW: Stop up/down buttones added to the Timetable editor NEW: Urban trains

Updates


UPDATE: Award trial train only if trial is successful & contract conditions are accepted UPDATE: Build-in levels - minor updates from SteR UPDATE: Don't register clicks on tracks when when not routing UPDATE: Improved positions of autblock and tunnel speed upgrades panels UPDATE: Less visible grid during normal game UPDATE: Localizations UPDATE: Map sorting icon made clickable as well & right click to reset sorting UPDATE: Precision tool mapped to 'X' (was 'Alt'), hide UI mapped to 'Ctrl+S' & 'Ctrl+B' (were 'Alt+S' & 'Alt+B') to overcome 'Alt' hanging when 'Alt+Tab' pressed and focus lost due to application switch UPDATE: Right-click on signal will clear the path also for not allocated signals UPDATE: Smaller train colliders to follow track width. Improving train collisions greatly. UPDATE: Smoother level loading UPDATE: Station's Border flag derived from Sink presence rather that set manually. UPDATE: Tutorial and Continue tutorial texts localized UPDATE: UI scale factor calculated based on dpi to provide consistent experience across different screen sizes and resolutions. UPDATE: Upgrade price tag does not block the track when changing the speed

Fixes


FIX: Activate only track colliders when changing the track speeds FIX: Allow player to build a switch part after deleting it FIX: Autoblock could not be placed between two tracks with enough space FIX: Build buttons remained `Not Unlocked` FIX: CY proper mouse over effect FIX: Deleting signal connected prevented to exit the construction FIX: Do not un-pause the game after clicking save and exit FIX: Don't make signal label animation when upgrading the type FIX: Dont allow curly brackets in map name FIX: Editor keybinds for platform length increase and decrease were not working FIX: Editor now remembers set editor time FIX: Esc to close the options menu does not work FIX: First tutorial could get stuck when not following the steps or continuing to fast FIX: Focus of station in editor FIX: It was not possible to bulldoze on certain places. FIX: It was not possible to upgrade/downgrade a short track below a sensor FIX: It was possible to delete occupied track in front of the signal FIX: Long train names background in timetable did not fit FIX: Long train names overlapped text in train overview panel FIX: No sort for stations in timetable map in menu FIX: Opening maps containing sensors in editor FIX: Options menu was missing header text for sound FIX: Penalties should not be applied to trains that finished their schedule FIX: Precision tool (ALT) don't activate under building FIX: Prevent Filters in Active Contracts List and Timetable list from reset Automatically FIX: Prevent Highlighter from glitching when highlight on tracks FIX: Prevent Join walls diagonally through tracks in playmode FIX: Prevent Sink that being created for the first time from getting disappeared on clicking change track speed button FIX: Prevent cells under station sign from being empty FIX: Prevent creating two platfrom with same name FIX: Prevent creating two station with same name FIX: Prevent deleteing not free track that is neighbor to a signal FIX: Prevent raycast confusion between the station sign and the wall under it FIX: Prevent selection of two trains in the overview UI list FIX: Prevent showing build possibility when using building track on some tracks that dose not have same speed FIX: Prevent the counter from glitching in the resolution confirm panel FIX: Prevent two walls from getting joined diagonally through track FIX: Resume buttone was not working FIX: Scroll bar in the stations timetable of the train was not scrolling automatically FIX: Scrolling text (eg. Completed, build alerts etc) were under the everything FIX: Sensor sounds were not under proper volume mixer FIX: Sensors click sound FIX: Sensors configuration was not updated properly FIX: Some contract types created from map timetable did not work properly (e. g. freight contracts which trains were to disappear at the terminus) FIX: Station name no longer accepts characters causing map save to break FIX: Station sign wrongly activated after load FIX: Trains can crash again (and only on if they occupy the same node) FIX: Update AutoBlockSize text in the Left UI in editor FIX: Upgrade explanation videos were not displayed on Linux FIX: Vertical price tags had incorrect size FIX: Zooming was inverted & very slow in Linux We have already started to work on the next update and it will be awesome! Stay tunned for future updates. https://store.steampowered.com/app/1124180/Rail_Route/ Follow the development:


[ 2021-09-24 08:10:03 CET ] [ Original post ]



Rail Route - a train dispatcher simulator
Bitrich.info
  • Developer

  • Bitrich.info
  • Publisher

  • 2021-06-23
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • GameBillet

     22.99 /

     

     
    Game News Posts 223  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1654 reviews)


  • Review Score

  • https://store.steampowered.com/app/1124180 
  • Steam Store



  • Rail Route [linux] [280.41 M]

  • Public Linux depots

  • Rail Route is a train dispatcher simulator. You negotiate contracts, build rail roads, set up routes for trains and control the traffic. Unlock features of your dispatcher interface, upgrade railway network elements and research new technologies that allow you to automate the operations!

    Manual Routing

    Manual Routing is basic mode to control the rail roads from the beginning of the game. You set up switches and signals one by one. Nothing but your skill and focus prevent collisions.

    Automated Routing

    Automated Routing helps when traffic becomes busy on a complex yard. You need a few clicks to set up all switches and signals en route. Collision avoidance included. Available later in the game when you unlock it and upgrade the signals.

    Building

    Build your own rail network to optimize the traffic. Be creative and fill every possible space you have.

    Automation

    Automation allows you to operate your railway network without your hands on. Your growing traffic does not lock you in the operations, freeing your hands for further expansion. You build the automation sensors and set up route to create when trains go by.

    Level Editor

    Level editor allows you to create a custom board with everything that comes with it. Create a schematic of your hometown rail roads, your imaginary rail network or even model the Tube rapid transit system using it! The rectangles you see moving can be modern or historic trains, the underground trains, trams, monorails, just whatever you imagine.
    MINIMAL SETUP
    • OS: Linux 64bit
    • Processor: 1.6 GHzMemory: 1 GB RAMStorage: 1 GB available space
    • Memory: 1 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Linux 64bit
    • Processor: 2.4 GHzMemory: 2 GB RAMStorage: 1 GB available space
    • Memory: 2 GB RAMStorage: 1 GB available space
    • Storage: 1 GB available space
    GAMEBILLET

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    GAMERSGATE

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    8.99$ (55%)
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